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ability_item_usage_earth_spirit.lua
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ability_item_usage_earth_spirit.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.3 New Structure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require( GetScriptDirectory().."/utility" )
require(GetScriptDirectory() .. "/ability_item_usage_generic")
local debugmode=false
local npcBot = GetBot()
local Talents ={}
local Abilities ={}
local AbilitiesReal ={}
ability_item_usage_generic.InitAbility(Abilities,AbilitiesReal,Talents)
local AbilityToLevelUp=
{
Abilities[2],
Abilities[1],
Abilities[1],
Abilities[3],
Abilities[1],
Abilities[6],
Abilities[1],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
Abilities[6],
Abilities[3],
Abilities[3],
"talent",
Abilities[3],
"nil",
Abilities[6],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree={
function()
return Talents[1]
end,
function()
return Talents[4]
end,
function()
return Talents[6]
end,
function()
return Talents[7]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp,TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast={} cast.Desire={} cast.Target={} cast.Type={}
local Consider ={}
local CanCast={utility.NCanCast,utility.NCanCast,utility.NCanCast,utility.NCanCast,utility.NCanCast,utility.NCanCast}
local enemyDisabled=utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
local nStone = 0;
local remnantLoc = {};
local remnantCastTime = -100;
local remnantCastGap = 0.1;
local stoneCast = -100;
local stoneCastGap = 1.0;
local function IsStoneNearby(location, radius)
local units = GetUnitList(UNIT_LIST_ALLIED_OTHER);
for _,u in pairs(units) do
if u ~= nil and u:GetUnitName() == "npc_dota_earth_spirit_stone" and GetUnitToLocationDistance(u, location) < radius then
return true;
end
end
return false;
end
local function IsStoneInPath(location, dist)
if npcBot:IsFacingLocation(location, 5) then
local units = GetUnitList(UNIT_LIST_ALLIED_OTHER);
for _,u in pairs(units) do
if u ~= nil and u:GetUnitName() == "npc_dota_earth_spirit_stone"
and npcBot:IsFacingLocation(u:GetLocation(), 5) and GetUnitToUnitDistance(u, npcBot) < dist
then
return true;
end
end
end
return false;
end
local function CanChainMag(target, radius)
local enemies = target:GetNearbyHeroes(radius, false, BOT_MODE_NONE);
for _,enemy in pairs(enemies)
do
if not enemy:HasModifier('modifier_earth_spirit_magnetize') then
return true
end
end
return false;
end
local function GetCorrectLoc(target, delay)
if target:GetMovementDirectionStability() < 0.9 then
return target:GetLocation();
else
return target:GetExtrapolatedLocation(delay);
end
end
Consider[1]=function()
local abilityNumber=1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local CastPoint = ability:GetCastPoint();
local nRadius = ability:GetSpecialValueInt('radius');
local nSearchRad = ability:GetSpecialValueInt('rock_search_aoe');
local nUnitCR = 150;
local nStoneCR = ability:GetSpecialValueInt('rock_distance');
local nCastPoint = ability:GetCastPoint( );
local nManaCost = ability:GetManaCost( );
local nSpeed = ability:GetSpecialValueInt('speed');
local nDamage = ability:GetSpecialValueInt('rock_damage');
local stoneNearby = IsStoneNearby(npcBot:GetLocation(), nSearchRad);
if nStoneCR > 1600 then nStoneCR = 1600 end
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(1600,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(1600,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- Check for a channeling enemy
for _,npcEnemy in pairs( enemys )
do
if ( npcEnemy:IsChanneling() and CanCast[abilityNumber]( npcEnemy ))
