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Last Problem.txt
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Solved. I couldn't use the new TryUseUpCommandRequest() fn with the new non-sequenced contents of m_oInputCmdsTEST.
Client:
eX0 v0.001 (Debug Build with Debug options, built on Jan 16 2009 at 23:33:43)
c
Main thread tid = 0.
Opened a window (try 1)...
ResizeWindow to 640x480.
CPU Count: 4
GL Renderer: NVIDIA Corporation GeForce 8800 GTX/PCI/SSE2 v2.1.2
GLFW_ACCELERATED: 1
GLFW_RED_BITS: 8
GLFW_GREEN_BITS: 8
GLFW_BLUE_BITS: 8
GLFW_ALPHA_BITS: 0
GLFW_DEPTH_BITS: 24
GLFW_STENCIL_BITS: 8
GLFW_REFRESH_RATE: 100
GLFW_FSAA_SAMPLES: 8
Loading level 'test_orientation'.
opened level ./levels/test_orientation.wwl
gpc tri: triangle count = 24; vertex count = 48; tristrips = 12
PB tri: triangle count = 26; vertex count = 78
0 joysticks initialized.
Scheduler thread (tid = 1) created.
GameLogic thread (tid = 2) created.
Created a disconnected NetworkConnection.
ServerConnection(DISCONNECTED) Ctor.
Connecting to localhost.
Established a TCP connection (local port 3273), attempting to join the game.
Network thread (tid = 3) created.
Created a disconnected NetworkConnection.
ClientConnection() Ctor.
RemoteClientConnection() Ctor.
Associated player id 0 with socket -1.
Got accepted in game: local player id = 0, player count = 256
Sending a UDP Handshake packet...
Established a UDP connection with the server.
Loading level 'test_orientation'.
opened level levels/test_orientation.wwl
gpc tri: triangle count = 24; vertex count = 48; tristrips = 12
PB tri: triangle count = 26; vertex count = 78
0 players already in game.
abc: 200.800671, 201, -1717986918/1076107673
tick % = 80.067128, nextTickAt = 10.0500000000
10.04048694 sec: NxtTk=10.050000000000001, NxtTk/12.8=0.785156250000000
Entered the game.
Assertion FAILED: 'something's wrong, cuz oStateHistory.size() is == 0!'
Positioning player 0 at 40.000000, -58.000000, 1.658761.
Pl #0 (name 'shurcooL`') joined team 1 at logic time 234.955892/235 [client].
Deinit
GameLogic thread has ended.
Scheduler thread has ended.
RemoteClientConnection() ~Dtor.
CPlayer(01990870) ~Dtor.
ClientConnection(-1) ~Dtor.
Deleted a NetworkConnection (socket -1 closed).
Network thread has ended.
ServerConnection(1524) ~Dtor.
Deleted a NetworkConnection (socket 1524 closed).
Removing a counter 'Scheduler'.
Removing a counter 'GameLogic'.
Removing a counter 'Network'.
Removing a counter 'Main'.
Returning 0 from main(). :) :) :) :) :) :)))
Press any key to continue . . .
Server:
eX0 v0.001 (Debug Build with Debug options, built on Jan 16 2009 at 23:33:43)
s
Main thread tid = 0.
Opened a window (try 1)...
ResizeWindow to 640x480.
CPU Count: 4
GL Renderer: NVIDIA Corporation GeForce 8800 GTX/PCI/SSE2 v2.1.2
GLFW_ACCELERATED: 1
GLFW_RED_BITS: 8
GLFW_GREEN_BITS: 8
GLFW_BLUE_BITS: 8
GLFW_ALPHA_BITS: 0
GLFW_DEPTH_BITS: 24
GLFW_STENCIL_BITS: 8
GLFW_REFRESH_RATE: 100
GLFW_FSAA_SAMPLES: 8
Loading level 'test_orientation'.
opened level ./levels/test_orientation.wwl
gpc tri: triangle count = 24; vertex count = 48; tristrips = 12
PB tri: triangle count = 26; vertex count = 78
0 joysticks initialized.
Scheduler thread (tid = 1) created.
GameLogic thread (tid = 2) created.
GameServer thread (tid = 3) created.
The game server has been started.
Created TCP listener socket #1560.
Created UDP socket #1556.
Created a NetworkConnection (socket 1508 opened).
ClientConnection(1508) Ctor.
eX0ds: new connection from 127.0.0.1:3273 on socket 1508
Got a valid Join Server Request packet! yay.. yay... ;/
Accepting this player (now 1/256).
Associated player id 0 with socket 1508.
Established UDP connection with player 0 (127.0.0.1:3274 on socket 1508).
Player #0 (name 'shurcooL`') has entered the game.
Pl #0 (name 'shurcooL`') joined team 1 at logic time 234.955120/235 [server].
Positioning player 0 at 40.000000, -58.000000, 1.658761.
