- Build
simh
using CMake
CMake is a cross-platform meta-build system that provides similar functionality to GNU autotools within a more integrated and platform-agnostic framework. A sample of the supported build environments include:
- Unix Makefiles
- MinGW Makefiles
- Ninja
- macOS XCode
- MS Visual Studio solutions (2015, 2017, 2019, 2022)
- IDE build wrappers (Sublime Text and CodeBlocks)
Making the Windows build process less complex by automatically downloading, building and installing dependency feature libraries, and consistent cross platform support were the initial motivations behind a CMake-based build infrastructure. Since then, that motivation expanded to supporting a wider variety of platforms and compiler combinations, streamlining the overall compile process, enhanced IDE integration and SIMH packaging.
Before you begin building the simulators, you need the following:
-
A C/C++ compiler toolchain.
-
GNU C Compiler (gcc):
gcc
is the default compiler for Linux and Unix/Unix-like platforms. It can also be used for Mingw-w64-based builds on Windows. -
Microsoft Visual C/C++: Visual Studio 2022, 2019, 2017 and 2015 are supported. The appveyor CI/CD pipeline builds using these four Microsoft toolchains in Release and Debug configurations.
-
VS 2022: The Community Edition can be downloaded from the Microsoft Visual Studio Community page.
-
VS 2019 Community Edition, VS 2017 and 2015: Microsoft's older Visual Studio Releases page hosts the installers for these previous releases.
-
-
CLang/LLVM:
clang
is the default compiler on MacOS. To useclang
on Linux/Unix-like operating systems, CMake needs to be invoked manually (see here.)
Success reports for additional platforms not listed are happily accepted along with patches to the CMake infrastructure to ensure future support.
-
-
CMake version 3.14 or newer.
-
Linux: Install
cmake
using your distribution's package manager (e.g.apt
,pacman
,rpm
, ...)apt:
sudo apt install cmake cmake-data
pacman:
sudo pacman install cmake
-
macOS: Install
cmake
using your preferred external package management system, such as Homebrew or MacPorts.Homebrew:
brew install cmake extra-cmake-modules
MacPorts:
sudo port install cmake
-
Windows:
-
Visual Studio IDE, Developer command or PowerShell console windows: No additional software installation needed. Microsoft provides
cmake
that can be invoked from the command prompt or from within the VS IDE. Microsoft has bundled various version ofcmake
into Visual Studio since VS 2015. -
Otherwise, install
cmake
using your preferred Windows software package manager, such as Chocolatey or Scoop. You can also download and install thecmake
binary distribution directly.
-
-
-
The Git source control system.
-
Linux: Install
git
using your distribution's package manager (e.g.apt
,pacman
,rpm
, ...)apt:
sudo apt install git
pacman:
sudo pacman install git
-
macOS: Install
git
using your preferred external package management system, such as Homebrew or MacPortsHomebrew:
brew install git
MacPorts:
sudo port install git
-
Windows:
Git is needed to apply patches to dependency feature libraries when building those libraries.
-
Visual Studio IDE: Git is available via the Visual Studio IDE. If you do all of your simulator development from within the VS IDE, no additional software needs to be installed.
-
Visual Studio Developer command or PowerShell console windows: Unlike
cmake
,git
's location is not added toPATH
or$env:PATH
. Use the VS IDE forgit
-related tasks (add, commit, branch, push, pull, etc.) -
Otherwise, install
git
using your preferred Windows software package manager, such as Chocolatey or Scoop. You can also download and install thegit
client directly.
-
-
-
GNU Make:
-
Required for Linux and macOS. Consult your appropriate package manager to install
make
if it is not already installed. -
MinGW-w64 uses a version of GNU Make named
mingw32-make
. See the MinGW-W64 notes below under "Feature Libraries."
-
-
Ninja:
Ninja is an optional, but useful/faster parallel build alternative to Unix Makefiles and Visual Studio's
msbuild
.
This is a long-standing issue with Ninja on Windows when ninja
is
recursively invoked. You are very likely to encounter this error message when
you build dependency feature libraries from a builder script,
cmake
on the command line and
from inside the Visual Studio IDE.
This error message will halt the build process. It is easy to work around by restarting the build process.
Microsoft has deprecated XP tool support and it WILL eventually disappear in a future Visual Studio release. Windows XP itself is well beyond End of Lifetime support, with extended support having ended on April 8, 2014.
You should only install this esoterica if you absolutely have a driving need to do so. The Continuous Integration/Continuous Deployment (CI/CD) pipelines will produce XP-compatible binaries. If you need XP-compatible binaries, use the CI/CD artifacts.
If you absolutely, positively need to build XP-compatible binaries, the steps
for VS 2022 and VS 2019 are essentially the same. If you use the CMake command line,
you will have to ensure that you add -A Win32 -T v141_xp
to cmake
's configuration arguments
to select a 32-bit target architecture and the v141_xp
toolkit.
VS2022: Install the v141_xp
tools
Start the Visual Studio Installler, whether this is a new VS2022 install or modifying an existing installation.
-
New install
- In the "Workloads" pane, check "Desktop development with C++" workload's checkbox, if not already checked.
- Click on the item labeled "Individual components"
- In the "Individual components" pane:
- Enter "XP" in the "Search components (Ctrl-Q)" field.
- Locate the "Compilers, build tools and runtimes" heading
- Select "C++ for Windows XP Support for VS 2017 (v141) tools [Deprecated]" checkbox.
- Continue to customize your VS 2022 installation as needed.
- Click on "Install" in the lower right hand corner
-
Modifying an existing VS2022 installation
- Click on the Visual Studio 2022
Modify
button. - In the "Modifying --" window, click on "Individual Components"
- Click on the item labeled "Individual components"
- In the "Individual components" pane:
- Enter "XP" in the "Search components (Ctrl-Q)" field.
- Locate the "Compilers, build tools and runtimes" heading
- Select "C++ for Windows XP Support for VS 2017 (v141) tools [Deprecated]" checkbox.
- Continue to customize your VS 2022 installation as needed.
- Click on the "Modify" button in the lower right corner of the Window.
- Click on the Visual Studio 2022
VS 2022 can build XP-compatible binaries via the cmake-builder
scripts,
the command line or via the IDE.
VS2019: Install the v141_xp
tools.
Start the Visual Studio Installler, whether this is a new VS2019 install or modifying an existing installation.
-
New installation: Follow the VS 2022 "New install" instructions. The steps are the same.
