-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathautowah.c
211 lines (176 loc) · 5.06 KB
/
autowah.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
#include <stdlib.h>
#include <math.h>
#include "soundpipe.h"
#include "CUI.h"
#define max(a,b) ((a < b) ? b : a)
#define min(a,b) ((a < b) ? a : b)
#ifndef FAUSTFLOAT
#define FAUSTFLOAT float
#endif
static float faustpower2_f(float value) {
return (value * value);
}
typedef struct {
float fRec0[3];
float fRec3[2];
float fRec2[2];
float fRec1[2];
float fRec4[2];
float fRec5[2];
FAUSTFLOAT fVslider0;
int fSamplingFreq;
int iConst0;
float fConst1;
float fConst2;
float fConst3;
float fConst4;
float fConst5;
float fConst6;
FAUSTFLOAT fVslider1;
FAUSTFLOAT fVslider2;
} autowah;
autowah* newautowah() {
autowah* dsp = (autowah*)malloc(sizeof(autowah));
return dsp;
}
void deleteautowah(autowah* dsp) {
free(dsp);
}
void instanceInitautowah(autowah* dsp, int samplingFreq) {
dsp->fSamplingFreq = samplingFreq;
dsp->fVslider0 = (FAUSTFLOAT)0.;
dsp->iConst0 = min(192000, max(1, dsp->fSamplingFreq));
dsp->fConst1 = (1413.72f / (float)dsp->iConst0);
dsp->fConst2 = exp((0.f - (100.f / (float)dsp->iConst0)));
dsp->fConst3 = (1.f - dsp->fConst2);
dsp->fConst4 = exp((0.f - (10.f / (float)dsp->iConst0)));
dsp->fConst5 = (1.f - dsp->fConst4);
/* C99 loop */
{
int i0;
for (i0 = 0; (i0 < 2); i0 = (i0 + 1)) {
dsp->fRec3[i0] = 0.f;
}
}
/* C99 loop */
{
int i1;
for (i1 = 0; (i1 < 2); i1 = (i1 + 1)) {
dsp->fRec2[i1] = 0.f;
}
}
dsp->fConst6 = (2827.43f / (float)dsp->iConst0);
/* C99 loop */
{
int i2;
for (i2 = 0; (i2 < 2); i2 = (i2 + 1)) {
dsp->fRec1[i2] = 0.f;
}
}
/* C99 loop */
{
int i3;
for (i3 = 0; (i3 < 2); i3 = (i3 + 1)) {
dsp->fRec4[i3] = 0.f;
}
}
dsp->fVslider1 = (FAUSTFLOAT)100.;
dsp->fVslider2 = (FAUSTFLOAT)0.1;
/* C99 loop */
{
int i4;
for (i4 = 0; (i4 < 2); i4 = (i4 + 1)) {
dsp->fRec5[i4] = 0.f;
}
}
/* C99 loop */
{
int i5;
for (i5 = 0; (i5 < 3); i5 = (i5 + 1)) {
dsp->fRec0[i5] = 0.f;
}
}
}
void initautowah(autowah* dsp, int samplingFreq) {
instanceInitautowah(dsp, samplingFreq);
}
void buildUserInterfaceautowah(autowah* dsp, UIGlue* interface) {
interface->addVerticalSlider(interface->uiInterface, "level", &dsp->fVslider2, 0.1f, 0.f, 1.f, 0.01f);
interface->addVerticalSlider(interface->uiInterface, "wah", &dsp->fVslider0, 0.f, 0.f, 1.f, 0.01f);
interface->addVerticalSlider(interface->uiInterface, "wet_dry", &dsp->fVslider1, 100.f, 0.f, 100.f, 1.f);
}
void computeautowah(autowah* dsp, int count, FAUSTFLOAT** inputs, FAUSTFLOAT** outputs) {
FAUSTFLOAT* input0 = inputs[0];
FAUSTFLOAT* output0 = outputs[0];
float fSlow0 = (float)dsp->fVslider0;
float fSlow1 = (float)dsp->fVslider1;
float fSlow2 = (0.01f * (fSlow1 * (float)dsp->fVslider2));
float fSlow3 = ((1.f - (0.01f * fSlow1)) + (1.f - fSlow0));
/* C99 loop */
{
int i;
for (i = 0; (i < count); i = (i + 1)) {
float fTemp0 = (float)input0[i];
float fTemp1 = fabs(fTemp0);
dsp->fRec3[0] = max(fTemp1, ((dsp->fConst4 * dsp->fRec3[1]) + (dsp->fConst5 * fTemp1)));
dsp->fRec2[0] = ((dsp->fConst2 * dsp->fRec2[1]) + (dsp->fConst3 * dsp->fRec3[0]));
float fTemp2 = min(1.f, dsp->fRec2[0]);
float fTemp3 = pow(2.f, (2.3f * fTemp2));
float fTemp4 = (1.f - (dsp->fConst1 * (fTemp3 / pow(2.f, (1.f + (2.f * (1.f - fTemp2)))))));
dsp->fRec1[0] = ((0.999f * dsp->fRec1[1]) + (0.001f * (0.f - (2.f * (fTemp4 * cos((dsp->fConst6 * fTemp3)))))));
dsp->fRec4[0] = ((0.999f * dsp->fRec4[1]) + (0.001f * faustpower2_f(fTemp4)));
dsp->fRec5[0] = ((0.999f * dsp->fRec5[1]) + (0.0001f * pow(4.f, fTemp2)));
dsp->fRec0[0] = (0.f - (((dsp->fRec1[0] * dsp->fRec0[1]) + (dsp->fRec4[0] * dsp->fRec0[2])) - (fSlow2 * (dsp->fRec5[0] * fTemp0))));
output0[i] = (FAUSTFLOAT)((fSlow0 * (dsp->fRec0[0] - dsp->fRec0[1])) + (fSlow3 * fTemp0));
dsp->fRec3[1] = dsp->fRec3[0];
dsp->fRec2[1] = dsp->fRec2[0];
dsp->fRec1[1] = dsp->fRec1[0];
dsp->fRec4[1] = dsp->fRec4[0];
dsp->fRec5[1] = dsp->fRec5[0];
dsp->fRec0[2] = dsp->fRec0[1];
dsp->fRec0[1] = dsp->fRec0[0];
}
}
}
static void addVerticalSlider(void* ui_interface, const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT min, FAUSTFLOAT max, FAUSTFLOAT step)
{
sp_autowah *p = ui_interface;
p->args[p->argpos] = zone;
p->argpos++;
}
int sp_autowah_create(sp_autowah **p)
{
*p = malloc(sizeof(sp_autowah));
return SP_OK;
}
int sp_autowah_destroy(sp_autowah **p)
{
sp_autowah *pp = *p;
autowah *dsp = pp->faust;
deleteautowah (dsp);
free(*p);
return SP_OK;
}
int sp_autowah_init(sp_data *sp, sp_autowah *p)
{
autowah *dsp = newautowah();
UIGlue UI;
p->argpos = 0;
UI.addVerticalSlider= addVerticalSlider;
UI.uiInterface = p;
buildUserInterfaceautowah(dsp, &UI);
initautowah(dsp, sp->sr);
p->level = p->args[0];
p->wah = p->args[1];
p->mix = p->args[2];
p->faust = dsp;
return SP_OK;
}
int sp_autowah_compute(sp_data *sp, sp_autowah *p, SPFLOAT *in, SPFLOAT *out)
{
autowah *dsp = p->faust;
SPFLOAT *faust_out[] = {out};
SPFLOAT *faust_in[] = {in};
computeautowah(dsp, 1, faust_in, faust_out);
return SP_OK;
}