diff --git a/_maps/RandomRuins/JungleRuins/jungle_cavecrew.dmm b/_maps/RandomRuins/JungleRuins/jungle_cavecrew.dmm index 063922d0d88e..d40ca2c82b27 100644 --- a/_maps/RandomRuins/JungleRuins/jungle_cavecrew.dmm +++ b/_maps/RandomRuins/JungleRuins/jungle_cavecrew.dmm @@ -1509,10 +1509,6 @@ }, /area/ruin/jungle/cavecrew/dormitories) "sJ" = ( -/obj/item/clothing/head/crown/fancy{ - pixel_y = 9; - pixel_x = 6 - }, /obj/structure/table/reinforced{ color = "#c1b6a5" }, diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_lava_canyon.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_lava_canyon.dmm index a5547c39e8fd..92fa7dfb9203 100644 --- a/_maps/RandomRuins/LavaRuins/lavaland_surface_lava_canyon.dmm +++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_lava_canyon.dmm @@ -150,10 +150,6 @@ pixel_x = -5; pixel_y = 12 }, -/obj/item/clothing/head/witchunter{ - pixel_y = 13; - pixel_x = -5 - }, /obj/effect/decal/cleanable/blood/old, /turf/open/floor/plating/asteroid/basalt/lava_land_surface/lit, /area/overmap_encounter/planetoid/lava/explored) diff --git a/_maps/RandomRuins/ReebeRuins/reebe_floating_island.dmm b/_maps/RandomRuins/ReebeRuins/reebe_floating_island.dmm index 2313a8e91d96..d1d0cc588c9a 100644 --- a/_maps/RandomRuins/ReebeRuins/reebe_floating_island.dmm +++ b/_maps/RandomRuins/ReebeRuins/reebe_floating_island.dmm @@ -28,9 +28,7 @@ /obj/item/ammo_casing/caseless/arrow/bronze, /obj/item/ammo_casing/caseless/arrow/bronze, /obj/item/ammo_casing/caseless/arrow/bronze, -/obj/item/clothing/suit/bronze, /obj/item/clothing/head/bronze, -/obj/item/clothing/shoes/bronze, /mob/living/simple_animal/hostile/asteroid/goliath/beast/ancient/crystal, /turf/open/floor/bronze, /area/ruin/reebe) diff --git a/_maps/RandomRuins/RockRuins/rockplanet_shippingdock.dmm b/_maps/RandomRuins/RockRuins/rockplanet_shippingdock.dmm index 342b1422b80f..3394913e2d2d 100644 --- a/_maps/RandomRuins/RockRuins/rockplanet_shippingdock.dmm +++ b/_maps/RandomRuins/RockRuins/rockplanet_shippingdock.dmm @@ -4356,7 +4356,6 @@ /obj/structure/window/reinforced{ dir = 1 }, -/obj/effect/spawner/bundle/costume/marisawizard, /turf/open/floor/plasteel/mono/white, /area/ruin/rockplanet/shippingdockwarehouse) "Kt" = ( diff --git a/_maps/RandomRuins/SandRuins/whitesands_surface_camp_combination.dmm b/_maps/RandomRuins/SandRuins/whitesands_surface_camp_combination.dmm index d6238dcf237b..b903fd3cce78 100644 --- a/_maps/RandomRuins/SandRuins/whitesands_surface_camp_combination.dmm +++ b/_maps/RandomRuins/SandRuins/whitesands_surface_camp_combination.dmm @@ -400,7 +400,6 @@ /area/ruin) "nZ" = ( /obj/structure/table, -/obj/item/clothing/glasses/meson/gar, /turf/open/floor/concrete, /area/ruin) "ox" = ( diff --git a/_maps/RandomRuins/SpaceRuins/astraeus.dmm b/_maps/RandomRuins/SpaceRuins/astraeus.dmm index 655aff67aa1c..2c62420cef30 100644 --- a/_maps/RandomRuins/SpaceRuins/astraeus.dmm +++ b/_maps/RandomRuins/SpaceRuins/astraeus.dmm @@ -1710,10 +1710,6 @@ /turf/closed/wall/r_wall, /area/ruin/space/has_grav/astraeus/munitions) "TS" = ( -/obj/item/clothing/shoes/clown_shoes{ - pixel_x = -3; - pixel_y = 12 - }, /obj/machinery/airalarm/directional/south, /obj/item/storage/crayons{ pixel_y = -6 diff --git a/_maps/RandomRuins/SpaceRuins/singularity_lab.dmm b/_maps/RandomRuins/SpaceRuins/singularity_lab.dmm index 7dd57c637f35..afec0282e917 100644 --- a/_maps/RandomRuins/SpaceRuins/singularity_lab.dmm +++ b/_maps/RandomRuins/SpaceRuins/singularity_lab.dmm @@ -7373,7 +7373,6 @@ name = "Prototype Storage" }, /obj/item/gun/energy/laser/captain, -/obj/item/clothing/shoes/wheelys, /obj/structure/sign/poster/retro/lasergun_new{ pixel_y = 32 }, diff --git a/_maps/RandomRuins/SpaceRuins/spacemall.dmm b/_maps/RandomRuins/SpaceRuins/spacemall.dmm index 3be5be2fdce0..db3f30c15f76 100644 --- a/_maps/RandomRuins/SpaceRuins/spacemall.dmm +++ b/_maps/RandomRuins/SpaceRuins/spacemall.dmm @@ -1268,9 +1268,6 @@ /area/ruin/space/has_grav/spacemall/dorms) "eO" = ( /obj/effect/turf_decal/corner/opaque/blue/half, -/obj/item/clothing/suit/whitedress, -/obj/item/clothing/suit/whitedress, -/obj/item/clothing/suit/whitedress, /obj/item/clothing/under/dress/blacktango{ pixel_y = 3 }, @@ -2804,12 +2801,7 @@ /area/ruin/space/has_grav/spacemall) "kC" = ( /obj/structure/rack, -/obj/item/clothing/head/goatpelt, -/obj/item/clothing/head/hardhat/reindeer, /obj/item/clothing/head/collectable/chef, -/obj/item/clothing/head/collectable/HoP, -/obj/item/clothing/head/collectable/rabbitears, -/obj/item/clothing/head/witchunter, /obj/item/clothing/neck/cloak/trans, /obj/item/clothing/neck/cloak/cap, /obj/item/clothing/neck/beads, @@ -4310,8 +4302,6 @@ /obj/item/clothing/glasses/heat{ pixel_y = -6 }, -/obj/item/clothing/glasses/sunglasses/gar/supergar, -/obj/item/clothing/glasses/monocle, /obj/item/clothing/glasses/sunglasses, /obj/item/clothing/glasses/sunglasses, /obj/item/clothing/glasses/sunglasses, @@ -9805,10 +9795,6 @@ pixel_y = 5; pixel_x = 2 }, -/obj/item/clothing/head/spacepolice{ - pixel_y = -3; - pixel_x = 4 - }, /turf/open/floor/plasteel, /area/ruin/space/has_grav/spacemall/dorms) "Li" = ( diff --git a/_maps/map_files/generic/CentCom.dmm b/_maps/map_files/generic/CentCom.dmm index 2f651ffb4025..d7715e22b561 100644 --- a/_maps/map_files/generic/CentCom.dmm +++ b/_maps/map_files/generic/CentCom.dmm @@ -2107,12 +2107,6 @@ /obj/effect/mapping_helpers/airlock/cyclelink_helper, /turf/open/floor/plasteel, /area/centcom/control) -"awU" = ( -/obj/item/clothing/suit/wizrobe/black, -/obj/item/clothing/head/wizard/black, -/obj/effect/turf_decal/industrial/outline/yellow, -/turf/open/floor/plasteel, -/area/wizard_station) "awV" = ( /obj/structure/table/reinforced, /obj/machinery/door/firedoor, @@ -2330,8 +2324,6 @@ /area/wizard_station) "ayF" = ( /obj/structure/table/wood, -/obj/item/clothing/suit/wizrobe/magusblue, -/obj/item/clothing/head/wizard/magus, /obj/item/staff, /obj/structure/mirror/magic{ pixel_y = 28 @@ -2341,8 +2333,6 @@ /area/wizard_station) "ayG" = ( /obj/structure/table/wood, -/obj/item/clothing/suit/wizrobe/magusred, -/obj/item/clothing/head/wizard/magus, /obj/item/staff, /turf/open/floor/plasteel, /area/wizard_station) @@ -2415,8 +2405,6 @@ /obj/structure/closet/crate{ icon_state = "crateopen" }, -/obj/item/clothing/suit/wizrobe/red, -/obj/item/clothing/head/wizard/red, /obj/item/staff, /obj/item/clothing/shoes/sandal/magic, /turf/open/floor/plasteel, @@ -2472,8 +2460,6 @@ /area/wizard_station) "azP" = ( /obj/item/clothing/shoes/sandal/marisa, -/obj/item/clothing/suit/wizrobe/marisa, -/obj/item/clothing/head/wizard/marisa, /obj/item/staff/broom, /turf/open/floor/plasteel, /area/wizard_station) @@ -22454,7 +22440,7 @@ aqZ aqZ aqZ aqE -awU +aXi ayg aHq aqE diff --git a/_maps/outpost/nanotrasen_asteroid.dmm b/_maps/outpost/nanotrasen_asteroid.dmm index f537143c31e9..d5af45bfef2d 100644 --- a/_maps/outpost/nanotrasen_asteroid.dmm +++ b/_maps/outpost/nanotrasen_asteroid.dmm @@ -14514,7 +14514,6 @@ "Zb" = ( /obj/structure/closet/secure_closet/freezer/wall/directional/east, /obj/item/clothing/under/shorts/cookjorts, -/obj/item/clothing/shoes/cookflops, /obj/item/clothing/suit/toggle/chef, /obj/item/clothing/under/rank/civilian/chef, /obj/item/clothing/under/rank/civilian/chef/skirt, diff --git a/_maps/shuttles/independent/independent_beluga.dmm b/_maps/shuttles/independent/independent_beluga.dmm index ca90adbeabe5..c283c0d21584 100644 --- a/_maps/shuttles/independent/independent_beluga.dmm +++ b/_maps/shuttles/independent/independent_beluga.dmm @@ -666,7 +666,7 @@ /obj/item/clothing/glasses/sunglasses/big, /obj/item/clothing/suit/toggle/lawyer/burgundy, /obj/item/clothing/suit/toggle/lawyer/navy, -/obj/item/clothing/head/hopcap, +/obj/item/clothing/head/nanotrasen/officer, /obj/item/gun/energy/e_gun/mini, /obj/item/clothing/head/HoS/cowboy, /obj/item/clothing/suit/jacket/leather/duster/command, @@ -3910,7 +3910,6 @@ }, /obj/machinery/light/small/directional/west, /obj/item/clothing/under/suit/charcoal, -/obj/item/clothing/glasses/monocle, /obj/item/clothing/shoes/laceup{ pixel_y = -11 }, @@ -4985,9 +4984,6 @@ /obj/item/clothing/shoes/sneakers/black, /obj/item/clothing/shoes/sneakers/black, /obj/item/clothing/accessory/waistcoat, -/obj/item/clothing/shoes/cookflops{ - pixel_y = -11 - }, /turf/open/floor/carpet/nanoweave/beige, /area/ship/crew/dorm) "Xn" = ( diff --git a/_maps/shuttles/independent/independent_lagoon.dmm b/_maps/shuttles/independent/independent_lagoon.dmm index 1c8c2307a7e8..5130aed76be3 100644 --- a/_maps/shuttles/independent/independent_lagoon.dmm +++ b/_maps/shuttles/independent/independent_lagoon.dmm @@ -1171,9 +1171,6 @@ "hT" = ( /obj/structure/table/wood, /obj/item/clothing/mask/gas/clown_hat, -/obj/item/bikehorn, -/obj/item/clothing/shoes/clown_shoes, -/obj/item/megaphone/clown, /obj/item/reagent_containers/food/drinks/soda_cans/canned_laughter, /obj/item/radio/intercom/directional/south, /turf/open/floor/carpet/nanoweave/purple, @@ -6719,10 +6716,6 @@ /area/ship/hallway/aft) "TX" = ( /obj/structure/table, -/obj/item/clothing/shoes/wheelys{ - pixel_x = 4; - pixel_y = 9 - }, /obj/item/skateboard/hoverboard{ pixel_x = -4 }, diff --git a/_maps/shuttles/independent/independent_tranquility.dmm b/_maps/shuttles/independent/independent_tranquility.dmm index fe5a2993e2fc..020de62890e7 100644 --- a/_maps/shuttles/independent/independent_tranquility.dmm +++ b/_maps/shuttles/independent/independent_tranquility.dmm @@ -1329,9 +1329,7 @@ /obj/item/clothing/under/dress/skirt/red, /obj/item/clothing/suit/longcoat, /obj/item/clothing/suit/jacket/letterman_red, -/obj/item/clothing/head/wizard/marisa, /obj/item/clothing/head/soft/mime, -/obj/item/clothing/shoes/wheelys, /obj/item/clothing/shoes/sandal, /obj/item/clothing/shoes/sneakers/black, /turf/open/floor/carpet/green, diff --git a/_maps/shuttles/nanotrasen/nanotrasen_heron.dmm b/_maps/shuttles/nanotrasen/nanotrasen_heron.dmm index 7d8db3ebb68b..a5673c22d7bc 100644 --- a/_maps/shuttles/nanotrasen/nanotrasen_heron.dmm +++ b/_maps/shuttles/nanotrasen/nanotrasen_heron.dmm @@ -4136,7 +4136,6 @@ "pk" = ( /obj/structure/closet/secure_closet/freezer/wall/directional/east, /obj/item/clothing/under/shorts/cookjorts, -/obj/item/clothing/shoes/cookflops, /obj/item/clothing/suit/toggle/chef, /obj/item/clothing/under/rank/civilian/chef, /obj/item/clothing/under/rank/civilian/chef/skirt, diff --git a/_maps/shuttles/nanotrasen/nanotrasen_mimir.dmm b/_maps/shuttles/nanotrasen/nanotrasen_mimir.dmm index aa2a0aad5b1f..716d68f653a9 100644 --- a/_maps/shuttles/nanotrasen/nanotrasen_mimir.dmm +++ b/_maps/shuttles/nanotrasen/nanotrasen_mimir.dmm @@ -4102,7 +4102,6 @@ /area/ship/crew/dorm) "yu" = ( /obj/item/clothing/mask/gas/monkeymask, -/obj/item/clothing/suit/monkeysuit, /turf/open/floor/plating, /area/ship/maintenance/fore) "yw" = ( diff --git a/_maps/shuttles/nanotrasen/nanotrasen_osprey.dmm b/_maps/shuttles/nanotrasen/nanotrasen_osprey.dmm index e99a4cd360a8..4079e386726f 100644 --- a/_maps/shuttles/nanotrasen/nanotrasen_osprey.dmm +++ b/_maps/shuttles/nanotrasen/nanotrasen_osprey.dmm @@ -1032,7 +1032,8 @@ /obj/item/clothing/suit/armor/nanotrasen/captain, /obj/item/clothing/suit/armor/nanotrasen/captain/parade, /obj/item/clothing/glasses/sunglasses, -/obj/item/clothing/head/caphat/nt, +/obj/item/clothing/head/nanotrasen/captain/peaked, +/obj/item/clothing/head/nanotrasen/captain, /obj/item/storage/belt/sabre, /obj/item/assembly/flash/handheld, /obj/item/disk/nuclear/fake{ @@ -2596,7 +2597,6 @@ /obj/item/clothing/suit/toggle/chef, /obj/item/clothing/accessory/waistcoat, /obj/item/clothing/head/chefhat, -/obj/item/clothing/head/bowler, /obj/item/storage/box/drinkingglasses, /obj/item/storage/fancy/candle_box, /obj/item/radio/intercom/directional/east, @@ -5261,7 +5261,7 @@ /obj/item/clothing/suit/armor/vest/hop, /obj/item/clothing/gloves/color/white, /obj/item/clothing/glasses/sunglasses, -/obj/item/clothing/head/hopcap/nt, +/obj/item/clothing/head/nanotrasen/officer, /obj/item/assembly/flash/handheld, /obj/item/storage/box/ids, /obj/item/storage/box/PDAs, diff --git a/_maps/shuttles/nanotrasen/nanotrasen_ranger.dmm b/_maps/shuttles/nanotrasen/nanotrasen_ranger.dmm index 4e194b4bdb98..07b8722e5e7b 100644 --- a/_maps/shuttles/nanotrasen/nanotrasen_ranger.dmm +++ b/_maps/shuttles/nanotrasen/nanotrasen_ranger.dmm @@ -231,7 +231,6 @@ /area/ship/hallway/central) "bw" = ( /obj/structure/closet/secure_closet/lp/security, -/obj/item/clothing/glasses/sunglasses/gar, /obj/item/melee/classic_baton/telescopic, /obj/item/flashlight/seclite, /obj/item/melee/knife/survival, diff --git a/_maps/shuttles/nanotrasen/nanotrasen_skipper.dmm b/_maps/shuttles/nanotrasen/nanotrasen_skipper.dmm index a8f5bc22c7f4..b4ae5230cc7b 100644 --- a/_maps/shuttles/nanotrasen/nanotrasen_skipper.dmm +++ b/_maps/shuttles/nanotrasen/nanotrasen_skipper.dmm @@ -1513,7 +1513,7 @@ /obj/item/storage/backpack/satchel/leather, /obj/item/clothing/shoes/laceup, /obj/item/clothing/suit/armor/vest/hop, -/obj/item/clothing/head/hopcap/nt, +/obj/item/clothing/head/nanotrasen/officer/fedora, /obj/item/storage/box/ids, /obj/item/storage/box/PDAs, /obj/item/assembly/flash/handheld, diff --git a/code/__DEFINES/species_clothing_defines.dm b/code/__DEFINES/species_clothing_defines.dm index 937adf6b7cdd..6f07a76c8293 100644 --- a/code/__DEFINES/species_clothing_defines.dm +++ b/code/__DEFINES/species_clothing_defines.dm @@ -12,7 +12,7 @@ #define DEFAULT_HEAD_PATH 'icons/mob/clothing/head.dmi' #define DEFAULT_NECK_PATH 'icons/mob/clothing/neck.dmi' #define DEFAULT_GLOVES_PATH 'icons/mob/clothing/hands.dmi' -#define DEFAULT_GLASSES_PATH 'icons/mob/clothing/eyes.dmi' +#define DEFAULT_GLASSES_PATH 'icons/mob/clothing/eyes/eyes.dmi' #define DEFAULT_BELT_PATH 'icons/mob/clothing/belt.dmi' ///VOX PATHS diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm index 4925981b2a91..b70318482a39 100644 --- a/code/__DEFINES/traits.dm +++ b/code/__DEFINES/traits.dm @@ -403,14 +403,12 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai #define STICKY_MOUSTACHE_TRAIT "sticky-moustache" #define CHAINSAW_FRENZY_TRAIT "chainsaw-frenzy" #define CHRONO_GUN_TRAIT "chrono-gun" -#define REVERSE_BEAR_TRAP_TRAIT "reverse-bear-trap" #define CURSED_MASK_TRAIT "cursed-mask" #define HAND_REPLACEMENT_TRAIT "magic-hand" #define HOT_POTATO_TRAIT "hot-potato" #define ABDUCTOR_VEST_TRAIT "abductor-vest" #define CAPTURE_THE_FLAG_TRAIT "capture-the-flag" #define EYE_OF_GOD_TRAIT "eye-of-god" -#define SHAMEBRERO_TRAIT "shamebrero" #define CHRONOSUIT_TRAIT "chronosuit" #define LOCKED_HELMET_TRAIT "locked-helmet" #define NINJA_SUIT_TRAIT "ninja-suit" diff --git a/code/controllers/subsystem/traumas.dm b/code/controllers/subsystem/traumas.dm index 333dee323e87..e98956775698 100644 --- a/code/controllers/subsystem/traumas.dm +++ b/code/controllers/subsystem/traumas.dm @@ -68,7 +68,7 @@ SUBSYSTEM_DEF(traumas) /obj/machinery/door/airlock/security, /obj/effect/hallucination/simple/securitron)), "clowns" = typecacheof(list( - /obj/item/clothing/under/rank/civilian/clown, /obj/item/clothing/shoes/clown_shoes, + /obj/item/clothing/under/rank/civilian/clown, /obj/item/clothing/mask/gas/clown_hat, /obj/item/instrument/bikehorn, /obj/item/pda/clown, /obj/item/grown/bananapeel, /obj/item/reagent_containers/food/snacks/cheesiehonkers, /obj/item/trash/cheesie)), @@ -113,7 +113,7 @@ SUBSYSTEM_DEF(traumas) /obj/structure/sign/departments/medbay, /obj/machinery/door/airlock/medical, /obj/machinery/sleeper, /obj/machinery/stasis, /obj/machinery/dna_scannernew, /obj/machinery/atmospherics/components/unary/cryo_cell, /obj/item/retractor, /obj/item/hemostat, /obj/item/cautery, /obj/item/surgicaldrill, /obj/item/scalpel, /obj/item/circular_saw, - /obj/item/clothing/suit/bio_suit/plaguedoctorsuit, /obj/item/clothing/head/plaguedoctorhat, /obj/item/clothing/mask/gas/plaguedoctor)), + /obj/item/clothing/suit/bio_suit/plaguedoctorsuit, /obj/item/clothing/mask/gas/plaguedoctor)), "authority" = typecacheof(list( /obj/item/clothing/under/rank/command/captain, /obj/item/clothing/under/rank/command/head_of_personnel, @@ -126,7 +126,7 @@ SUBSYSTEM_DEF(traumas) "the supernatural" = typecacheof(list( /obj/structure/destructible/cult, /obj/item/tome, /obj/item/restraints/legcuffs/bola/cult, /obj/item/clothing/suit/space/hardsuit/cult, - /obj/item/clothing/suit/hooded/cultrobes, /obj/item/clothing/head/hooded/cult_hoodie, /obj/effect/rune, + /obj/effect/rune, /obj/machinery/door/airlock/cult, /obj/singularity/narsie, /obj/item/soulstone, /obj/item/clothing/suit/wizrobe, /obj/item/clothing/head/wizard, /obj/item/spellbook, /obj/item/staff, @@ -146,7 +146,6 @@ SUBSYSTEM_DEF(traumas) "birds" = typecacheof(list( /obj/item/clothing/mask/gas/plaguedoctor, /obj/item/reagent_containers/food/snacks/cracker, - /obj/item/clothing/suit/chickensuit, /obj/item/clothing/head/chicken, /obj/item/clothing/suit/toggle/owlwings, /obj/item/clothing/under/costume/owl, /obj/item/clothing/mask/gas/owl_mask)), "anime" = typecacheof(list( diff --git a/code/datums/components/crafting/recipes/clothing.dm b/code/datums/components/crafting/recipes/clothing.dm index e574337f9861..1aa1570df419 100644 --- a/code/datums/components/crafting/recipes/clothing.dm +++ b/code/datums/components/crafting/recipes/clothing.dm @@ -213,13 +213,3 @@ reqs = list(/obj/item/stack/sheet/sinew = 2, /obj/item/stack/sheet/animalhide/goliath_hide = 2) category = CAT_CLOTHING - -/datum/crafting_recipe/polarbearcloak - name = "Polar Cloak" - result = /obj/item/clothing/suit/hooded/cloak/goliath/polar - time = 50 - reqs = list(/obj/item/stack/sheet/leather = 2, - /obj/item/stack/sheet/sinew = 2, - /obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide = 2) - blacklist = list(/obj/item/stack/sheet/animalhide/goliath_hide) - category = CAT_CLOTHING diff --git a/code/datums/components/slippery.dm b/code/datums/components/slippery.dm index 5c2c88ccfee7..c31ba2bd50e5 100644 --- a/code/datums/components/slippery.dm +++ b/code/datums/components/slippery.dm @@ -93,14 +93,3 @@ /datum/component/slippery/proc/Slip_on_wearer(datum/source, atom/movable/arrived) SIGNAL_HANDLER - -/// Used for making the clown PDA only slip if the clown is wearing his shoes and the elusive banana-skin belt -/datum/component/slippery/clowning - -/datum/component/slippery/clowning/Slip_on_wearer(datum/source, atom/movable/AM) - var/obj/item/I = holder.get_item_by_slot(ITEM_SLOT_FEET) - if(holder.body_position == LYING_DOWN && !holder.buckled) - if(istype(I, /obj/item/clothing/shoes/clown_shoes)) - Slip(source, AM) - else - to_chat(AM,"[parent] failed to slip anyone. Perhaps I shouldn't have abandoned my legacy...") diff --git a/code/datums/looping_sounds/item_sounds.dm b/code/datums/looping_sounds/item_sounds.dm index 96c2ec7533c3..7eeabf513b8e 100644 --- a/code/datums/looping_sounds/item_sounds.dm +++ b/code/datums/looping_sounds/item_sounds.dm @@ -36,17 +36,6 @@ #undef RAD_GEIGER_MEDIUM #undef RAD_GEIGER_HIGH -/datum/looping_sound/reverse_bear_trap - mid_sounds = list('sound/effects/clock_tick.ogg') - mid_length = 3.5 - volume = 25 - - -/datum/looping_sound/reverse_bear_trap_beep - mid_sounds = list('sound/machines/beep.ogg') - mid_length = 60 - volume = 10 - /datum/looping_sound/siren mid_sounds = list('sound/items/weeoo1.ogg' = 1) mid_length = 15 diff --git a/code/game/gamemodes/clown_ops/bananium_bomb.dm b/code/game/gamemodes/clown_ops/bananium_bomb.dm index 01c270895360..74178f248436 100644 --- a/code/game/gamemodes/clown_ops/bananium_bomb.dm +++ b/code/game/gamemodes/clown_ops/bananium_bomb.dm @@ -43,11 +43,6 @@ ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT) H.equip_to_slot_or_del(C, ITEM_SLOT_ICLOTHING) - if(!H.shoes || H.dropItemToGround(H.shoes)) - C = new /obj/item/clothing/shoes/clown_shoes(H) - ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT) - H.equip_to_slot_or_del(C, ITEM_SLOT_FEET) - if(!H.wear_mask || H.dropItemToGround(H.wear_mask)) C = new /obj/item/clothing/mask/gas/clown_hat(H) ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT) diff --git a/code/game/gamemodes/clown_ops/clown_ops.dm b/code/game/gamemodes/clown_ops/clown_ops.dm index 1db631f18aa7..87dc3b65d438 100644 --- a/code/game/gamemodes/clown_ops/clown_ops.dm +++ b/code/game/gamemodes/clown_ops/clown_ops.dm @@ -29,7 +29,6 @@ /datum/outfit/syndicate/clownop name = "Clown Operative - Basic" uniform = /obj/item/clothing/under/syndicate - shoes = /obj/item/clothing/shoes/clown_shoes/combat mask = /obj/item/clothing/mask/gas/clown_hat gloves = /obj/item/clothing/gloves/combat back = /obj/item/storage/backpack/clown diff --git a/code/game/gamemodes/clown_ops/clown_weapons.dm b/code/game/gamemodes/clown_ops/clown_weapons.dm index 3064a52a48ad..a3226e864aa7 100644 --- a/code/game/gamemodes/clown_ops/clown_weapons.dm +++ b/code/game/gamemodes/clown_ops/clown_weapons.dm @@ -10,48 +10,6 @@ volume = 30 list_reagents = list(/datum/reagent/lube = 30) -//COMBAT CLOWN SHOES -//Clown shoes with combat stats and noslip. Of course they still squeak. -/obj/item/clothing/shoes/clown_shoes/combat - name = "combat clown shoes" - desc = "advanced clown shoes that protect the wearer and render them nearly immune to slipping on their own peels. They also squeak at 100% capacity." - clothing_flags = NOSLIP - slowdown = SHOES_SLOWDOWN - armor = list("melee" = 25, "bullet" = 25, "laser" = 25, "energy" = 25, "bomb" = 50, "bio" = 10, "rad" = 0, "fire" = 70, "acid" = 50) - strip_delay = 70 - resistance_flags = NONE - permeability_coefficient = 0.05 - pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes - -//The super annoying version -/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat - name = "mk-honk combat shoes" - desc = "The culmination of years of clown combat research, these shoes leave a trail of chaos in their wake. They will slowly recharge themselves over time, or can be manually charged with bananium." - slowdown = SHOES_SLOWDOWN - armor = list("melee" = 25, "bullet" = 25, "laser" = 25, "energy" = 25, "bomb" = 50, "bio" = 10, "rad" = 0, "fire" = 70, "acid" = 50) - strip_delay = 70 - resistance_flags = NONE - permeability_coefficient = 0.05 - pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes - always_noslip = TRUE - var/max_recharge = 3000 //30 peels worth - var/recharge_rate = 34 //about 1/3 of a peel per tick - -/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/Initialize() - . = ..