-
Modifying an existing VS 2019 installation:
- Click on the Visual Studio 2019
Modify
button. - Follow the remaining VS 2022 modification steps, starting with the "In the 'Modifying --' window, ..." step.
- Instead of "Continue to customize your VS 2022 installation as needed", continue to customize your VS 2019 installation as needed.
- Click on the Visual Studio 2019
VS 2019 can build XP-compatible binaries via the cmake-builder
scripts,
the command line or via the IDE.
VS2017: There are two requirements that need to be satisfied:
-
CMake
version 3.14 or higher. TheCMake
distributed with VS 2017 is version 3.12.- You will need to install a newer version of
CMake
(see above for download links.) - You will also need to ensure that the directory to the updated
cmake.exe
is on the front of yourPATH
(cmd
) orenv:PATH
(PowerShell
). If you are unsure what this means, do not proceed further.
- You will need to install a newer version of
-
Ensure that the
v141_xp
toolkit is installed. Installation instructions can be found by following this link to the Stackoverflow question's solution..
VS 2017 can build XP-compatible binaries via the cmake-builder
scripts or
the command line.
All SIMH features are enabled by default. CMake
only disables features
when the underlying support headers and libraries are not detected or the
feature is specifically disabled at cmake
configuration time.
Available features are PCAP, TUN/TAP and VDE networking, SDL2 graphics, SDL2
TrueType font rendering, and simulator window snapshot support. Note that some
of these features are platform specific. For example, TUN/TAP and VDE networking
are not available on Windows platforms, whereas cmake
tries to detect the
TUN/TAP header file on Linux and macOS, and VDE is an optionally installed
package on Linux and macOS.
Github Actions and appveyor CI/CD pipelines
execute the .travis/deps.sh
script to install these feature libraries on Linux
and macOS. .travis/deps.sh
can also install the requisite toolchains and
feature libraries for and MinGW-64 Win64 native and Universal C Runtime (UCRT)
binaries.
-
Linux apt-based distributions (e.g., Debian, Ubuntu):
$ sudo sh .travis/deps.sh linux
-
macOS Homebrew:
$ sudo sh .travis/deps.sh osx
-
MinGW-w64 Win64 console:
$ echo $MSYSTEM MINGW64 $ .travis/deps.sh mingw64
-
MinGW-w64 UCRT console:
$ echo $MSYSTEM UCRT64 $ .travis/deps.sh ucrt64
The SIMH CMake infrastructure has two distinct feature library dependency
strategies: the "legacy" superbuild and vcpkg
. The principal differences
between the two strategies are:
-
"legacy" can produce Windows XP-compatible executables.
-
vcpkg
has robust compiler support for MS Visual Studio compilers. Using GCC or Clang with vcpkg is a work-in-progress. -
vcpkg
has a larger open source ecosystem and better long term support outlook1. -
"legacy" installs the minimal dependency features necessary to avoid becoming its own "ports" system (which is what
vcpkg
provides.) For example, "legacy" does not installbzip2
as alibpng
subdependency, which limits the compression methods available tolibpng
when capturing screenshots. -
vcpkg
installs more subdependencies, potentially increasing functionality. Continuinglibpng
as the example,vcpkg
will installbzip2
as a subdependency, which adds compression methods tolibpng
when capturing simulator screenshots.vcpkg
also installs the Harfbuzz text shaper as a Freetype subdependency. -
"legacy" compiles the dependency libraries as part of the overall compile/build process.
-
vcpkg
compiles and installs dependencies during the CMake configuration step, which makes the configuration process longer.
Setup and Usage:
-
"legacy" superbuild
This is the default dependency feature library build strategy. It will download, compile and install the minimal feature libraries necessary to support the SIMH simulators:
zlib
,libpng
,pcre
(version 1, not PCRE2),freetype
,SDL2
andSDL_ttf
. The CMake configuration process generates a superbuild that installs the dependencies under thecmake/dependencies
subdirectory tree. Once the dependency feature libraries finish building successfully, the superbuild invokes CMake to reconfigure SIMH to use these newly installed dependencies. -
Simply set the
VCPKG_ROOT
environment variable to use thevcpkg
strategy.vcpkg
operates in Manifest mode; refer to thevcpkg.json
manifest file.The default platform triplets for the Visual Studio compilers are
x86-windows-static
andx64-windows-static
, depending on the architecture flag passed to CMake.The
x64-mingw-dynamic
triplet is known to work from within a MinGW-w64 console/terminal window using the GCC compiler.If you haven't git-cloned
vcpkg
,git clone vcpkg
somewhere outside of the SIMH source tree. For example, you could choose to clonevcpkg
in the directory aboveopen-simh
:```powershell PS C:\...\open-simh> pwd C:\...\open-simh PS C:\...\open-simh> cd .. PS C:\...> git clone https://github.com/Microsoft/vcpkg.git PS C:\...> cd vcpkg PS C:\...\vcpkg> .\vcpkg\bootstrap-vcpkg.bat PS C:\...\vcpkg> cd ..\open-simh PS C:\...\open-simh> ```
Then set the
VCPKG_ROOT
environment variable to thevcpkg
installaton directory.
The directory structure below is a guide to where to find things and where to look for things, such as simulator executables.
simh # Top-level SIMH source directory
+-- CMakeLists.txt # Top-level CMake configuration file
+-- BIN # Simulator executables (note 1)
| +-- Debug
| +-- Release
| +-- Win32
| +-- Debug
| +-- Release
+-- cmake # CMake modules and build subdirectories
| +-- build-vs2022 # Build directory for VS-2022 (note 2)
| +-- build-vs2019 # Build directory for VS-2019 (note 2)
| +-- build-vs2017 # Build directory for VS-2017 (note 2)
| +-- build-vs2017-xp # Build directory for VS-2017 v141_xp toolkit (note 2)
| +-- build-vs2015 # Build directory for VS-2015 (note 2)
| +-- build-unix # Build directory for Unix Makefiles (note 2)
| +-- build-ninja # Build directory for Ninja builder (note 2)
| +-- dependencies # Install subdirectory for Windows dependency libraries
| | +-- Windows-10-MSVC-19.34
| | | |... # Feature library subdirectory for Windows legacy
| | | |... # dependency superbuilds (note 3)
|...
+-- out # Visual Studio build directories (note 4)
| +-- build
| +-- install
+-- 3b2
| +-- CMakeLists.txt # 3b2 simulator CMake configuration file
+-- alpha
| +-- CMakeLists.txt # alpha simulator CMake configuration file
|...
