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ability_item_usage_chen.lua
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ability_item_usage_chen.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.3 New Structure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require( GetScriptDirectory().."/utility" )
require(GetScriptDirectory() .. "/ability_item_usage_generic")
local debugmode=false
local npcBot = GetBot()
local Talents ={}
local Abilities ={}
local AbilitiesReal ={}
ability_item_usage_generic.InitAbility(Abilities,AbilitiesReal,Talents)
local AbilityToLevelUp=
{
Abilities[3],
Abilities[1],
Abilities[3],
Abilities[1],
Abilities[3],
Abilities[4],
Abilities[3],
Abilities[1],
Abilities[1],
"talent",
Abilities[2],
Abilities[4],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
"nil",
Abilities[4],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree={
function()
return Talents[2]
end,
function()
return Talents[4]
end,
function()
return Talents[5]
end,
function()
return Talents[8]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp,TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast={} cast.Desire={} cast.Target={} cast.Type={}
local Consider ={}
local CanCast={utility.NCanCast,utility.NCanCast,utility.NCanCast,utility.UCanCast}
local enemyDisabled=utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1]=function()
local abilityNumber=1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = 0;
local CastPoint = ability:GetCastPoint();
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(CastRange+300,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange+300,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--------------------------------------
-- Mode based usage
--------------------------------------
--protect myself
local enemys2 = npcBot:GetNearbyHeroes( 400, true, BOT_MODE_NONE );
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH) or #enemys2>0)
then
for _,npcEnemy in pairs( enemys )
do
if ( (npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and CanCast[abilityNumber]( npcEnemy )) or GetUnitToUnitDistance(npcBot,npcEnemy)<400)
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
if ( CanCast[abilityNumber]( npcEnemy ) and GetUnitToUnitDistance(npcBot,npcEnemy)< CastRange + 75*#allys)
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[2]=function()
local abilityNumber=2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
--local Damage = (ability:GetSpecialValueInt("damage_max")+ability:GetSpecialValueInt("damage_min"))*0.5
local Heal = (ability:GetSpecialValueInt("heal_max")+ability:GetSpecialValueInt("heal_min"))*0.5
local HeroHealth=10000
local CreepHealth=10000
local allys = npcBot:GetNearbyHeroes( CastRange+300, false, BOT_MODE_NONE );
local WeakestAlly,AllyHealth=utility.GetWeakestUnit(allys)
local enemys = npcBot:GetNearbyHeroes(CastRange+300,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange+300,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
if ( HealthPercentage<=0.5 and npcBot:WasRecentlyDamagedByAnyHero(2.0))
then
if ( CanCast[abilityNumber]( npcBot ))
then
return BOT_ACTION_DESIRE_HIGH, npcBot
end
end
end
--teamfightUsing
if( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
if (WeakestAlly~=nil)
then
if(AllyHealth/WeakestAlly:GetMaxHealth()<0.3+0.2*ManaPercentage)
then
return BOT_ACTION_DESIRE_MODERATE,WeakestAlly
end
end
for _,npcTarget in pairs( allys )
do
local enemys2 = npcTarget:GetNearbyHeroes(600,true,BOT_MODE_NONE)
local healingFactor=0.2+#enemys2*0.05+0.2*ManaPercentage
if(enemyDisabled(npcTarget))
then
healingFactor=healingFactor+0.1
end
if(npcTarget:GetHealth()/npcTarget:GetMaxHealth()<healingFactor and npcTarget:WasRecentlyDamagedByAnyHero(2.0) )