then
local target=npcEnemy;
local loc = GetCorrectLoc(target, GetUnitToUnitDistance(npcBot, target)/nSpeed)
if stoneNearby then
return BOT_ACTION_DESIRE_HIGH, loc, false, true;
elseif nStone >= 1 then
return BOT_ACTION_DESIRE_HIGH, loc, true, false;
elseif nStone < 1 then
--do nothing
end
end
end
--Try to kill enemy hero
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) or (HeroHealth<=WeakestEnemy:GetActualIncomingDamage(GetComboDamage(),DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana))
then
local target=WeakestEnemy;
local loc = GetCorrectLoc(target, GetUnitToUnitDistance(npcBot, target)/nSpeed)
if stoneNearby then
return BOT_ACTION_DESIRE_HIGH, loc, false, true;
elseif nStone >= 1 then
return BOT_ACTION_DESIRE_HIGH, loc, true, false;
elseif nStone < 1 and GetUnitToUnitDistance(npcBot,target)<=nUnitCR+200 then
return BOT_ACTION_DESIRE_HIGH, target, false, false;
end
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
for _,npcEnemy in pairs( enemys )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
if ( CanCast[abilityNumber]( npcEnemy ) and not enemyDisabled(npcEnemy))
then
local target=npcEnemy;
local loc = GetCorrectLoc(target, GetUnitToUnitDistance(npcBot, target)/nSpeed)
if stoneNearby then
return BOT_ACTION_DESIRE_HIGH, loc, false, true;
elseif nStone >= 1 then
return BOT_ACTION_DESIRE_HIGH, loc, true, false;
elseif nStone < 1 and GetUnitToUnitDistance(npcBot,target)<=nUnitCR+200 then
return BOT_ACTION_DESIRE_HIGH, target, false, false;
end
end
end
end
end
-- -- If my mana is enough,use it at enemy
-- if ( npcBot:GetActiveMode() == BOT_MODE_LANING )
-- then
-- if((ManaPercentage>0.4 or npcBot:GetMana()>ComboMana) and ability:GetLevel()>=2 )
-- then
-- if (WeakestEnemy~=nil)
-- then
-- if ( CanCast[abilityNumber]( WeakestEnemy ) )
-- then
-- return BOT_ACTION_DESIRE_LOW,WeakestEnemy;
-- end
-- end
-- end
-- end
-- -- If we're farming and can hit 2+ creeps and kill 1+
-- if ( npcBot:GetActiveMode() == BOT_MODE_FARM )
-- then
-- if ( #creeps >= 2 )
-- then
-- if(CreepHealth<=WeakestCreep:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana)
-- then
-- return BOT_ACTION_DESIRE_LOW, WeakestCreep;
-- end
-- end
-- end
-- -- If we're pushing or defending a lane
-- if ( npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
-- npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
-- npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
-- npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
-- npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
-- npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT )
-- then
-- if ( #enemys>=1)
-- then
-- if (ManaPercentage>0.5 or npcBot:GetMana()>ComboMana and AbilitiesReal[abilityNumber]:GetLevel()>=1)
-- then
-- if (WeakestEnemy~=nil)
-- then
-- if ( CanCast[abilityNumber]( WeakestEnemy )and GetUnitToUnitDistance(npcBot,WeakestEnemy)< CastRange + 75*#allys )
-- then
-- return BOT_ACTION_DESIRE_LOW, WeakestEnemy;
-- end
-- end
-- end
-- end
-- if (#creeps >= 3 )
-- then
-- if (ManaPercentage>0.5 or npcBot:GetMana()>ComboMana and AbilitiesReal[abilityNumber]:GetLevel()>=1)
-- then
-- if ( CanCast[abilityNumber]( creeps[1] )and GetUnitToUnitDistance(npcBot,creeps[1])< CastRange + 75*#allys )
-- then
-- return BOT_ACTION_DESIRE_LOW, creeps[1];
-- end
-- end
-- end
-- end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), nStoneCR, nRadius, nCastPoint, 0 );
if ( locationAoE.count >= 2 )
then
if stoneNearby then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc, false, true;
elseif nStone >= 1 then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc, true, false;