+-- VAX
| +-- CMakeLists.txt # VAX simulators family CMake configuration file
Notes:
- The
BIN
directory is where CMake directs the underlying build system to place SIMH simulator executables. TheBIN
directory's structure varies, depending on the underlying build system.- Single configuration builders (
make
,ninja
): Simulators executables will appear directly underneath theBIN
directory. - Multi-configuration builders (
msbuild
,xcodebuild
): The simulator executables will appear underneath individual configuration subdirectories ("Debug" and "Release"). - The Windows platform has its
Win32
subdirectory.
- Single configuration builders (
- The
cmake-builder.ps1
andcmake-builder.sh
scripts create thecmake/build-*
subdirectories as needed. Windows-10-MSVC-19.34
is an example feature library subdirectory created as the installation area for VS 2022-built dependencies on Windows. Linux, macOS and MinGW-w64 do not build feature libraries because those platforms install feature libraries via their respective package managers.- The
out
subdirectory is the default build subdirectory hierarchy when directly building the simulator suite using the Visual Studio IDE.
The basic workflow for building the simh
simulator suite is: configure, build,
test and install. There are two principal ways of executing this workflow: via
the cmake/cmake-builder.sh
or cmake/cmake-builder.ps1
scripts or manually
invoking cmake
directly. For Visual Studio users, the simulators can be build
entirely from within the VS IDE.
Building the simulator suite via the build scripts is simply a matter of following the appropriate script below. If you are a build-from-source SIMH user, this is all you need to do. The Github Actions and the appveyor CI/CD pipelines execute these scripts.
-
Linux/Unix-lib/macOS/MinGW-w64:
# Clone the open-simh repository, if not already done: $ git clone https://github.com/open-simh/simh.git $ cd simh # Install feature dependency libraries (use "osx" instead of "linux" # on macOS with HomeBrew.) $ sh .travis/deps.sh linux # Configure cmake to generate Unix Makefiles, compile the simulators # using the 'Release' configuration inside the cmake/build-unix build # directory: $ cmake/cmake-builder.sh
-
Windows PowerShell:
# Clone the open-simh repository, if not already done: PS C:\...\open-simh> git clone https://github.com/open-simh/simh.git PS C:\...\open-simh> cd simh # VS 2022 default build in Release configuration. # # Build directory is cmake\build-vs2022. Will also perform a superbuild # the first time to build the dependency feature libraries for VS 2022: PS C:\...\open-simh> cmake\cmake-builder.ps1
When the scripts complete, the simulators will be copied in the top-level SIMH
BIN
directory. Alternatively, you can navigate to the desired simulator
binary's subdirectory and execute the simulator from inside the cmake/build-*
subdirectories. Refer to the directory structure
notes, above.
Both builder scripts provide options to change the build tool, configuration and
options. You should add the --clean
flag to clean the build subdirectory
before rebuilding with a different configuration or when you change options
e.g., switching from a Release
to a Debug
build or building without network
or video support.
-
Linux/Unix-lib/macOS/MinGW-w64:
# Rebuild with the Debug configuration. Clean the Release configuration # out of the build directory before rebuilding: $ cmake/cmake-builder.sh --config Debug --clean # Use Ninja instead of Unix Makefiles in the Release configuration. # Build directory is cmake/build-ninja: $ cmake/cmake-builder.sh --flavor ninja # List the supported command line flags: $ cmake/cmake-builder.sh --help Configure and build simh simulators on Linux and *nix-like platforms. Subdirectories: cmake/build-unix: Makefile-based build simulators cmake/build-ninja: Ninja build-based simulators Options: -------- --clean (-x) Remove the build subdirectory --generate (-g) Generate the build environment, don't compile/build --regenerate (-r) Regenerate the build environment from scratch. --parallel (-p) Enable build parallelism (parallel builds) --nonetwork Build simulators without network support --novideo Build simulators without video support --notest Do not execute 'ctest' test cases --noinstall Do not install SIMH simulators. --testonly Do not build, execute the 'ctest' test cases --installonly Do not build, install the SIMH simulators --flavor (-f) Specifies the build flavor. Valid flavors are: unix ninja xcode xcode-universal msys msys2 mingw ucrt --config (-c) Specifies the build configuration: 'Release' or 'Debug' --target Build a specific simulator (e.g., pdp11, vax, ...) --lto Enable Link Time Optimization (LTO) in Release builds --debugWall Enable maximal warnings in Debug builds --cppcheck Enable cppcheck static code analysis rules --cpack_suffix Specify CPack's packaging suffix, e.g., "ubuntu-22.04" to produce the "simh-4.1.0-ubuntu-22.04.deb" Debian package. --verbose Turn on verbose build output --help (-h) Print this help.
-
Windows PowerShell:
# Use VS 2017 toolchain, Debug configuration. Build directory is # cmake\build-vs2017. Will also perform a superbuild the first time # to build the dependency feature libraries for VS 2017: PS C:\...\open-simh> cmake\cmake-builder.ps1 -flavor vs2017 -config Debug # List the supported command line flags: PS C:\...\open-simh> Get-Help -deatailed cmake\cmake-builder.ps1 NAME C:\Users\bsm21317\play\open-simh\cmake\cmake-builder.ps1 SYNOPSIS Configure and build SIMH's dependencies and simulators using the Microsoft Visual Studio C compiler or MinGW-W64-based gcc compiler. SYNTAX C:\Users\bsm21317\play\open-simh\cmake\cmake-builder.ps1 [[-flavor] <String>] [[-config] <String>] [[-cpack_suffix] <String>] [[-target] <String>] [-clean] [-help] [-nonetwork] [-novideo] [-notest] [-noinstall] [-parallel] [-generate] [-regenerate] [-testonly] [-installOnly] [-windeprecation] [-package] [-lto] [-debugWall] [-cppcheck] [<CommonParameters>] DESCRIPTION This script executes the three (3) phases of building the entire suite of SIMH simulators using the CMake meta-build tool. The phases are: 1. Configure and generate the build environment selected by '-flavor' option. 2. Build missing runtime dependencies and the simulator suite with the compiler configuration selected by the '-config' option. The "Release" configuration generates optimized executables; the "Debug" configuration generates development executables with debugger information. 3. Test the simulators There is an install phase that can be invoked separately as part of the SIMH packaging process. The test and install phases can be enabled or disabled by the appropriate command line flag (e.g., '-noInstall', '-noTest', '-testOnly', '-installOnly'.) Build environment and artifact locations: ----------------------------------------- cmake/build-vs* MSVC build products and artifacts cmake/build-mingw MinGW-W64 products and artifacts cmake/build-ninja Ninja builder products and artifacts PARAMETERS -flavor <String> The build environment's "flavor" that determines which CMake generator is used to create all of the build machinery to compile the SIMH simulator suite and the target compiler. Supported flavors: ------------------ vs2022 Visual Studio 2022 (default) vs2022-xp Visual Studio 2022 XP compat vs2019 Visual Studio 2019 vs2019-xp Visual Studio 2019 XP compat vs2017 Visual Studio 2017 vs2017-xp Visual Studio 2017 XP compat vs2015 Visual Studio 2015 mingw-make MinGW GCC/mingw32-make mingw-ninja MinGW GCC/ninja [...truncated for brevity...]