then
if ( CanCast[abilityNumber]( npcTarget ) )
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget
end
end
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_LANING or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT)
then
for _,npcTarget in pairs( allys )
do
if(npcTarget:GetHealth()/npcTarget:GetMaxHealth()<(0.35+0.4*ManaPercentage))
then
if ( CanCast[abilityNumber]( npcTarget ) )
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
local goodNeutral=
{
"npc_dota_neutral_alpha_wolf", -- 头狼
"npc_dota_neutral_centaur_khan", -- 半人马征服者
"npc_dota_neutral_dark_troll_warlord", -- 黑暗巨魔召唤法师
"npc_dota_neutral_polar_furbolg_ursa_warrior", -- 地狱熊怪粉碎者
--"npc_dota_neutral_forest_troll_high_priest", -- 丘陵巨魔牧师
--"npc_dota_neutral_mud_golem", -- 泥土傀儡
--"npc_dota_neutral_ogre_magi", -- 食人魔冰霜法师
"npc_dota_neutral_satyr_hellcaller", -- 萨特苦难使者
"npc_dota_neutral_enraged_wildkin", -- 枭兽撕裂者
}
function IsGoodNeutralCreeps(npcCreep)
local name=npcCreep:GetUnitName();
for k,creepName in pairs(goodNeutral) do
if(name==creepName)
then
return true;
end
end
return false;
end
Consider[3]=function()
local abilityNumber=3
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = 0;
local CastPoint = ability:GetCastPoint();
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(CastRange+300,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange+300,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
local creepsNeutral = npcBot:GetNearbyNeutralCreeps(1600)
local StrongestCreep,CreepHealth2=utility.GetStrongestUnit(creepsNeutral)
--------------------------------------
-- Mode based usage
--------------------------------------
-- Find neural creeps
if(ManaPercentage>=0.3)
then
for k,creep in pairs(creepsNeutral) do
if(IsGoodNeutralCreeps(creep) or (creep:IsAncientCreep() and npcBot:HasScepter()))
then
return BOT_ACTION_DESIRE_HIGH, creep;
end
end
end
-- If we're in a teamfight, use it on the scariest enemy
local lowHpAlly = nil;
local nLowestHealth = 10000;
for _,npcAlly in pairs( allys )
do
if ( CanCast[abilityNumber]( npcAlly ) and npcAlly:GetUnitName() ~= npcBot:GetUnitName() )
then
local nAllyHP = npcAlly:GetHealth();
if nAllyHP < nLowestHealth and npcAlly:GetHealth() / npcAlly:GetMaxHealth() < 0.25 and npcAlly:WasRecentlyDamagedByAnyHero(3.0)
then
nLowestHealth = nAllyHP;
lowHpAlly = npcAlly;
end
end
end
if ( lowHpAlly ~= nil )
then
return BOT_ACTION_DESIRE_MODERATE, lowHpAlly;
end
local desire,targetloc=ConsiderRecall()
if(desire>0)
then
return desire,targetloc
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderRecall()
local abilityNumber=3
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if ( not ability:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(1600,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(1600,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
local numPlayer = GetTeamPlayers(GetTeam());
-- for i = 1, #numPlayer
-- do
-- local player = GetTeamMember(i);
-- if player ~= nil and not IsPlayerBot(player:GetPlayerID()) and player:IsAlive() and GetUnitToUnitDistance(npcBot, player) > 1000 then
-- local p = player:GetMostRecentPing();
-- if p ~= nil and GetUnitToLocationDistance(player, p.location) < 1000 and GameTime() - p.time < 10 then
-- --print("Human pinged to get recalled")
-- return BOT_ACTION_DESIRE_MODERATE, player;
-- end
-- end
-- end
-- If we're defending a lane
if ( npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT )
then
local nearbyTower = npcBot:GetNearbyTowers(1000, false)
if nearbyTower[1] ~= nil then
local maxDist = 0;
local target = nil;
for i = 1, #numPlayer
do
local player = GetTeamMember(i);
if player ~= nil and player:IsAlive() and player:GetActiveMode() ~= BOT_MODE_RETREAT then
