diff --git a/_maps/RandomRuins/IceRuins/icemoon_ice_lodge.dmm b/_maps/RandomRuins/IceRuins/icemoon_ice_lodge.dmm
new file mode 100644
index 000000000000..87fc7ea3d267
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_ice_lodge.dmm
@@ -0,0 +1,5838 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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+ },
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+ name = "bear head";
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+No
+No
+No
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+No
+No
+No
+No
+No
+Hl
+Hl
+Hl
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+(17,1,1) = {"
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+(18,1,1) = {"
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+(19,1,1) = {"
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+(20,1,1) = {"
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+(21,1,1) = {"
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+(22,1,1) = {"
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+(23,1,1) = {"
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+(24,1,1) = {"
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+(25,1,1) = {"
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+(26,1,1) = {"
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+(27,1,1) = {"
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+"}
+(28,1,1) = {"
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+ca
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+Hl
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+(29,1,1) = {"
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+Hl
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+bb
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+"}
+(30,1,1) = {"
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+(31,1,1) = {"
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+(32,1,1) = {"
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+"}
+(33,1,1) = {"
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+(34,1,1) = {"
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+"}
+(35,1,1) = {"
+Gy
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+"}
+(36,1,1) = {"
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+(37,1,1) = {"
+Gy
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+(38,1,1) = {"
+Gy
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+(39,1,1) = {"
+Gy
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+"}
+(40,1,1) = {"
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+(41,1,1) = {"
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+"}
+(42,1,1) = {"
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+"}
+(43,1,1) = {"
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+"}
+(44,1,1) = {"
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+"}
diff --git a/code/datums/ruins/icemoon.dm b/code/datums/ruins/icemoon.dm
index 81b7aea8582c..30b231c385c2 100644
--- a/code/datums/ruins/icemoon.dm
+++ b/code/datums/ruins/icemoon.dm
@@ -31,3 +31,11 @@
description = "Safety records for early Nanotrasen Spaceworks vessels were, and always have been, top of their class. Absolutely no multi-billion credit projects have been painstakingly erased from history. (Citation Needed)"
suffix = "icemoon_crashed_holemaker.dmm"
ruin_tags = list(RUIN_TAG_MEDIUM_COMBAT, RUIN_TAG_MINOR_LOOT, RUIN_TAG_SHELTER)
+
+/datum/map_template/ruin/icemoon/ice_lodge
+ name = "Ice Lodge"
+ id = "ice_lodge"
+ description = "Records show this settlement as belonging to the SRM, but no one has heard from them as of late. I wonder what happened?"
+ suffix = "icemoon_ice_lodge.dmm"
+ ruin_tags = list(RUIN_TAG_HARD_COMBAT, RUIN_TAG_MAJOR_LOOT, RUIN_TAG_SHELTER, RUIN_TAG_HAZARDOUS)
+
diff --git a/code/game/area/areas/ruins/icemoon.dm b/code/game/area/areas/ruins/icemoon.dm
index 8e614c8a0e79..ec2c6b438f0c 100644
--- a/code/game/area/areas/ruins/icemoon.dm
+++ b/code/game/area/areas/ruins/icemoon.dm
@@ -24,3 +24,25 @@
/area/ruin/unpowered/crashed_holemaker
name = "NTSV Holemaker II" // In honor of the kugelblitz shenanigan of all time
icon_state = "green"
+
+// Ice Lodge
+
+/area/ruin/powered/icemoon/lodge/mainhall
+ name = "Main Hall"
+ icon_state = "bridge_hallway"
+
+/area/ruin/powered/icemoon/lodge/cellar
+ name = "Cellar"
+ icon_state = "yellow"
+