This section is targeted to simulator developers and build-from-source users who want or need fine-grained control over the configure/build/test workflow.
The thumbnail view of this process for both Linux/macOS/MinGW-w64 and Windows resembles:
-
Create a subdirectory where
cmake
will do its work (the build subdirectory.) -
cd
into yourcmake
build subdirectory. -
Configure:
cmake -G "<generator>" -DOPTION=VALUE -DOPTION=VALUE ... -S ${simh_source_directory}
-
Build:
cmake --build . [build options...]
-
Test
ctest [ctest options]
Create a build directory that isn't the same as the top-level SIMH source directory:
# Clone the open-simh repository, if not already done:
$ git clone https://github.com/open-simh/simh.git
$ cd simh
# Create a subdirectory where you will build the simulators with
# CMake. .gitignore ignores all directories starting with "build-"
# under the cmake subdirectory (but you don't have to follow this
# convention)
$ mkdir cmake/build-mybuild
$ cd cmake/build-mybuild
The CMakeLists.txt
driver will not allow you to configure in the SIMH
top-level source directory. This is a feature, not a bug. Separating the
build from the source directory makes it a lot easier to clean up after builds
(just recursively remove the build directory). If you try to configure in the
same directory as the source, you will be reminded to create a separate
build directory._
The following walkthrough shows how to manually configure, build, test and install the simulators from a Linux and macOS terminal window, and a MinGW-w64 shell console. This walkthrough has all features enabled (video, networking); configuration options are discussed separately.
# Should be in the cmake/build-mybuild subdirectory
$ pwd
/.../simh/cmake/build-mybuild
# Configure: Generate Unix Makefiles, all options enabled in the
# Release build configuration.
$ cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -S ../..
# Build all simulators
$ cmake --build .
# Run the tests with a 5 minute timeout per test (most tests only require 2
# minutes, SEL32 is a notable exception)
$ ctest --build-config Release --output-on-failure --timeout 300
Examples of other things you can do from the command line:
# To build a specific simulator, such as b5500, specify the
# target:
$ cmake --build . --target b5500
# Since cmake generated a Makefile and we're in the same directory as
# the Makefile, invoke make directly. This what the previous command line
# does.
$ make b5500
# Need to reconfigure for a Debug configuration (you just built a Release
# configuration above..)?
$ rm -rf CMakeCache.txt CMakeFiles
$ cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug -S ../.. -B .
# Then build via cmake or make...
To build with Ninja as the CMake generator (or any other available generator),
from the simh
top-level source directory:
$ mkdir cmake/build-ninja
$ cd cmake/build-ninja
$ cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -S ../.. -B .
$ cmake --build .
# Build a specific simulator
$ cmake --build . --target 3b2
# Build the 3b2 simulator using ninja if we're in the same subdirectory
# as build.ninja:
$ ninja 3b2
# Run the tests
$ ctest --build-config Release --output-on-failure --timeout 300
Windows follows the same pattern as the Linux/macOS/MinGW-w64 walkthrough with
minor changes. The most notable change is the cmake
build system generator's
name. You will need to choose the generator that corresponds to your installed
Visual Studio version. You also have to specify the build configuration at
compile time when using Visual Studio and msbuild
.
# Create a Visual Studio build directory
PS> mkdir cmake/build-vstudio
PS> cd cmake/build-vstudio
# Choose one of the following that corresponds to your installed Visual Studio:
PS> cmake -G "Visual Studio 17 2022" -A Win32 -S ../..
PS> cmake -G "Visual Studio 16 2019" -A Win32 -S ../..
PS> cmake -G "Visual Studio 15 2017" -A Win32 -S ../..
PS> cmake -G "Visual Studio 14 2015" -A Win32 -S ../..
# If you insist on building XP-compatible binaries, use this configuration
# command line -- you must have the v141_xp toolkit installed.
PS> cmake -G "Visual Studio 17 2022" -A Win32 -T v141_xp -S ../..
PS> cmake -G "Visual Studio 16 2019" -A Win32 -T v141_xp -S ../..
PS> cmake -G "Visual Studio 15 2017" -A Win32 -T v141_xp -S ../..
# Build
PS> cmake --build . --config Release
# Test
PS> ctest --build-config Release --output-on-failure --timeout 300
The cmake
Visual Studio generators create the solution file, which you
can open from within Visual Studio. In the above example, look for the .sln
file underneath the cmake/build-vstudio
subdirectory.
If you have Ninja installed, you can the following as your cmake
configure command from inside a Visual Studio developer PowerShell console:
# Configure.
#
# Note that Ninja is a single configuration build system, so you have to
# specify CMAKE_BUILD_TYPE at configuration time:
PS> cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=cl -DCMAKE_CXX_COMPILER=cl -A Win32 -S ../..
# Build.
PS> ninja
# Test step is the same as above.
The C and C++ compilers can be manually configured via the CMAKE_C_COMPILER
and CMAKE_CXX_COMPILER
options on the command line. The following example uses
the Ninja build system and the Clang
compilers:
## From inside your build directory:
$ cmake -G Ninja CMAKE_C_COMPILER=clang CMAKE_CXX_COMPILER=clang ...
You can enable or disable SIMH simulator suite options on the cmake
configuration command line by specifying -DOPTION=VALUE
. The configuration
options generally mirror those in the original simh
makefile
.
NOTE: CMake
aggressively caches option values. If you change an option,
you should also remove the CMakeCache.txt
file and recursively remove the
CMakeFiles
subdirectory within your build directory. See the examples
following the table.
