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11. bezier curve.cpp
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11. bezier curve.cpp
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#include<iostream>
#include<GL/glut.h>
#include<stdlib.h>
#include<math.h>
class Point{
public:
float x,y;
void setxy(float x2,float y2)
{
x=x2;
y=y2;
}
};
Point abc[20];
int points=0;
int clicks=4;
int SCREEN_HEIGHT=500;
void myinit()
{
glClearColor(1.0,1.0,1.0,0.0);
glColor3f(0.0,0.0,0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glPointSize(3.0);
gluOrtho2D(0.0,640.0,0.0,500.0);
}
void drawDot(int x,int y)
{
glBegin(GL_POINTS);
glVertex2i(x,y);
glEnd();
glFlush();
}
void drawLine(Point p1,Point p2)
{
glBegin(GL_LINES);
glVertex2f(p1.x,p1.y);
glVertex2f(p2.x,p2.y);
glEnd();
glFlush();
}
Point drawBezier(Point PT[],double t)
{
Point P;
P.x=pow(1-t,3)*PT[0].x+3*pow(1-t,2)*t*PT[1].x+3*pow(t,2)*(1-t)*PT[2].x+pow(t,3)*PT[3].x;
P.y=pow(1-t,3)*PT[0].y+3*pow(1-t,2)*t*PT[1].y+3*pow(t,2)*(1-t)*PT[2].y+pow(t,3)*PT[3].y;
return P;
}
void myMouse(int button,int state,int x,int y)
{
if(button==GLUT_LEFT_BUTTON && state==GLUT_DOWN)
{
abc[points].setxy((float)x,(float)(SCREEN_HEIGHT-y));
points++;
}
drawDot(x,SCREEN_HEIGHT-y);
Point p1=abc[0];
if(points==clicks)
{ glColor3f(0.2,1.0,0.0);
for(int k=0;k<(clicks-1);k++)
{
drawLine(abc[k],abc[k+1]);
}
for(double t=0.0;t<=1.0;t+=0.02)
{
Point p2=drawBezier(abc,t);
drawLine(p1,p2);
p1=p2;
}
glColor3f(0.0,0.0,0.0);
points=0;
}
}
void myDisplay()
{
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(640,500);
glutInitWindowPosition(100,150);
glutCreateWindow("Bezier");
myinit();
glutMouseFunc(myMouse);
glutDisplayFunc(myDisplay);
glutMainLoop();
return 0;
}