+/area/ruin/powered/icemoon/lodge/montagne_office
+ name = "Montagne's Office"
+ icon_state = "bridge"
+
+/area/ruin/powered/icemoon/lodge/residential
+ name = "Residential Quarters"
+ icon_state = "crew_quarters"
+
+/area/ruin/powered/icemoon/lodge/gear_room
+ name = "Gear Room"
+ icon_state = "security"
diff --git a/code/game/objects/effects/spawners/lootdrop.dm b/code/game/objects/effects/spawners/lootdrop.dm
index 364ddeb72298..6615024b30bb 100644
--- a/code/game/objects/effects/spawners/lootdrop.dm
+++ b/code/game/objects/effects/spawners/lootdrop.dm
@@ -1292,3 +1292,18 @@
/obj/item/storage/ration/cheese_pizza_slice = 5,
/obj/item/storage/ration/crayons = 2 // :)
)
+
+/obj/effect/spawner/lootdrop/chem_jug
+ loot = list(
+ /obj/item/reagent_containers/glass/chem_jug/carbon,
+ /obj/item/reagent_containers/glass/chem_jug/oxygen,
+ /obj/item/reagent_containers/glass/chem_jug/nitrogen,
+ /obj/item/reagent_containers/glass/chem_jug/hydrogen,
+ /obj/item/reagent_containers/glass/chem_jug/radium,
+ /obj/item/reagent_containers/glass/chem_jug/aluminium,
+ /obj/item/reagent_containers/glass/chem_jug/chlorine,
+ /obj/item/reagent_containers/glass/chem_jug/copper,
+ /obj/item/reagent_containers/glass/chem_jug/bromine,
+ /obj/item/reagent_containers/glass/chem_jug/iodine,
+ /obj/item/reagent_containers/glass/chem_jug/potassium,
+ /obj/item/reagent_containers/glass/chem_jug/sulfur)
diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm
index 4e95b5558842..b74c4926ea17 100644
--- a/code/game/objects/structures/displaycase.dm
+++ b/code/game/objects/structures/displaycase.dm
@@ -185,6 +185,11 @@
user.do_attack_animation(src, ATTACK_EFFECT_KICK)
take_damage(2)
+/obj/structure/displaycase/broken
+ name = "broken display case"
+ desc = "A display case for prized possessions. Or at least it was, until someone smashed it open."
+ broken = 1
+
/obj/structure/displaycase_chassis
anchored = TRUE
density = FALSE
diff --git a/code/game/objects/structures/fence.dm b/code/game/objects/structures/fence.dm
index 8697662ed097..819264eb1ced 100644
--- a/code/game/objects/structures/fence.dm
+++ b/code/game/objects/structures/fence.dm
@@ -111,11 +111,6 @@
cuttable = FALSE
var/open = FALSE
-/obj/structure/fence/door/Initialize()
- . = ..()
-
- update_door_status()
-
/obj/structure/fence/door/opened
icon_state = "door_opened"
open = TRUE
diff --git a/code/game/turfs/open/floor/plating/icemoon.dm b/code/game/turfs/open/floor/plating/icemoon.dm
index ca1819af2531..0fd0d95faed3 100644
--- a/code/game/turfs/open/floor/plating/icemoon.dm
+++ b/code/game/turfs/open/floor/plating/icemoon.dm
@@ -223,3 +223,27 @@
/turf/open/floor/plating/asteroid/snow/ice/burn_tile()
return FALSE
+/turf/open/floor/wood/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+ planetary_atmos = TRUE
+ slowdown = 0
+
+/turf/open/floor/wood/ebony/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+ planetary_atmos = TRUE
+ slowdown = 0
+
+/turf/open/floor/plasteel/stairs/wood/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+ planetary_atmos = TRUE
+ slowdown = 0
+
+/turf/open/floor/concrete/slab_3/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+ planetary_atmos = TRUE
+ slowdown = 0
+
diff --git a/code/modules/hydroponics/fermenting_barrel.dm b/code/modules/hydroponics/fermenting_barrel.dm
index a91ad2b90050..6f1b40b3dc9d 100644
--- a/code/modules/hydroponics/fermenting_barrel.dm
+++ b/code/modules/hydroponics/fermenting_barrel.dm
@@ -76,6 +76,14 @@
icon_state = closed_state
return ..()
+/obj/structure/fermenting_barrel/gunpowder
+ name = "Gunpowder Barrel"
+ desc = "A wooden barrel packed with gunpowder. You should probably keep this away from sparks or open fires."
+
+/obj/structure/fermenting_barrel/gunpowder/Initialize()
+ . = ..()
+ reagents.add_reagent(/datum/reagent/gunpowder, 200)
+
/obj/structure/fermenting_barrel/distiller
name = "Distiller"
icon_state = "distiller"
diff --git a/code/modules/hydroponics/growninedible.dm b/code/modules/hydroponics/growninedible.dm
index ee76f02e02c8..8ab59cc6f658 100644
--- a/code/modules/hydroponics/growninedible.dm
+++ b/code/modules/hydroponics/growninedible.dm
@@ -7,6 +7,7 @@
icon = 'icons/obj/hydroponics/harvest.dmi'
resistance_flags = FLAMMABLE
var/obj/item/seeds/seed = null // type path, gets converted to item on New(). It's safe to assume it's always a seed item.