Option | Default | Description |
---|---|---|
CMAKE_BUILD_TYPE |
CMake -defined variable that controls the build's configuration, typical values are "Release" and "Debug". This only needs to be set for single configuration tools, such as make and ninja . It does not have to be set for multi-configuration tools such as msbuild |
|
NO_DEP_BUILD |
platform-specific | Build dependency libraries on Windows (def: enabled), disabled on Linux/macOS, MinGW-w64. |
BUILD_SHARED_DEPS |
platform-specific | Build dependencies as shared libraries/DLLs on Windows. Does nothing on Linux/macOS. Disabled by default on Windows to ensure that the simulators link against static libraries. |
WITH_ASYNC |
enabled | Asynchronous I/O and threading support. |
WITH_REGEX |
enabled | PCRE regular expression support. |
WITH_NETWORK |
enabled | Simulator networking support. WITH_PCAP , WITH_SLIRP , WITH_VDE and WITH_TAP only have meaning if WITH_NETWORK is enabled. |
WITH_PCAP |
enabled | libpcap (packet capture) support. |
WITH_SLIRP |
enabled | SLIRP UDP network support. |
WITH_VDE |
enabled | VDE2/VDE4 network support. |
WITH_TAP |
enabled | TAP/TUN device network support. |
WITH_VIDEO |
enabled | Simulator display and graphics support |
PANDA_LIGHTS |
disabled | KA-10/KI-11 simulator's Panda display. |
DONT_USE_ROMS |
disabled | Do not build support ROM header files (i.e., embed the simulator's boot ROMs in the simulator executable.) |
ENABLE_CPPCHECK |
disabled | cppcheck static code analysis support. |
WINAPI_DEPRECATION |
disabled | Show (enable) or mute (disable) WinAPI deprecation warnings. |
WARNINGS_FATAL |
disabled | Compiler warnings are fatal errors, e.g. set "-Werror" on gcc , "/WX" for MSVC |
RELEASE_LTO |
disabled | Use Link-Time Optimization in Release builds, where supported. Normally disabled; the CI/CD builds turn this on to catch additional warnings emitted with higher optimization and LTO. |
DEBUG_WALL |
disabled | Turn on maximal warnings for Debug builds, e.g., -Wall for GCC/Clang and /W4 for MSVC. |
The following table summarizes "enabled" and "disabled" option values on the command line:
Option | CMake value |
---|---|
enabled | "On", "1" or "True" |
disabled | "Off", "0" or "False |
-
Linux/macOS/MinGW-w64 example:
# Remove the CMakeCache.txt file and CMakeFiles subdirectory if you are # reconfiguring: $ rm -rf CMakeCache.txt CMakeFiles/ # Then (re)configure: $ cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DWITH_NETWORK=Off -DENABLE_CPPCHECK=Off -S ../.. # Alteratively, "0" and "Off" are equivalent, as are "1" and "On". $ cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DWITH_NETWORK=0 -DENABLE_CPPCHECK=0 -S ../..
-
Windows Powershell example (VS 2022, turn off networking and enable WinAPI deprecation warnings)
# Remove the CMakeCache.txt file and CMakeFiles subdirectory if you are # reconfiguring: PS> remove-item -recurse -force CMakeCache.txt CMakeFiles/ # Then (re)configure: PS> cmake -G "Visual Studio 17 2022" -A Win32 -DWITH_NETWORK=Off -DWINAPI_DEPRECATION=True -S ../..
GCC and Clang Release builds use the -O2
optimization level unless the
RELEASE_LTO
configuration option is set to True
(or On
or 1
), e.g.:
$ cmake -G Ninja -DRELEASE_LTO:Bool=True ...
Or using the builder scripts:
$ cmake-builder.sh --flavor unix --lto ...
PS> cake-builder.ps1 -flavor mingw-unix -lto ...
Setting RELEASE_LTO
to True
does two things:
- It changes the optimization level to
-O3
and turns on link-time optimization (-flto
). - It will also turn all compiler warnings into errors (
-Werror
).
The net effect of turning on -O3
, -flto
and -Werror
is additional static
code checking and any LTO-emitted warnings are fatal compilation errors.
RELEASE_LTO
is the default optimization for the appveyor and Github Actions
CI/CD builds. Any warnings will cause these CI/CD builds to fail and must be
corrected before the code is accepted in the SIMH main branch.
Cppcheck is a robust, open source static code checking tool that
provides more in-depth code style analysis to complement the RELEASE_LTO
approach. If the ENABLE_CPPCHECK
option is True
or On
and the cppcheck
executable is detected on your PATH
, you will be able to use the cppcheck
rule to run the checker over ALL of SIMH's source:
## Execute from inside your build directory.
## (note: the command is the same for Windows)
$ cmake --build . --target cppcheck
This will execute ALL of the static code analysis across ALL simulators and ALL SIMH core libraries. This will result in VOLUMINOUS output.
Add the simulator or core library name to
_cppcheck
to cppcheck an individual simulator or core library, such as
pdp8_cppcheck
or simhcore_cppcheck
.
The cppcheck
rule is not currently executed by a CI/CD build. It is an
optional build rule intended to improve overall code quality over the long term.
Microsoft packages cmake
and git
in several versions of Visual Studio, which
can be accessed from the IDE and build the SIMH simulator suite solely from
within the IDE. The walkthrough provides directions for VS 2022 and VS 2019.
-
Visual Studio uses the
ninja
build tool by default -- notmsbuild
. You can change this setting via the "CMake Settings" pane. -
The Visual Studio CMake build places the intermediate build products and artifacts in an
out\build
subdirectory relative to thesimh
top level source directory. Refer to the directory structure section. -
Visual Studio installs the simulator executables under the
out\install\<Configuration>\bin
, where<Configuration>
is the current Visual Studio configuration. This differs from where the CMake build would normally install executables in a top-level source directory namedBIN
. -
The initial configuration created by Visual Studio is
x64-Debug
. You will need to add configurations, such asx64-Release
orx86-Debug
, to suit your needs. The walkthrough will show you how to add thex64-Release
configuration.
-
Start VS 2022 or VS 2019 and choose "Clone a repository".
-
The repository location is https://github.com/open-simh/simh.git
-
Path: The directory here you want the repository to be cloned. This is the source directory.
