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Weapon secondary abilities #736

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Prometheanrazer opened this issue Dec 21, 2017 · 0 comments
Open

Weapon secondary abilities #736

Prometheanrazer opened this issue Dec 21, 2017 · 0 comments

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@Prometheanrazer
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Prometheanrazer commented Dec 21, 2017

The secondary fire of the weapons (scope, mining etc) is not compatible with remapped keys, me for example I have mouse 1 and mouse 2 inverted compared to default but this is not supported.
the first fire stays on mouse 1 but mouse 2 simply mines instead of using the secondary fire

forgot to mention I'm using 0.4.1 for 1.7.10

EDIT: was looking through your code to safe you some time trying to figure out where you can either add the config reference or set mouse 1 and 2 as permanent binds but I see you used what I like to call "minecraft references" such as field_ or player.func_ which I'm too lazy to trace sorry XD
(Myself i generally refrain from using such format because it's very confusing but you may find otherwise)

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