end
end
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
if ( CanCast[abilityNumber]( npcEnemy ) and not enemyDisabled(npcEnemy) and GetUnitToUnitDistance(npcBot,npcEnemy)< CastRange + 75*#allys)
then
local target=npcEnemy;
local loc = GetCorrectLoc(target, GetUnitToUnitDistance(npcBot, target)/nSpeed)
if stoneNearby then
return BOT_ACTION_DESIRE_HIGH, loc, false, true;
elseif nStone >= 1 then
return BOT_ACTION_DESIRE_HIGH, loc, true, false;
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0, false, false;
end
Consider[2]=function()
local abilityNumber=2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local CastPoint = ability:GetCastPoint();
local nRadius = ability:GetSpecialValueInt('radius');
local nUnitCR = ability:GetSpecialValueInt('distance');
local nStoneCR = ability:GetSpecialValueInt('rock_distance');
local nCastPoint = ability:GetCastPoint( );
local nDelay = ability:GetSpecialValueFloat('delay');
local nManaCost = ability:GetManaCost( );
local nSpeed = ability:GetSpecialValueInt('speed');
local nRSpeed = ability:GetSpecialValueInt('rock_speed');
local nDamage = ability:GetSpecialValueInt('damage');
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(1600,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(1600,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- If we get stuck
if utility.IsStuck(npcBot)
then
local loc = utility.GetEscapeLoc();
return BOT_ACTION_DESIRE_HIGH, npcBot:GetLocation(),"Location";
end
--Try to kill enemy hero
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) or (HeroHealth<=WeakestEnemy:GetActualIncomingDamage(GetComboDamage(),DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana))
then
local target=WeakestEnemy;
local loc = GetCorrectLoc(target, (GetUnitToUnitDistance(npcBot, target)/nRSpeed)+nDelay)
if IsStoneInPath(loc, (nUnitCR/2)+200) then
return BOT_ACTION_DESIRE_HIGH, loc, false;
elseif nStone >= 1 then
return BOT_ACTION_DESIRE_HIGH, loc, true;
elseif nStone < 1 and GetUnitToUnitDistance(npcBot,target)<=nUnitCR+200 then
return BOT_ACTION_DESIRE_HIGH, target:GetLocation(), false;
end
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
local location = utility.Fountain(GetTeam());
local loc = npcBot:GetXUnitsTowardsLocation( location, nUnitCR );
if IsStoneInPath(loc, (nUnitCR/2)+200) then
return BOT_ACTION_DESIRE_MODERATE, loc, false;
elseif nStone >= 1 then
return BOT_ACTION_DESIRE_MODERATE, loc, true;
elseif nStone < 1 then
return BOT_ACTION_DESIRE_MODERATE, loc, false;
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcTarget = npcBot:GetTarget();
if ( npcTarget ~= nil )
then
if(CanCast[abilityNumber]( npcTarget ))
then
if nStone >= 1 and (GetUnitToUnitDistance(npcTarget, npcBot) <= nStoneCR + 200)
then
local targetAlly = npcTarget:GetNearbyHeroes(1000, false, BOT_MODE_NONE);
local targetEnemy = npcTarget:GetNearbyHeroes(1000, true, BOT_MODE_NONE);
if targetEnemy ~= nil and targetAlly ~= nil and #targetEnemy >= #targetAlly then
local loc = GetCorrectLoc(npcTarget, GetUnitToUnitDistance(npcBot, target)/nRSpeed)
if IsStoneInPath(loc, (nUnitCR/2)+200) then
return BOT_ACTION_DESIRE_HIGH, loc, false;
else
return BOT_ACTION_DESIRE_HIGH, loc, true;
end
end
elseif nStone < 1 and (GetUnitToUnitDistance(npcTarget, npcBot) <= nUnitCR / 2) then
local loc = GetCorrectLoc(npcTarget, GetUnitToUnitDistance(npcBot, target)/nSpeed)
return BOT_ACTION_DESIRE_HIGH, loc, false;
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0, false;
end
Consider[3]=function()
local abilityNumber=3
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local CastPoint = ability:GetCastPoint();