-
-
When Visual Studio finishes cloning the repository:
-
Choose
Open>CMake...
from theFile
menu. Open theCMakeLists.txt
file in the source directory wheregit
just checked out SIMH's source code. -
The Output pane should switch to "CMake" and display CMake's configuration output. It should look similar to the following:
1> CMake generation started for default configuration: 'x64-Debug'. 1> Command line: "C:\WINDOWS\system32\cmd.exe" /c [... long command line ...] 1> Working directory: C:\...\open-simh-github\out\build\x64-Debug 1> [CMake] -- The C compiler identification is MSVC 19.33.31630.0 1> [CMake] -- The CXX compiler identification is MSVC 19.33.31630.0 1> [CMake] -- Detecting C compiler ABI info 1> [CMake] -- Detecting C compiler ABI info - done 1> [CMake] -- Check for working C compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.33.31629/bin/Hostx64/x64/cl.exe - skipped 1> [CMake] -- Detecting C compile features 1> [CMake] -- Detecting C compile features - done 1> [CMake] -- Detecting CXX compiler ABI info 1> [CMake] -- Detecting CXX compiler ABI info - done 1> [CMake] -- Check for working CXX compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.33.31629/bin/Hostx64/x64/cl.exe - skipped 1> [CMake] -- Detecting CXX compile features 1> [CMake] -- Detecting CXX compile features - done 1> [CMake] -- CMAKE_BUILD_TYPE is Debug 1> [CMake] -- CMAKE_MODULE_PATH: C:/.../open-simh-github/cmake 1> [CMake] -- Setting NO_DEP_BUILD to FALSE, will BUILD missing dependencies 1> [CMake] -- Creating dependency library directory hierarchy [... snipped for brevity ...] 1> [CMake] -- 1> [CMake] -- Configuring done 1> [CMake] -- Generating done 1> [CMake] -- Build files have been written to: C:/Users/bsm21317/play/open-simh-gitlab/out/build/x64-Debug 1> Extracted CMake variables. 1> Extracted source files and headers. 1> Extracted code model. 1> Extracted toolchain configurations. 1> Extracted includes paths. 1> CMake generation finished.
-
-
Wait for
CMake
configuration to complete (CMake generation finished
in the log output.) -
If you want or need to add additional build configurations to the default
x64-Debug
, click on the dropdown arrow next tox64-Debug
on the IDE's ribbon. Select theManage Configurations...
dropdown item.-
Click the green "
+
" sign on the left side of theCMakeSettings.json
("CMake Settings") window. -
Select the configuration that you want to add from the list of supported configurations. For the purposes of this example, choose
x64-Release
to add the Win64 Release configuration.Other suitable configurations include
x86-Debug
andx86-Release
. -
Save
CMakeSettings.json
(File>Save
orCtrl-S
) -
Visual Studio will reconfigure
cmake
using the current VS configuration. In this example, it will still be set tox64-Debug
. Wait for reconfiguration to finish. -
When reconfiguration finishes, choose
x64-Release
from the configuration dropdown. Visual Studio will (again) reconfigure, this time using thex64-Release
configuration. And wait for reconfiguration to finish (again.)
-
-
Select
Build All
from theBuild
menu, or equivalently chordCtrl-Shift-B
on the keyboard, to start the dependecy feature library superbuild.-
When all dependency feature libraries have been built, the build process will unexpectedly terminate with a "failed recompaction: Permission denied" error (see this
ninja
note.)Choose
Delete Cache and Reconfigure
from theProject
menu. This will cause CMake to reconfigure the project and detect the dependency feature libraries.When reconfiguration is complete, choose
Build All
from theBuild
menu, or equivalently chordCtrl-Shift-B
on the keyboard and restart building the simulator suite.
Choose
Run CTests for simh
from theTest
menu to run the simulator suite tests. -
-
To install the simulators, choose
Install simh
from theBuild
menu. Note that the VS IDE will install the simulators inout\build\<configuration>\install\bin
, and not theBIN
directory off the top level SIMH source directory.
-
Ensure that you previously installed the
v141_xp
tools. -
Follow steps 1-3 above
-
Add the
x86-Debug
configuration, similar to step 4, with the following modifications:-
Click the green "
+
" sign on the left side of theCMakeSettings.json
("CMake Settings") window. -
Select the
x86-Debug
configuration. -
Add
-T v141_xp
in the "CMake command arguments" text box. -
Click on the "Show advanced settings" link.
-
Change the "CMake generator" to "Visual Studio 16 2019" for VS 2019 or "Visual Studio 17 2022" for VS 2022 from the "CMake generator" dropdown.
-
Save
CMakeSettings.json
(File>Save
orCtrl-S
) -
Scroll the "CMake Settings" window up until the "Save and generate CMake cache to load variables" link is visible. Click on this link and allow Visual Studio to reconfigure
CMake
.
-
-
Repeat the above steps for the
x86-Release
configuration. -
Build, test and install as in steps 5 and 6 above
The available list of CMake build system generators is always available via:
$ cmake --help
[...]
Generators
The following generators are available on this platform (* marks default):
* Visual Studio 17 2022 = Generates Visual Studio 2022 project files.
Use -A option to specify architecture.
* Visual Studio 16 2019 = Generates Visual Studio 2019 project files.
Use -A option to specify architecture.
[...]
Each simulator subdirectory contains a CMakeLists.txt
file (see the directory
structure.) Each of these simulator
CMakeLists.txt
contain one or more add_simulator
function calls. For example, the AT&T 3b2 simulator invokes add_simulator
as:
add_simulator(3b2
SOURCES
3b2_cpu.c
3b2_sys.c
3b2_rev2_sys.c
3b2_rev2_mmu.c
3b2_mau.c
3b2_rev2_csr.c
3b2_timer.c
3b2_stddev.c
3b2_mem.c
3b2_iu.c
3b2_if.c
3b2_id.c
3b2_dmac.c
3b2_io.c
3b2_ports.c
3b2_ctc.c
3b2_ni.c
INCLUDES
${CMAKE_CURRENT_SOURCE_DIR}
DEFINES
REV2
FEATURE_FULL64
LABEL 3B2
TEST 3b2)
add_simulator
is relatively self explanitory:
-
The first argument is the simulator's executable name:
3b2
. This generates an executable named3b2
on Unix platforms or3b2.exe
on Windows. -
Argument list keywords:
SOURCES
,INCLUDES
,DEFINES
,LABEL
andTEST
.-
SOURCES
: The source files that comprise the simulator. The file names are relative to the simulator's source directory. In the3b2
's case, this is relative to the3B2/
subdirectory where3B2/CMakeLists.txt
is located.CMake sets the variable
CMAKE_CURRENT_SOURCE_DIR
to the same directory from whichCMakeLists.txt
is being read. -
INCLUDES
: Additional include/header file directories needed by the simulator, i.e., subdirectories that follow the compiler's-I
flag). These subdirectories are relative to the top levelsimh
directory.It's a good idea to add
${CMAKE_CURRENT_SOURCE_DIR}
to the list of simulator includes if the simulator uses header files in its own subdirectory. -
DEFINES
: Preprocessor defines needed by the simulator, i.e., values that follow the compiler's-D
flags. -
LABEL
: The simulator'sctest
test label to whichadd_simulator
will prependsimh-
.ctest
labels group simulators in the same subdirectory, so it's possible to run an entire simulator group's tests:# Run all of the 3b2 simulator tests (3b2 and 3b2-700): $ ctest -L simh-3B2
add_simulator
names individual simulator tests by concatenatingsimh-
and the executable's name, e.g.,simh-3b2
for the 3b2 simulator andsimh-3b2-700
for the 3b2/700 simulator. To execute the individual 3b2 simulator's test:$ ctest -R simh-3b2
-
TEST
: Some simulators have test scripts that follow the naming convention[sim]_test.ini
-- the argument to theTEST
parameter is the[sim]
portion of the test script's name.