() - var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container) - bananium.insert_amount_mat(max_recharge, /datum/material/hellstone) - START_PROCESSING(SSobj, src) - -/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/process() - var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container) - var/bananium_amount = bananium.get_material_amount(/datum/material/hellstone) - if(bananium_amount < max_recharge) - bananium.insert_amount_mat(min(recharge_rate, max_recharge - bananium_amount), /datum/material/hellstone) - -/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/attack_self(mob/user) - ui_action_click(user) - //BANANIUM SWORD /obj/item/melee/transforming/energy/sword/bananium diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm index 24f66242d58e..2389b699e7b9 100644 --- a/code/game/machinery/computer/arcade.dm +++ b/code/game/machinery/computer/arcade.dm @@ -44,7 +44,6 @@ GLOBAL_LIST_INIT(arcade_prize_pool, list( /obj/item/extendohand/acme = 1, /obj/item/hot_potato/harmless/toy = 1, /obj/item/card/emagfake = 1, - /obj/item/clothing/shoes/wheelys = 2, /obj/item/clothing/shoes/kindleKicks = 2, /obj/item/toy/plush/goatplushie/angry/realgoat = 2, /obj/item/toy/plush/moth = 2, @@ -295,7 +294,6 @@ GLOBAL_LIST_INIT(arcade_prize_pool, list( if(obj_flags & EMAGGED) new /obj/effect/spawner/newbomb/timer/syndicate(loc) - new /obj/item/clothing/head/collectable/petehat(loc) message_admins("[ADMIN_LOOKUPFLW(usr)] has outbombed Cuban Pete and been awarded a bomb.") log_game("[key_name(usr)] has outbombed Cuban Pete and been awarded a bomb.") Reset() diff --git a/code/game/machinery/washing_machine.dm b/code/game/machinery/washing_machine.dm index 1d6a9e3845b8..4f32fe1d2d3d 100644 --- a/code/game/machinery/washing_machine.dm +++ b/code/game/machinery/washing_machine.dm @@ -233,10 +233,6 @@ GLOBAL_LIST_INIT(dye_registry, list( new /obj/item/stack/sheet/wethide(drop_location(), amount) qdel(src) -/obj/item/clothing/suit/hooded/ian_costume/machine_wash(obj/machinery/washing_machine/WM) - new /obj/item/reagent_containers/food/snacks/meat/slab/corgi(loc) - qdel(src) - /mob/living/simple_animal/pet/machine_wash(obj/machinery/washing_machine/WM) WM.bloody_mess = TRUE gib() diff --git a/code/game/mecha/mecha_construction_paths.dm b/code/game/mecha/mecha_construction_paths.dm index 5172619ba022..7a3c67140b5e 100644 --- a/code/game/mecha/mecha_construction_paths.dm +++ b/code/game/mecha/mecha_construction_paths.dm @@ -760,10 +760,6 @@ list( "key" = /obj/item/bikehorn ), - list( - "key" = /obj/item/clothing/shoes/clown_shoes, - "action" = ITEM_DELETE - ), list( "key" = /obj/item/bikehorn ), diff --git a/code/game/objects/effects/spawners/bundle.dm b/code/game/objects/effects/spawners/bundle.dm index edab392613f3..e4f36e8b827d 100644 --- a/code/game/objects/effects/spawners/bundle.dm +++ b/code/game/objects/effects/spawners/bundle.dm @@ -12,13 +12,6 @@ for(var/path in items) new path(loc) -/obj/effect/spawner/bundle/costume/chicken - name = "chicken costume spawner" - items = list( - /obj/item/clothing/suit/chickensuit, - /obj/item/clothing/head/chicken, - /obj/item/reagent_containers/food/snacks/egg) - /obj/effect/spawner/bundle/costume/gladiator name = "gladiator costume spawner" items = list( @@ -72,7 +65,6 @@ name = "prig costume spawner" items = list( /obj/item/clothing/accessory/waistcoat, - /obj/item/clothing/glasses/monocle, /obj/effect/spawner/lootdrop/minor/bowler_or_that, /obj/item/clothing/shoes/sneakers/black, /obj/item/cane, @@ -83,7 +75,6 @@ name = "plague doctor costume spawner" items = list( /obj/item/clothing/suit/bio_suit/plaguedoctorsuit, - /obj/item/clothing/head/plaguedoctorhat, /obj/item/clothing/mask/gas/plaguedoctor) /obj/effect/spawner/bundle/costume/nightowl @@ -108,39 +99,12 @@ /obj/effect/spawner/lootdrop/minor/pirate_or_bandana, /obj/item/clothing/glasses/eyepatch) -/obj/effect/spawner/bundle/costume/imperium_monk - name = "imperium monk costume spawner" - items = list( - /obj/item/clothing/suit/imperium_monk, - /obj/effect/spawner/lootdrop/minor/twentyfive_percent_cyborg_mask) - -/obj/effect/spawner/bundle/costume/holiday_priest - name = "holiday priest costume spawner" - items = list( - /obj/item/clothing/suit/chaplainsuit/holidaypriest) - -/obj/effect/spawner/bundle/costume/marisawizard - name = "marisa wizard costume spawner" - items = list( - /obj/item/clothing/shoes/sandal/marisa, - /obj/item/clothing/head/wizard/marisa/fake, - /obj/item/clothing/suit/wizrobe/marisa/fake) - /obj/effect/spawner/bundle/costume/cutewitch name = "cute witch costume spawner" items = list( /obj/item/clothing/under/dress/sundress, - /obj/item/clothing/head/witchwig, /obj/item/staff/broom) -/obj/effect/spawner/bundle/costume/wizard - name = "wizard costume spawner" - items = list( - /obj/item/clothing/shoes/sandal, - /obj/item/clothing/suit/wizrobe/fake, - /obj/item/clothing/head/wizard/fake, - /obj/item/staff) - /obj/effect/spawner/bundle/costume/mafia name = "black mafia outfit spawner" items = list( diff --git a/code/game/objects/effects/spawners/lootdrop.dm b/code/game/objects/effects/spawners/lootdrop.dm index 2caecd950a9f..364ddeb72298 100644 --- a/code/game/objects/effects/spawners/lootdrop.dm +++ b/code/game/objects/effects/spawners/lootdrop.dm @@ -279,20 +279,17 @@ /obj/effect/spawner/lootdrop/minor/beret_or_rabbitears name = "beret or rabbit ears spawner" loot = list( - /obj/item/clothing/head/beret = 1, - /obj/item/clothing/head/rabbitears = 1) + /obj/item/clothing/head/beret = 1) /obj/effect/spawner/lootdrop/minor/bowler_or_that name = "bowler or top hat spawner" loot = list( - /obj/item/clothing/head/bowler = 1, /obj/item/clothing/head/that = 1) /obj/effect/spawner/lootdrop/minor/kittyears_or_rabbitears name = "kitty ears or rabbit ears spawner" loot = list( - /obj/item/clothing/head/kitty = 1, - /obj/item/clothing/head/rabbitears = 1) + /obj/item/clothing/head/kitty = 1) /obj/effect/spawner/lootdrop/minor/pirate_or_bandana name = "pirate hat or bandana spawner" diff --git a/code/game/objects/items/devices/PDA/PDA_types.dm b/code/game/objects/items/devices/PDA/PDA_types.dm index c8a918732a9d..4a7817c5eb60 100644 --- a/code/game/objects/items/devices/PDA/PDA_types.dm +++ b/code/game/objects/items/devices/PDA/PDA_types.dm @@ -10,7 +10,6 @@ /obj/item/pda/clown/ComponentInitialize() . = ..() - AddComponent(/datum/component/slippery/clowning, 120, NO_SLIP_WHEN_WALKING, CALLBACK(src, PROC_REF(AfterSlip))) AddComponent(/datum/component/wearertargeting/sitcomlaughter, CALLBACK(src, PROC_REF(after_sitcom_laugh))) /obj/item/pda/clown/proc/AfterSlip(mob/living/carbon/human/M) diff --git a/code/game/objects/items/devices/reverse_bear_trap.dm b/code/game/objects/items/devices/reverse_bear_trap.dm deleted file mode 100644 index 5d90c839bebf..000000000000 --- a/code/game/objects/items/devices/reverse_bear_trap.dm +++ /dev/null @@ -1,130 +0,0 @@ -/obj/item/reverse_bear_trap - name = "reverse bear trap" - desc = "A horrifying set of shut metal jaws, rigged to a kitchen timer and secured by padlock to a head-mounted clamp. To apply, hit someone with it." - icon = 'icons/obj/device.dmi' - icon_state = "reverse_bear_trap" - slot_flags = ITEM_SLOT_HEAD - flags_1 = CONDUCT_1 - resistance_flags = FIRE_PROOF | UNACIDABLE - w_class = WEIGHT_CLASS_NORMAL - obj_integrity = 300 - max_integrity = 300 - item_state = "rack_parts" - lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' - righthand_file = 'icons/mob/inhands/items_righthand.dmi' - - var/ticking = FALSE - var/time_left = 60 //seconds remaining until pop - var/escape_chance = 0 //chance per "fiddle" to get the trap off your head - var/struggling = FALSE - - var/time_since_last_beep = 0 - var/datum/looping_sound/reverse_bear_trap/soundloop - var/datum/looping_sound/reverse_bear_trap_beep/soundloop2 - -/obj/item/reverse_bear_trap/Initialize() - . = ..() - soundloop = new(list(src)) - soundloop2 = new(list(src)) - -/obj/item/reverse_bear_trap/Destroy() - QDEL_NULL(soundloop) - QDEL_NULL(soundloop2) - STOP_PROCESSING(SSprocessing, src) - return ..() - -/obj/item/reverse_bear_trap/process() - if(!ticking) - return - time_left-- - soundloop2.mid_length = max(0.5, time_left - 5) //beepbeepbeepbeepbeep - if(!time_left || !isliving(loc)) - playsound(src, 'sound/machines/microwave/microwave-end.ogg', 100, FALSE) - soundloop.stop() - soundloop2.stop() - to_chat(loc, "*ding*") - addtimer(CALLBACK(src, PROC_REF(snap)), 2) - -/obj/item/reverse_bear_trap/attack_hand(mob/user) - if(iscarbon(user)) - var/mob/living/carbon/C = user - if(C.get_item_by_slot(ITEM_SLOT_HEAD) == src) - if(HAS_TRAIT_FROM(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT) && !struggling) - struggling = TRUE - var/fear_string - switch(time_left) - if(0 to 5) - fear_string = "agonizingly" - if(5 to 20) - fear_string = "desperately" - if(20 to 40) - fear_string = "panickedly" - if(40 to 50) - fear_string = "shakily" - if(50 to 60) - fear_string = "" - C.visible_message("[C] fiddles with and pulls at [src]...", \ - "You [fear_string] try to pull at [src]...", "You hear clicking and ticking.") - if(!do_after(user, 20, target = src)) - struggling = FALSE - return - if(!prob(escape_chance)) - to_chat(user, "It doesn't budge!") - escape_chance++ - else - user.visible_message("The lock on [user]'s [name] pops open!", \ - "You force open the padlock!", "You hear a single, pronounced click!") - REMOVE_TRAIT(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT) - struggling = FALSE - return - ..() - -/obj/item/reverse_bear_trap/attack(mob/living/target, mob/living/user) - if(target.get_item_by_slot(ITEM_SLOT_HEAD)) - to_chat(user, "Remove [target.p_their()] headgear first!") - return - target.visible_message("[user] starts forcing [src] onto [target]'s head!", \ - "[target] starts forcing [src] onto your head!", "You hear clanking.") - to_chat(user, "You start forcing [src] onto [target]'s head...") - if(!do_after(user, 30, target = target) || target.get_item_by_slot(ITEM_SLOT_HEAD)) - return - target.visible_message("[user] forces and locks [src] onto [target]'s head!", \ - "[target] locks [src] onto your head!", "You hear a click, and then a timer ticking down.") - to_chat(user, "You force [src] onto [target]'s head and click the padlock shut.") - user.dropItemToGround(src) - target.equip_to_slot_if_possible(src, ITEM_SLOT_HEAD) - arm() - notify_ghosts("[user] put a reverse bear trap on [target]!", source = src, action = NOTIFY_ORBIT, flashwindow = FALSE, ghost_sound = 'sound/machines/beep.ogg', notify_volume = 75, header = "Reverse bear trap armed") - -/obj/item/reverse_bear_trap/proc/snap() - reset() - var/mob/living/carbon/human/H = loc - if(!istype(H) || H.get_item_by_slot(ITEM_SLOT_HEAD) != src) - visible_message("[src]'s jaws snap open with an ear-piercing crack!") - playsound(src, 'sound/effects/snap.ogg', 75, TRUE) - else - var/mob/living/carbon/human/jill = loc - jill.visible_message("[src] goes off in [jill]'s mouth, ripping [jill.p_their()] head apart!", "[src] goes off!") - jill.emote("scream") - playsound(src, 'sound/effects/snap.ogg', 75, TRUE, frequency = 0.5) - playsound(src, 'sound/effects/splat.ogg', 50, TRUE, frequency = 0.5) - jill.apply_damage(9999, BRUTE, BODY_ZONE_HEAD) - jill.death() //just in case, for some reason, they're still alive - flash_color(jill, flash_color = "#FF0000", flash_time = 100) - -/obj/item/reverse_bear_trap/proc/reset() - ticking = FALSE - REMOVE_TRAIT(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT) - soundloop.stop() - soundloop2.stop() - STOP_PROCESSING(SSprocessing, src) - -/obj/item/reverse_bear_trap/proc/arm() //hulen - ticking = TRUE - escape_chance = initial(escape_chance) //we keep these vars until re-arm, for tracking purposes - time_left = initial(time_left) - ADD_TRAIT(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT) - soundloop.start() - soundloop2.mid_length = initial(soundloop2.mid_length) - soundloop2.start() - START_PROCESSING(SSprocessing, src) diff --git a/code/game/objects/items/food/cake.dm b/code/game/objects/items/food/cake.dm index d6299a24d524..12445d50d8f2 100644 --- a/code/game/objects/items/food/cake.dm +++ b/code/game/objects/items/food/cake.dm @@ -212,10 +212,6 @@ foodtypes = GRAIN | DAIRY | JUNKFOOD | SUGAR slice_type = /obj/item/food/cakeslice/birthday -/obj/item/food/cake/birthday/microwave_act(obj/machinery/microwave/M) //super sekrit club - new /obj/item/clothing/head/hardhat/cakehat(get_turf(src)) - qdel(src) - /obj/item/food/cakeslice/birthday name = "birthday cake slice" desc = "A slice of your birthday." @@ -244,10 +240,6 @@ tastes = list("cake" = 3, "a Vlad's Salad" = 1) slice_type = /obj/item/food/cakeslice/birthday/energy -/obj/item/food/cake/birthday/energy/microwave_act(obj/machinery/microwave/M) //super sekriter club - new /obj/item/clothing/head/hardhat/cakehat/energycake(get_turf(src)) - qdel(src) - /obj/item/food/cake/birthday/energy/proc/energy_bite(mob/living/user) to_chat(user, "As you eat the cake, you accidentally hurt yourself on the embedded energy sword!") user.apply_damage(30, BURN, BODY_ZONE_HEAD) // ITs an ENERGY sword, so it burns, duh diff --git a/code/game/objects/items/gift.dm b/code/game/objects/items/gift.dm index 31ac7d44ecff..592a4f6364fb 100644 --- a/code/game/objects/items/gift.dm +++ b/code/game/objects/items/gift.dm @@ -74,10 +74,6 @@ GLOBAL_LIST_EMPTY(possible_gifts) /obj/item/storage/belt/utility/full, /obj/item/clothing/neck/tie/horrible, /obj/item/clothing/suit/jacket/leather, - /obj/item/clothing/suit/jacket/leather/overcoat, - /obj/item/clothing/suit/poncho, - /obj/item/clothing/suit/poncho/green, - /obj/item/clothing/suit/poncho/red, /obj/item/clothing/suit/snowman, /obj/item/clothing/head/snowman, /obj/item/stack/sheet/mineral/coal) diff --git a/code/game/objects/items/grenades/discogrenade.dm b/code/game/objects/items/grenades/discogrenade.dm index c582a35e3ff3..b8f988f363fe 100644 --- a/code/game/objects/items/grenades/discogrenade.dm +++ b/code/game/objects/items/grenades/discogrenade.dm @@ -107,10 +107,6 @@ target.show_message(span_warning("You resist your inner urges to break out your best moves."), 2) target.set_drugginess(5) return - if(istype(target.get_item_by_slot(ITEM_SLOT_HEAD), /obj/item/clothing/head/foilhat)) - to_chat(target, span_userdanger("BIG DISCO WON'T CORRUPT ME WITH THEIR POST ICW PSY-OP MUSIC!")) - target.emote("scream") - return target.set_drugginess(10) target.show_message(span_warning("You feel a strong rythme and your muscles spasm uncontrollably, you begin dancing and cannot move!"), 2) diff --git a/code/game/objects/items/miscellaneous.dm b/code/game/objects/items/miscellaneous.dm index f32230a732ba..3c8f3ead8709 100644 --- a/code/game/objects/items/miscellaneous.dm +++ b/code/game/objects/items/miscellaneous.dm @@ -116,7 +116,6 @@ /obj/item/storage/box/hero/ghostbuster/PopulateContents() new /obj/item/choice_beacon/ouija(src) - new /obj/item/clothing/glasses/welding/ghostbuster(src) new /obj/item/storage/belt/fannypack/bustin(src) new /obj/item/clothing/gloves/color/black(src) new /obj/item/clothing/shoes/jackboots(src) diff --git a/code/game/objects/items/religion.dm b/code/game/objects/items/religion.dm index f54aa4f6447b..97cc74a51589 100644 --- a/code/game/objects/items/religion.dm +++ b/code/game/objects/items/religion.dm @@ -244,40 +244,6 @@ /obj/item/clothing/gloves/plate/blue icon_state = "crusader-blue" -/obj/item/clothing/shoes/plate - name = "Plate Boots" - desc = "Metal boots, they look heavy." - icon_state = "crusader" - w_class = WEIGHT_CLASS_NORMAL - armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60) //does this even do anything on boots? - clothing_flags = NOSLIP - cold_protection = FEET - min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT - heat_protection = FEET - max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT - - -/obj/item/clothing/shoes/plate/red - icon_state = "crusader-red" - -/obj/item/clothing/shoes/plate/blue - icon_state = "crusader-blue" - - /obj/item/storage/box/itemset/crusader name = "Crusader's Armour Set" //i can't into ck2 references desc = "This armour is said to be based on the armor of kings on another world thousands of years ago, who tended to assassinate, conspire, and plot against everyone who tried to do the same to them. Some things never change." - - -/obj/item/storage/box/itemset/crusader/blue/PopulateContents() - new /obj/item/clothing/suit/armor/plate/crusader/blue(src) - new /obj/item/clothing/head/helmet/plate/crusader/blue(src) - new /obj/item/clothing/gloves/plate/blue(src) - new /obj/item/clothing/shoes/plate/blue(src) - - -/obj/item/storage/box/itemset/crusader/red/PopulateContents() - new /obj/item/clothing/suit/armor/plate/crusader/red(src) - new /obj/item/clothing/head/helmet/plate/crusader/red(src) - new /obj/item/clothing/gloves/plate/red(src) - new /obj/item/clothing/shoes/plate/red(src) diff --git a/code/game/objects/items/stacks/sheets/leather.dm b/code/game/objects/items/stacks/sheets/leather.dm index 26cff752c364..75c863bee5b6 100644 --- a/code/game/objects/items/stacks/sheets/leather.dm +++ b/code/game/objects/items/stacks/sheets/leather.dm @@ -57,14 +57,6 @@ GLOBAL_LIST_INIT(gondola_recipes, list ( \ . = ..() . += GLOB.gondola_recipes -GLOBAL_LIST_INIT(corgi_recipes, list ( \ - new/datum/stack_recipe("corgi costume", /obj/item/clothing/suit/hooded/ian_costume, 3), \ - )) - -/obj/item/stack/sheet/animalhide/corgi/get_main_recipes() - . = ..