+ var/auto_scatter = TRUE
/obj/item/grown/Initialize(newloc, obj/item/seeds/new_seed)
. = ..()
@@ -18,9 +19,9 @@
// This is for adminspawn or map-placed growns. They get the default stats of their seed type.
seed = new seed()
seed.adjust_potency(50-seed.potency)
-
- pixel_x = base_pixel_x + rand(-5, 5)
- pixel_y = base_pixel_y + rand(-5, 5)
+ if(auto_scatter)
+ pixel_x = base_pixel_x + rand(-5, 5)
+ pixel_y = base_pixel_y + rand(-5, 5)
if(seed)
// Go through all traits in their genes and call on_new_plant from them.
diff --git a/code/modules/hydroponics/hydroitemdefines.dm b/code/modules/hydroponics/hydroitemdefines.dm
index 56ad2264ce01..6d56533e9953 100644
--- a/code/modules/hydroponics/hydroitemdefines.dm
+++ b/code/modules/hydroponics/hydroitemdefines.dm
@@ -179,11 +179,13 @@
volume = 50
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(1,2,5,10,15,25,50)
+ var/auto_scatter = TRUE
/obj/item/reagent_containers/glass/bottle/nutrient/Initialize()
. = ..()
- pixel_x = base_pixel_x + rand(-5, 5)
- pixel_y = base_pixel_y + rand(-5, 5)
+ if(auto_scatter)
+ pixel_x = base_pixel_x + rand(-5, 5)
+ pixel_y = base_pixel_y + rand(-5, 5)
/obj/item/reagent_containers/glass/bottle/nutrient/ez
diff --git a/code/modules/mob/living/simple_animal/corpse.dm b/code/modules/mob/living/simple_animal/corpse.dm
index 1b8004cbd5b5..def184966c93 100644
--- a/code/modules/mob/living/simple_animal/corpse.dm
+++ b/code/modules/mob/living/simple_animal/corpse.dm
@@ -133,6 +133,13 @@
/obj/effect/mob_spawn/human/corpse/frontier/ranged
outfit = /datum/outfit/frontier
+/obj/effect/mob_spawn/human/corpse/frontier/surgeon
+ outfit = /datum/outfit/job/frontiersmen/doctor/corpse
+
+/datum/outfit/job/frontiersmen/doctor/corpse
+ name = "Frontiersmen Surgeon Corpse"
+ r_pocket = null
+
/obj/effect/mob_spawn/human/corpse/frontier/ranged/trooper
outfit = /datum/outfit/frontier/trooper
@@ -169,6 +176,17 @@
/obj/effect/mob_spawn/human/corpse/frontier/ranged/trooper/heavy/gunless
outfit = /datum/outfit/frontier/trooper/heavy/gunless
+/obj/effect/mob_spawn/human/corpse/frontier/ranged/trooper/flame
+ outfit = /datum/outfit/job/frontiersmen/ert/flamer/corpse
+
+/datum/outfit/job/frontiersmen/ert/flamer/corpse
+ name = "Frontiersman Flametrooper Corpse"
+ back = null
+ belt = /obj/item/storage/belt/security/military/frontiersmen
+ l_hand = null
+
+ backpack_contents = null
+
/datum/outfit/frontier/trooper/heavy/gunless
name = "Frontiersman Heavy Corpse (Gunless)"
back = null
@@ -251,3 +269,15 @@
id_job = "SolGov Sonnensoldner"
outfit = /datum/outfit/job/solgov/sonnensoldner
id_access_list = list(ACCESS_SOLGOV)
+
+/obj/effect/mob_spawn/human/corpse/srm/hunter
+ name = "SRM Hunter"
+ id_job = "Hunter"
+ outfit = /datum/outfit/job/roumain/security
+ id_access_list = null
+
+/obj/effect/mob_spawn/human/corpse/srm/montagne
+ name = "SRM Montagne"
+ id_job = "Hunter Montagne"
+ outfit = /datum/outfit/job/roumain/captain
+ id_access_list = null
diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm
index 70ce3f665bab..5005930855e4 100644
--- a/code/modules/mob/living/simple_animal/hostile/hostile.dm
+++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm
@@ -33,7 +33,7 @@
var/check_friendly_fire = FALSE // Should the ranged mob check for friendlies when shooting
var/retreat_distance = null //If our mob runs from players when they're too close, set in tile distance. By default, mobs do not retreat.