-
-
Option keywords: These determine which of six (6) simulator core libraries is linked with the simulator.
FEATURE_INT64
: 64-bit integers, 32-bit pointersFEATURE_FULL64
: 64-bit integers, 64-bit pointersFEATURE_VIDEO
: Simulator video support.FEATURE_DISPLAY
: Video display support.
-
PKG_FAMILY
option: This option adds the simulator to a package "family" or simulator packaging group, e.g., "DEC PDP simulators". The default package family isdefault_family
if not specified. -
BUILDROMS
option keyword: If the simulator has a boot ROM header file that is maintained or generated byBuildROMS
, add this keyword to theadd_simulator
function call.
The CMake
build infrastructure avoids repeatedly compiling the simulator
"core" source code. Instead, a simulator "links" with one of six (6) static
libraries that represents the combination of required features: 32/64 bit
support and video:
Library | Video | Integer size | Address size | add_simulator flags |
---|---|---|---|---|
simhcore.a | N | 32 | 32 | |
simhi64.a | N | 64 | 32 | FEATURE_INT64 |
simhz64.a | N | 64 | 64 | FEATURE_FULL64 |
simhcore_video.a | Y | 32 | 32 | FEATURE_VIDEO |
simhi64_video.a | Y | 64 | 32 | FEATURE_INT64 , FEATURE_VIDEO |
simhz64_video.a | Y | 64 | 64 | FEATURE_FULL64 , FEATURE_VIDEO |
Internally, these core libraries are CMake
interface libraries -- when they
are added to a simulator's executable via target_link_libraries
, the simulator
inherits the public compile and linker flags from the interface library. Thus, each
core library provides a consistent set of preprocessor definitions, header file
directories, linker options, compiler flags appropriate to the desired simulator
support features for network, video and regular expressions.
add_simulator(simulator_name
SOURCES
## Source files here. Do not include the top-level
## 'sim*.c' or 'scp.c' -- those are part of the
## simulator core libraries.
INCLUDES
## Places where the compiler should look for additional
## header files. Always a good idea to include
## CMAKE_CURRENT_SOURCE_DIR since it's the same as the
## simulator subdirectory
${CMAKE_CURRENT_SOURCE_DIR}
DEFINES
## Additional preprocessor definitions, if needed. If
## not needed, leave it out.
## If neither FEATURE_INT64 or FEATURE_FULL64 is used, the
## simulator uses 32-bit integers and addresses.
##
## If you define both FEATURE_INT64 and FEATURE_FULL64,
## FEATURE_INT64 wins.
## 64-bit integers, 32-bit addresses
FEATURE_INT64
## 64-bit integers, 64-bit addresses
FEATURE_FULL64
## Simulator needs video support
FEATURE_VIDEO
## Simulator needs display support (-DUSE_DISPLAY). Use
## in conjunction with FEATURE_VIDEO
FEATURE_DISPLAY
## Packaging "family" (group) to which the simulator belongs,
## for packagers that support grouping (Windows: NSIS .exe,
## WIX .msi; macOS)
PKG_FAMILY decpdp_family
## CTest label for grouping related simulators (3b2, VAXen,
## PDP-10)
LABEL 3B2
## [sim] prefix for the simulator's "tests/[sim]_diag.ini" script
TEST 3b2)
add_simulator
defines a CMake
executable target, which can be referenced
via the simulator_name
. This can be useful if you need to add specific linker
flags, such as increasing the default thread stack size. The IBM 650 simulator
has example code that increases the thread stack size on Windows:
add_simulator(i650
SOURCES
i650_cpu.c
i650_cdr.c
i650_cdp.c
i650_dsk.c
i650_mt.c
i650_sys.c
INCLUDES
${CMAKE_CURRENT_SOURCE_DIR}
FEATURE_INT64
LABEL I650
TEST i650)
if (WIN32)
if (MSVC)
set(I650_STACK_FLAG "/STACK:8388608")
else ()
set(I650_STACK_FLAG "-Wl,--stack,8388608")
endif ()
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.13")
target_link_options(i650 PUBLIC "${I650_STACK_FLAG}")
else ()
set_property(TARGET i650 LINK_FLAGS " ${I650_STACK_FLAG}")
endif ()
endif()
-
Create a new subdirectory in the top-level SIMH source directory.
$ mkdir MySimulator $ cd MySimulator
-
Add your source to the
MySimulator
directory. -
Create the
CMakeLists.txt
file that invokesadd_simulator
. -
Include your new simulator in the
cmake/simh-simulators.cmake
file.## ... add_subdirectory(VAX) add_subdirectory(alpha) add_subdirectory(imlac) add_subdirectory(sigma) add_subdirectory(tt2500) ## add_subdirectory tells CMake to include MySimulator's CMakeLists.txt. ## ## This also adds MySimulator to Visual Studio's projects, and possibly informs ## other IDEs about the subdirectory. add_subdirectory(MySimulator)
-
Reconfigure your build. Refer to the CMake command line section.
-
Build and develop.
An alternate development path for new simulators is updating the SIMH makefile
in the top-level source directory, then regenerating the simulator suite's
CMakeLists.txt
via the cmake/generate.py
Python3 script. This works on both
Linux and Windows.
Note: The cmake/generate.py
script is not automatically run by cmake
when
the makefile
is newer than the top-level CMakeLists.txt
. If you have done a
git pull
and you get undefined symbols when a simulator is linked, the
solution is cmake/generate.py
to update the affected simulator
CMakeLists.txt
file.
