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snake.js
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const cvs = document.getElementById("snake");
const ctx = cvs.getContext("2d");
// create the unit
const box = 32;
// load images
const ground = new Image();
ground.src = "img/ground.png";
const foodImg = new Image();
foodImg.src = "img/food.png";
// load audio files
const dead = new Audio();
const eat = new Audio();
const up = new Audio();
const left = new Audio();
const right = new Audio();
const down = new Audio();
dead.src = "audio/dead.mp3";
eat.src = "audio/eat.mp3";
up.src = "audio/up.mp3";
left.src = "audio/left.mp3";
right.src = "audio/right.mp3";
down.src = "audio/down.mp3";
// create the snake
let snake = [];
// head of snake
snake[0] = {
x: 9 * box,
y: 10 * box,
};
// create the food
let food = {
x: Math.floor(Math.random() * 17 + 1) * box,
y: Math.floor(Math.random() * 15 + 3) * box,
};
// create the score variable
let score = 0;
// control the snake
let d;
document.addEventListener("keydown", direction);
function direction(e) {
if (e.keyCode == 37 && d != "RIGHT") {
left.play();
d = "LEFT";
} else if (e.keyCode == 38 && d != "DOWN") {
up.play();
d = "UP";
} else if (e.keyCode == 39 && d != "LEFT") {
right.play();
d = "RIGHT";
} else if (e.keyCode && d != "UP") {
down.play();
d = "DOWN";
}
}
// check collision function
function collision(head, array) {
for (let i = 0; i < array.length; i++) {
if (head.x == array[i].x && head.y == array[i].y) {
return true;
}
}
return false;
}
// draw everything to the canvas
function draw() {
// draw the ground
ctx.drawImage(ground, 0, 0);
// draw the snake cells
for (let i = 0; i < snake.length; i++) {
ctx.fillStyle = i == 0 ? "green" : "white";
ctx.fillRect(snake[i].x, snake[i].y, box, box);
ctx.strokeStyle = "red";
ctx.strokeRect(snake[i].x, snake[i].y, box, box);
}
// draw the food
ctx.drawImage(foodImg, food.x, food.y);
// old snake position
let snakeX = snake[0].x;
let snakeY = snake[0].y;
// if snake eats the food
if (snakeX == food.x && snakeY == food.y) {
score++;
eat.play();
food = {
x: Math.floor(Math.random() * 17 + 1) * box,
y: Math.floor(Math.random() * 15 + 3) * box,
};
// we dont remove the tail
} else {
// remove the tail
snake.pop();
}
// which direction
if (d == "LEFT") {
snakeX -= box;
}
if (d == "UP") {
snakeY -= box;
}
if (d == "RIGHT") {
snakeX += box;
}
if (d == "DOWN") {
snakeY += box;
}
// add new head
let newHead = {
x: snakeX,
y: snakeY,
};
// game over
if (
snakeX < box ||
snakeX > 17 * box ||
snakeY < 3 * box ||
snakeY > 17 * box ||
collision(newHead, snake)
) {
clearInterval(game);
dead.play();
}
// unshift to the snake array
snake.unshift(newHead);
// display the score
ctx.fillStyle = "white";
ctx.font = "45px Changa one";
ctx.fillText(score, 2 * box, 1.6 * box);
}
// call the function draw every 100ms
let game = setInterval(draw, 200);