var/minimum_distance = 1 //Minimum approach distance, so ranged mobs chase targets down, but still keep their distance set in tiles to the target, set higher to make mobs keep distance
-
+ var/shoot_point_blank = FALSE // If this mob will still shoot even in melee range.
//These vars are related to how mobs locate and target
var/robust_searching = 0 //By default, mobs have a simple searching method, set this to 1 for the more scrutinous searching (stat_attack, stat_exclusive, etc), should be disabled on most mobs
@@ -315,7 +315,10 @@
Goto(target,move_to_delay,minimum_distance)
if(target)
if(isturf(target_from.loc) && target.Adjacent(target_from)) //If they're next to us, attack
- MeleeAction()
+ if(ranged && shoot_point_blank && ranged_cooldown <= world.time)
+ OpenFire(target)
+ else
+ MeleeAction()
else
if(rapid_melee > 1 && target_distance <= melee_queue_distance)
MeleeAction(FALSE)
@@ -698,3 +701,27 @@
if (length(initial(src.faction)) > 0)
src.faction += initial(src.faction)
src.faction += tag
+
+/mob/living/simple_animal/hostile/proc/fire_line(source, list/turfs, fire_source = "fire breath", ignite_turfs = FALSE, power = 4, flame_color = "red")
+ var/list/hit_list = list()
+ for(var/turf/T in turfs)
+ if(istype(T, /turf/closed))
+ break
+ new /obj/effect/hotspot(T)
+ T.hotspot_expose(700,50,1)
+ if(ignite_turfs)
+ T.IgniteTurf(power,flame_color)
+ for(var/mob/living/L in T.contents)
+ if(L in hit_list || L == source)
+ continue
+ hit_list += L
+ L.adjustFireLoss(20)
+ to_chat(L, "You're hit by [source]'s [fire_source]!")
+
+ // deals damage to mechs
+ for(var/obj/mecha/M in T.contents)
+ if(M in hit_list)
+ continue
+ hit_list += M
+ M.take_damage(45, BRUTE, "melee", 1)
+ sleep(1.5)
diff --git a/code/modules/mob/living/simple_animal/hostile/human/cat_butcher.dm b/code/modules/mob/living/simple_animal/hostile/human/cat_butcher.dm
deleted file mode 100644
index 0f14f615e5b6..000000000000
--- a/code/modules/mob/living/simple_animal/hostile/human/cat_butcher.dm
+++ /dev/null
@@ -1,86 +0,0 @@
-/mob/living/simple_animal/hostile/human/cat_butcherer
- name = "Cat Surgeon"
- desc = "Feline genemod physiological modification surgery is outlawed in Nanotrasen-controlled sectors. This doctor doesn't seem to care, and thus, is wanted for several warcrimes."
- icon_state = "cat_butcher"
- icon_living = "cat_butcher"
- projectiletype = /obj/projectile/bullet/dart/tranq
- projectilesound = 'sound/items/syringeproj.ogg'
- ranged = TRUE
- ranged_message = "fires the syringe gun at"
- ranged_cooldown_time = 30
- speak_chance = 0
- stat_attack = HARD_CRIT
- melee_damage_lower = 15
- melee_damage_upper = 15
- attack_verb_continuous = "slashes at"
- attack_verb_simple = "slash at"
- attack_sound = 'sound/weapons/circsawhit.ogg'
- loot = list(/obj/effect/mob_spawn/human/corpse/cat_butcher, /obj/item/circular_saw, /obj/item/gun/syringe)
- atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
- faction = list("hostile")
- check_friendly_fire = TRUE
- var/impatience = 0
-
-/mob/living/simple_animal/hostile/human/cat_butcherer/CanAttack(atom/the_target)
- if(iscarbon(target))
- var/mob/living/carbon/human/C = target
- if(C.getorgan(/obj/item/organ/ears/cat) && C.getorgan(/obj/item/organ/tail/cat) && C.has_trauma_type(/datum/brain_trauma/severe/pacifism))//he wont attack his creations
- if(C.stat >= UNCONSCIOUS && (!HAS_TRAIT(C, TRAIT_NOMETABOLISM) || !istype(C.dna.species, /datum/species/ipc)))//unless they need healing
- return ..()
- else
- return FALSE
- return ..()
-
-/mob/living/simple_animal/hostile/human/cat_butcherer/AttackingTarget()
- if(iscarbon(target))
- var/mob/living/carbon/human/L = target
- if(!L.getorgan(/obj/item/organ/ears/cat) && L.stat >= UNCONSCIOUS) //target doesnt have cat ears
- if(L.getorgan(/obj/item/organ/ears)) //slice off the old ears
- var/obj/item/organ/ears/ears = L.getorgan(/obj/item/organ/ears)
- visible_message("[src] slices off [L]'s ears!", "You slice [L]'s ears off.")