() - . += GLOB.corgi_recipes - /obj/item/stack/sheet/animalhide/cat name = "cat hide" desc = "The by-product of cat farming." @@ -81,7 +73,6 @@ GLOBAL_LIST_INIT(corgi_recipes, list ( \ GLOBAL_LIST_INIT(monkey_recipes, list ( \ new/datum/stack_recipe("monkey mask", /obj/item/clothing/mask/gas/monkeymask, 1), \ - new/datum/stack_recipe("monkey suit", /obj/item/clothing/suit/monkeysuit, 2), \ )) /obj/item/stack/sheet/animalhide/monkey/get_main_recipes() @@ -102,15 +93,6 @@ GLOBAL_LIST_INIT(monkey_recipes, list ( \ icon_state = "sheet-xeno" item_state = "sheet-xeno" -GLOBAL_LIST_INIT(xeno_recipes, list ( \ - new/datum/stack_recipe("alien helmet", /obj/item/clothing/head/xenos, 1), \ - new/datum/stack_recipe("alien suit", /obj/item/clothing/suit/xenos, 2), \ - )) - -/obj/item/stack/sheet/animalhide/xeno/get_main_recipes() - . = ..() - . += GLOB.xeno_recipes - //don't see anywhere else to put these, maybe together they could be used to make the xenos suit? /obj/item/stack/sheet/xenochitin name = "alien chitin" @@ -167,7 +149,6 @@ GLOBAL_LIST_INIT(leather_recipes, list ( \ new/datum/stack_recipe("bandolier", /obj/item/storage/belt/bandolier, 5), \ new/datum/stack_recipe("leather jacket", /obj/item/clothing/suit/jacket/leather, 7), \ new/datum/stack_recipe("leather shoes", /obj/item/clothing/shoes/laceup, 2), \ - new/datum/stack_recipe("leather overcoat", /obj/item/clothing/suit/jacket/leather/overcoat, 10), \ new/datum/stack_recipe("saddle", /obj/item/saddle, 5), \ )) diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index 5dde37c0b90d..c00ba77b21b8 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -451,8 +451,6 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \ new/datum/stack_recipe("pinion airlock assembly", /obj/structure/door_assembly/door_assembly_bronze, 4, time = 50, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("bronze pinion airlock assembly", /obj/structure/door_assembly/door_assembly_bronze/seethru, 4, time = 50, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("bronze hat", /obj/item/clothing/head/bronze), \ - new/datum/stack_recipe("bronze suit", /obj/item/clothing/suit/bronze), \ - new/datum/stack_recipe("bronze boots", /obj/item/clothing/shoes/bronze), \ null, new/datum/stack_recipe("bronze chair", /obj/structure/chair/comfy/shuttle/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("Marx Bust", /obj/structure/statue/bronze/marx, 15, one_per_turf = 1, on_floor = 1), \ diff --git a/code/game/objects/items/storage/backpack.dm b/code/game/objects/items/storage/backpack.dm index 0076de0b8155..eb72fe31c5ec 100644 --- a/code/game/objects/items/storage/backpack.dm +++ b/code/game/objects/items/storage/backpack.dm @@ -689,7 +689,6 @@ /obj/item/storage/backpack/duffelbag/clown/syndie/PopulateContents() new /obj/item/pda/clown(src) new /obj/item/clothing/under/rank/civilian/clown(src) - new /obj/item/clothing/shoes/clown_shoes(src) new /obj/item/clothing/mask/gas/clown_hat(src) new /obj/item/bikehorn(src) new /obj/item/implanter/sad_trombone(src) diff --git a/code/game/objects/items/storage/toolbox.dm b/code/game/objects/items/storage/toolbox.dm index f2d0becadb54..2208eddff91c 100644 --- a/code/game/objects/items/storage/toolbox.dm +++ b/code/game/objects/items/storage/toolbox.dm @@ -298,7 +298,6 @@ /obj/item/clothing/under/syndicate/bloodred, /obj/item/clothing/gloves/color/latex/nitrile/infiltrator, /obj/item/clothing/mask/infiltrator, - /obj/item/clothing/shoes/combat/sneakboots, /obj/item/gun/ballistic/automatic/pistol/ringneck, /obj/item/gun/ballistic/revolver, /obj/item/ammo_box @@ -310,7 +309,6 @@ new /obj/item/clothing/under/syndicate/bloodred(src) new /obj/item/clothing/gloves/color/latex/nitrile/infiltrator(src) new /obj/item/clothing/mask/infiltrator(src) - new /obj/item/clothing/shoes/combat/sneakboots(src) /obj/item/storage/toolbox/bounty name = "defused explosives case" diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index f1ce47a8f8fd..7d2828c41660 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -1285,7 +1285,6 @@ /obj/item/toy/figure/curator name = "Curator action figure" icon_state = "curator" - toysay = "One day while..." /obj/item/toy/figure/md name = "Medical Doctor action figure" diff --git a/code/game/objects/structures/crates_lockers/closets/job_closets.dm b/code/game/objects/structures/crates_lockers/closets/job_closets.dm index 39f65ca53a5b..8285380c3c48 100644 --- a/code/game/objects/structures/crates_lockers/closets/job_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/job_closets.dm @@ -101,10 +101,6 @@ new /obj/item/clothing/accessory/pocketprotector/cosmetology(src) new /obj/item/clothing/under/rank/civilian/chaplain(src) new /obj/item/clothing/shoes/sneakers/black(src) - new /obj/item/clothing/suit/chaplainsuit/nun(src) - new /obj/item/clothing/head/nun_hood(src) - new /obj/item/clothing/suit/hooded/chaplainsuit/monkhabit(src) - new /obj/item/clothing/suit/chaplainsuit/holidaypriest(src) new /obj/item/storage/backpack/cultpack(src) new /obj/item/storage/fancy/candle_box(src) new /obj/item/storage/fancy/candle_box(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 8ccc632dbac5..23aa2df0ab5a 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -25,12 +25,10 @@ new /obj/item/clothing/head/caphat(src) new /obj/item/clothing/head/caphat/parade(src) new /obj/item/clothing/suit/armor/vest/capcarapace/captunic(src) - new /obj/item/clothing/head/crown/fancy(src) new /obj/item/cartridge/captain(src) new /obj/item/storage/box/silver_ids(src) new /obj/item/radio/headset/heads/captain/alt(src) new /obj/item/radio/headset/heads/captain(src) - new /obj/item/clothing/glasses/sunglasses/gar/supergar(src) new /obj/item/clothing/gloves/color/captain(src) new /obj/item/storage/belt/sabre(src) new /obj/item/gun/energy/e_gun(src) @@ -50,7 +48,6 @@ new /obj/item/clothing/head/beret/hop(src) //WS edit - More Berets new /obj/item/clothing/under/rank/command/head_of_personnel(src) //WS Edit - Better Command Uniforms new /obj/item/clothing/under/rank/command/head_of_personnel/skirt(src) //WS Edit - Better Command Uniforms - new /obj/item/clothing/head/hopcap(src) new /obj/item/cartridge/head_of_personnel(src) new /obj/item/radio/headset/heads/head_of_personnel(src) new /obj/item/clothing/shoes/sneakers/brown(src) @@ -92,7 +89,6 @@ new /obj/item/clothing/under/rank/security/head_of_security/alt/skirt(src) new /obj/item/clothing/head/HoS(src) new /obj/item/clothing/glasses/hud/security/sunglasses/eyepatch(src) - new /obj/item/clothing/glasses/hud/security/sunglasses/gars/supergars(src) new /obj/item/clothing/suit/armor/vest/security/hos(src) //WS Edit - Better security jumpsuit sprites new /obj/item/storage/lockbox/medal/sec(src) new /obj/item/megaphone/sec(src) @@ -259,7 +255,6 @@ new /obj/item/paper/fluff/jobs/security/court_judgement (src) new /obj/item/pen (src) new /obj/item/clothing/suit/judgerobe (src) - new /obj/item/clothing/head/powdered_wig (src) new /obj/item/storage/briefcase(src) /obj/structure/closet/secure_closet/contraband/armory diff --git a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm index bca315340a4d..e3a8339dce46 100644 --- a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm +++ b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm @@ -37,8 +37,6 @@ new /obj/item/clothing/under/color/jumpskirt/black(src) if(prob(25)) new /obj/item/clothing/suit/jacket/leather(src) - if(prob(20)) - new /obj/item/clothing/suit/jacket/leather/overcoat(src) for(var/i in 1 to 3) new /obj/item/clothing/shoes/sneakers/black(src) for(var/i in 1 to 3) diff --git a/code/modules/antagonists/cult/cult_items.dm b/code/modules/antagonists/cult/cult_items.dm index d13e3885a0df..5dce420df1cf 100644 --- a/code/modules/antagonists/cult/cult_items.dm +++ b/code/modules/antagonists/cult/cult_items.dm @@ -42,7 +42,6 @@ return . = ..() - /obj/item/clothing/head/hooded/cult_hoodie name = "ancient cultist hood" icon_state = "culthood" @@ -91,26 +90,6 @@ . = ..() ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT) - -/obj/item/clothing/head/magus - name = "magus helm" - icon_state = "magus" - item_state = "magus" - desc = "A helm worn by the followers of Nar'Sie." - flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDEEARS|HIDEEYES - armor = list("melee" = 50, "bullet" = 30, "laser" = 50,"energy" = 50, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10) - flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH - -/obj/item/clothing/suit/magusred - name = "magus robes" - desc = "A set of armored robes worn by the followers of Nar'Sie." - icon_state = "magusred" - item_state = "magusred" - body_parts_covered = CHEST|GROIN|LEGS|ARMS - allowed = list(/obj/item/tome) - armor = list("melee" = 50, "bullet" = 30, "laser" = 50,"energy" = 50, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10) - flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT - /obj/item/clothing/head/helmet/space/hardsuit/cult name = "\improper Nar'Sien hardened helmet" desc = "A heavily-armored helmet worn by warriors of the Nar'Sien cult. It can withstand hard vacuum." diff --git a/code/modules/antagonists/cult/cult_structures.dm b/code/modules/antagonists/cult/cult_structures.dm index 27ba86d24bfa..73b8b89c9cba 100644 --- a/code/modules/antagonists/cult/cult_structures.dm +++ b/code/modules/antagonists/cult/cult_structures.dm @@ -254,7 +254,7 @@ to_chat(user, "The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].") return var/list/items = list( - "Zealot's Blindfold" = image(icon = 'icons/obj/clothing/glasses.dmi', icon_state = "blindfold"), + "Zealot's Blindfold" = image(icon = 'icons/obj/clothing/eyes/eyes.dmi', icon_state = "blindfold"), "Veil Walker Set" = image(icon = 'icons/obj/cult.dmi', icon_state = "shifter") ) var/choice = show_radial_menu(user, src, items, custom_check = CALLBACK(src, PROC_REF(check_menu), user), require_near = TRUE, tooltips = TRUE) diff --git a/code/modules/antagonists/gang/gang.dm b/code/modules/antagonists/gang/gang.dm index df962f83e814..a1b493b87b75 100644 --- a/code/modules/antagonists/gang/gang.dm +++ b/code/modules/antagonists/gang/gang.dm @@ -112,7 +112,6 @@ /obj/item/clothing/under/color/darkgreen, /obj/item/clothing/neck/scarf/green, /obj/item/clothing/head/beanie/green, - /obj/item/clothing/suit/poncho/green, /obj/item/clothing/mask/bandana/green) free_clothes = list(/obj/item/clothing/mask/bandana/green, /obj/item/clothing/under/color/darkgreen, @@ -286,15 +285,11 @@ gang_id = "YAK" acceptable_clothes = list(/obj/item/clothing/head/soft/yellow, /obj/item/clothing/under/costume/yakuza, - /obj/item/clothing/shoes/yakuza, /obj/item/clothing/neck/scarf/yellow, /obj/item/clothing/head/beanie/yellow, /obj/item/clothing/mask/bandana/gold, - /obj/item/clothing/head/hardhat, - /obj/item/clothing/suit/yakuza) + /obj/item/clothing/head/hardhat) free_clothes = list(/obj/item/clothing/under/costume/yakuza, - /obj/item/clothing/shoes/yakuza, - /obj/item/clothing/suit/yakuza, /obj/item/clothing/head/hardhat, /obj/item/toy/crayon/spraycan) gang_objective = "The boss is thrilled about this new construction opportunity we've all been given, yadda yadda, look, he knows we're here to expand our business ventures for the clan, but Majima wanted it made VERY clear that we do NOT fuck this station's infrastructure up. If more than 15% of this station is busted when we get the hell out of here, it's your ass on the line." @@ -310,12 +305,8 @@ gang_id = "JB" acceptable_clothes = list(/obj/item/clothing/head/soft/blue, /obj/item/clothing/under/costume/jackbros, - /obj/item/clothing/shoes/jackbros, - /obj/item/clothing/head/jackbros, /obj/item/clothing/mask/bandana/blue) free_clothes = list(/obj/item/clothing/under/costume/jackbros, - /obj/item/clothing/shoes/jackbros, - /obj/item/clothing/head/jackbros, /obj/item/toy/crayon/spraycan) gang_objective = "Hee-hello friends! We need to expand our influence, ho! Get a King Frost in as the Captain of this joint! Either get the original Captain on board with the program, or Hee-ho a fellow Jack Frost into the position yourselves!" antag_hud_name = "JackFrost" diff --git a/code/modules/antagonists/gang/outfits.dm b/code/modules/antagonists/gang/outfits.dm index ae16ec956470..77c091d2126a 100644 --- a/code/modules/antagonists/gang/outfits.dm +++ b/code/modules/antagonists/gang/outfits.dm @@ -23,7 +23,6 @@ glasses = /obj/item/clothing/glasses/hud/spacecop ears = /obj/item/radio/headset/headset_sec mask = null - head = /obj/item/clothing/head/spacepolice belt = /obj/item/gun/ballistic/automatic/pistol/candor r_pocket = /obj/item/lighter l_pocket = /obj/item/restraints/handcuffs diff --git a/code/modules/antagonists/wizard/equipment/artefact.dm b/code/modules/antagonists/wizard/equipment/artefact.dm index ae651cf055e6..b50c6dc1ea8b 100644 --- a/code/modules/antagonists/wizard/equipment/artefact.dm +++ b/code/modules/antagonists/wizard/equipment/artefact.dm @@ -257,7 +257,6 @@ var/hat = pick(/obj/item/clothing/head/helmet/roman, /obj/item/clothing/head/helmet/roman/legionnaire) H.equip_to_slot_or_del(new hat(H), ITEM_SLOT_HEAD) H.equip_to_slot_or_del(new /obj/item/clothing/under/costume/roman(H), ITEM_SLOT_ICLOTHING) - H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), ITEM_SLOT_FEET) H.put_in_hands(new /obj/item/shield/riot/roman(H), TRUE) H.put_in_hands(new /obj/item/melee/sword/claymore(H), TRUE) H.equip_to_slot_or_del(new /obj/item/melee/spear(H), ITEM_SLOT_BACK) diff --git a/code/modules/antagonists/wizard/wizard.dm b/code/modules/antagonists/wizard/wizard.dm index 96a41b2ac07b..27a3a343a907 100644 --- a/code/modules/antagonists/wizard/wizard.dm +++ b/code/modules/antagonists/wizard/wizard.dm @@ -172,7 +172,6 @@ antag_hud_name = "apprentice" var/datum/mind/master var/school = APPRENTICE_DESTRUCTION - outfit_type = /datum/outfit/wizard/apprentice wiz_age = APPRENTICE_AGE_MIN /datum/antagonist/wizard/apprentice/greet() @@ -252,7 +251,6 @@ /datum/antagonist/wizard/academy name = "Academy Teacher" - outfit_type = /datum/outfit/wizard/academy move_to_lair = FALSE /datum/antagonist/wizard/academy/equip_wizard() diff --git a/code/modules/awaymissions/mission_code/Academy.dm b/code/modules/awaymissions/mission_code/Academy.dm index 6f28cc724b55..850d0e91ba09 100644 --- a/code/modules/awaymissions/mission_code/Academy.dm +++ b/code/modules/awaymissions/mission_code/Academy.dm @@ -74,12 +74,6 @@ if(prob(1)) mezzer() - -/obj/item/clothing/glasses/meson/truesight - name = "The Lens of Truesight" - desc = "I can see forever!" - icon_state = "monocle" - /obj/structure/academy_wizard_spawner name = "Academy Defensive System" desc = "Made by Abjuration, Inc." @@ -152,14 +146,6 @@ icon_state = "forge_off" STOP_PROCESSING(SSobj, src) -/datum/outfit/wizard/academy - name = "Academy Wizard" - r_pocket = null - r_hand = null - suit = /obj/item/clothing/suit/wizrobe/red - head = /obj/item/clothing/head/wizard/red - backpack_contents = list(/obj/item/storage/box/survival = 1) - /obj/item/dice/d20/fate name = "\improper Die of Fate" desc = "A die with twenty sides. You can feel unearthly energies radiating from it. Using this might be VERY risky." @@ -348,8 +334,6 @@ new /obj/item/clothing/suit/wizrobe(drop_location()) new /obj/item/clothing/head/wizard(drop_location()) new /obj/item/clothing/gloves/combat/wizard(drop_location()) - new /obj/item/clothing/suit/wizrobe/magusblue(drop_location()) - new /obj/item/clothing/head/wizard/magus(drop_location()) new /obj/item/staff(drop_location()) new /obj/structure/mirror/magic(drop_location()) @@ -357,8 +341,6 @@ name = "Butler" uniform = /obj/item/clothing/under/suit/black_really shoes = /obj/item/clothing/shoes/laceup - head = /obj/item/clothing/head/bowler - glasses = /obj/item/clothing/glasses/monocle gloves = /obj/item/clothing/gloves/color/white /obj/effect/proc_holder/spell/targeted/summonmob diff --git a/code/modules/cargo/blackmarket/blackmarket_items/clothing.dm b/code/modules/cargo/blackmarket/blackmarket_items/clothing.dm index 7a9803085ab8..677b82624bae 100644 --- a/code/modules/cargo/blackmarket/blackmarket_items/clothing.dm +++ b/code/modules/cargo/blackmarket/blackmarket_items/clothing.dm @@ -32,16 +32,6 @@ stock_max = 10 availability_prob = 80 -/datum/blackmarket_item/clothing/crown - name = "Crown" - desc = "A beautiful golden crown, rich with history and pedigree. Better worn than left to collect dust in a museum, right?" - item = /obj/item/clothing/head/crown/fancy - - price_min = 1000 - price_max = 2000 - stock = 1 - availability_prob = 20 - /datum/blackmarket_item/clothing/galaxy_blue name = "Blue Galaxy Suit" desc = "A handsome silk suit, treated with a finish of bluespace dust for an out of this world sheen." diff --git a/code/modules/cargo/exports/lavaland.dm b/code/modules/cargo/exports/lavaland.dm index 3ca8ec9ece05..dd931f378a59 100644 --- a/code/modules/cargo/exports/lavaland.dm +++ b/code/modules/cargo/exports/lavaland.dm @@ -9,7 +9,6 @@ /obj/item/book_of_babel, /obj/item/wisp_lantern, /obj/item/reagent_containers/glass/bottle/potion/flight, - /obj/item/clothing/glasses/godeye, /obj/item/clothing/suit/space/hardsuit/cult, /obj/item/voodoo, /obj/item/grenade/clusterbuster/inferno, @@ -19,7 +18,6 @@ /obj/item/dragons_blood, /obj/item/lava_staff, /obj/item/ship_in_a_bottle, - /obj/item/clothing/shoes/clown_shoes/banana_shoes, /obj/item/veilrender/vealrender, /obj/item/clothing/suit/armor/ascetic) diff --git a/code/modules/cargo/packs/costumes_toys.dm b/code/modules/cargo/packs/costumes_toys.dm index fd3ba6c74863..cab2ac8563af 100644 --- a/code/modules/cargo/packs/costumes_toys.dm +++ b/code/modules/cargo/packs/costumes_toys.dm @@ -88,17 +88,10 @@ cost = 1000 contains = list(/obj/item/clothing/head/snowman, /obj/item/clothing/suit/snowman, - /obj/item/clothing/head/chicken, - /obj/item/clothing/suit/chickensuit, /obj/item/clothing/mask/gas/monkeymask, - /obj/item/clothing/suit/monkeysuit, /obj/item/clothing/head/cardborg, /obj/item/clothing/suit/cardborg, - /obj/item/clothing/head/xenos, - /obj/item/clothing/suit/xenos, - /obj/item/clothing/suit/hooded/ian_costume, - /obj/item/clothing/suit/hooded/carp_costume, - /obj/item/clothing/suit/hooded/bee_costume) + /obj/item/clothing/suit/hooded/carp_costume) crate_name = "original costume crate" crate_type = /obj/structure/closet/crate/wooden @@ -143,7 +136,6 @@ /obj/item/clothing/neck/tie/blue, /obj/item/clothing/neck/tie/red, /obj/item/clothing/neck/tie/black, - /obj/item/clothing/head/bowler, /obj/item/clothing/head/fedora, /obj/item/clothing/head/flatcap, /obj/item/clothing/head/beret, @@ -175,7 +167,6 @@ desc = "Flaunt your status with three unique, highly-collectable hats!" cost = 20000 contains = list(/obj/item/clothing/head/collectable/chef, - /obj/item/clothing/head/collectable/paper, /obj/item/clothing/head/collectable/tophat, /obj/item/clothing/head/collectable/captain, /obj/item/clothing/head/collectable/beret, @@ -183,18 +174,11 @@ /obj/item/clothing/head/collectable/flatcap, /obj/item/clothing/head/collectable/pirate, /obj/item/clothing/head/collectable/kitty, - /obj/item/clothing/head/collectable/rabbitears, /obj/item/clothing/head/collectable/wizard, /obj/item/clothing/head/collectable/hardhat, - /obj/item/clothing/head/collectable/HoS, - /obj/item/clothing/head/collectable/HoP, /obj/item/clothing/head/collectable/thunderdome, /obj/item/clothing/head/collectable/swat, - /obj/item/clothing/head/collectable/slime, - /obj/item/clothing/head/collectable/police, - /obj/item/clothing/head/collectable/slime, - /obj/item/clothing/head/collectable/xenom, - /obj/item/clothing/head/collectable/petehat) + /obj/item/clothing/head/collectable/police) crate_name = "collectable hats crate" crate_type = /obj/structure/closet/crate/wooden diff --git a/code/modules/client/loadout/loadout_eyewear.dm b/code/modules/client/loadout/loadout_eyewear.dm index 3ea37d68fed8..b6962a8dc34d 100644 --- a/code/modules/client/loadout/loadout_eyewear.dm +++ b/code/modules/client/loadout/loadout_eyewear.dm @@ -29,10 +29,6 @@ display_name = "eyepatch" path = /obj/item/clothing/glasses/eyepatch -/datum/gear/eyewear/monocle - display_name = "monocle" - path = /obj/item/clothing/glasses/monocle - /datum/gear/eyewear/cheapsuns display_name = "cheap sunglasses" path = /obj/item/clothing/glasses/cheapsuns diff --git a/code/modules/client/loadout/loadout_hat.dm b/code/modules/client/loadout/loadout_hat.dm index 