NC: got 1 cmds (now 235)
NC: pushed 234
popped a command 234
NC: got 2 cmds (now 236)
NC: pushed 234
NC: pushed 235
popped a command 234
NC: got 2 cmds (now 236)
NC: pushed 235
NC: pushed 236
popped a command 235
popped a command 235
NC: got 2 cmds (now 238)
NC: pushed 236
NC: pushed 237
popped a command 236
NC: got 3 cmds (now 239)
NC: pushed 236
NC: pushed 237
NC: pushed 238
NC: got 3 cmds (now 239)
NC: pushed 237
NC: pushed 238
NC: pushed 239
popped a command 236
future 3 2
future 3 2
future 3 2
popped a command 237
NC: got 4 cmds (now 241)
NC: pushed 237
NC: pushed 238
NC: pushed 239
NC: pushed 240
future 3 2
future 3 2
future 3 2
future 3 2
popped a command 236
NC: got 4 cmds (now 242)
NC: pushed 238
NC: pushed 239
NC: pushed 240
NC: pushed 241
future 4 2
future 4 2
future 4 2
popped a command 237
NC: got 5 cmds (now 243)
NC: pushed 238
NC: pushed 239
NC: pushed 240
NC: pushed 241
NC: pushed 242
future 5 2
future 5 2
future 5 2
popped a command 238
NC: got 6 cmds (now 244)
NC: pushed 238
NC: pushed 239
NC: pushed 240
NC: pushed 241
NC: pushed 242
NC: pushed 243
future 5 2
future 5 2
future 5 2
NC: got 6 cmds (now 244)
NC: pushed 239
NC: pushed 240
NC: pushed 241
NC: pushed 242
NC: pushed 243
NC: pushed 244
popped a command 237
future 6 2
future 6 2
future 6 2
popped a command 238
NC: got 7 cmds (now 246)
NC: pushed 239
NC: pushed 240
NC: pushed 241
NC: pushed 242
NC: pushed 243
NC: pushed 244
NC: pushed 245
future 7 2
future 7 2
future 7 2
future 7 2
NC: got 8 cmds (now 246)
NC: pushed 239
NC: pushed 240
NC: pushed 241
NC: pushed 242
NC: pushed 243
NC: pushed 244
NC: pushed 245
NC: pushed 246
popped a command 239
future 7 2
future 7 2
future 7 2
popped a command 237
NC: got 8 cmds (now 248)
NC: pushed 240
NC: pushed 241
NC: pushed 242
NC: pushed 243
NC: pushed 244
NC: pushed 245
NC: pushed 246
NC: pushed 247
future 8 2
future 8 2
future 8 2
popped a command 238
NC: got 9 cmds (now 249)
NC: pushed 240
NC: pushed 241
NC: pushed 242
NC: pushed 243
NC: pushed 244
NC: pushed 245
NC: pushed 246
NC: pushed 247
NC: pushed 248
future 9 2
future 9 2
future 9 2
NC: got 10 cmds (now 249)
NC: pushed 240
NC: pushed 241
NC: pushed 242
NC: pushed 243
NC: pushed 244
NC: pushed 245
NC: pushed 246
NC: pushed 247
NC: pushed 248
NC: pushed 249
popped a command 239
future 10 2
future 10 2
future 10 2
popped a command 240
NC: got 11 cmds (now 251)
NC: pushed 240
NC: pushed 241
NC: pushed 242
NC: pushed 243
NC: pushed 244
NC: pushed 245
NC: pushed 246
NC: pushed 247
NC: pushed 248
NC: pushed 249
NC: pushed 250
future 10 2
future 10 2
future 10 2
future 11 2
NC: got 11 cmds (now 251)
NC: pushed 241
NC: pushed 242
NC: pushed 243
NC: pushed 244
NC: pushed 245
NC: pushed 246
NC: pushed 247
NC: pushed 248
NC: pushed 249
NC: pushed 250
NC: pushed 251
popped a command 238
future 11 2
future 11 2
future 11 2
popped a command 239
NC: got 12 cmds (now 253)
NC: pushed 241
NC: pushed 242
NC: pushed 243
NC: pushed 244
NC: pushed 245
NC: pushed 246
NC: pushed 247
NC: pushed 248
NC: pushed 249
NC: pushed 250
NC: pushed 251
NC: pushed 252
future 12 2
future 12 2
future 12 2
NC: got 13 cmds (now 253)
NC: pushed 241
NC: pushed 242
NC: pushed 243
NC: pushed 244
NC: pushed 245
Assertion FAILED: 'm_oInputCmdsTEST.push(oCommand) failed, lost a command!!
'
NC: pushed 246
Assertion FAILED: 'm_oInputCmdsTEST.push(oCommand) failed, lost a command!!
'
NC: pushed 247
Assertion FAILED: 'm_oInputCmdsTEST.push(oCommand) failed, lost a command!!
'
NC: pushed 248
Assertion FAILED: 'm_oInputCmdsTEST.push(oCommand) failed, lost a command!!
'
NC: pushed 249
Assertion FAILED: 'm_oInputCmdsTEST.push(oCommand) failed, lost a command!!
'
NC: pushed 250
Assertion FAILED: 'm_oInputCmdsTEST.push(oCommand) failed, lost a command!!
'
NC: pushed 251
Assertion FAILED: 'm_oInputCmdsTEST.push(oCommand) failed, lost a command!!
'
NC: pushed 252
Assertion FAILED: 'm_oInputCmdsTEST.push(oCommand) failed, lost a command!!
'
NC: pushed 253
popped a command 240
future 13 2
Player #0 (name 'shurcooL`') has left the game (gracefully).
CPlayer(003C8D48) ~Dtor.
ClientConnection(1508) ~Dtor.
Deleted a NetworkConnection (socket 1508 closed).
Deinit
GameLogic thread has ended.
Scheduler thread has ended.
The game server has been ended.
GameServer thread has ended.
Removing a counter 'Scheduler'.
Removing a counter 'GameLogic'.
Removing a counter 'GameServer'.
Removing a counter 'Main'.
Returning 0 from main(). :) :) :) :) :) :)))
Press any key to continue . . .