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[1.10.2] [0.5.1] Force-Generated Structure Oddities #712

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cybercat5555 opened this issue Jul 23, 2017 · 7 comments
Open

[1.10.2] [0.5.1] Force-Generated Structure Oddities #712

cybercat5555 opened this issue Jul 23, 2017 · 7 comments
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@cybercat5555
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Since the current generation is a bit broken, I decided to force-spawn in some of the structures (using /mo_gen generate -f), however, all seem to generate only half way

2017-07-22_21 51 07
2017-07-22_22 00 13

Also, each command can only be used once a game, requiring a restart of the entire game if I want to use the command again

Also for the crashed_ship structure I force-gen'd in, the weapon in the Weapons Station in it seemed to constantly change what was inside until I exited and then re-joined the world

@Jacob345k
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Whenever the glass generates on my server it's rendered invisible but still exists.

@Muirrum
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Muirrum commented Sep 19, 2017

@Jacob345k Please make a new issue.

@Muirrum
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Muirrum commented Sep 21, 2017

I'm going to try and confirm this tomorrow

@Muirrum
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Muirrum commented Sep 21, 2017

2017-09-21_06 29 41
I see what you mean.

@Muirrum
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Muirrum commented Oct 12, 2017

I don't see anything in the code that would cause that. Try running the newest version @cybercat5555

@cybercat5555
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which version and where? I'm using 1.10.2 0.5.1

@Muirrum
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Muirrum commented Oct 15, 2017

I recently released version 0.5.2. It's in the GitHub release page.

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