local dist = GetUnitToUnitDistance(nearbyTower[1], player);
local health = player:GetHealth()/player:GetMaxHealth();
if IsPlayerBot(player:GetPlayerID()) and dist > maxDist and dist > 2500 and health >= 0.5 then
maxDist = dist;
target = GetTeamMember(i);
end
end
end
if target ~= nil then
return BOT_ACTION_DESIRE_MODERATE, target;
end
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT )
then
local nearbyTower = npcBot:GetNearbyTowers(1000, true)
if nearbyTower[1] ~= nil then
local maxDist = 0;
local target = nil;
for i = 1, #numPlayer
do
local player = GetTeamMember(i);
if player ~= nil and player:IsAlive() and player:GetActiveMode() ~= BOT_MODE_RETREAT then
local dist = GetUnitToUnitDistance(nearbyTower[1], player);
local health = player:GetHealth()/player:GetMaxHealth();
if IsPlayerBot(player:GetPlayerID()) and dist > maxDist and dist > 2500 and health >= 0.5 then
maxDist = dist;
target = GetTeamMember(i);
end
end
end
if target ~= nil then
return BOT_ACTION_DESIRE_MODERATE, target;
end
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcTarget = npcBot:GetTarget();
if ( npcTarget ~= nil and npcTarget:IsHero() and GetUnitToUnitDistance( npcTarget, npcBot ) < 1000 )
then
local maxDist = 0;
local target = nil;
for i = 1, #numPlayer
do
local player = GetTeamMember(i);
if player ~= nil and player:IsAlive() and player:GetActiveMode() ~= BOT_MODE_RETREAT then
local dist = GetUnitToUnitDistance(player, npcBot);
local health = player:GetHealth()/player:GetMaxHealth();
if IsPlayerBot(player:GetPlayerID()) and dist > maxDist and dist > 2500 and health >= 0.5 then
maxDist = dist;
target = GetTeamMember(i);
end
end
end
if target ~= nil then
return BOT_ACTION_DESIRE_MODERATE, target;
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[4]=function()
local abilityNumber=4
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = 1000;
local Damage = 0;
local CastPoint = ability:GetCastPoint();
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(CastRange+300,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange+300,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
if ( npcBot:WasRecentlyDamagedByAnyHero( 1.0 ) )
then
return BOT_ACTION_DESIRE_HIGH;
end
end
-- If we're in a teamfight, use it on the scariest enemy
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes( 1000, false, BOT_MODE_ATTACK );
if ( #tableNearbyAttackingAlliedHeroes >= 2 )
then
for _,Ally in pairs(allys) do
if Ally:GetHealth()/Ally:GetMaxHealth() < 0.35 and enemys~=nil and #enemys > 0
then
return BOT_ACTION_DESIRE_HIGH;
end
end
end
local numPlayer = GetTeamPlayers(GetTeam());
local maxDist = 0;
local target = nil;
for i = 1, #numPlayer
do
local Ally = GetTeamMember(i);
if Ally:IsAlive() and
Ally:GetActiveMode() == BOT_MODE_RETREAT and Ally:GetActiveModeDesire() >= BOT_ACTION_DESIRE_HIGH and
Ally:GetHealth() /Ally:GetMaxHealth() < 0.45 and Ally:WasRecentlyDamagedByAnyHero(2.0)
then
target = GetTeamMember(i);
break;
end
end
if target ~= nil then
return BOT_ACTION_DESIRE_MODERATE;
end
return BOT_ACTION_DESIRE_NONE;
end
function AbilityUsageThink()
-- Check if we're already using an ability
if ( npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() )
then
return
end
ComboMana=GetComboMana()
AttackRange=npcBot:GetAttackRange()
ManaPercentage=npcBot:GetMana()/npcBot:GetMaxMana()
HealthPercentage=npcBot:GetHealth()/npcBot:GetMaxHealth()
cast=ability_item_usage_generic.ConsiderAbility(AbilitiesReal,Consider)
---------------------------------debug--------------------------------------------
if(debugmode==true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal,cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal,cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end