- ears.Remove(L)
- ears.forceMove(get_turf(L))
- else //implant new ears
- visible_message("[src] attaches a pair of cat ears to [L]!", "You attach a pair of cat ears to [L].")
- var/obj/item/organ/ears/cat/newears = new
- newears.Insert(L, drop_if_replaced = FALSE)
- return
- else if(!L.getorgan(/obj/item/organ/tail/cat) && L.stat >= UNCONSCIOUS)
- if(L.getorgan(/obj/item/organ/tail)) //cut off the tail if they have one already
- var/obj/item/organ/tail/tail = L.getorgan(/obj/item/organ/tail)
- visible_message("[src] severs [L]'s tail in one swift swipe!", "You sever [L]'s tail in one swift swipe.")
- tail.Remove(L)
- tail.forceMove(get_turf(L))
- else //put a cat tail on
- visible_message("[src] attaches a cat tail to [L]!", "You attach a tail to [L].")
- var/obj/item/organ/tail/cat/newtail = new
- newtail.Insert(L, drop_if_replaced = FALSE)
- return
- else if(!L.has_trauma_type(/datum/brain_trauma/severe/pacifism) && L.stat >= UNCONSCIOUS) //still does damage
- visible_message("[src] drills a hole in [L]'s skull!", "You pacify [L]. Another successful creation.")
- L.gain_trauma(/datum/brain_trauma/severe/pacifism, TRAUMA_RESILIENCE_SURGERY)
- say("I'm a genius!!")
- L.health += 20 //he heals a bit whenever he finishes
- else if(L.stat >= UNCONSCIOUS) //quickly heal them up and move on to our next target!
- visible_message("[src] injects [L] with an unknown medicine!", "You inject [L] with medicine.")
- L.SetSleeping(0, FALSE)
- L.SetUnconscious(0, FALSE)
- L.adjustOxyLoss(-50)// do CPR first
- if(L.blood_volume <= 500) //bandage them up and give em some blood if they're bleeding
- L.blood_volume += 30
- L.heal_bleeding(10)
- if(L.getBruteLoss() >= 50)// first, did we beat them into crit? if so, heal that
- var/healing = min(L.getBruteLoss(), 120)
- L.adjustBruteLoss(-healing)
- L.heal_bleeding(10)
- return
- else if(L.getFireLoss() >= 50) // are they still down from other damage? fix it, but not as fast as the burns
- var/healing = min(L.getFireLoss(), 50)
- L.adjustFireLoss(-healing)
- impatience += 50
- if(prob(impatience))
- FindTarget()//so we don't focus on some unconscious dude when we could get our eyes on the prize
- impatience = 0
- say("Bah!!")