## You have to be in the cmake subdirectory to run the generate.py script
$ cd cmake
# [simh_source] is the absolute path to your top-level SIMH source directory
$ python -m generate
generate.py: Expecting to emit 77 simulators.
generate.py: Looking for makefile, starting in [simh-source]/open-simh/cmake
generate.py: Looking for makefile, trying [simh-source]/open-simh
generate.py: Processing [simh-source]/open-simh/makefile
generate.py: all target pdp1
generate.py: all target pdp4
generate.py: all target pdp7
generate.py: all target pdp8
generate.py: all target pdp9
generate.py: all target pdp15
generate.py: all target pdp11
generate.py: all target pdp10
generate.py: all target vax
generate.py: all target microvax3900
generate.py: all target microvax1
generate.py: all target rtvax1000
generate.py: all target microvax2
generate.py: all target vax730
generate.py: all target vax750
generate.py: all target vax780
generate.py: all target vax8200
generate.py: all target vax8600
generate.py: all target besm6
generate.py: all target microvax2000
generate.py: all target infoserver100
generate.py: all target infoserver150vxt
generate.py: all target microvax3100
generate.py: all target microvax3100e
generate.py: all target vaxstation3100m30
generate.py: all target vaxstation3100m38
generate.py: all target vaxstation3100m76
generate.py: all target vaxstation4000m60
generate.py: all target microvax3100m80
generate.py: all target vaxstation4000vlc
generate.py: all target infoserver1000
generate.py: all target nova
generate.py: all target eclipse
generate.py: all target hp2100
generate.py: all target hp3000
generate.py: all target i1401
generate.py: all target i1620
generate.py: all target s3
generate.py: all target altair
generate.py: all target altairz80
generate.py: all target gri
generate.py: all target i7094
generate.py: all target ibm1130
generate.py: all target id16
generate.py: all target id32
generate.py: all target sds
generate.py: all target lgp
generate.py: all target h316
generate.py: all target cdc1700
generate.py: all target swtp6800mp-a
generate.py: all target swtp6800mp-a2
generate.py: all target tx-0
generate.py: all target ssem
generate.py: all target b5500
generate.py: all target intel-mds
generate.py: all target scelbi
generate.py: all target 3b2
generate.py: all target 3b2-700
generate.py: all target i701
generate.py: all target i704
generate.py: all target i7010
generate.py: all target i7070
generate.py: all target i7080
generate.py: all target i7090
generate.py: all target sigma
generate.py: all target uc15
generate.py: all target pdp10-ka
undefined make macro: KA10_DPY
undefined make macro: KA10_LDFLAGS
generate.py: all target pdp10-ki
undefined make macro: KI10_DPY
generate.py: all target pdp10-kl
generate.py: all target pdp10-ks
generate.py: all target pdp6
undefined make macro: PDP6_DPY
undefined make macro: PDP6_LDFLAGS
generate.py: all target i650
generate.py: all target imlac
generate.py: all target tt2500
generate.py: all target sel32
generate.py: exp target alpha
generate.py: exp target pdq3
generate.py: exp target sage
==== writing to [simh-source]/open-simh/3B2/CMakeLists.txt
==== writing to [simh-source]/open-simh/ALTAIR/CMakeLists.txt
==== writing to [simh-source]/open-simh/AltairZ80/CMakeLists.txt
==== writing to [simh-source]/open-simh/B5500/CMakeLists.txt
==== writing to [simh-source]/open-simh/BESM6/CMakeLists.txt
==== writing to [simh-source]/open-simh/CDC1700/CMakeLists.txt
==== writing to [simh-source]/open-simh/GRI/CMakeLists.txt
==== writing to [simh-source]/open-simh/H316/CMakeLists.txt
==== writing to [simh-source]/open-simh/HP2100/CMakeLists.txt
==== writing to [simh-source]/open-simh/HP3000/CMakeLists.txt
==== writing to [simh-source]/open-simh/I1401/CMakeLists.txt
==== writing to [simh-source]/open-simh/I1620/CMakeLists.txt
==== writing to [simh-source]/open-simh/I650/CMakeLists.txt
==== writing to [simh-source]/open-simh/I7000/CMakeLists.txt
==== writing to [simh-source]/open-simh/I7094/CMakeLists.txt
==== writing to [simh-source]/open-simh/Ibm1130/CMakeLists.txt
==== writing to [simh-source]/open-simh/Intel-Systems/Intel-MDS/CMakeLists.txt
==== writing to [simh-source]/open-simh/Intel-Systems/scelbi/CMakeLists.txt
==== writing to [simh-source]/open-simh/Interdata/CMakeLists.txt
==== writing to [simh-source]/open-simh/LGP/CMakeLists.txt
==== writing to [simh-source]/open-simh/NOVA/CMakeLists.txt
==== writing to [simh-source]/open-simh/PDP1/CMakeLists.txt
==== writing to [simh-source]/open-simh/PDP10/CMakeLists.txt
==== writing to [simh-source]/open-simh/PDP11/CMakeLists.txt
==== writing to [simh-source]/open-simh/PDP18B/CMakeLists.txt
==== writing to [simh-source]/open-simh/PDP8/CMakeLists.txt
==== writing to [simh-source]/open-simh/PDQ-3/CMakeLists.txt
==== writing to [simh-source]/open-simh/S3/CMakeLists.txt
==== writing to [simh-source]/open-simh/SAGE/CMakeLists.txt
==== writing to [simh-source]/open-simh/SDS/CMakeLists.txt
==== writing to [simh-source]/open-simh/SEL32/CMakeLists.txt
==== writing to [simh-source]/open-simh/SSEM/CMakeLists.txt
==== writing to [simh-source]/open-simh/TX-0/CMakeLists.txt
==== writing to [simh-source]/open-simh/VAX/CMakeLists.txt
==== writing to [simh-source]/open-simh/alpha/CMakeLists.txt
==== writing to [simh-source]/open-simh/imlac/CMakeLists.txt
==== writing to [simh-source]/open-simh/sigma/CMakeLists.txt
==== writing to [simh-source]/open-simh/swtp6800/swtp6800/CMakeLists.txt
==== writing to [simh-source]/open-simh/tt2500/CMakeLists.txt
==== writing [simh-source]/open-simh/cmake/simh-simulators.cmake
==== writing [simh-source]/open-simh/cmake/simh-packaging.cmake
Footnotes
-
vcpkg
does not support thev141_xp
toolkit required to compile Windows XP binaries. Windows XP is a target platform that SIMH can hopefully deprecate in the future. For the time being, Windows XP is a target platform that is part of the CI/CD pipelines and requires the "legacy" superbuild strategy. ↩