32384a0d59fa..2f7e59c288b7 100644 --- a/code/modules/client/loadout/loadout_hat.dm +++ b/code/modules/client/loadout/loadout_hat.dm @@ -131,10 +131,6 @@ path = /obj/item/clothing/head/beanie/orange //Misc -/datum/gear/hat/bowler - display_name = "bowler hat" - path = /obj/item/clothing/head/bowler - /datum/gear/hat/that display_name = "top hat" path = /obj/item/clothing/head/that diff --git a/code/modules/client/loadout/loadout_suit.dm b/code/modules/client/loadout/loadout_suit.dm index 217998802d48..1d11857663ad 100644 --- a/code/modules/client/loadout/loadout_suit.dm +++ b/code/modules/client/loadout/loadout_suit.dm @@ -23,10 +23,6 @@ display_name = "leather jacket" path = /obj/item/clothing/suit/jacket/leather -/datum/gear/suit/jacket/leather/overcoat - display_name = "leather overcoat" - path = /obj/item/clothing/suit/jacket/leather/overcoat - /datum/gear/suit/jacket/leather/duster display_name = "leather duster" path = /obj/item/clothing/suit/jacket/leather/duster @@ -105,10 +101,6 @@ path = /obj/item/clothing/suit/toggle/suspenders/gray //Misc -/datum/gear/suit/grponcho - display_name = "poncho, green" - path = /obj/item/clothing/suit/poncho/green - /datum/gear/suit/overalls display_name = "overalls" path = /obj/item/clothing/suit/apron/overalls diff --git a/code/modules/clothing/factions/nanotrasen.dm b/code/modules/clothing/factions/nanotrasen.dm index 7aa871ad7f3e..6e605d5471b2 100644 --- a/code/modules/clothing/factions/nanotrasen.dm +++ b/code/modules/clothing/factions/nanotrasen.dm @@ -337,7 +337,7 @@ icon_state = "officer_peaked" item_state = "bluecloth" -/obj/item/clothing/head/nanotrasen/officer +/obj/item/clothing/head/nanotrasen/officer/fedora name = "officer's fedora" desc = "A fedora in a violent shade of Nanotrasen Blue, with a red silk band." icon_state = "officer_fedora" diff --git a/code/modules/clothing/glasses/_glasses.dm b/code/modules/clothing/glasses/_glasses.dm index e011028246b6..c2dd59ecc1fb 100644 --- a/code/modules/clothing/glasses/_glasses.dm +++ b/code/modules/clothing/glasses/_glasses.dm @@ -1,7 +1,8 @@ //Glasses /obj/item/clothing/glasses name = "glasses" - icon = 'icons/obj/clothing/glasses.dmi' + icon = 'icons/obj/clothing/eyes/eyes.dmi' + mob_overlay_icon = 'icons/mob/clothing/eyes/eyes.dmi' lefthand_file = 'icons/mob/inhands/clothing/glasses_lefthand.dmi' righthand_file = 'icons/mob/inhands/clothing/glasses_righthand.dmi' w_class = WEIGHT_CLASS_SMALL @@ -43,8 +44,6 @@ user.update_sight() if(icon_state == "welding-g") change_glass_color(user, /datum/client_colour/glass_colour/gray) - else if(icon_state == "bustin-g") - change_glass_color(user, /datum/client_colour/glass_colour/green) else change_glass_color(user, null) @@ -82,19 +81,6 @@ lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE glass_colour_type = /datum/client_colour/glass_colour/green -/obj/item/clothing/glasses/meson/gar - name = "gar mesons" - icon_state = "garm" - item_state = "garm" - desc = "Do the impossible, see the invisible!" - force = 10 - throwforce = 10 - throw_speed = 4 - attack_verb = list("sliced") - hitsound = 'sound/weapons/bladeslice.ogg' - sharpness = IS_SHARP - custom_price = 500 - /obj/item/clothing/glasses/science name = "science goggles" desc = "A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents." @@ -163,12 +149,6 @@ qdel(src) user.put_in_hands(double_patch) -/obj/item/clothing/glasses/monocle - name = "monocle" - desc = "Such a dapper eyepiece!" - icon_state = "monocle" - supports_variations = VOX_VARIATION - /obj/item/clothing/glasses/material name = "optical material scanner" desc = "Very confusing glasses." @@ -182,19 +162,6 @@ desc = "Used by miners to detect ores deep within the rock." darkness_view = 0 -/obj/item/clothing/glasses/material/mining/gar - name = "gar material scanner" - icon_state = "garm" - item_state = "garm" - desc = "Do the impossible, see the invisible!" - force = 10 - throwforce = 20 - throw_speed = 4 - attack_verb = list("sliced") - hitsound = 'sound/weapons/bladeslice.ogg' - sharpness = IS_SHARP - glass_colour_type = /datum/client_colour/glass_colour/lightgreen - /obj/item/clothing/glasses/regular name = "prescription glasses" desc = "Made by Nerd. Co." @@ -263,48 +230,6 @@ clothing_flags = SCAN_REAGENTS glass_colour_type = /datum/client_colour/glass_colour/darkpurple -/obj/item/clothing/glasses/sunglasses/garb - name = "black gar glasses" - desc = "Go beyond impossible and kick reason to the curb!" - icon_state = "garb" - item_state = "garb" - force = 10 - throwforce = 10 - throw_speed = 4 - attack_verb = list("sliced") - hitsound = 'sound/weapons/bladeslice.ogg' - sharpness = IS_SHARP - -/obj/item/clothing/glasses/sunglasses/garb/supergarb - name = "black giga gar glasses" - desc = "Believe in us humans." - icon_state = "supergarb" - item_state = "garb" - force = 12 - throwforce = 12 - -/obj/item/clothing/glasses/sunglasses/gar - name = "gar glasses" - desc = "Just who the hell do you think I am?!" - icon_state = "gar" - item_state = "gar" - force = 10 - throwforce = 10 - throw_speed = 4 - attack_verb = list("sliced") - hitsound = 'sound/weapons/bladeslice.ogg' - sharpness = IS_SHARP - glass_colour_type = /datum/client_colour/glass_colour/orange - -/obj/item/clothing/glasses/sunglasses/gar/supergar - name = "giga gar glasses" - desc = "We evolve past the person we were a minute before. Little by little we advance with each turn. That's how a drill works!" - icon_state = "supergar" - item_state = "gar" - force = 12 - throwforce = 12 - glass_colour_type = /datum/client_colour/glass_colour/red - /obj/item/clothing/glasses/sunglasses/ballistic name = "ballistic goggles" desc = "A pair of flash-proof ballistic goggles." @@ -330,17 +255,6 @@ /obj/item/clothing/glasses/welding/attack_self(mob/user) weldingvisortoggle(user) -/obj/item/clothing/glasses/welding/ghostbuster - name = "optical ecto-scanner" - desc = "A bulky pair of unwieldy glasses that lets you see things best left unseen. Obscures vision, but also gives a bit of eye protection" - icon_state = "bustin-g" - item_state = "bustin-g" - invis_view = SEE_INVISIBLE_OBSERVER - invis_override = null - flash_protect = 1 - visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT | VISOR_INVISVIEW - glass_colour_type = /datum/client_colour/glass_colour/green - /obj/item/clothing/glasses/blindfold name = "blindfold" desc = "Covers the eyes, preventing sight." @@ -389,7 +303,7 @@ . = ..() if(!isinhands && ishuman(loc) && !colored_before) var/mob/living/carbon/human/H = loc - var/mutable_appearance/M = mutable_appearance('icons/mob/clothing/eyes.dmi', "blindfoldwhite") + var/mutable_appearance/M = mutable_appearance('icons/mob/clothing/eyes/eyes.dmi', "blindfoldwhite") M.appearance_flags |= RESET_COLOR M.color = "#[H.eye_color]" . += M @@ -455,20 +369,6 @@ return chameleon_action.emp_randomise() -/obj/item/clothing/glasses/thermal/monocle - name = "thermoncle" - desc = "Never before has seeing through walls felt so gentlepersonly." - icon_state = "thermoncle" - flags_1 = null //doesn't protect eyes because it's a monocle, duh - -/obj/item/clothing/glasses/thermal/monocle/examine(mob/user) //Different examiners see a different description! - if(user.gender == MALE) - desc = replacetext(desc, "person", "man") - else if(user.gender == FEMALE) - desc = replacetext(desc, "person", "woman") - . = ..() - desc = initial(desc) - /obj/item/clothing/glasses/thermal/eyepatch name = "optical thermal eyepatch" desc = "An eyepatch with built-in thermal optics." @@ -516,35 +416,6 @@ item_state = "redglasses" glass_colour_type = /datum/client_colour/glass_colour/red -/obj/item/clothing/glasses/godeye - name = "eye of god" - desc = "A strange eye, said to have been torn from an omniscient creature that used to roam the wastes." - icon_state = "godeye" - item_state = "godeye" - vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS - darkness_view = 8 - lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE - resistance_flags = LAVA_PROOF | FIRE_PROOF - clothing_flags = SCAN_REAGENTS - -/obj/item/clothing/glasses/godeye/Initialize() - . = ..() - ADD_TRAIT(src, TRAIT_NODROP, EYE_OF_GOD_TRAIT) - -/obj/item/clothing/glasses/godeye/attackby(obj/item/W as obj, mob/user as mob, params) - if(istype(W, src) && W != src && W.loc == user) - if(W.icon_state == "godeye") - W.icon_state = "doublegodeye" - W.item_state = "doublegodeye" - W.desc = "A pair of strange eyes, said to have been torn from an omniscient creature that used to roam the wastes. There's no real reason to have two, but that isn't stopping you." - if(iscarbon(user)) - var/mob/living/carbon/C = user - C.update_inv_wear_mask() - else - to_chat(user, "The eye winks at you and vanishes into the abyss, you feel really unlucky.") - qdel(src) - ..() - /obj/item/clothing/glasses/AltClick(mob/user) if(glass_colour_type && ishuman(user)) var/mob/living/carbon/human/H = user diff --git a/code/modules/clothing/glasses/hud.dm b/code/modules/clothing/glasses/hud.dm index 559816007b13..6891ac7de31a 100644 --- a/code/modules/clothing/glasses/hud.dm +++ b/code/modules/clothing/glasses/hud.dm @@ -162,26 +162,6 @@ lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE glass_colour_type = /datum/client_colour/glass_colour/green -/obj/item/clothing/glasses/hud/security/sunglasses/gars - name = "\improper HUD gar glasses" - desc = "GAR glasses with a HUD." - icon_state = "gars" - item_state = "garb" - force = 10 - throwforce = 10 - throw_speed = 4 - attack_verb = list("sliced") - hitsound = 'sound/weapons/bladeslice.ogg' - sharpness = IS_SHARP - -/obj/item/clothing/glasses/hud/security/sunglasses/gars/supergars - name = "giga HUD gar glasses" - desc = "GIGA GAR glasses with a HUD." - icon_state = "supergars" - item_state = "garb" - force = 12 - throwforce = 12 - /obj/item/clothing/glasses/hud/toggle name = "Toggle HUD" desc = "A hud with multiple functions." diff --git a/code/modules/clothing/head/beanie.dm b/code/modules/clothing/head/beanie.dm index 5aa39eb0ba57..3a930d728ad7 100644 --- a/code/modules/clothing/head/beanie.dm +++ b/code/modules/clothing/head/beanie.dm @@ -53,10 +53,6 @@ //Striped Beanies have unique sprites -/obj/item/clothing/head/beanie/christmas - name = "christmas beanie" - icon_state = "beaniechristmas" - /obj/item/clothing/head/beanie/striped name = "striped beanie" icon_state = "beaniestriped" @@ -78,15 +74,3 @@ desc = "A beanie made from durathread, its resilient fibres provide some protection to the wearer." icon_state = "beaniedurathread" armor = list("melee" = 15, "bullet" = 5, "laser" = 15, "energy" = 25, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 5) - -/obj/item/clothing/head/beanie/waldo - name = "red striped bobble hat" - desc = "If you're going on a worldwide hike, you'll need some cold protection." - icon_state = "waldo_hat" - -/obj/item/clothing/head/beanie/rasta - name = "rastacap" - desc = "Perfect for tucking in those dreadlocks." - icon_state = "beanierasta" - -//No dog fashion sprites yet :( poor Ian can't be dope like the rest of us yet diff --git a/code/modules/clothing/head/berets.dm b/code/modules/clothing/head/berets.dm index 9d3ca21ed4f0..78d77908cd30 100644 --- a/code/modules/clothing/head/berets.dm +++ b/code/modules/clothing/head/berets.dm @@ -5,18 +5,6 @@ icon_state = "beret" dog_fashion = /datum/dog_fashion/head/beret -/obj/item/clothing/head/beret/vintage - name = "vintage beret" - desc = "A well-worn beret." - icon_state = "vintageberet" - dog_fashion = null - -/obj/item/clothing/head/beret/archaic - name = "archaic beret" - desc = "An absolutely ancient beret." - icon_state = "archaicberet" - dog_fashion = null - /obj/item/clothing/head/beret/black name = "black beret" desc = "A black beret." diff --git a/code/modules/clothing/head/collectable.dm b/code/modules/clothing/head/collectable.dm index 036d6ffbd417..9aa05ea897ce 100644 --- a/code/modules/clothing/head/collectable.dm +++ b/code/modules/clothing/head/collectable.dm @@ -5,17 +5,6 @@ name = "collectable hat" desc = "A rare collectable hat." -/obj/item/clothing/head/collectable/petehat - name = "ultra rare Pete's hat!" - desc = "It smells faintly of plasma." - icon_state = "petehat" - -/obj/item/clothing/head/collectable/xenom - name = "collectable xenomorph helmet!" - desc = "Hiss hiss hiss!" - clothing_flags = SNUG_FIT - icon_state = "xenom" - /obj/item/clothing/head/collectable/chef name = "collectable chef's hat" desc = "A rare chef's hat meant for hat collectors!" @@ -24,12 +13,6 @@ dog_fashion = /datum/dog_fashion/head/chef -/obj/item/clothing/head/collectable/paper - name = "collectable paper hat" - desc = "What looks like an ordinary paper hat is actually a rare and valuable collector's edition paper hat. Keep away from water, fire, and Curators." - icon_state = "paper" - dog_fashion = /datum/dog_fashion/head - /obj/item/clothing/head/collectable/tophat name = "collectable top hat" desc = "A top hat worn by only the most prestigious hat collectors." @@ -64,12 +47,6 @@ item_state = "welding" clothing_flags = SNUG_FIT -/obj/item/clothing/head/collectable/slime - name = "collectable slime hat" - desc = "Just like a real brain slug!" - icon_state = "headslime" - clothing_flags = SNUG_FIT - /obj/item/clothing/head/collectable/flatcap name = "collectable flat cap" desc = "A collectible laborer's flat cap! Smells like No. 9 coal..." @@ -91,13 +68,6 @@ dog_fashion = /datum/dog_fashion/head/kitty -/obj/item/clothing/head/collectable/rabbitears - name = "collectable rabbit ears" - desc = "Not as lucky as the feet!" - icon_state = "bunny" - - dog_fashion = /datum/dog_fashion/head/rabbit - /obj/item/clothing/head/collectable/wizard name = "collectable wizard's hat" desc = "NOTE: Any magical powers gained from wearing this hat are purely coincidental." @@ -111,16 +81,6 @@ icon_state = "hardhat_standard" dog_fashion = /datum/dog_fashion/head -/obj/item/clothing/head/collectable/HoS - name = "collectable HoS hat" - desc = "Now you too can beat prisoners, set silly sentences, and arrest for no reason!" - icon_state = "hoscap" - -/obj/item/clothing/head/collectable/HoP - name = "collectable HoP hat" - desc = "It's your turn to demand excessive paperwork, signatures, stamps, and hire more clowns! Papers, please!" - icon_state = "hopcap_nt" - dog_fashion = /datum/dog_fashion/head/head_of_personnel /obj/item/clothing/head/collectable/thunderdome name = "collectable Thunderdome helmet" diff --git a/code/modules/clothing/head/jobs.dm b/code/modules/clothing/head/jobs.dm index 3e04245e1a14..416fa20df39c 100644 --- a/code/modules/clothing/head/jobs.dm +++ b/code/modules/clothing/head/jobs.dm @@ -33,10 +33,6 @@ desc = "A commanding white stetson adorned with a general's badge. Why this belongs to a captain is anybody's guess." icon_state = "cowboycap" -/obj/item/clothing/head/caphat/nt - name = "captain's hat" - icon_state = "captain_nt" - /obj/item/clothing/head/frontier/peaked name = "\improper Frontiersmen commander's cap" desc = "An imposing peaked cap, meant for a commander of the Frontiersmen." @@ -47,41 +43,6 @@ desc = "An imposing peaked cap meant for only the highest of officers of the Frontiersmen pirate fleet." icon_state = "frontier_admiral_cap" -//Head of Personnel -/obj/item/clothing/head/hopcap - name = "head of personnel's cap" - icon_state = "hopcap" - desc = "The symbol of true bureaucratic micromanagement." - dog_fashion = /datum/dog_fashion/head/head_of_personnel - -/obj/item/clothing/head/hopcap/nt - icon_state = "hopcap_nt" - dog_fashion = /datum/dog_fashion/head/head_of_personnel - -//Cargo -/obj/item/clothing/head/supply_chief - name = "supply chief's cap" - desc = "The one thing between you and 40 boxes of orderable pizza is the person wearing this hat." - icon_state = "supply_chief_cap" - -/obj/item/clothing/head/deliveries_officer - name = "deliveries officer's cap" - desc = "Whether through fires, the vacuum of space, or hordes of souless husks of grey suited criminals, your crate will always be delivered!" - icon_state = "deliveries_officer_cap" - -//Chaplain -/obj/item/clothing/head/nun_hood - name = "nun hood" - desc = "Maximum piety in this star system." - icon_state = "nun_hood" - flags_inv = HIDEHAIR - flags_cover = HEADCOVERSEYES - -/obj/item/clothing/head/bishopmitre - name = "bishop mitre" - desc = "An opulent hat that functions as a radio to God. Or as a lightning rod, depending on who you ask." - icon_state = "bishopmitre" - //Detective /obj/item/clothing/head/fedora/det_hat name = "detective's fedora" @@ -252,12 +213,3 @@ #undef DRILL_SHOUTING #undef DRILL_YELLING #undef DRILL_CANADIAN - -/obj/item/clothing/head/witchunter - name = "witchunter hat" - desc = "This hat saw much use back in the day." - icon_state = "witchhunterhat" - item_state = "witchhunterhat" - flags_cover = HEADCOVERSEYES - flags_inv = HIDEEYES|HIDEHAIR - armor = list("melee" = 30, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80) diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm index 61f032b5ef61..b2636b02871b 100644 --- a/code/modules/clothing/head/misc.dm +++ b/code/modules/clothing/head/misc.dm @@ -17,18 +17,6 @@ armor = list("melee" = 30, "bullet" = 15, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) strip_delay = (8 SECONDS) -/obj/item/clothing/head/spacepolice - name = "space police cap" - desc = "A blue cap for patrolling the daily beat." - icon_state = "policecap_families" - item_state = "policecap_families" - -/obj/item/clothing/head/powdered_wig - name = "powdered wig" - desc = "A powdered wig." - icon_state = "pwig" - item_state = "pwig" - /obj/item/clothing/head/that name = "top-hat" desc = "It's an amish looking hat." @@ -37,30 +25,6 @@ dog_fashion = /datum/dog_fashion/head throwforce = 1 -/obj/item/clothing/head/canada - name = "striped red tophat" - desc = "It smells like fresh donut holes. / Il sent comme des trous de beignets frais." - icon_state = "canada" - item_state = "canada" - -/obj/item/clothing/head/redcoat - name = "redcoat's hat" - icon_state = "redcoat" - desc = "'I guess it's a redhead.'" - -/obj/item/clothing/head/plaguedoctorhat - name = "plague doctor's hat" - desc = "These were once used by plague doctors. They're pretty much useless." - icon_state = "plaguedoctor" - permeability_coefficient = 0.01 - -/obj/item/clothing/head/hasturhood - name = "hastur's hood" - desc = "It's unspeakably stylish." - icon_state = "hasturhood" - flags_inv = HIDEHAIR - flags_cover = HEADCOVERSEYES - /obj/item/clothing/head/nursehat name = "nurse's hat" desc = "It allows quick identification of trained medical personnel." @@ -78,15 +42,6 @@ clothing_flags = SNUG_FIT flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR -/obj/item/clothing/head/cueball - name = "cueball helmet" - desc = "A large, featureless white orb meant to be worn on your head. How do you even see out of this thing?" - icon_state = "cueball" - item_state="cueball" - clothing_flags = SNUG_FIT - flags_cover = HEADCOVERSEYES|HEADCOVERSMOUTH - flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR - /obj/item/clothing/head/snowman name = "Snowman Head" desc = "A ball of white styrofoam. So festive." @@ -96,38 +51,6 @@ flags_cover = HEADCOVERSEYES flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR -/obj/item/clothing/head/justice - name = "justice hat" - desc = "Fight for what's righteous!" - icon_state = "justicered" - item_state = "justicered" - clothing_flags = SNUG_FIT - flags_inv = HIDEHAIR|HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR - flags_cover = HEADCOVERSEYES - -/obj/item/clothing/head/justice/blue - icon_state = "justiceblue" - item_state = "justiceblue" - -/obj/item/clothing/head/justice/yellow - icon_state = "justiceyellow" - item_state = "justiceyellow" - -/obj/item/clothing/head/justice/green - icon_state = "justicegreen" - item_state = "justicegreen" - -/obj/item/clothing/head/justice/pink - icon_state = "justicepink" - item_state = "justicepink" - -/obj/item/clothing/head/rabbitears - name = "rabbit ears" - desc = "A headband with a pair of faux rabbit ears." - icon_state = "bunny" - - dog_fashion = /datum/dog_fashion/head/rabbit - /obj/item/clothing/head/pirate name = "pirate hat" desc = "Yarr." @@ -170,42 +93,12 @@ icon_state = "bandana" item_state = "bandana" -/obj/item/clothing/head/bowler - name = "bowler-hat" - desc = "Gentleman, elite aboard!" - icon_state = "bowler" - item_state = "bowler" - -/obj/item/clothing/head/witchwig - name = "witch costume wig" - desc = "Eeeee~heheheheheheh!" - icon_state = "witch" - item_state = "witch" - flags_inv = HIDEHAIR - -/obj/item/clothing/head/chicken - name = "chicken suit head" - desc = "Bkaw!" - icon_state = "chickenhead" - item_state = "chickensuit" - clothing_flags = SNUG_FIT - flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR - /obj/item/clothing/head/bearpelt name = "bear pelt hat" desc = "Fuzzy." icon_state = "bearpelt" item_state = "bearpelt" -/obj/item/clothing/head/xenos - name = "xenos helmet" - icon_state = "xenos" - item_state = "xenos_helm" - desc = "A helmet made out of chitinous alien hide." - clothing_flags = SNUG_FIT - flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR - flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH - /obj/item/clothing/head/fedora name = "fedora" icon_state = "fedora" @@ -229,34 +122,6 @@ item_state = "hat_solgov" desc = "A slick blue hat used by both solarian civilians and physicists." -/obj/item/clothing/head/sombrero - name = "sombrero" - icon_state = "sombrero" - item_state = "sombrero" - desc = "You can practically taste the fiesta." - flags_inv = HIDEHAIR - - dog_fashion = /datum/dog_fashion/head/sombrero - -/obj/item/clothing/head/sombrero/green - name = "green sombrero" - icon_state = "greensombrero" - item_state = "greensombrero" - desc = "As elegant as a dancing cactus." - flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS - dog_fashion = null - -/obj/item/clothing/head/sombrero/shamebrero - name = "shamebrero" - icon_state = "shamebrero" - item_state = "shamebrero" - desc = "Once it's on, it never comes off." - dog_fashion = null - -/obj/item/clothing/head/sombrero/shamebrero/Initialize() - . = ..