diff --git a/code/game/machinery/porta_turret/portable_turret.dm b/code/game/machinery/porta_turret/portable_turret.dm
index c3c39c72e34a..34c587ec6424 100644
--- a/code/game/machinery/porta_turret/portable_turret.dm
+++ b/code/game/machinery/porta_turret/portable_turret.dm
@@ -826,7 +826,7 @@ DEFINE_BITFIELD(turret_flags, list(
. = ..()
if(in_range(user, src) || isobserver(user))
if(!(machine_stat & BROKEN))
- . += "[src] reports its integrity is currently [round(obj_integrity / max_integrity) * 100] percent."
+ . += "[src] reports its integrity is currently [round((obj_integrity / max_integrity) * 100)] percent."
/obj/machinery/porta_turret/ship/weak
max_integrity = 120
@@ -980,6 +980,47 @@ DEFINE_BITFIELD(turret_flags, list(
lethal_projectile = /obj/projectile/beam/hitscan/kalix/pgf/sniper //fwoom
lethal_projectile_sound = 'sound/weapons/gun/laser/heavy_laser.ogg'
+/// Frontiersmen Turrets
+
+// fast and spitty
+
+/obj/machinery/porta_turret/ship/frontiersmen
+ name = "Spitter Turret"
+ desc = "A juryrigged mishmash of a 9mm SMG and targetting system. Stand clear!"
+ faction = list(FACTION_FRONTIER, "Turret")
+ subsystem_type = /datum/controller/subsystem/processing/fastprocess
+ integrity_failure = 0.6
+ max_integrity = 180
+
+ icon_state = "standard_lethal"
+ base_icon_state = "standard"
+
+ stun_projectile = /obj/projectile/bullet/c9mm
+ stun_projectile_sound = 'sound/weapons/gun/smg/spitter.ogg'
+ lethal_projectile = /obj/projectile/bullet/c9mm
+ lethal_projectile_sound = 'sound/weapons/gun/smg/spitter.ogg'
+ shot_delay = 2
+ scan_range = 6
+
+/obj/machinery/porta_turret/ship/frontiersmen/light
+ name = "Pounder Turret"
+ desc = "A low caliber SMG with an atrociously high cycle rate, frankensteined together with a targetting assembly."
+ stun_projectile = /obj/projectile/bullet/c22lr
+ stun_projectile_sound = 'sound/weapons/gun/smg/pounder.ogg'
+ lethal_projectile = /obj/projectile/bullet/c22lr
+ lethal_projectile_sound = 'sound/weapons/gun/smg/pounder.ogg'
+ shot_delay = 1
+
+/obj/machinery/porta_turret/ship/frontiersmen/heavy
+ name = "Mulcher Turret"
+ desc = "An abombination made out of the components of a Shredder and an automatic targetting system. Careful now."
+ stun_projectile = /obj/projectile/bullet/slug/beanbag
+ stun_projectile_sound = 'sound/weapons/gun/hmg/shredder.ogg'
+ lethal_projectile = /obj/projectile/bullet/slug
+ lethal_projectile_sound = 'sound/weapons/gun/hmg/shredder.ogg'
+ shot_delay = 3
+ scan_range = 8
+
////////////////////////
//Turret Control Panel//
////////////////////////