local nRadius = ability:GetSpecialValueInt('radius');
local nSearchRad = 175;
local nCastRange = ability:GetCastRange();
local nCastPoint = ability:GetCastPoint( );
local nManaCost = ability:GetManaCost( );
local nDamage = ability:GetSpecialValueInt('rock_damage');
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(CastRange+300,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange+300,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
if gripAllies ~= nil and gripAllies:IsTrained() then
for _,ally in pairs(allys)
do
if ally:GetActiveMode() == BOT_MODE_RETREAT and ally:WasRecentlyDamagedByAnyHero(2.0) then
return BOT_ACTION_DESIRE_HIGH, ally:GetLocation(), false, true;
end
end
end
-- Check for a channeling enemy
for _,npcEnemy in pairs( enemys )
do
if ( npcEnemy:IsChanneling() and CanCast[abilityNumber]( npcEnemy ))
then
local target=npcEnemy
local loc = GetCorrectLoc(target, 2*nCastPoint)
local stoneNearby = IsStoneNearby(loc, nSearchRad);
if stoneNearby then
return BOT_ACTION_DESIRE_HIGH, loc, false, true;
elseif nStone >= 1 then
return BOT_ACTION_DESIRE_HIGH, loc, true, false;
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
for _,npcEnemy in pairs( enemys )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
if ( CanCast[abilityNumber]( npcEnemy ) and not enemyDisabled(npcEnemy))
then
if stoneNearby then
return BOT_ACTION_DESIRE_HIGH, npcEnemy:GetLocation(), false, true;
elseif nStone >= 1 then
return BOT_ACTION_DESIRE_HIGH, npcEnemy:GetLocation(), true, false;
end
end
end
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), nCastRange, nRadius, nCastPoint, 0 );
if ( locationAoE.count >= 2 )
then
local stoneNearby = IsStoneNearby(locationAoE.targetloc, nSearchRad);
if stoneNearby and ( nStone >= 1 or nStone < 1 ) then
return BOT_ACTION_DESIRE_HIGH, locationAoE.targetloc, false, true;
elseif nStone >= 1 then
return BOT_ACTION_DESIRE_HIGH, locationAoE.targetloc, true, false;
end
end
local npcTarget = npcBot:GetTarget();
if ( npcTarget ~= nil )
then
if ( CanCast[abilityNumber]( npcTarget ) and not enemyDisabled(npcTarget) and GetUnitToUnitDistance(npcBot,npcTarget)< CastRange + 75*#allys)
then
local targetAlly = npcTarget:GetNearbyHeroes(1000, false, BOT_MODE_NONE);
local targetEnemy = npcTarget:GetNearbyHeroes(1000, true, BOT_MODE_NONE);
if targetEnemy ~= nil and targetAlly ~= nil and #targetEnemy >= #targetAlly then
local loc = GetCorrectLoc(npcTarget, 2*nCastPoint)
local stoneNearby = IsStoneNearby(loc, nSearchRad);
if stoneNearby and ( nStone >= 1 or nStone < 1 ) then
return BOT_ACTION_DESIRE_HIGH, loc, false, true;
elseif nStone >= 1 then
return BOT_ACTION_DESIRE_HIGH, loc, true, false;
end
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[4]=function()
local abilityNumber=4
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
if DotaTime() < stoneCast + stoneCastGap then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = ability:GetCastRange( );
local nRadius = AbilitiesReal[6]:GetSpecialValueInt('rock_search_radius');
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange - 200, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if npcEnemy:HasModifier('modifier_earth_spirit_magnetize')
then
local duration = npcEnemy:GetModifierRemainingDuration(npcEnemy:GetModifierByName('modifier_earth_spirit_magnetize'));
if duration < 1.0 or CanChainMag(npcEnemy, nRadius) then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetLocation();
end
end
end
return BOT_ACTION_DESIRE_NONE, 0, false, false;
end
Consider[5]=function()
local abilityNumber=5
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[6]=function()