() - ADD_TRAIT(src, TRAIT_NODROP, SHAMEBRERO_TRAIT) - /obj/item/clothing/head/flatcap name = "flat cap" desc = "A working man's hat." @@ -297,14 +162,6 @@ min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT dog_fashion = /datum/dog_fashion/head/santa -/obj/item/clothing/head/jester - name = "jester hat" - desc = "A hat with bells, to add some merriness to the suit." - icon_state = "jester_hat" - -/obj/item/clothing/head/jester/alt - icon_state = "jester2" - /obj/item/clothing/head/rice_hat name = "rice hat" desc = "Welcome to the rice fields, motherfucker." @@ -328,45 +185,6 @@ icon_state = "crown" resistance_flags = FIRE_PROOF -/obj/item/clothing/head/crown/fancy - name = "magnificent crown" - desc = "A crown worn by only the highest emperors of the land space." - icon_state = "fancycrown" - -/obj/item/clothing/head/scarecrow_hat - name = "scarecrow hat" - desc = "A simple straw hat." - icon_state = "scarecrow_hat" - -/obj/item/clothing/head/lobsterhat - name = "foam lobster head" - desc = "When everything's going to crab, protecting your head is the best choice." - icon_state = "lobster_hat" - clothing_flags = SNUG_FIT - flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR - -/obj/item/clothing/head/drfreezehat - name = "doctor freeze's wig" - desc = "A cool wig for cool people." - icon_state = "drfreeze_hat" - flags_inv = HIDEHAIR - -/obj/item/clothing/head/pharaoh - name = "pharaoh hat" - desc = "Walk like an Egyptian." - icon_state = "pharoah_hat" - item_state = "pharoah_hat" - -/obj/item/clothing/head/nemes - name = "headdress of Nemes" - desc = "Lavish space tomb not included." - icon_state = "nemes_headdress" - -/obj/item/clothing/head/delinquent - name = "delinquent hat" - desc = "Good grief." - icon_state = "delinquent" - /obj/item/clothing/head/frenchberet name = "french beret" desc = "A quality beret, infused with the aroma of chain-smoking, wine-swilling Parisians. You feel less inclined to engage in military conflict, for some reason." @@ -402,56 +220,12 @@ message += pick(" Honh honh honh!"," Honh!"," Zut Alors!") speech_args[SPEECH_MESSAGE] = trim(message) -/obj/item/clothing/head/clownmitre - name = "Hat of the Honkmother" - desc = "It's hard for parishoners to see a banana peel on the floor when they're looking up at your glorious chapeau." - icon_state = "clownmitre" - -/obj/item/clothing/head/kippah - name = "kippah" - desc = "Signals that you follow the Jewish Halakha. Keeps the head covered and the soul extra-Orthodox." - icon_state = "kippah" - -/obj/item/clothing/head/taqiyahwhite - name = "white taqiyah" - desc = "An extra-mustahabb way of showing your devotion to Allah." - icon_state = "taqiyahwhite" - pocket_storage_component_path = /datum/component/storage/concrete/pockets/small - -/obj/item/clothing/head/taqiyahred - name = "red taqiyah" - desc = "An extra-mustahabb way of showing your devotion to Allah." - icon_state = "taqiyahred" - pocket_storage_component_path = /datum/component/storage/concrete/pockets/small - -/obj/item/clothing/head/shrine_wig - name = "shrine maiden's wig" - desc = "Purify in style!" - flags_inv = HIDEHAIR //bald - mob_overlay_icon = 'icons/mob/large-worn-icons/64x64/head.dmi' - icon_state = "shrine_wig" - item_state = "shrine_wig" - worn_x_dimension = 64 - worn_y_dimension = 64 - /obj/item/clothing/head/intern name = "\improper CentCom Head Intern beancap" desc = "A horrifying mix of beanie and softcap in CentCom green. You'd have to be pretty desperate for power over your peers to agree to wear this." icon_state = "intern_hat" item_state = "intern_hat" -/obj/item/clothing/head/goatpelt - name = "goat pelt hat" - desc = "Fuzzy and Warm!" - icon_state = "goatpelt" - item_state = "goatpelt" - -/obj/item/clothing/head/jackbros - name = "frosty hat" - desc = "Hee-ho!" - icon_state = "JackFrostHat" - item_state = "JackFrostHat" - /obj/item/clothing/head/maidheadband/syndicate name = "tactical maid headband" desc = "Tacticute." diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm index 5b8e228b49ee..3cd7c022887c 100644 --- a/code/modules/clothing/head/misc_special.dm +++ b/code/modules/clothing/head/misc_special.dm @@ -33,82 +33,6 @@ /obj/item/clothing/head/welding/attack_self(mob/user) weldingvisortoggle(user) -/* - * Cakehat - */ -/obj/item/clothing/head/hardhat/cakehat - name = "cakehat" - desc = "You put the cake on your head. Brilliant." - icon_state = "hardhat_cakehat" - item_state = "hardhat_cakehat" - lefthand_file = 'icons/mob/inhands/clothing_lefthand.dmi' - righthand_file = 'icons/mob/inhands/clothing_righthand.dmi' - hitsound = 'sound/weapons/tap.ogg' - var/hitsound_on = 'sound/weapons/sear.ogg' //so we can differentiate between cakehat and energyhat - var/hitsound_off = 'sound/weapons/tap.ogg' - var/force_on = 15 - var/throwforce_on = 15 - var/damtype_on = BURN - flags_inv = HIDEEARS|HIDEHAIR - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) - light_range = 2 //luminosity when on - flags_cover = HEADCOVERSEYES - heat = 999 - - dog_fashion = /datum/dog_fashion/head - -/obj/item/clothing/head/hardhat/cakehat/process() - var/turf/location = src.loc - if(ishuman(location)) - var/mob/living/carbon/human/M = location - if(M.is_holding(src) || M.head == src) - location = M.loc - - if(isturf(location)) - location.hotspot_expose(700, 1) - -/obj/item/clothing/head/hardhat/cakehat/turn_on(mob/living/user) - ..() - force = force_on - throwforce = throwforce_on - damtype = damtype_on - hitsound = hitsound_on - START_PROCESSING(SSobj, src) - -/obj/item/clothing/head/hardhat/cakehat/turn_off(mob/living/user) - ..() - force = 0 - throwforce = 0 - damtype = BRUTE - hitsound = hitsound_off - STOP_PROCESSING(SSobj, src) - -/obj/item/clothing/head/hardhat/cakehat/get_temperature() - return on * heat - -/obj/item/clothing/head/hardhat/cakehat/energycake - name = "energy cake" - desc = "You put the energy sword on your cake. Brilliant." - icon_state = "hardhat_energycake" - item_state = "hardhat_energycake" - hitsound = 'sound/weapons/tap.ogg' - hitsound_on = 'sound/weapons/blade1.ogg' - hitsound_off = 'sound/weapons/tap.ogg' - damtype_on = BRUTE - force_on = 18 //same as epen (but much more obvious) - light_range = 3 //ditto - heat = 0 - -/obj/item/clothing/head/hardhat/cakehat/energycake/turn_on(mob/living/user) - playsound(user, 'sound/weapons/saberon.ogg', 5, TRUE) - to_chat(user, "You turn on \the [src].") - ..() - -/obj/item/clothing/head/hardhat/cakehat/energycake/turn_off(mob/living/user) - playsound(user, 'sound/weapons/saberoff.ogg', 5, TRUE) - to_chat(user, "You turn off \the [src].") - ..() - /* * Trapper Hat */ @@ -181,17 +105,6 @@ if(ishuman(user)) add_atom_colour("#[user.hair_color]", FIXED_COLOUR_PRIORITY) -/obj/item/clothing/head/hardhat/reindeer - name = "novelty reindeer hat" - desc = "Some fake antlers and a very fake red nose." - icon_state = "hardhat_reindeer" - item_state = "hardhat_reindeer" - flags_inv = 0 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) - light_range = 1 //luminosity when on - - dog_fashion = /datum/dog_fashion/head/reindeer - /obj/item/clothing/head/cardborg name = "cardborg helmet" desc = "A helmet made out of a box." @@ -304,69 +217,6 @@ flags_inv = HIDEEARS|HIDEHAIR armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = -15, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20) -/obj/item/clothing/head/foilhat - name = "tinfoil hat" - desc = "Thought control rays, psychotronic scanning. Don't mind that, I'm protected cause I made this hat." - icon_state = "foilhat" - item_state = "foilhat" - armor = list("melee" = 0, "bullet" = 0, "laser" = -5,"energy" = -15, "bomb" = 0, "bio" = 0, "rad" = -5, "fire" = 0, "acid" = 0) - equip_delay_other = 140 - clothing_flags = ANTI_TINFOIL_MANEUVER - var/datum/brain_trauma/mild/phobia/conspiracies/paranoia - var/warped = FALSE - -/obj/item/clothing/head/foilhat/equipped(mob/living/carbon/human/user, slot) - . = ..() - if(slot != ITEM_SLOT_HEAD || warped) - return - if(paranoia) - QDEL_NULL(paranoia) - paranoia = new() - - user.gain_trauma(paranoia, TRAUMA_RESILIENCE_MAGIC) - to_chat(user, "As you don the foiled hat, an entire world of conspiracy theories and seemingly insane ideas suddenly rush into your mind. What you once thought unbelievable suddenly seems.. undeniable. Everything is connected and nothing happens just by accident. You know too much and now they're out to get you. ") - -/obj/item/clothing/head/foilhat/MouseDrop(atom/over_object) - //God Im sorry - if(!warped && iscarbon(usr)) - var/mob/living/carbon/C = usr - if(src == C.head) - to_chat(C, "Why would you want to take this off? Do you want them to get into your mind?!") - return - return ..() - -/obj/item/clothing/head/foilhat/dropped(mob/user) - . = ..() - if(paranoia) - QDEL_NULL(paranoia) - -/obj/item/clothing/head/foilhat/proc/warp_up() - name = "scorched tinfoil hat" - desc = "A badly warped up hat. Quite unprobable this will still work against any of fictional and contemporary dangers it used to." - warped = TRUE - clothing_flags &= ~ANTI_TINFOIL_MANEUVER - if(!isliving(loc) || !paranoia) - return - var/mob/living/target = loc - if(target.get_item_by_slot(ITEM_SLOT_HEAD) != src) - return - QDEL_NULL(paranoia) - if(target.stat < UNCONSCIOUS) - to_chat(target, "Your zealous conspirationism rapidly dissipates as the donned hat warps up into a ruined mess. All those theories starting to sound like nothing but a ridicolous fanfare.") - -/obj/item/clothing/head/foilhat/attack_hand(mob/user) - if(!warped && iscarbon(user)) - var/mob/living/carbon/C = user - if(src == C.head) - to_chat(user, "Why would you want to take this off? Do you want them to get into your mind?!") - return - return ..() - -/obj/item/clothing/head/foilhat/microwave_act(obj/machinery/microwave/M) - . = ..() - if(!warped) - warp_up() - /obj/item/clothing/head/plastic_flower name = "plastic flower" desc = "A realistic imitation of a flower. Not edible though." diff --git a/code/modules/clothing/outfits/factions/independent.dm b/code/modules/clothing/outfits/factions/independent.dm index 2b93739fb0f9..ba883d59f4dd 100644 --- a/code/modules/clothing/outfits/factions/independent.dm +++ b/code/modules/clothing/outfits/factions/independent.dm @@ -173,7 +173,6 @@ uniform = /obj/item/clothing/under/rank/command/head_of_personnel dcoat = /obj/item/clothing/suit/hooded/wintercoat/captain shoes = /obj/item/clothing/shoes/sneakers/brown - head = /obj/item/clothing/head/hopcap backpack_contents = list(/obj/item/storage/box/ids=1,\ /obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1) @@ -536,7 +535,6 @@ ears = /obj/item/radio/headset/headset_cargo uniform = /obj/item/clothing/under/rank/cargo/qm - head = /obj/item/clothing/head/supply_chief dcoat = /obj/item/clothing/suit/hooded/wintercoat/cargo shoes = /obj/item/clothing/shoes/sneakers/brown glasses = /obj/item/clothing/glasses/sunglasses diff --git a/code/modules/clothing/outfits/standard.dm b/code/modules/clothing/outfits/standard.dm index 1754e84c7e8e..8502f28185cb 100644 --- a/code/modules/clothing/outfits/standard.dm +++ b/code/modules/clothing/outfits/standard.dm @@ -125,25 +125,6 @@ if(S) S.owner = H -/datum/outfit/wizard/apprentice - name = "Wizard Apprentice" - r_hand = null - l_hand = null - r_pocket = /obj/item/teleportation_scroll/apprentice - -/datum/outfit/wizard/red - name = "Red Wizard" - - suit = /obj/item/clothing/suit/wizrobe/red - head = /obj/item/clothing/head/wizard/red - -/datum/outfit/wizard/weeb - name = "Marisa Wizard" - - suit = /obj/item/clothing/suit/wizrobe/marisa - shoes = /obj/item/clothing/shoes/sandal/marisa - head = /obj/item/clothing/head/wizard/marisa - /datum/outfit/plasmaman name = "Plasmaman" diff --git a/code/modules/clothing/shoes/bananashoes.dm b/code/modules/clothing/shoes/bananashoes.dm deleted file mode 100644 index 4ed246a587be..000000000000 --- a/code/modules/clothing/shoes/bananashoes.dm +++ /dev/null @@ -1,68 +0,0 @@ -//banana flavored chaos and horror ahead - -/obj/item/clothing/shoes/clown_shoes/banana_shoes - name = "mk-honk prototype shoes" - desc = "Lost prototype of advanced clown tech. Powered by bananium, these shoes leave a trail of chaos in their wake." - icon_state = "clown_prototype_off" - actions_types = list(/datum/action/item_action/toggle) - var/on = FALSE - var/always_noslip = FALSE - -/obj/item/clothing/shoes/clown_shoes/banana_shoes/Initialize() - . = ..() - if(always_noslip) - clothing_flags |= NOSLIP - -/obj/item/clothing/shoes/clown_shoes/banana_shoes/ComponentInitialize() - . = ..() - AddElement(/datum/element/update_icon_updates_onmob) - AddComponent(/datum/component/material_container, list(/datum/material/hellstone), 200000, TRUE, /obj/item/stack) - AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 75, falloff_exponent = 20) - -/obj/item/clothing/shoes/clown_shoes/banana_shoes/step_action() - . = ..() - var/mob/wearer = loc - var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container) - if(on && istype(wearer)) - if(bananium.get_material_amount(/datum/material/hellstone) < 100) - on = !on - if(!always_noslip) - clothing_flags &= ~NOSLIP - update_appearance() - to_chat(loc, "You ran out of bananium!") - else - new /obj/item/grown/bananapeel/specialpeel(get_step(src,turn(wearer.dir, 180))) //honk - bananium.use_amount_mat(100, /datum/material/hellstone) - -/obj/item/clothing/shoes/clown_shoes/banana_shoes/attack_self(mob/user) - var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container) - var/sheet_amount = bananium.retrieve_all() - if(sheet_amount) - to_chat(user, "You retrieve [sheet_amount] sheets of bananium from the prototype shoes.") - else - to_chat(user, "You cannot retrieve any bananium from the prototype shoes!") - -/obj/item/clothing/shoes/clown_shoes/banana_shoes/examine(mob/user) - . = ..() - . += "The shoes are [on ? "enabled" : "disabled"]." - -/obj/item/clothing/shoes/clown_shoes/banana_shoes/ui_action_click(mob/user) - var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container) - if(bananium.get_material_amount(/datum/material/hellstone)) - on = !on - update_appearance() - to_chat(user, "You [on ? "activate" : "deactivate"] the prototype shoes.") - if(!always_noslip) - if(on) - clothing_flags |= NOSLIP - else - clothing_flags &= ~NOSLIP - else - to_chat(user, "You need bananium to turn the prototype shoes on!") - -/obj/item/clothing/shoes/clown_shoes/banana_shoes/update_icon_state() - if(on) - icon_state = "clown_prototype_on" - else - icon_state = "clown_prototype_off" - return ..() diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm index 4c078a7e0ad1..ad130ea45fac 100644 --- a/code/modules/clothing/shoes/miscellaneous.dm +++ b/code/modules/clothing/shoes/miscellaneous.dm @@ -16,23 +16,6 @@ lace_time = 12 SECONDS greyscale_icon_state = "boots" -/obj/item/clothing/shoes/combat/sneakboots - name = "sneakboots" - desc = "These boots have special noise cancelling soles. Perfect for stealth, if it wasn't for the color scheme." - icon_state = "sneakboots" - item_state = "sneakboots" - w_class = WEIGHT_CLASS_SMALL - resistance_flags = FIRE_PROOF | ACID_PROOF - -/obj/item/clothing/shoes/combat/sneakboots/equipped(mob/living/carbon/human/user, slot) - . = ..() - if(slot == ITEM_SLOT_FEET) - ADD_TRAIT(user, TRAIT_SILENT_FOOTSTEPS, SHOES_TRAIT) - -/obj/item/clothing/shoes/combat/sneakboots/dropped(mob/living/carbon/human/user) - REMOVE_TRAIT(user, TRAIT_SILENT_FOOTSTEPS, SHOES_TRAIT) - return ..() - /obj/item/clothing/shoes/combat/swat //overpowered boots for death squads name = "\improper SWAT boots" desc = "High speed, no drag combat boots." @@ -84,61 +67,6 @@ can_be_tied = FALSE greyscale_icon_state = "boots" -/obj/item/clothing/shoes/galoshes/dry - name = "absorbent galoshes" - desc = "A pair of orange rubber boots, designed to prevent slipping on wet surfaces while also drying them." - icon_state = "galoshes_dry" - -/obj/item/clothing/shoes/galoshes/dry/step_action() - var/turf/open/t_loc = get_turf(src) - SEND_SIGNAL(t_loc, COMSIG_TURF_MAKE_DRY, TURF_WET_WATER, TRUE, INFINITY) - -/obj/item/clothing/shoes/clown_shoes - desc = "The prankster's standard-issue clowning shoes. Damn, they're huge! Ctrl-click to toggle waddle dampeners." - name = "clown shoes" - icon_state = "clown" - item_state = "clown_shoes" - slowdown = SHOES_SLOWDOWN+1 - pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes/clown - var/enabled_waddle = TRUE - lace_time = 20 SECONDS // how the hell do these laces even work?? - -/obj/item/clothing/shoes/clown_shoes/Initialize() - . = ..() - AddComponent(/datum/component/squeak, list('sound/effects/clownstep1.ogg'=1,'sound/effects/clownstep2.ogg'=1), 50, falloff_exponent = 20) //die off quick please) - -/obj/item/clothing/shoes/clown_shoes/equipped(mob/user, slot) - . = ..() - if(slot == ITEM_SLOT_FEET) - if(enabled_waddle) - user.AddElement(/datum/element/waddling) - if(user.mind && user.mind.assigned_role == "Clown") - SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "clownshoes", /datum/mood_event/clownshoes) - -/obj/item/clothing/shoes/clown_shoes/dropped(mob/user) - . = ..() - user.RemoveElement(/datum/element/waddling) - if(user.mind && user.mind.assigned_role == "Clown") - SEND_SIGNAL(user, COMSIG_CLEAR_MOOD_EVENT, "clownshoes") - -/obj/item/clothing/shoes/clown_shoes/CtrlClick(mob/living/user) - if(!isliving(user)) - return - if(user.get_active_held_item() != src) - to_chat(user, "You must hold the [src] in your hand to do this!") - return - if (!enabled_waddle) - to_chat(user, "You switch off the waddle dampeners!") - enabled_waddle = TRUE - else - to_chat(user, "You switch on the waddle dampeners!") - enabled_waddle = FALSE - -/obj/item/clothing/shoes/clown_shoes/jester - name = "jester shoes" - desc = "A court jester's shoes, updated with modern squeaking technology." - icon_state = "jester_shoes" - /obj/item/clothing/shoes/jackboots name = "jackboots" desc = "Ankle-high combat boots for combat scenarios or combat situations. All combat, all the time." @@ -221,36 +149,12 @@ . = ..() ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT) -/obj/item/clothing/shoes/cyborg - name = "cyborg boots" - desc = "Shoes for a cyborg costume." - icon_state = "boots" - /obj/item/clothing/shoes/laceup name = "laceup shoes" desc = "The height of fashion, and they're pre-polished!" icon_state = "laceups" equip_delay_other = 50 -/obj/item/clothing/shoes/roman - name = "roman sandals" - desc = "Sandals with buckled leather straps on it." - icon_state = "roman" - item_state = "roman" - strip_delay = 100 - equip_delay_other = 100 - permeability_coefficient = 0.9 - can_be_tied = FALSE - -/obj/item/clothing/shoes/griffin - name = "griffon boots" - desc = "A pair of costume boots fashioned after bird talons." - icon_state = "griffinboots" - item_state = "griffinboots" - pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes - lace_time = 8 SECONDS - greyscale_icon_state = "boots" - /obj/item/clothing/shoes/bhop name = "jump boots" desc = "The EXOCOM's Cortez launch boot line represents a specialized pair of mining boots with a built-in propulsion system, designed for rapid foward movement." @@ -287,57 +191,6 @@ else to_chat(user, "Something prevents you from dashing forward!") -/obj/item/clothing/shoes/bronze - name = "bronze boots" - desc = "A giant, clunky pair of shoes crudely made out of bronze. Why would anyone wear these?" - icon = 'icons/obj/clothing/clockwork_garb.dmi' - icon_state = "clockwork_treads" - lace_time = 8 SECONDS - greyscale_icon_state = "boots" - -/obj/item/clothing/shoes/bronze/Initialize() - . = ..() - AddComponent(/datum/component/squeak, list('sound/machines/clockcult/integration_cog_install.ogg' = 1, 'sound/magic/clockwork/fellowship_armory.ogg' = 1), 50, extrarange = SHORT_RANGE_SOUND_EXTRARANGE) - -/obj/item/clothing/shoes/wheelys - name = "Wheely-Heels" - desc = "Uses patented retractable wheel technology. Never sacrifice speed for style - not that this provides much of either." //Thanks Fel - icon_state = "wheelys" - item_state = "wheelys" - actions_types = list(/datum/action/item_action/wheelys) - var/wheelToggle = FALSE //False means wheels are not popped out - var/obj/vehicle/ridden/scooter/wheelys/W - -/obj/item/clothing/shoes/wheelys/Initialize() - . = ..() - W = new /obj/vehicle/ridden/scooter/wheelys(null) - -/obj/item/clothing/shoes/wheelys/ui_action_click(mob/user, action) - if(!isliving(user)) - return - if(!istype(user.get_item_by_slot(ITEM_SLOT_FEET), /obj/item/clothing/shoes/wheelys)) - to_chat(user, "You must be wearing the wheely-heels to use them!") - return - if(!(W.is_occupant(user))) - wheelToggle = FALSE - if(wheelToggle) - W.unbuckle_mob(user) - wheelToggle = FALSE - return - W.forceMove(get_turf(user)) - W.buckle_mob(user) - wheelToggle = TRUE - -/obj/item/clothing/shoes/wheelys/dropped(mob/user) - if(wheelToggle) - W.unbuckle_mob(user) - wheelToggle = FALSE - ..() - -/obj/item/clothing/shoes/wheelys/Destroy() - QDEL_NULL(W) - . = ..() - /obj/item/clothing/shoes/kindleKicks name = "Kindle Kicks" desc = "They'll sure kindle something in you, and it's not childhood nostalgia..." @@ -351,7 +204,6 @@ var/lightCycle = 0 var/active = FALSE - /obj/item/clothing/shoes/kindleKicks/ui_action_click(mob/user, action) if(active) return @@ -433,21 +285,3 @@ desc = "A pair of authentic haute couture boots. You doubt they have ever been close to cattle." icon_state = "cowboy_fancy" permeability_coefficient = 0.08 - -/obj/item/clothing/shoes/cookflops - desc = "All this talk of antags, greytiding, and griefing... I just wanna grill for god's sake!" - name = "grilling sandals" - icon_state = "cookflops" - can_be_tied = FALSE - -/obj/item/clothing/shoes/yakuza - name = "tojo clan shoes" - desc = "Steel-toed and intimidating." - icon_state = "MajimaShoes" - item_state = "MajimaShoes_worn" - -/obj/item/clothing/shoes/jackbros - name = "frosty boots" - desc = "For when you're stepping on up to the plate." - icon_state = "JackFrostShoes" - item_state = "JackFrostShoes_worn" diff --git a/code/modules/clothing/suits/chaplainsuits.dm b/code/modules/clothing/suits/chaplainsuits.dm index 073966a5fc15..30436045da2f 100644 --- a/code/modules/clothing/suits/chaplainsuits.dm +++ b/code/modules/clothing/suits/chaplainsuits.dm @@ -5,69 +5,3 @@ /obj/item/clothing/suit/hooded/chaplainsuit allowed = list(/obj/item/storage/book/bible, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) - -//Suits -/obj/item/clothing/suit/chaplainsuit/holidaypriest - name = "holiday priest" - desc = "This is a nice holiday, my son." - icon_state = "holidaypriest" - item_state = "w_suit" - body_parts_covered = CHEST|GROIN|LEGS|ARMS - flags_inv = HIDEJUMPSUIT - -/obj/item/clothing/suit/chaplainsuit/nun - name = "nun robe" - desc = "Maximum piety in this star system." - icon_state = "nun" - item_state = "nun" - body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS - flags_inv = HIDESHOES|HIDEJUMPSUIT - -/obj/item/clothing/suit/chaplainsuit/bishoprobe - name = "bishop's robes" - desc = "Glad to see the tithes you collected were well spent." - icon_state = "bishoprobe" - item_state = "bishoprobe" - body_parts_covered = CHEST|GROIN|LEGS|ARMS - flags_inv = HIDEJUMPSUIT - -/obj/item/clothing/suit/hooded/chaplainsuit/monkhabit - name = "monk's habit" - desc = "A few steps above rended sackcloth." - icon_state = "monkfrock" - item_state = "monkfrock" - body_parts_covered = CHEST|GROIN|LEGS|ARMS - hoodtype = /obj/item/clothing/head/hooded/monkhabit - -/obj/item/clothing/head/hooded/monkhabit - name = "monk's hood" - desc = "For when a man wants to cover up his tonsure." - icon_state = "monkhood" - item_state = "monkhood" - body_parts_covered = HEAD - flags_inv = HIDEHAIR|HIDEEARS - -/obj/item/clothing/suit/chaplainsuit/monkrobeeast - name = "eastern monk's robes" - desc = "Best combined with a shaved head." - icon_state = "monkrobeeast" - item_state = "monkrobeeast" - body_parts_covered = GROIN|LEGS - flags_inv = HIDEJUMPSUIT - -/obj/item/clothing/suit/chaplainsuit/whiterobe - name = "white robe" - desc = "Good for clerics and sleepy crewmembers." - icon_state = "whiterobe" - item_state = "whiterobe" - body_parts_covered = CHEST|GROIN|LEGS|ARMS - flags_inv = HIDEJUMPSUIT - -/obj/item/clothing/suit/chaplainsuit/clownpriest - name = "Robes of the Honkmother" - desc = "Meant for a clown of the cloth." - icon_state = "clownpriest" - item_state = "clownpriest" - body_parts_covered = CHEST|GROIN|LEGS|ARMS - flags_inv = HIDEJUMPSUIT - allowed = list(/obj/item/megaphone/clown, /obj/item/soap, /obj/item/reagent_containers/food/snacks/pie/cream, /obj/item/bikehorn, /obj/item/bikehorn/golden, /obj/item/bikehorn/airhorn, /obj/item/instrument/bikehorn, /obj/item/reagent_containers/food/drinks/soda_cans/canned_laughter, /obj/item/toy/crayon, /obj/item/toy/crayon/spraycan, /obj/item/toy/crayon/spraycan/lubecan, /obj/item/grown/bananapeel, /obj/item/reagent_containers/food/snacks/grown/banana) diff --git a/code/modules/clothing/suits/cloaks.dm b/code/modules/clothing/suits/cloaks.dm index 763be0e2f468..982b3804f586 100644 --- a/code/modules/clothing/suits/cloaks.dm +++ b/code/modules/clothing/suits/cloaks.dm @@ -180,19 +180,3 @@ resistance_flags = NONE flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE flags_cover = HEADCOVERSEYES - -/obj/item/clothing/suit/hooded/cloak/goliath/polar - name = "polar cloak" - icon_state = "polarcloak" - hoodtype = /obj/item/clothing/head/hooded/cloakhood/goliath/polar - desc = "A tribal hood made from a polar bears pelt. Keeps it's wearer warm and looks badass while doing it." - min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT - cold_protection = CHEST|GROIN|LEGS|FEET|ARMS - -/obj/item/clothing/head/hooded/cloakhood/goliath/polar - name = "polar cloak" - icon_state = "hoodie_gray" - mob_overlay_state = "polhood" - desc = "Wear bear on head show little man you big man, kill bear for cloak." - min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT - cold_protection = HEAD diff --git a/code/modules/clothing/suits/hoodies.dm b/code/modules/clothing/suits/hoodies.dm index b69061cffbd1..e1507af5c229 100644 --- a/code/modules/clothing/suits/hoodies.dm +++ b/code/modules/clothing/suits/hoodies.dm @@ -1,6 +1,7 @@ /obj/item/clothing/suit/hooded/hoodie name = "hoodie" desc = "HOW" + icon_state = null hoodtype = /obj/item/clothing/head/hooded/hood body_parts_covered = CHEST|ARMS pocket_storage_component_path = /datum/component/storage/concrete/pockets/exo/large @@ -19,6 +20,9 @@ /obj/item/clothing/head/hooded/hood name = "hood" desc = "HOW" + icon_state = null + icon = 'icons/obj/clothing/head/winterhood.dmi' + mob_overlay_icon = 'icons/mob/clothing/head/winterhood.dmi' body_parts_covered = HEAD flags_inv = HIDEHAIR|HIDEEARS armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) //it's just a hoodie. diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index 3b1735208dda..2b06e695851c 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -270,24 +270,6 @@ icon_state = "coat_terragov" item_state = "coat_terragov" -/obj/item/clothing/suit/hooded/enginseer - name = "enginseer regalia" - desc = "You hold the secrets of the Machine." - icon_state = "enginseer" - item_state = "enginseer" - hoodtype = /obj/item/clothing/head/hooded/enginseer - body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS - flags_inv = HIDESHOES|HIDEJUMPSUIT|HIDEGLOVES - allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/gun, /obj/item/melee, /obj/item/radio, /obj/item/storage/book) - -/obj/item/clothing/head/hooded/enginseer - name = "enginseer's hood" - desc = "You are honored that they require your skills." - icon_state = "enginseerhood" - item_state = "enginseerhood" - body_parts_covered = HEAD - flags_inv = HIDEHAIR|HIDEEARS|HIDEFACE|HIDEFACIALHAIR - /obj/item/clothing/suit/armor/witchhunter name = "witchunter garb" desc = "This worn outfit saw much use back in the day." diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 6e8b87b06285..c8e54edb2e01 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -31,20 +31,6 @@ /* * Costume */ -/obj/item/clothing/suit/hooded/flashsuit - name = "flashy costume" - desc = "What did you expect?" - icon_state = "flashsuit" - item_state = "armor" - body_parts_covered = CHEST|GROIN - hoodtype = /obj/item/clothing/head/hooded/flashsuit - -/obj/item/clothing/head/hooded/flashsuit - name = "flash button" - desc = "You will learn to fear the flash." - icon_state = "flashsuit" - body_parts_covered = HEAD - flags_inv = HIDEHAIR|HIDEEARS|HIDEFACIALHAIR|HIDEFACE|HIDEMASK /obj/item/clothing/suit/pirate name = "pirate coat" @@ -59,27 +45,6 @@ icon_state = "hgpirate" item_state = "hgpirate" - -/obj/item/clothing/suit/cyborg_suit - name = "cyborg suit" - desc = "Suit for a cyborg costume." - icon_state = "death" - item_state = "death" - mob_overlay_state = "cardborg" - flags_1 = CONDUCT_1 - fire_resist = T0C+5200 - flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT - - -/obj/item/clothing/suit/justice - name = "justice suit" - desc = "this pretty much looks ridiculous" //Needs no fixing - icon_state = "justice" - item_state = "justice" - flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT - armor = list("melee" = 35, "bullet" = 30, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) - - /obj/item/clothing/suit/judgerobe name = "judge's robe" desc = "This robe commands authority." @@ -116,42 +81,6 @@ flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT resistance_flags = NONE -/obj/item/clothing/suit/hastur - name = "\improper Hastur's robe" - desc = "Robes not meant to be worn by man." - icon_state = "hastur" - item_state = "hastur" - body_parts_covered = CHEST|GROIN|LEGS|ARMS - flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT - - -/obj/item/clothing/suit/imperium_monk - name = "\improper Imperium monk suit" - desc = "Have YOU killed a xeno today?" - icon_state = "imperium_monk" - item_state = "imperium_monk" - body_parts_covered = CHEST|GROIN|LEGS|ARMS - flags_inv = HIDESHOES|HIDEJUMPSUIT - allowed = list(/obj/item/storage/book/bible, /obj/item/melee/sword, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen) - - -/obj/item/clothing/suit/chickensuit - name = "chicken suit" - desc = "A suit made long ago by the ancient empire KFC." - icon_state = "chickensuit" - item_state = "chickensuit" - body_parts_covered = CHEST|ARMS|GROIN|LEGS|FEET - flags_inv = HIDESHOES|HIDEJUMPSUIT - - -/obj/item/clothing/suit/monkeysuit - name = "monkey suit" - desc = "A suit that looks like a primate." - icon_state = "monkeysuit" - item_state = "monkeysuit" - body_parts_covered = CHEST|ARMS|GROIN|LEGS|FEET|HANDS - flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT - /obj/item/clothing/suit/toggle/owlwings name = "owl cloak" desc = "A soft brown cloak made of synthetic feathers. Soft to the touch, stylish, and a 2 meter wing span that will drive the ladies mad." @@ -208,42 +137,6 @@ body_parts_covered = CHEST|GROIN flags_inv = HIDEJUMPSUIT -/obj/item/clothing/suit/poncho - name = "poncho" - desc = "Your classic, non-racist poncho." - icon_state = "classicponcho" - item_state = "classicponcho" - -/obj/item/clothing/suit/poncho/green - name = "green poncho" - desc = "Your classic, non-racist poncho. This one is green." - icon_state = "greenponcho" - item_state = "greenponcho" - -/obj/item/clothing/suit/poncho/red - name = "red poncho" - desc = "Your classic, non-racist poncho. This one is red." - icon_state = "redponcho" - item_state = "redponcho" - -/obj/item/clothing/suit/poncho/ponchoshame - name = "poncho of shame" - desc = "Forced to live on your shameful acting as a fake Mexican, you and your poncho have grown inseparable. Literally." - icon_state = "ponchoshame" - item_state = "ponchoshame" - -/obj/item/clothing/suit/poncho/ponchoshame/Initialize() - . = ..() - ADD_TRAIT(src, TRAIT_NODROP, SHAMEBRERO_TRAIT) - -/obj/item/clothing/suit/whitedress - name = "white dress" - desc = "A fancy white dress." - icon_state = "white_dress" - item_state = "w_suit" - body_parts_covered = CHEST|GROIN|LEGS|FEET - flags_inv = HIDEJUMPSUIT|HIDESHOES - /obj/item/clothing/suit/hooded/carp_costume name = "carp costume" desc = "A costume made from 'synthetic' carp scales, it smells." @@ -274,44 +167,6 @@ if (user.head == src) user.faction -= "carp" -/obj/item/clothing/suit/hooded/ian_costume //It's Ian, rub his bell- oh god what happened to his inside parts? - name = "corgi costume" - desc = "A costume that looks like someone made a human-like corgi, it won't guarantee belly rubs." - icon_state = "ian" - item_state = "labcoat" - body_parts_covered = CHEST|GROIN|ARMS - //cold_protection = CHEST|GROIN|ARMS - //min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT - allowed = list() - hoodtype = /obj/item/clothing/head/hooded/ian_hood - dog_fashion = /datum/dog_fashion/back - -/obj/item/clothing/head/hooded/ian_hood - name = "corgi hood" - desc = "A hood that looks just like a corgi's head, it won't guarantee dog biscuits." - icon_state = "ian" - body_parts_covered = HEAD - //cold_protection = HEAD - //min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT - flags_inv = HIDEHAIR|HIDEEARS - -/obj/item/clothing/suit/hooded/bee_costume // It's Hip! - name = "bee costume" - desc = "Bee the true Queen!" - icon_state = "bee" - item_state = "labcoat" - body_parts_covered = CHEST|GROIN|ARMS - clothing_flags = THICKMATERIAL - hoodtype = /obj/item/clothing/head/hooded/bee_hood - -/obj/item/clothing/head/hooded/bee_hood - name = "bee hood" - desc = "A hood attached to a bee costume." - icon_state = "bee" - body_parts_covered = HEAD - clothing_flags = THICKMATERIAL - flags_inv = HIDEHAIR|HIDEEARS - /obj/item/clothing/suit/hooded/bloated_human //OH MY GOD WHAT HAVE YOU DONE!?!?!? name = "bloated human suit" desc = "A horribly bloated suit made from human skins." @@ -333,14 +188,6 @@ flags_cover = HEADCOVERSEYES flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR -/obj/item/clothing/suit/shrine_maiden - name = "shrine maiden's outfit" - desc = "Makes you want to exterminate some troublesome youkai." - icon_state = "shrine_maiden" - item_state = "shrine_maiden" - body_parts_covered = CHEST|GROIN|LEGS|ARMS - flags_inv = HIDEJUMPSUIT - /* * Misc */ @@ -378,18 +225,6 @@ icon_state = "nerdshirt" item_state = "nerdshirt" -/obj/item/clothing/suit/vapeshirt //wearing this is asking to get beat. - name = "Vape Naysh shirt" - desc = "A cheap white T-shirt with a big tacky \"VN\" on the front, Why would you wear this unironically?" - icon_state = "vapeshirt" - item_state = "vapeshirt" - -/obj/item/clothing/suit/striped_sweater - name = "striped sweater" - desc = "Reminds you of someone, but you just can't put your finger on it..." - icon_state = "waldo_shirt" - item_state = "waldo_shirt" - /obj/item/clothing/suit/jacket name = "bomber jacket" desc = "Aviators not included." @@ -409,13 +244,6 @@ max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver, /obj/item/gun/ballistic/revolver/detective, /obj/item/radio) -/obj/item/clothing/suit/jacket/leather/overcoat - name = "leather overcoat" - desc = "That's a damn fine coat." - icon_state = "leathercoat" - body_parts_covered = CHEST|GROIN|ARMS|LEGS - cold_protection = CHEST|GROIN|ARMS|LEGS - /obj/item/clothing/suit/jacket/leather/duster name = "leather duster" desc = "A long, utilitarian leather coat. Ideal for protecting its wearer from rain, sun, and dust." @@ -478,40 +306,12 @@ icon_state = "letterman_n" item_state = "letterman_n" -/obj/item/clothing/suit/dracula - name = "dracula coat" - desc = "Looks like this belongs in a very old movie set." - icon_state = "draculacoat" - item_state = "draculacoat" - -/obj/item/clothing/suit/drfreeze_coat - name = "doctor freeze's labcoat" - desc = "A labcoat imbued with the power of features and freezes." - icon_state = "drfreeze_coat" - item_state = "drfreeze_coat" - /obj/item/clothing/suit/gothcoat name = "gothic coat" desc = "Perfect for those who want to stalk around a corner of a bar." icon_state = "gothcoat" item_state = "gothcoat" -/obj/item/clothing/suit/xenos - name = "xenos suit" - desc = "A suit made out of chitinous alien hide." - icon_state = "xenos" - item_state = "xenos_helm" - body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS - flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT - allowed = list(/mob/living/simple_animal/hostile/facehugger/toy) - -/obj/item/clothing/suit/nemes - name = "pharoah tunic" - desc = "Lavish space tomb not included." - icon_state = "pharoah" - item_state = "pharoah" - body_parts_covered = CHEST|GROIN - /obj/item/clothing/suit/caution name = "wet floor sign" desc = "No running." @@ -528,34 +328,6 @@ attack_verb = list("warned", "cautioned", "smashed") armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) -/obj/item/clothing/suit/changshan_red - name = "red changshan" - desc = "A gorgeously embroidered silk shirt." - icon_state = "changshan_red" - item_state = "changshan_red" - body_parts_covered = CHEST|GROIN|ARMS|LEGS - -/obj/item/clothing/suit/changshan_blue - name = "blue changshan" - desc = "A gorgeously embroidered silk shirt." - icon_state = "changshan_blue" - item_state = "changshan_blue" - body_parts_covered = CHEST|GROIN|ARMS|LEGS - -/obj/item/clothing/suit/cheongsam_red - name = "red cheongsam" - desc = "A gorgeously embroidered silk dress." - icon_state = "cheongsam_red" - item_state = "cheongsam_red" - body_parts_covered = CHEST|GROIN|ARMS|LEGS - -/obj/item/clothing/suit/cheongsam_blue - name = "blue cheongsam" - desc = "A gorgeously embroidered silk dress." - icon_state = "cheongsam_blue" - item_state = "cheongsam_blue" - body_parts_covered = CHEST|GROIN|ARMS|LEGS - /obj/item/clothing/head/hooded/ablative name = "ablative hood" desc = "Hood hopefully belonging to an ablative trenchcoat. Includes a visor for cool-o-vision." @@ -606,20 +378,6 @@ if (prob(hit_reflect_chance)) return TRUE -/obj/item/clothing/suit/spookyghost - name = "spooky ghost" - desc = "This is obviously just a bedsheet, but maybe try it on?" - icon_state = "bedsheet" - user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost" , "incorporeal_move" = INCORPOREAL_MOVE_BASIC, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150) - alternate_worn_layer = ABOVE_BODY_FRONT_LAYER //so the bedsheet goes over everything but fire - -/obj/item/clothing/suit/bronze - name = "bronze suit" - desc = "A big and clanky suit made of bronze that offers no protection and looks very unfashionable. Nice." - icon = 'icons/obj/clothing/clockwork_garb.dmi' - icon_state = "clockwork_cuirass_old" - armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = -15, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20) - /obj/item/clothing/suit/ghost_sheet name = "ghost sheet" desc = "The hands float by themselves, so it's extra spooky." @@ -644,40 +402,8 @@ icon = 'icons/obj/clothing/belts.dmi' icon_state = "suspenders_gray" -/obj/item/clothing/suit/hooded/mysticrobe - name = "mystic's robe" - desc = "Wearing this makes you feel more attuned with the nature of the universe... as well as a bit more irresponsible. " - icon_state = "mysticrobe" - item_state = "mysticrobe" - body_parts_covered = CHEST|GROIN|LEGS|ARMS - allowed = list(/obj/item/spellbook, /obj/item/storage/book/bible) - flags_inv = HIDEJUMPSUIT - hoodtype = /obj/item/clothing/head/hooded/mysticrobe - -/obj/item/clothing/head/hooded/mysticrobe - name = "mystic's hood" - desc = "The balance of reality tips towards order." - icon_state = "mystichood" - item_state = "mystichood" - body_parts_covered = HEAD - flags_inv = HIDEHAIR|HIDEEARS|HIDEFACIALHAIR|HIDEFACE|HIDEMASK - /obj/item/clothing/suit/hawaiian name = "floral shirt" desc = "From grills to guns, this shirt's seen it all." icon_state = "hawaiian_blue" item_state = "hawaiian_blue" - -/obj/item/clothing/suit/yakuza - name = "tojo clan jacket" - desc = "The jacket of a mad dog." - icon_state = "MajimaJacket" - item_state = "MajimaJacket" - body_parts_covered = ARMS - -/obj/item/clothing/suit/dutch - name = "dutch's jacket" - desc = "For those long nights on the beach in Tahiti." - icon_state = "DutchJacket" - item_state = "DutchJacket" - body_parts_covered = ARMS diff --git a/code/modules/clothing/suits/wiz_robe.dm b/code/modules/clothing/suits/wiz_robe.dm index 451d428760f3..e0d7f1c7e124 100644 --- a/code/modules/clothing/suits/wiz_robe.dm +++ b/code/modules/clothing/suits/wiz_robe.dm @@ -11,47 +11,6 @@ resistance_flags = FIRE_PROOF | ACID_PROOF dog_fashion = /datum/dog_fashion/head/blue_wizard -/obj/item/clothing/head/wizard/red - name = "red wizard hat" - desc = "Strange-looking red hat-wear that most certainly belongs to a real magic user." - icon_state = "redwizard" - dog_fashion = /datum/dog_fashion/head/red_wizard - -/obj/item/clothing/head/wizard/yellow - name = "yellow wizard hat" - desc = "Strange-looking yellow hat-wear that most certainly belongs to a powerful magic user." - icon_state = "yellowwizard" - dog_fashion = null - -/obj/item/clothing/head/wizard/black - name = "black wizard hat" - desc = "Strange-looking black hat-wear that most certainly belongs to a real skeleton. Spooky." - icon_state = "blackwizard" - dog_fashion = null - -/obj/item/clothing/head/wizard/fake - name = "wizard hat" - desc = "It has WIZZARD written across it in sequins. Comes with a cool beard." - icon_state = "wizard-fake" - gas_transfer_coefficient = 1 - permeability_coefficient = 1 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) - resistance_flags = FLAMMABLE - dog_fashion = /datum/dog_fashion/head/blue_wizard - -/obj/item/clothing/head/wizard/marisa - name = "witch hat" - desc = "Strange-looking hat-wear. Makes you want to cast fireballs." - icon_state = "marisa" - dog_fashion = null - -/obj/item/clothing/head/wizard/magus - name = "\improper Magus helm" - desc = "A mysterious helmet that hums with an unearthly power." - icon_state = "magus" - item_state = "magus" - dog_fashion = null - /obj/item/clothing/head/wizard/santa name = "Santa's hat" desc = "Ho ho ho. Merrry X-mas!" @@ -76,78 +35,12 @@ equip_delay_other = 50 resistance_flags = FIRE_PROOF | ACID_PROOF -/obj/item/clothing/suit/wizrobe/red - name = "red wizard robe" - desc = "A magnificent red gem-lined robe that seems to radiate power." - icon_state = "redwizard" - item_state = "redwizrobe" - -/obj/item/clothing/suit/wizrobe/yellow - name = "yellow wizard robe" - desc = "A magnificent yellow gem-lined robe that seems to radiate power." - icon_state = "yellowwizard" - item_state = "yellowwizrobe" - -/obj/item/clothing/suit/wizrobe/black - name = "black wizard robe" - desc = "An unnerving black gem-lined robe that reeks of death and decay." - icon_state = "blackwizard" - item_state = "blackwizrobe" - -/obj/item/clothing/suit/wizrobe/marisa - name = "witch robe" - desc = "Magic is all about the spell power, ZE!" - icon_state = "marisa" - item_state = "marisarobe" - -/obj/item/clothing/suit/wizrobe/magusblue - name = "\improper Magus robe" - desc = "A set of armored robes that seem to radiate a dark power." - icon_state = "magusblue" - item_state = "magusblue" - -/obj/item/clothing/suit/wizrobe/magusred - name = "\improper Magus robe" - desc = "A set of armored robes that seem to radiate a dark power." - icon_state = "magusred" - item_state = "magusred" - - /obj/item/clothing/suit/wizrobe/santa name = "Santa's suit" desc = "Festive!" icon_state = "santa" item_state = "santa" -/obj/item/clothing/suit/wizrobe/fake - name = "wizard robe" - desc = "A rather dull blue robe meant to mimic real wizard robes." - icon_state = "wizard-fake" - item_state = "wizrobe" - gas_transfer_coefficient = 1 - permeability_coefficient = 1 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) - resistance_flags = FLAMMABLE - -/obj/item/clothing/head/wizard/marisa/fake - name = "witch hat" - desc = "Strange-looking hat-wear, makes you want to cast fireballs." - icon_state = "marisa" - gas_transfer_coefficient = 1 - permeability_coefficient = 1 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) - resistance_flags = FLAMMABLE - -/obj/item/clothing/suit/wizrobe/marisa/fake - name = "witch robe" - desc = "Magic is all about the spell power, ZE!" - icon_state = "marisa" - item_state = "marisarobe" - gas_transfer_coefficient = 1 - permeability_coefficient = 1 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) - resistance_flags = FLAMMABLE - /obj/item/clothing/suit/space/hardsuit/shielded/wizard name = "battlemage armour" desc = "Not all wizards are afraid of getting up close and personal." diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_soup.dm b/code/modules/food_and_drinks/recipes/tablecraft/recipes_soup.dm index 3443b32e931e..9352e1b371aa 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_soup.dm +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_soup.dm @@ -88,7 +88,6 @@ /obj/item/reagent_containers/food/snacks/meat/cutlet = 2, /obj/item/reagent_containers/food/snacks/grown/chili = 1, /obj/item/reagent_containers/food/snacks/grown/tomato = 1, - /obj/item/clothing/shoes/clown_shoes = 1 ) result = /obj/item/reagent_containers/food/snacks/soup/clownchili subcategory = CAT_SOUP diff --git a/code/modules/holiday/easter.dm b/code/modules/holiday/easter.dm index 5baed7a45309..a5cf4d78499e 100644 --- a/code/modules/holiday/easter.dm +++ b/code/modules/holiday/easter.dm @@ -84,24 +84,6 @@ . = ..() countEggs() -//Bunny Suit -/obj/item/clothing/head/bunnyhead - name = "Easter Bunny Head" - icon_state = "bunnyhead" - item_state = "bunnyhead" - desc = "Considerably more cute than 'Frank'." - slowdown = -1 - flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR - -/obj/item/clothing/suit/bunnysuit - name = "Easter Bunny Suit" - desc = "Hop Hop Hop!" - icon_state = "bunnysuit" - item_state = "bunnysuit" - slowdown = -1 - body_parts_covered = CHEST|GROIN|LEGS|ARMS - flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT - //Bunny bag! /obj/item/storage/backpack/satchel/bunnysatchel name = "Easter Bunny Satchel" @@ -122,9 +104,7 @@ icon_state = "egg-[eggcolor]" /obj/item/reagent_containers/food/snacks/egg/proc/dispensePrize(turf/where) - var/won = pick(/obj/item/clothing/head/bunnyhead, - /obj/item/clothing/suit/bunnysuit, - /obj/item/storage/backpack/satchel/bunnysatchel, + var/won = pick(/obj/item/storage/backpack/satchel/bunnysatchel, /obj/item/reagent_containers/food/snacks/grown/carrot, /obj/item/toy/balloon, /obj/item/toy/gun, @@ -151,8 +131,7 @@ /obj/item/toy/plush/carpplushie, /obj/item/toy/plush/spider, /obj/item/toy/redbutton, - /obj/item/toy/windupToolbox, - /obj/item/clothing/head/collectable/rabbitears) + /obj/item/toy/windupToolbox) new won(where) new/obj/item/reagent_containers/food/snacks/chocolateegg(where) diff --git a/code/modules/holiday/holidays.dm b/code/modules/holiday/holidays.dm index ae19b1dea376..ac946eee3847 100644 --- a/code/modules/holiday/holidays.dm +++ b/code/modules/holiday/holidays.dm @@ -571,7 +571,6 @@ /datum/holiday/easter name = EASTER - drone_hat = /obj/item/clothing/head/rabbitears var/const/days_early = 1 //to make editing the holiday easier var/const/days_extra = 1 diff --git a/code/modules/hydroponics/grown/banana.dm b/code/modules/hydroponics/grown/banana.dm index 64a529f8ea97..b567f0919304 100644 --- a/code/modules/hydroponics/grown/banana.dm +++ b/code/modules/hydroponics/grown/banana.dm @@ -110,12 +110,3 @@ name = "bluespace banana peel" desc = "A peel from a bluespace banana." icon_state = "bluenana_peel" - -// Other -/obj/item/grown/bananapeel/specialpeel //used by /obj/item/clothing/shoes/clown_shoes/banana_shoes - name = "synthesized banana peel" - desc = "A synthetic banana peel." - -/obj/item/grown/bananapeel/specialpeel/ComponentInitialize() - . = ..() - AddComponent(/datum/component/slippery, 40) diff --git a/code/modules/jobs/job_types/clown.dm b/code/modules/jobs/job_types/clown.dm index d131d8ad4cd4..d9ca3002a74b 100644 --- a/code/modules/jobs/job_types/clown.dm +++ b/code/modules/jobs/job_types/clown.dm @@ -22,8 +22,7 @@ belt = /obj/item/pda/clown ears = /obj/item/radio/headset/headset_srv uniform = /obj/item/clothing/under/rank/civilian/clown - alt_uniform = /obj/item/clothing/under/rank/civilian/clown/green //WS Edit - Alt Uniforms - shoes = /obj/item/clothing/shoes/clown_shoes + alt_uniform = /obj/item/clothing/under/rank/civilian/clown/green mask = /obj/item/clothing/mask/gas/clown_hat l_pocket = /obj/item/bikehorn backpack_contents = list( diff --git a/code/modules/jobs/job_types/head_of_personnel.dm b/code/modules/jobs/job_types/head_of_personnel.dm index a1071d7d3ce4..d535e1fb705e 100644 --- a/code/modules/jobs/job_types/head_of_personnel.dm +++ b/code/modules/jobs/job_types/head_of_personnel.dm @@ -39,7 +39,6 @@ alt_suit = /obj/item/clothing/suit/ianshirt dcoat = /obj/item/clothing/suit/hooded/wintercoat/captain //WS Edit - Alt Uniforms shoes = /obj/item/clothing/shoes/sneakers/brown - head = /obj/item/clothing/head/hopcap backpack_contents = list(/obj/item/storage/box/ids=1,\ /obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1) diff --git a/code/modules/mining/abandoned_crates.dm b/code/modules/mining/abandoned_crates.dm index ea43fe78f176..caf01866a019 100644 --- a/code/modules/mining/abandoned_crates.dm +++ b/code/modules/mining/abandoned_crates.dm @@ -178,7 +178,6 @@ new /obj/item/clothing/shoes/kindleKicks(src) if(65 to 66) new /obj/item/clothing/suit/ianshirt(src) - new /obj/item/clothing/suit/hooded/ian_costume(src) if(67 to 68) new /obj/item/toy/plush/awakenedplushie(src) if(69 to 70) diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm index e3e9f6aac8f0..0cdc1f2dfc71 100644 --- a/code/modules/mining/lavaland/necropolis_chests.dm +++ b/code/modules/mining/lavaland/necropolis_chests.dm @@ -22,7 +22,7 @@ if(3) new /obj/item/necromantic_stone/lava(src) if(5) - new /obj/item/clothing/glasses/godeye(src) + new /obj/item/pickaxe/diamond(src) if(6) new /obj/item/reagent_containers/glass/bottle/potion/flight(src) if(7) @@ -93,7 +93,7 @@ if(3) new /obj/item/necromantic_stone/lava(src) if(5) - new /obj/item/clothing/glasses/godeye(src) + new /obj/item/pickaxe/diamond(src) if(6) new /obj/item/reagent_containers/glass/bottle/potion/flight(src) if(7) @@ -700,7 +700,6 @@ var/hat = pick(/obj/item/clothing/head/helmet/roman, /obj/item/clothing/head/helmet/roman/legionnaire) H.equip_to_slot_or_del(new hat(H), ITEM_SLOT_HEAD) H.equip_to_slot_or_del(new /obj/item/clothing/under/costume/roman(H), ITEM_SLOT_ICLOTHING) - H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), ITEM_SLOT_FEET) H.put_in_hands(new /obj/item/shield/riot/roman(H), TRUE) H.put_in_hands(new /obj/item/melee/sword/claymore(H), TRUE) H.equip_to_slot_or_del(new /obj/item/melee/spear(H), ITEM_SLOT_BACK) diff --git a/code/modules/mining/machine_vending.dm b/code/modules/mining/machine_vending.dm index 4b2774c3894a..d8a9ecf90cad 100644 --- a/code/modules/mining/machine_vending.dm +++ b/code/modules/mining/machine_vending.dm @@ -22,7 +22,6 @@ /obj/item/mining_scanner = 2, /obj/item/t_scanner/adv_mining_scanner = 2, /obj/item/hivelordstabilizer = 3, - /obj/item/clothing/glasses/meson/gar = 2, /obj/item/kinetic_crusher = 1, /obj/item/gun/energy/kinetic_accelerator = 2, /obj/item/pickaxe/silver = 1, diff --git a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm index a1884b76298e..65baddfee360 100644 --- a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm +++ b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm @@ -12,7 +12,7 @@ speak_chance = 1 turns_per_move = 5 see_in_dark = 6 - butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 4, /obj/item/clothing/head/goatpelt = 1) + butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 4) response_help_continuous = "pets" response_help_simple = "pet" response_disarm_continuous = "gently pushes aside" diff --git a/code/modules/mob/living/simple_animal/friendly/penguin.dm b/code/modules/mob/living/simple_animal/friendly/penguin.dm index 8376f6741eb7..5e39c3c8a51d 100644 --- a/code/modules/mob/living/simple_animal/friendly/penguin.dm +++ b/code/modules/mob/living/simple_animal/friendly/penguin.dm @@ -35,14 +35,6 @@ gold_core_spawnable = FRIENDLY_SPAWN butcher_results = list(/obj/item/organ/ears/penguin = 1, /obj/item/reagent_containers/food/snacks/meat/slab/penguin = 3) -/mob/living/simple_animal/pet/penguin/emperor/shamebrero - name = "Shamebrero penguin" - desc = "Shameful of all he surveys." - icon_state = "penguin_shamebrero" - icon_living = "penguin_shamebrero" - gold_core_spawnable = NO_SPAWN - unique_pet = TRUE - /mob/living/simple_animal/pet/penguin/baby speak = list("gah", "noot noot", "noot!", "noot", "squeee!", "noo!") name = "Penguin chick" diff --git a/code/modules/mob/living/simple_animal/hostile/human/skeleton.dm b/code/modules/mob/living/simple_animal/hostile/human/skeleton.dm index 147c2081f622..12a3c2b2604c 100644 --- a/code/modules/mob/living/simple_animal/hostile/human/skeleton.dm +++ b/code/modules/mob/living/simple_animal/hostile/human/skeleton.dm @@ -48,7 +48,6 @@ deathmessage = "collapses into a pile of bones, its gear clanging as it hits the ground!" loot = list(/obj/effect/decal/remains/human, /obj/item/clothing/suit/armor/witchhunter, - /obj/item/clothing/head/witchunter, /obj/item/melee/sword/claymore{name = "holy sword"}) /mob/living/simple_animal/hostile/human/skeleton/ice diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord_outfits.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord_outfits.dm index 1a347db1646b..4869d4a95c1c 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord_outfits.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord_outfits.dm @@ -25,7 +25,6 @@ /obj/item/clothing/suit/hooded/wintercoat = 1, /obj/item/clothing/suit/jacket = 1, /obj/item/clothing/suit/jacket/leather = 1, - /obj/item/clothing/suit/jacket/leather/overcoat = 1, /obj/item/clothing/suit/jacket/leather/duster = 1, /obj/item/clothing/suit/jacket/miljacket = 1, /obj/item/clothing/suit/jacket/puffer = 1, @@ -81,7 +80,6 @@ /obj/item/clothing/head/hardhat/orange = 2, /obj/item/clothing/head/hardhat/dblue = 2, /obj/item/clothing/head/pirate = 1, - /obj/item/clothing/head/foilhat = 1 ) ) if(prob(50)) diff --git a/code/modules/mod/modules/modules_general.dm b/code/modules/mod/modules/modules_general.dm index 8c5f9e27cf55..17f72271b312 100644 --- a/code/modules/mod/modules/modules_general.dm +++ b/code/modules/mod/modules/modules_general.dm @@ -375,12 +375,8 @@ /obj/item/clothing/head/centhat, /obj/item/clothing/head/pirate, /obj/item/clothing/head/santa, - /obj/item/clothing/head/hardhat/reindeer, - /obj/item/clothing/head/sombrero, /obj/item/clothing/head/kitty, - /obj/item/clothing/head/rabbitears, /obj/item/clothing/head/festive, - /obj/item/clothing/head/powdered_wig, /obj/item/clothing/head/that, /obj/item/clothing/head/nursehat, /obj/item/clothing/head/chefhat, diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm index e0d4e2a86606..11e3f0179a8a 100644 --- a/code/modules/reagents/chemistry/reagents/other_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm @@ -1792,12 +1792,6 @@ if(istype(T)) T.MakeDry(ALL, TRUE, reac_volume * 5 SECONDS) //50 deciseconds per unit -/datum/reagent/drying_agent/expose_obj(obj/O, reac_volume) - if(O.type == /obj/item/clothing/shoes/galoshes) - var/t_loc = get_turf(O) - qdel(O) - new /obj/item/clothing/shoes/galoshes/dry(t_loc) - // Virology virus food chems. /datum/reagent/toxin/mutagen/mutagenvirusfood diff --git a/code/modules/research/xenobiology/crossbreeding/_clothing.dm b/code/modules/research/xenobiology/crossbreeding/_clothing.dm index cab30f0219ef..3d466983f430 100644 --- a/code/modules/research/xenobiology/crossbreeding/_clothing.dm +++ b/code/modules/research/xenobiology/crossbreeding/_clothing.dm @@ -30,70 +30,6 @@ Slimecrossing Armor REMOVE_TRAIT(user, TRAIT_NOBREATH, "breathmask_[REF(src)]") user.remove_status_effect(/datum/status_effect/rebreathing) -/obj/item/clothing/glasses/prism_glasses - name = "prism glasses" - desc = "The lenses seem to glow slightly, and reflect light into dazzling colors." - icon = 'icons/obj/slimecrossing.dmi' - icon_state = "prismglasses" - actions_types = list(/datum/action/item_action/change_prism_colour, /datum/action/item_action/place_light_prism) - var/glasses_color = "#FFFFFF" - -/obj/item/clothing/glasses/prism_glasses/item_action_slot_check(slot) - if(slot == ITEM_SLOT_EYES) - return TRUE - -/obj/structure/light_prism - name = "light prism" - desc = "A shining crystal of semi-solid light. Looks fragile." - icon = 'icons/obj/slimecrossing.dmi' - icon_state = "lightprism" - density = FALSE - anchored = TRUE - max_integrity = 10 - -/obj/structure/light_prism/Initialize(mapload, newcolor) - . = ..() - color = newcolor - set_light_color(newcolor) - set_light(5) - -/obj/structure/light_prism/attack_hand(mob/user) - to_chat(user, "You dispel [src].") - qdel(src) - -/datum/action/item_action/change_prism_colour - name = "Adjust Prismatic Lens" - icon_icon = 'icons/obj/slimecrossing.dmi' - button_icon_state = "prismcolor" - -/datum/action/item_action/change_prism_colour/Trigger() - if(!IsAvailable()) - return - var/obj/item/clothing/glasses/prism_glasses/glasses = target - var/new_color = input(owner, "Choose the lens color:", "Color change",glasses.glasses_color) as color|null - if(!new_color) - return - glasses.glasses_color = new_color - -/datum/action/item_action/place_light_prism - name = "Fabricate Light Prism" - icon_icon = 'icons/obj/slimecrossing.dmi' - button_icon_state = "lightprism" - -/datum/action/item_action/place_light_prism/Trigger() - if(!IsAvailable()) - return - var/obj/item/clothing/glasses/prism_glasses/glasses = target - if(locate(/obj/structure/light_prism) in get_turf(owner)) - to_chat(owner, "There isn't enough ambient energy to fabricate another light prism here.") - return - if(istype(glasses)) - if(!glasses.glasses_color) - to_chat(owner, "The lens is oddly opaque...") - return - to_chat(owner, "You channel nearby light into a glowing, ethereal prism.") - new /obj/structure/light_prism(get_turf(owner), glasses.glasses_color) - /obj/item/clothing/head/peaceflower name = "heroine bud" desc = "An extremely addictive flower, full of peace magic." diff --git a/code/modules/research/xenobiology/crossbreeding/chilling.dm b/code/modules/research/xenobiology/crossbreeding/chilling.dm index 9fe7857c073b..8b2aa42f0487 100644 --- a/code/modules/research/xenobiology/crossbreeding/chilling.dm +++ b/code/modules/research/xenobiology/crossbreeding/chilling.dm @@ -216,8 +216,7 @@ Chilling extracts: effect_desc = "Creates a pair of Prism Glasses, which allow the wearer to place colored light crystals." /obj/item/slimecross/chilling/pyrite/do_effect(mob/user) - user.visible_message("[src] crystallizes into a pair of spectacles!") - new /obj/item/clothing/glasses/prism_glasses(get_turf(user)) + user.visible_message("[src] does nothing sorry lol!") ..