- return
- return ..()
diff --git a/code/modules/mob/living/simple_animal/hostile/human/frontiersman.dm b/code/modules/mob/living/simple_animal/hostile/human/frontiersman.dm
index d8b4af5344ea..70bddd7be0e0 100644
--- a/code/modules/mob/living/simple_animal/hostile/human/frontiersman.dm
+++ b/code/modules/mob/living/simple_animal/hostile/human/frontiersman.dm
@@ -53,6 +53,40 @@
/mob/living/simple_animal/hostile/human/frontier/ranged/neutered
loot = list(/obj/effect/mob_spawn/human/corpse/frontier/ranged)
+/mob/living/simple_animal/hostile/human/frontier/ranged/surgeon
+ icon_state = "frontiersmansurgeon"
+ icon_living = "frontiersmansurgeon"
+ loot = list(/obj/effect/mob_spawn/human/corpse/frontier/surgeon,
+ /obj/item/melee/knife/survival,
+ /obj/item/gun/syringe)
+
+ minimum_distance = 1
+ retreat_distance = null
+ projectiletype = /obj/projectile/bullet/dart/tranq
+ projectilesound = 'sound/items/syringeproj.ogg'
+ casingtype = null
+ ranged_message = "fires the syringe gun at"
+ ranged_cooldown_time = 30
+
+/mob/living/simple_animal/hostile/human/frontier/ranged/surgeon/neuter
+ loot = list(/obj/effect/mob_spawn/human/corpse/frontier/surgeon)
+
+/mob/living/simple_animal/hostile/human/frontier/ranged/surgeon/internals
+ icon_state = "frontiersmansurgeon_mask"
+ icon_living = "frontiersmansurgeon_mask"
+ loot = list(/obj/effect/mob_spawn/human/corpse/frontier/surgeon,
+ /obj/item/melee/knife/survival,
+ /obj/item/gun/syringe,
+ /obj/item/clothing/mask/gas/sechailer,
+ /obj/item/tank/internals/emergency_oxygen/engi)
+
+/mob/living/simple_animal/hostile/human/frontier/ranged/surgeon/internals/neuter
+ icon_state = "frontiersmansurgeon_mask"
+ icon_living = "frontiersmansurgeon_mask"
+ loot = list(/obj/effect/mob_spawn/human/corpse/frontier/surgeon,
+ /obj/item/clothing/mask/gas/sechailer,
+ /obj/item/tank/internals/emergency_oxygen/engi)
+
/mob/living/simple_animal/hostile/human/frontier/ranged/mosin
icon_state = "frontiersmanrangedrifle"
icon_living = "frontiersmanrangedrifle"
@@ -107,6 +141,33 @@
/mob/living/simple_animal/hostile/human/frontier/ranged/trooper/neutered
loot = list(/obj/effect/mob_spawn/human/corpse/frontier/ranged/trooper)
+/mob/living/simple_animal/hostile/human/frontier/ranged/trooper/flame
+ icon_state = "frontiersmanflametrooper"
+ icon_living = "frontiersmanflametrooper"
+ loot = list(/obj/effect/mob_spawn/human/corpse/frontier/ranged/trooper/flame,
+ /obj/item/flamethrower)
+ atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
+ minbodytemp = 0
+ maxbodytemp = 1000
+
+ minimum_distance = 1
+ retreat_distance = null
+ shoot_point_blank = TRUE
+ projectiletype = null
+ projectilesound = 'sound/weapons/gun/flamethrower/flamethrower1.ogg'
+ casingtype = null
+
+/mob/living/simple_animal/hostile/human/frontier/ranged/trooper/flame/OpenFire()
+ var/turf/T = get_ranged_target_turf_direct(src, target, 4)
+ var/list/burn_turfs = getline(src, T) - get_turf(src)
+ visible_message("[src] [ranged_message] at [target.name]!")