local abilityNumber=6
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local CastPoint = ability:GetCastPoint();
local nRadius = ability:GetSpecialValueInt( "cast_radius" );
local nCastPoint = ability:GetCastPoint( );
local nManaCost = ability:GetManaCost( );
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nRadius, true, BOT_MODE_NONE );
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 1.0 ) and CanCast[abilityNumber](npcEnemy) )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
if ( tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 2 )
then
return BOT_ACTION_DESIRE_HIGH;
end
local npcTarget = npcBot:GetTarget();
if ( npcTarget ~= nil )
then
if ( CanCast[abilityNumber]( npcTarget ) and not enemyDisabled(npcTarget) and GetUnitToUnitDistance(npcBot,npcTarget)< CastRange + 75*#allys) and GetUnitToUnitDistance(npcBot,npcTarget)< nRadius-100
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
return BOT_ACTION_DESIRE_NONE;
end
function AbilityUsageThink()
-- Check if we're already using an ability
if ( npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() or npcBot:NumQueuedActions() > 0)
then
return
end
nStone = npcBot:GetModifierStackCount(npcBot:GetModifierByName('modifier_earth_spirit_stone_caller_charge_counter'));
gripAllies = npcBot:GetAbilityByName( "special_bonus_unique_earth_spirit_2" )
ComboMana=GetComboMana()
AttackRange=npcBot:GetAttackRange()
ManaPercentage=npcBot:GetMana()/npcBot:GetMaxMana()
HealthPercentage=npcBot:GetHealth()/npcBot:GetMaxHealth()
cast.Desire[1], castQLoc, castQStone, QStoneNear = Consider[1]();
cast.Desire[2], castWLoc, castWStone, WStoneNear = Consider[2]();
cast.Desire[3], castELoc, castEStone, EStoneNear = Consider[3]();
cast.Desire[4], castDLoc = Consider[4]();
cast.Desire[5], castFTarget = Consider[5]();
cast.Desire[6] = Consider[6]();
if(debugmode==true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal,cast)
end
if ( cast.Desire[6] > 0 )
then
npcBot:Action_UseAbility( AbilitiesReal[6] );
return;
end
if ( cast.Desire[5] > 0 )
then
--npcBot:Action_UseAbilityOnEntity( abilityF, castFTarget );
npcBot:ActionQueue_UseAbilityOnEntity(AbilitiesReal[5], castFTarget);
npcBot:ActionQueue_UseAbilityOnLocation(AbilitiesReal[1], npcBot:GetLocation()+RandomVector(800));
return;
end
if ( cast.Desire[1] > 0 )
then
if castQStone then
npcBot:Action_ClearActions(false);
npcBot:ActionQueue_UseAbilityOnLocation(AbilitiesReal[4], npcBot:GetLocation());
npcBot:ActionQueue_UseAbilityOnLocation(AbilitiesReal[1], castQLoc);
return;
else
if QStoneNear then
npcBot:Action_UseAbilityOnLocation( AbilitiesReal[1], castQLoc );
return;
else
npcBot:Action_UseAbilityOnEntity( AbilitiesReal[1], castQLoc );
return;
end
end
end
if ( cast.Desire[2] > 0 )
then
if castWStone then
npcBot:Action_ClearActions(false);
npcBot:ActionQueue_UseAbilityOnLocation(AbilitiesReal[2], castWLoc);
npcBot:ActionQueue_UseAbilityOnLocation(AbilitiesReal[4], npcBot:GetXUnitsTowardsLocation(castWLoc, 300));
return;
else
npcBot:Action_UseAbilityOnLocation( AbilitiesReal[2], castWLoc );
return;
end
end
if ( cast.Desire[3] > 0 )
then
if castEStone then
npcBot:Action_ClearActions(false);
npcBot:ActionQueue_UseAbilityOnLocation(AbilitiesReal[4], castELoc);
npcBot:ActionQueue_UseAbilityOnLocation(AbilitiesReal[3], castELoc);
return;
else
npcBot:Action_UseAbilityOnLocation( AbilitiesReal[3], castELoc );
return;
end
end
if ( cast.Desire[4] > 0 )
then
npcBot:Action_UseAbilityOnLocation( AbilitiesReal[4], castDLoc );
npcBot:ActionImmediate_Chat( "RESET BOYS", true );
stoneCast = DotaTime();
return;
end
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end