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SSTurrets #3453

Merged
merged 3 commits into from
Oct 9, 2024
Merged

SSTurrets #3453

merged 3 commits into from
Oct 9, 2024

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Erikafox
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@Erikafox Erikafox commented Sep 27, 2024

About The Pull Request

Defines a small subsystem for turrets that fires every 5 ticks. Allows us to actually set turret fire rates that aren't bound to SSMachines will.

Resolves #3407

Why It's Good For The Game

Turret Function :)

Changelog

🆑
fix: Turrets should now actually fire at their defined fire rates.
/:cl:

@github-actions github-actions bot added DME Edit Code change Watch something violently break. labels Sep 27, 2024
@FalloutFalcon
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this feels too small to have its own subsystem.. im pretty sure there is a cheaper way to do this..

@Erikafox
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Erikafox commented Oct 5, 2024

I'm curious too because afaik this would be the way to do it.

@github-actions github-actions bot added the Merge Conflict Use Git Hooks, you're welcome. label Oct 5, 2024
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github-actions bot commented Oct 5, 2024

This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot removed the Merge Conflict Use Git Hooks, you're welcome. label Oct 5, 2024
@FalloutFalcon FalloutFalcon added this pull request to the merge queue Oct 9, 2024
Merged via the queue into shiptest-ss13:master with commit 9438a1d Oct 9, 2024
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zimon9 pushed a commit to zimon9/Shiptest-PR-testing that referenced this pull request Oct 29, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

Defines a small subsystem for turrets that fires every 5 ticks. Allows
us to actually set turret fire rates that aren't bound to SSMachines
will.

Resolves shiptest-ss13#3407 
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Turret Function :)
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
fix: Turrets should now actually fire at their defined fire rates. 
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Signed-off-by: Erika Fox <[email protected]>
zimon9 pushed a commit to zimon9/Shiptest-PR-testing that referenced this pull request Oct 29, 2024
@MarkSuckerberg
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you didn't know any better but oughghgh this pr hurts me terribly

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[BUG] Turret Shot Delay Farked Up
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