+ playsound(src, projectilesound, 100, TRUE)
+ fire_line(src, burn_turfs, "flamethrower", TRUE, 10)
+ ranged_cooldown = world.time + ranged_cooldown_time
+
+/mob/living/simple_animal/hostile/human/frontier/ranged/trooper/flame/neuter
+ loot = list(/obj/effect/mob_spawn/human/corpse/frontier/ranged/trooper/flame)
+
/mob/living/simple_animal/hostile/human/frontier/ranged/trooper/skm
icon_state = "frontiersmanrangedak47"
icon_living = "frontiersmanrangedak47"
@@ -117,7 +178,7 @@
loot = list(/obj/effect/mob_spawn/human/corpse/frontier/ranged/trooper,
/obj/item/gun/ballistic/automatic/assault/skm)
-/mob/living/simple_animal/hostile/human/frontier/ranged/trooper/internals
+/mob/living/simple_animal/hostile/human/frontier/ranged/trooper/skm/internals
icon_state = "frontiersmanrangedak47_mask"
icon_living = "frontiersmanrangedak47_mask"
loot = list(/obj/effect/mob_spawn/human/corpse/frontier/ranged/trooper,
@@ -127,7 +188,7 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
-/mob/living/simple_animal/hostile/human/frontier/ranged/trooper/internals/neutered
+/mob/living/simple_animal/hostile/human/frontier/ranged/trooper/skm/internals/neutered
loot = list(/obj/effect/mob_spawn/human/corpse/frontier/ranged/trooper,
/obj/item/clothing/mask/gas,
/obj/item/tank/internals/emergency_oxygen/engi)
@@ -184,7 +245,7 @@
minbodytemp = 0
-/mob/living/simple_animal/hostile/human/frontier/ranged/trooper/heavy/neutered
+/mob/living/simple_animal/hostile/human/frontier/ranged/trooper/heavy/internals/neutered
loot = list(/obj/effect/mob_spawn/human/corpse/frontier/ranged/trooper/heavy/gunless,
/obj/item/clothing/mask/gas,
/obj/item/tank/internals/emergency_oxygen/engi)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
index b7a2f0912653..6a153adc54e0 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
@@ -179,7 +179,7 @@ Difficulty: Medium
var/increment = 360 / spiral_count
for(var/j = 1 to spiral_count)
var/list/turfs = line_target(j * increment + i * increment / 2, range, src)
- INVOKE_ASYNC(src, PROC_REF(fire_line), turfs)
+ INVOKE_ASYNC(src, PROC_REF(dragon_fire_line), turfs)
SLEEP_CHECK_DEATH(25)
SetRecoveryTime(30)
@@ -250,11 +250,11 @@ Difficulty: Medium
var/range = 15
var/list/turfs = list()
turfs = line_target(-40, range, at)
- INVOKE_ASYNC(src, PROC_REF(fire_line), turfs)
+ INVOKE_ASYNC(src, PROC_REF(dragon_fire_line), turfs)
turfs = line_target(0, range, at)
- INVOKE_ASYNC(src, PROC_REF(fire_line), turfs)
+ INVOKE_ASYNC(src, PROC_REF(dragon_fire_line), turfs)
turfs = line_target(40, range, at)
- INVOKE_ASYNC(src, PROC_REF(fire_line), turfs)
+ INVOKE_ASYNC(src, PROC_REF(dragon_fire_line), turfs)
/mob/living/simple_animal/hostile/megafauna/dragon/proc/line_target(offset, range, atom/at = target)
if(!at)
@@ -268,32 +268,9 @@ Difficulty: Medium
T = check
return (getline(src, T) - get_turf(src))
-/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_line(list/turfs)
+/mob/living/simple_animal/hostile/megafauna/dragon/proc/dragon_fire_line(list/turfs)
SLEEP_CHECK_DEATH(0)
- dragon_fire_line(src, turfs)
-
-//fire line keeps going even if dragon is deleted
-/proc/dragon_fire_line(source, list/turfs)
- var/list/hit_list = list()
- for(var/turf/T in turfs)
- if(istype(T, /turf/closed))
- break
- new /obj/effect/hotspot(T)
- T.hotspot_expose(700,50,1)
- for(var/mob/living/L in T.contents)
- if(L in hit_list || L == source)
- continue
- hit_list += L
- L.adjustFireLoss(20)
- to_chat(L, "You're hit by [source]'s fire breath!")
-
- // deals damage to mechs
- for(var/obj/mecha/M in T.contents)
- if(M in hit_list)
- continue
- hit_list += M
- M.take_damage(45, BRUTE, "melee", 1)
- sleep(1.5)
+ fire_line(src, turfs)
/mob/living/simple_animal/hostile/megafauna/dragon/proc/swoop_attack(lava_arena = FALSE, atom/movable/manual_target, swoop_cooldown = 30)
if(stat || swooping)
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_whelp.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_whelp.dm
index 7a4d8cb234c2..8973b3ed18b5 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_whelp.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_whelp.dm
@@ -40,7 +40,7 @@
/mob/living/simple_animal/hostile/asteroid/ice_whelp/OpenFire()
var/turf/T = get_ranged_target_turf_direct(src, target, fire_range)
var/list/burn_turfs = getline(src, T) - get_turf(src)
- dragon_fire_line(src, burn_turfs)
+ fire_line(src, burn_turfs)
/mob/living/simple_animal/hostile/asteroid/ice_whelp/death(gibbed)
move_force = MOVE_FORCE_DEFAULT
diff --git a/code/modules/paperwork/paper_premade.dm b/code/modules/paperwork/paper_premade.dm
index 89cc40517a5f..81c84d0b28f4 100644
--- a/code/modules/paperwork/paper_premade.dm
+++ b/code/modules/paperwork/paper_premade.dm
@@ -112,3 +112,12 @@
name = "URGENT!"
default_raw_text = "A hastily written note has been scribbled here...