() /obj/item/slimecross/chilling/red diff --git a/code/modules/spells/spell.dm b/code/modules/spells/spell.dm index 45d7f96b7df4..da19730739e5 100644 --- a/code/modules/spells/spell.dm +++ b/code/modules/spells/spell.dm @@ -210,10 +210,10 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th to_chat(H, "You don't feel strong enough without your hat!") return FALSE if(cult_req) //CULT_REQ CLOTHES CHECK - if(!istype(H.wear_suit, /obj/item/clothing/suit/magusred) && !istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit/cult)) + if(!istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit/cult)) to_chat(H, "You don't feel strong enough without your armor.") return FALSE - if(!istype(H.head, /obj/item/clothing/head/magus) && !istype(H.head, /obj/item/clothing/head/helmet/space/hardsuit/cult)) + if(!istype(H.head, /obj/item/clothing/head/helmet/space/hardsuit/cult)) to_chat(H, "You don't feel strong enough without your helmet.") return FALSE else diff --git a/code/modules/spells/spell_types/lichdom.dm b/code/modules/spells/spell_types/lichdom.dm index 38e2f0df145e..e7d4a1e39884 100644 --- a/code/modules/spells/spell_types/lichdom.dm +++ b/code/modules/spells/spell_types/lichdom.dm @@ -67,8 +67,6 @@ H.dropItemToGround(H.w_uniform) H.dropItemToGround(H.wear_suit) H.dropItemToGround(H.head) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/black(H), ITEM_SLOT_OCLOTHING) - H.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/black(H), ITEM_SLOT_HEAD) H.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(H), ITEM_SLOT_ICLOTHING) // you only get one phylactery. @@ -133,8 +131,6 @@ lich.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(lich), ITEM_SLOT_FEET) lich.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(lich), ITEM_SLOT_ICLOTHING) - lich.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/black(lich), ITEM_SLOT_OCLOTHING) - lich.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/black(lich), ITEM_SLOT_HEAD) lich.real_name = mind.name mind.transfer_to(lich) diff --git a/code/modules/unit_tests/icons/worn_icons.dm b/code/modules/unit_tests/icons/worn_icons.dm index eb2d84b73f68..3dba4d7c8e03 100644 --- a/code/modules/unit_tests/icons/worn_icons.dm +++ b/code/modules/unit_tests/icons/worn_icons.dm @@ -78,7 +78,7 @@ spacer = "\n\t" if(cached_slot_flags & ITEM_SLOT_EYES) - icon_file = 'icons/mob/clothing/eyes.dmi' + icon_file = 'icons/mob/clothing/eyes/eyes.dmi' if(!(icon_state in icon_states(icon_file, 1))) already_warned_icons += icon_state fail_reasons += "[spacer][item_path] using invalid [mob_overlay_state ? "mob_overlay_state" : "icon_state"], \"[icon_state]\" in '[icon_file]'[match_message]" diff --git a/code/modules/uplink/uplink_items.dm b/code/modules/uplink/uplink_items.dm index ef4630109543..877f1f11d854 100644 --- a/code/modules/uplink/uplink_items.dm +++ b/code/modules/uplink/uplink_items.dm @@ -1200,16 +1200,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) item = /obj/item/codespeak_manual/unlimited cost = 3 -/datum/uplink_item/stealthy_tools/combatbananashoes - name = "Combat Banana Shoes" - desc = "While making the wearer immune to most slipping attacks like regular combat clown shoes, these shoes \ - can generate a large number of synthetic banana peels as the wearer walks, slipping up would-be pursuers. They also \ - squeak significantly louder." - item = /obj/item/clothing/shoes/clown_shoes/banana_shoes/combat - cost = 6 - surplus = 0 - include_modes = list(/datum/game_mode/nuclear/clown_ops) - /datum/uplink_item/stealthy_tools/emplight name = "EMP Flashlight" desc = "A small, self-recharging, short-ranged EMP device disguised as a working flashlight. \ @@ -1873,15 +1863,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) cost = 12 restricted_roles = list("Chemist", "Chief Medical Officer") -/datum/uplink_item/role_restricted/reverse_bear_trap - name = "Reverse Bear Trap" - desc = "An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will \ - violently open, instantly killing anyone wearing it by tearing their jaws in half. To arm, attack someone with it while they're not wearing headgear, and you will force it onto their \ - head after three seconds uninterrupted." - cost = 5 - item = /obj/item/reverse_bear_trap - restricted_roles = list("Clown") - /datum/uplink_item/role_restricted/laser_arm name = "Laser Arm Implant" desc = "An implant that grants you a recharging laser gun inside your arm. Weak to EMPs. Comes with a syndicate autosurgeon for immediate self-application." diff --git a/code/modules/vehicles/cars/clowncar.dm b/code/modules/vehicles/cars/clowncar.dm index e9addbd2d5bf..1df30ff3be9b 100644 --- a/code/modules/vehicles/cars/clowncar.dm +++ b/code/modules/vehicles/cars/clowncar.dm @@ -111,8 +111,7 @@ var/randomnum = rand(1,6) switch(randomnum) if(1) - visible_message("[user] presses one of the colorful buttons on [src], and a special banana peel drops out of it.") - new /obj/item/grown/bananapeel/specialpeel(loc) + visible_message("[user] presses one of the colorful buttons on [src], and doesn't do anything. Oops.") if(2) visible_message("[user] presses one of the colorful buttons on [src], and unknown chemicals flood out of it.") var/datum/reagents/R = new/datum/reagents(300) diff --git a/code/modules/vending/autodrobe.dm b/code/modules/vending/autodrobe.dm index 367c309d59a1..413b0238ce5d 100644 --- a/code/modules/vending/autodrobe.dm +++ b/code/modules/vending/autodrobe.dm @@ -7,8 +7,6 @@ product_slogans = "Dress for success!;Suited and booted!;It's show time!;Why leave style up to fate? Use AutoDrobe!" vend_reply = "Thank you for using AutoDrobe!" products = list( - /obj/item/clothing/suit/chickensuit = 1, - /obj/item/clothing/head/chicken = 1, /obj/item/clothing/under/costume/gladiator = 1, /obj/item/clothing/head/helmet/gladiator = 1, /obj/item/clothing/under/rank/command/captain/suit = 1, @@ -29,16 +27,11 @@ /obj/item/clothing/head/that = 1, /obj/item/clothing/under/costume/kilt = 1, /obj/item/clothing/head/beret = 1, - /obj/item/clothing/head/beret/vintage = 1, - /obj/item/clothing/head/beret/archaic = 1, /obj/item/clothing/accessory/waistcoat = 1, - /obj/item/clothing/glasses/monocle =1, - /obj/item/clothing/head/bowler = 1, /obj/item/cane = 1, /obj/item/clothing/under/suit/sl = 1, /obj/item/clothing/mask/fakemoustache = 1, /obj/item/clothing/suit/bio_suit/plaguedoctorsuit = 1, - /obj/item/clothing/head/plaguedoctorhat = 1, /obj/item/clothing/mask/gas/plaguedoctor = 1, /obj/item/clothing/suit/toggle/owlwings = 1, /obj/item/clothing/under/costume/owl = 1, @@ -53,17 +46,9 @@ /obj/item/clothing/head/bandana = 1, /obj/item/clothing/head/bandana = 1, /obj/item/clothing/head/trapper = 1, - /obj/item/clothing/suit/imperium_monk = 1, /obj/item/clothing/mask/gas/cyborg = 1, - /obj/item/clothing/suit/chaplainsuit/holidaypriest = 1, - /obj/item/clothing/suit/chaplainsuit/whiterobe = 1, - /obj/item/clothing/head/wizard/marisa/fake = 1, - /obj/item/clothing/suit/wizrobe/marisa/fake = 1, /obj/item/clothing/under/dress/sundress = 1, - /obj/item/clothing/head/witchwig = 1, /obj/item/staff/broom = 1, - /obj/item/clothing/suit/wizrobe/fake = 1, - /obj/item/clothing/head/wizard/fake = 1, /obj/item/staff = 3, /obj/item/clothing/under/rank/civilian/mime/sexy = 1, /obj/item/clothing/under/rank/civilian/mime/skirt = 1, @@ -77,12 +62,6 @@ /obj/item/clothing/mask/rat/tribal = 1, /obj/item/clothing/mask/rat = 1, /obj/item/clothing/suit/apron/overalls = 1, - /obj/item/clothing/head/rabbitears =1, - /obj/item/clothing/head/sombrero = 1, - /obj/item/clothing/head/sombrero/green = 1, - /obj/item/clothing/suit/poncho = 1, - /obj/item/clothing/suit/poncho/green = 1, - /obj/item/clothing/suit/poncho/red = 1, /obj/item/clothing/head/maidheadband = 1, /obj/item/clothing/under/costume/maid = 1, /obj/item/clothing/gloves/maid = 1, @@ -90,29 +69,15 @@ /obj/item/clothing/under/rank/civilian/janitor/maid = 1, /obj/item/clothing/glasses/cold=1, /obj/item/clothing/glasses/heat=1, - /obj/item/clothing/suit/whitedress = 1, - /obj/item/clothing/head/jester = 1, /obj/item/clothing/suit/hooded/carp_costume = 1, - /obj/item/clothing/suit/hooded/ian_costume = 1, - /obj/item/clothing/suit/hooded/bee_costume = 1, /obj/item/clothing/suit/snowman = 1, /obj/item/clothing/head/snowman = 1, /obj/item/clothing/mask/joy = 1, - /obj/item/clothing/head/cueball = 1, /obj/item/clothing/under/suit/white_on_white = 1, /obj/item/clothing/under/costume/sailor = 1, - /obj/item/clothing/head/delinquent = 1, /obj/item/clothing/head/wig/random = 3, - /obj/item/clothing/head/shrine_wig = 1, - /obj/item/clothing/suit/shrine_maiden = 1, - /obj/item/clothing/suit/changshan_red = 1, - /obj/item/clothing/suit/changshan_blue = 1, - /obj/item/clothing/suit/cheongsam_red = 1, - /obj/item/clothing/suit/cheongsam_blue = 1, /obj/item/gohei = 1, /obj/item/clothing/suit/judgerobe = 1, - /obj/item/clothing/head/powdered_wig = 1, - /obj/item/clothing/glasses/sunglasses/garb = 2, /obj/item/clothing/glasses/blindfold = 1, /obj/item/clothing/mask/muzzle = 2) premium = list( @@ -121,10 +86,8 @@ /obj/item/clothing/head/helmet/roman/fake = 1, /obj/item/clothing/head/helmet/roman/legionnaire/fake = 1, /obj/item/clothing/under/costume/roman = 1, - /obj/item/clothing/shoes/roman = 1, /obj/item/shield/riot/roman/fake = 1, - /obj/item/skub = 1, - /obj/item/clothing/suit/hooded/mysticrobe = 1) + /obj/item/skub = 1) refill_canister = /obj/item/vending_refill/autodrobe default_price = 180 extra_price = 360 diff --git a/code/modules/vending/clothesmate.dm b/code/modules/vending/clothesmate.dm index e9eef49a0e3a..0c16b36902e2 100644 --- a/code/modules/vending/clothesmate.dm +++ b/code/modules/vending/clothesmate.dm @@ -16,14 +16,10 @@ /obj/item/clothing/head/beanie/yellow = 3, /obj/item/clothing/head/beanie/orange = 3, /obj/item/clothing/head/beanie/cyan = 3, - /obj/item/clothing/head/beanie/christmas = 3, /obj/item/clothing/head/beanie/striped = 3, /obj/item/clothing/head/beanie/stripedred = 3, /obj/item/clothing/head/beanie/stripedblue = 3, /obj/item/clothing/head/beanie/stripedgreen = 3, - /obj/item/clothing/head/beanie/rasta = 3, - /obj/item/clothing/head/kippah = 3, - /obj/item/clothing/head/taqiyahred = 3, /obj/item/clothing/gloves/fingerless = 2, /obj/item/clothing/neck/scarf/pink = 3, /obj/item/clothing/neck/scarf/red = 3, @@ -85,9 +81,6 @@ /obj/item/clothing/accessory/waistcoat = 1, /obj/item/clothing/head/that = 1, /obj/item/clothing/head/fedora = 1, - /obj/item/clothing/glasses/monocle = 1, - /obj/item/clothing/head/sombrero = 1, - /obj/item/clothing/suit/poncho = 1, /obj/item/clothing/under/costume/kilt = 1, /obj/item/clothing/under/dress/sundress = 1, /obj/item/clothing/under/dress/striped = 1, @@ -112,12 +105,10 @@ /obj/item/storage/belt/fannypack/black = 2, /obj/item/clothing/suit/jacket/letterman_syndie = 1, /obj/item/clothing/under/costume/jabroni = 1, - /obj/item/clothing/suit/vapeshirt = 1, /obj/item/clothing/under/costume/geisha = 1) premium = list( /obj/item/clothing/under/suit/checkered = 1, /obj/item/clothing/suit/jacket/leather = 1, - /obj/item/clothing/suit/jacket/leather/overcoat = 1, /obj/item/clothing/neck/necklace/dope = 3, /obj/item/clothing/suit/jacket/letterman_nanotrasen = 1, /obj/item/instrument/piano_synth/headphones/spacepods = 1) diff --git a/code/modules/vending/wardrobes.dm b/code/modules/vending/wardrobes.dm index 4686c12da1ad..5155a9a225b9 100644 --- a/code/modules/vending/wardrobes.dm +++ b/code/modules/vending/wardrobes.dm @@ -163,8 +163,7 @@ /obj/item/clothing/head/soft/black = 2, /obj/item/clothing/mask/bandana/skull = 2 ) - contraband = list(/obj/item/clothing/suit/hooded/enginseer = 2, // WS edit: enginsineer robes - /obj/item/organ/tongue/robot = 2) + contraband = list(/obj/item/organ/tongue/robot = 2) refill_canister = /obj/item/vending_refill/wardrobe/robo_wardrobe extra_price = 300 /obj/item/vending_refill/wardrobe/robo_wardrobe @@ -282,7 +281,7 @@ vend_reply = "Thank you for using the ChefDrobe!" products = list(/obj/item/clothing/under/suit/waiter = 2, /obj/item/radio/headset/headset_srv = 2, - /obj/item/clothing/head/beret/service = 2, //WS edit - berets + /obj/item/clothing/head/beret/service = 2, /obj/item/clothing/accessory/waistcoat = 2, /obj/item/clothing/suit/apron/chef = 3, /obj/item/clothing/head/soft/mime = 2, @@ -291,10 +290,8 @@ /obj/item/clothing/suit/toggle/chef = 1, /obj/item/clothing/under/rank/civilian/chef = 1, /obj/item/clothing/under/rank/civilian/chef/skirt = 2, - ///obj/item/clothing/under/rank/chef = 3,//WS edit - Better security jumpsuit sprites /obj/item/clothing/head/chefhat = 1, /obj/item/clothing/under/shorts/cookjorts = 2, - /obj/item/clothing/shoes/cookflops = 2, /obj/item/reagent_containers/glass/rag = 1, /obj/item/clothing/accessory/armband/med = 4, /obj/item/clothing/suit/hooded/wintercoat = 2) @@ -381,22 +378,10 @@ /obj/item/clothing/under/rank/civilian/chaplain = 1, /obj/item/clothing/under/rank/civilian/chaplain/skirt = 2, /obj/item/clothing/shoes/sneakers/black = 1, - /obj/item/clothing/suit/chaplainsuit/nun = 1, - /obj/item/clothing/head/nun_hood = 1, - /obj/item/clothing/suit/chaplainsuit/holidaypriest = 1, - /obj/item/clothing/suit/hooded/chaplainsuit/monkhabit = 1, /obj/item/storage/fancy/candle_box = 2, - /obj/item/clothing/head/kippah = 3, - /obj/item/clothing/suit/chaplainsuit/whiterobe = 1, - /obj/item/clothing/head/taqiyahwhite = 1, - /obj/item/clothing/head/taqiyahred = 3, - /obj/item/clothing/suit/chaplainsuit/monkrobeeast = 1, - /obj/item/clothing/accessory/armband/med = 4, - /obj/item/clothing/head/beanie/rasta = 1) + /obj/item/clothing/accessory/armband/med = 4) contraband = list(/obj/item/toy/plush/plushvar = 1, /obj/item/toy/plush/narplush = 1) - premium = list(/obj/item/clothing/suit/chaplainsuit/bishoprobe = 1, - /obj/item/clothing/head/bishopmitre = 1) refill_canister = /obj/item/vending_refill/wardrobe/chap_wardrobe /obj/item/vending_refill/wardrobe/chap_wardrobe machine_name = "ChapDrobe" @@ -454,7 +439,6 @@ /obj/item/clothing/accessory/armband/hydro = 4, /obj/item/storage/backpack/satchel/vir = 2) contraband = list(/obj/item/clothing/suit/bio_suit/plaguedoctorsuit = 1, - /obj/item/clothing/head/plaguedoctorhat = 1, /obj/item/clothing/mask/gas/plaguedoctor = 1) refill_canister = /obj/item/vending_refill/wardrobe/viro_wardrobe /obj/item/vending_refill/wardrobe/viro_wardrobe diff --git a/icons/mob/actions/actions_flightsuit.dmi b/icons/mob/actions/actions_flightsuit.dmi deleted file mode 100644 index 3121c243555f..000000000000 Binary files a/icons/mob/actions/actions_flightsuit.dmi and /dev/null differ diff --git a/icons/mob/clothing/eyes.dmi b/icons/mob/clothing/eyes.dmi deleted file mode 100644 index 687d4965b32a..000000000000 Binary files a/icons/mob/clothing/eyes.dmi and /dev/null differ diff --git a/icons/mob/clothing/eyes/eyes.dmi b/icons/mob/clothing/eyes/eyes.dmi new file mode 100644 index 000000000000..5c83d2dcfbc3 Binary files /dev/null and b/icons/mob/clothing/eyes/eyes.dmi differ diff --git a/icons/mob/clothing/feet.dmi b/icons/mob/clothing/feet.dmi index 3246bbb24de2..ec9850144f7b 100644 Binary files a/icons/mob/clothing/feet.dmi and b/icons/mob/clothing/feet.dmi differ diff --git a/icons/mob/clothing/head.dmi b/icons/mob/clothing/head.dmi index f207b2bfd826..d2970f6b9ead 100644 Binary files a/icons/mob/clothing/head.dmi and b/icons/mob/clothing/head.dmi differ diff --git a/icons/mob/clothing/head/winterhood.dmi b/icons/mob/clothing/head/winterhood.dmi index 321896641390..cc3fd8a4e5d4 100644 Binary files a/icons/mob/clothing/head/winterhood.dmi and b/icons/mob/clothing/head/winterhood.dmi differ diff --git a/icons/mob/clothing/suit.dmi b/icons/mob/clothing/suit.dmi index ca1eb949aa40..b595f529b7ee 100644 Binary files a/icons/mob/clothing/suit.dmi and b/icons/mob/clothing/suit.dmi differ diff --git a/icons/mob/clothing/suits/hooded.dmi b/icons/mob/clothing/suits/hooded.dmi index e1f98d991357..7d2f53a13b06 100644 Binary files a/icons/mob/clothing/suits/hooded.dmi and b/icons/mob/clothing/suits/hooded.dmi differ diff --git a/icons/mob/clothing/suits/spacesuits.dmi b/icons/mob/clothing/suits/spacesuits.dmi index da5075195992..1a0f5001b34a 100644 Binary files a/icons/mob/clothing/suits/spacesuits.dmi and b/icons/mob/clothing/suits/spacesuits.dmi differ diff --git a/icons/obj/clothing/eyes/eyes.dmi b/icons/obj/clothing/eyes/eyes.dmi new file mode 100644 index 000000000000..63b92986ca50 Binary files /dev/null and b/icons/obj/clothing/eyes/eyes.dmi differ diff --git a/icons/obj/clothing/flightsuit.dmi b/icons/obj/clothing/flightsuit.dmi deleted file mode 100644 index e08e74db1cec..000000000000 Binary files a/icons/obj/clothing/flightsuit.dmi and /dev/null differ diff --git a/icons/obj/clothing/glasses.dmi b/icons/obj/clothing/glasses.dmi deleted file mode 100644 index a021b79db58c..000000000000 Binary files a/icons/obj/clothing/glasses.dmi and /dev/null differ diff --git a/icons/obj/clothing/hats.dmi b/icons/obj/clothing/hats.dmi index 402ce131a988..52d9036e0211 100644 Binary files a/icons/obj/clothing/hats.dmi and b/icons/obj/clothing/hats.dmi differ diff --git a/icons/obj/clothing/head/winterhood.dmi b/icons/obj/clothing/head/winterhood.dmi index aa212eb48da2..c89538ccb0b3 100644 Binary files a/icons/obj/clothing/head/winterhood.dmi and b/icons/obj/clothing/head/winterhood.dmi differ diff --git a/icons/obj/clothing/shoes.dmi b/icons/obj/clothing/shoes.dmi index 5a162a969132..00e1da5d54ea 100644 Binary files a/icons/obj/clothing/shoes.dmi and b/icons/obj/clothing/shoes.dmi differ diff --git a/icons/obj/clothing/suits.dmi b/icons/obj/clothing/suits.dmi index d325c5098a73..e3ceffdb3329 100644 Binary files a/icons/obj/clothing/suits.dmi and b/icons/obj/clothing/suits.dmi differ diff --git a/icons/obj/clothing/suits/hooded.dmi b/icons/obj/clothing/suits/hooded.dmi index 6d449550ad43..7c3a70a0624c 100644 Binary files a/icons/obj/clothing/suits/hooded.dmi and b/icons/obj/clothing/suits/hooded.dmi differ diff --git a/shiptest.dme b/shiptest.dme index 53b8c061b5fa..7fdfccc47234 100644 --- a/shiptest.dme +++ b/shiptest.dme @@ -674,8 +674,8 @@ #include "code\datums\elements\lazy_fishing_spot.dm" #include "code\datums\elements\light_blocking.dm" #include "code\datums\elements\mobappearance.dm" -#include "code\datums\elements\point_of_interest.dm" #include "code\datums\elements\plant_backfire.dm" +#include "code\datums\elements\point_of_interest.dm" #include "code\datums\elements\renamemob.dm" #include "code\datums\elements\selfknockback.dm" #include "code\datums\elements\snail_crawl.dm" @@ -1259,7 +1259,6 @@ #include "code\game\objects\items\devices\powersink.dm" #include "code\game\objects\items\devices\pressureplates.dm" #include "code\game\objects\items\devices\quantum_keycard.dm" -#include "code\game\objects\items\devices\reverse_bear_trap.dm" #include "code\game\objects\items\devices\scanners.dm" #include "code\game\objects\items\devices\sensor_device.dm" #include "code\game\objects\items\devices\spyglasses.dm" @@ -2039,7 +2038,6 @@ #include "code\modules\clothing\outfits\factions\solgov.dm" #include "code\modules\clothing\outfits\factions\syndicate.dm" #include "code\modules\clothing\shoes\_shoes.dm" -#include "code\modules\clothing\shoes\bananashoes.dm" #include "code\modules\clothing\shoes\colour.dm" #include "code\modules\clothing\shoes\magboots.dm" #include "code\modules\clothing\shoes\miscellaneous.dm"