Please use the ore redemption machine in the cargo office for smelting. PLEASE!
--The Research Staff"
+//////////// Ruins
+
+/obj/item/paper/crumpled/bloody/fluff/ruin/icemoon/cellar_warning
+ name = "\improper Scrawled Note"
+ default_raw_text = "
HEY! YOU.
Yeah. You.
One of the Hunters got away and holed up in the cellar and set up a whole bunch of traps. Crazy asshole has already killed like four of our guys in the murder basement. So boss says keep the door sealed and let the prick starve.
SO DONT OPEN IT.
"
+
+/obj/item/paper/crumpled/bloody/fluff/ruin/icemoon/tally_sheet
+ name = "\improper Tally Sheet"
+ default_raw_text = " Marksmanship Leaderboard
Name | Points | Notes | Lance Phillips | 10 | Hit 2 out of 3 targets. | Hetchel Catuwe-Plakat | 0 | Missed every shot. Relegated to knife duty. | Weer-Topith | 30 | Hit all three targets. | Kahyarawkkahskre | 50 | Hit all three targets one handed with a revolver. | Salhree-Yik | 100 | Hit all three targets while blindfolded. | Kiahkkati | -1000 | Tried to one up Salhree and spun three times blindfolded before firing. Hit me in the knee. | "
diff --git a/code/modules/projectiles/ammunition/_ammo_casing.dm b/code/modules/projectiles/ammunition/_ammo_casing.dm
index 57b6e9b27b57..02578e4592f8 100644
--- a/code/modules/projectiles/ammunition/_ammo_casing.dm
+++ b/code/modules/projectiles/ammunition/_ammo_casing.dm
@@ -29,6 +29,8 @@
/// If true, the casing's sprite will automatically be transformed in Initialize().
/// Disable for things like rockets or other heavy ammunition that should only appear right-side up.
var/auto_rotate = TRUE
+ /// If you dont want to bullets to randomly change position on spawn. For mapping.
+ var/auto_scatter = TRUE
///Pellets for spreadshot
var/pellets = 1
@@ -142,8 +144,9 @@
. = ..()
if(projectile_type)
BB = new projectile_type(src)
- pixel_x = base_pixel_x + rand(-10, 10)
- pixel_y = base_pixel_y + rand(-10, 10)
+ if(auto_scatter)
+ pixel_x = base_pixel_x + rand(-10, 10)
+ pixel_y = base_pixel_y + rand(-10, 10)
item_flags |= NO_PIXEL_RANDOM_DROP
if(auto_rotate)
transform = transform.Turn(round(45 * rand(0, 32) / 2))
diff --git a/icons/mob/simple_frontiersman.dmi b/icons/mob/simple_frontiersman.dmi
index c5b9962fd236..76532a9b45e9 100644
Binary files a/icons/mob/simple_frontiersman.dmi and b/icons/mob/simple_frontiersman.dmi differ
diff --git a/shiptest.dme b/shiptest.dme
index b24485302e72..f9d83e186d5b 100644
--- a/shiptest.dme
+++ b/shiptest.dme
@@ -2722,7 +2722,6 @@
#include "code\modules\mob\living\simple_animal\hostile\gorilla\emotes.dm"
#include "code\modules\mob\living\simple_animal\hostile\gorilla\gorilla.dm"
#include "code\modules\mob\living\simple_animal\hostile\gorilla\visuals_icons.dm"
-#include "code\modules\mob\living\simple_animal\hostile\human\cat_butcher.dm"
#include "code\modules\mob\living\simple_animal\hostile\human\frontiersman.dm"
#include "code\modules\mob\living\simple_animal\hostile\human\human.dm"
#include "code\modules\mob\living\simple_animal\hostile\human\nanotrasen.dm"
|