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ability_item_usage_ember_spirit.lua
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ability_item_usage_ember_spirit.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.3 New Structure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require( GetScriptDirectory().."/utility" )
require(GetScriptDirectory() .. "/ability_item_usage_generic")
local debugmode=false
local npcBot = GetBot()
local Talents ={}
local Abilities ={}
local AbilitiesReal ={}
ability_item_usage_generic.InitAbility(Abilities,AbilitiesReal,Talents)
local AbilityToLevelUp=
{
Abilities[3],
Abilities[1],
Abilities[3],
Abilities[1],
Abilities[3],
Abilities[4],
Abilities[3],
Abilities[1],
Abilities[1],
"talent",
Abilities[2],
Abilities[4],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
"nil",
Abilities[4],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree={
function()
return Talents[1]
end,
function()
return Talents[4]
end,
function()
return Talents[5]
end,
function()
return Talents[8]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp,TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast={} cast.Desire={} cast.Target={} cast.Type={}
local Consider ={}
local enemyDisabled=utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
function CanCast2( npcEnemy )
return npcEnemy:CanBeSeen() and not npcEnemy:IsInvulnerable();
end
local CanCast={utility.NCanCast,CanCast2,utility.NCanCast,utility.UCanCast,utility.UCanCast}
function AbilityUsageThink()
-- Check if we're already using an ability
if ( npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() )
then
return
end
GetComboMana()
AttackRange=npcBot:GetAttackRange()
ManaPercentage=npcBot:GetMana()/npcBot:GetMaxMana()
-- Consider using each ability
castDesire[1]=Consider1();
castType[1]="no"
castDesire[2], castLocation[2] = Consider2();
castDesire[3] = Consider3();
castDesire[4], castLocation[4] = Consider4();
castDesire[5], castLocation[5] = Consider5();
---------------------------------debug--------------------------------------------
if(debugmode==true) then
if(npcBot.LastSpeaktime==nil)
then
npcBot.LastSpeaktime=0
end
if(GameTime()-npcBot.LastSpeaktime>1)
then
for i=1,5,1
do
if ( castDesire[i] > 0 )
then
if (castType[i]==nil or castType[i]=="target" )and castTarget[i]~=nil
then
npcBot:ActionImmediate_Chat("try to use skill "..i.." at "..castTarget[i]:GetUnitName().." Desire= "..castDesire[i],true)
else
npcBot:ActionImmediate_Chat("try to use skill "..i.." Desire= "..castDesire[i],true)
end
npcBot.LastSpeaktime=GameTime()
end
end
end
end
---------------------------------debug--------------------------------------------
if ( castDesire[4] > 0 )
then
table.insert(npcBot.ult,{DotaTime(),castLocation[4],GetUnitToLocationDistance(npcBot,castLocation[4])/(2.5*npcBot:GetCurrentMovementSpeed())})
print("insert"..DotaTime().." "..GetUnitToLocationDistance(npcBot,castLocation[4])/(2.5*npcBot:GetCurrentMovementSpeed()).." "..#npcBot.ult)
npcBot:Action_UseAbilityOnLocation( AbilitiesReal[4], castLocation[4] );
return
end
if ( castDesire[5] > 0 )
then
npcBot:Action_UseAbilityOnLocation( AbilitiesReal[5], castLocation[5] );
return
end
if ( castDesire[3] > 0 )
then
npcBot:Action_UseAbility( AbilitiesReal[3] );
return
end
if ( castDesire[2] > 0 )
then
npcBot:Action_UseAbilityOnLocation( AbilitiesReal[2], castLocation[2] );
return
end
if ( castDesire[1] > 0 )
then
npcBot:Action_UseAbility( AbilitiesReal[1] );
return
--[[if(castTarget=="immediately")
then
npcBot:Action_UseAbility( AbilitiesReal[1] );
return
end
if(GetUnitToUnitDistance(npcBot,castTarget[1])< AbilitiesReal[1]:GetAOERadius())
then
npcBot:Action_UseAbility( AbilitiesReal[1] );
return
else
npcBot:Action_MoveToUnit(castTarget[1])
return
end]]--
end
end
Consider[1]=function() --Target Ability Example
local abilityNumber=1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local Radius = ability:GetAOERadius()
local HeroHealth=10000
local CreepHealth=10000
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(CastRange,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- Check for a channeling enemy
for _,npcEnemy in pairs( enemys )
do
if ( npcEnemy:IsChanneling() and CanCast[abilityNumber]( npcEnemy ))
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
end
end
--Try to kill enemy hero
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) or (HeroHealth<=WeakestEnemy:GetActualIncomingDamage(GetComboDamage(),DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana))
then
return BOT_ACTION_DESIRE_HIGH,WeakestEnemy;
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
if ( #enemys>=1 and #creeps<=1 )
then
if ( CanCast[abilityNumber]( enemys[1] ) )
then
return BOT_ACTION_DESIRE_MODERATE,WeakestEnemy;
end
end
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
for _,npcEnemy in pairs( enemys )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
if ( CanCast[abilityNumber]( npcEnemy ) and not enemyDisabled(npcEnemy) and GetUnitToUnitDistance(npcBot,npcEnemy)< CastRange)
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
end
-- If my mana is enough,use it at enemy
if ( npcBot:GetActiveMode() == BOT_MODE_LANING )
then
if(ManaPercentage>0.4 or npcBot:GetMana()>ComboMana)
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
return BOT_ACTION_DESIRE_LOW,WeakestEnemy;
end
end
end
end
-- If we're farming and can hit 2+ creeps and kill 1+
if ( npcBot:GetActiveMode() == BOT_MODE_FARM )
then
if ( #creeps >= 2 )
then
if(CreepHealth<=WeakestCreep:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana)
then
return BOT_ACTION_DESIRE_LOW, WeakestCreep;
end
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
if ( CanCast[abilityNumber]( npcEnemy ) and not enemyDisabled(npcEnemy) and GetUnitToUnitDistance(npcBot,npcEnemy)< CastRange)
then
return BOT_ACTION_DESIRE_MODERATE,npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[2]=function() --Target AOE Ability Example
local abilityNumber=2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = npcBot:GetAttackDamage()+ability:GetSpecialValueInt("bonus_hero_damage")
local Radius = ability:GetAOERadius()
local HeroHealth=10000
local CreepHealth=10000
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(1200,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(1200,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--try to kill enemy hero
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) or (HeroHealth<=WeakestEnemy:GetActualIncomingDamage(GetComboDamage(),DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana))
then
return BOT_ACTION_DESIRE_HIGH,WeakestEnemy:GetLocation()+GetSafeVector(npcBot,Radius);
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- if we can hit 3+ hero
if ( npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), CastRange+500, Radius, 0, 0 );
if ( locationAoE.count >= 2) then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
-- LANING
if ( npcBot:GetActiveMode() == BOT_MODE_LANING )
then
if((ManaPercentage>0.4 or npcBot:GetMana()>ComboMana))
then
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), CastRange+500, Radius, 0, 0 );
if ( locationAoE.count >= 2) then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
end
-- If we're farming and can kill 3+ creeps with LSA
if ( npcBot:GetActiveMode() == BOT_MODE_FARM ) then
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), CastRange+500, Radius, 0, 0 );
if ( locationAoE.count >= 2) then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
-- If we're pushing or defending a lane and can hit 4+ creeps, go for it
if ( npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT )
then
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), CastRange+500, Radius, 0, 0 );
if ( locationAoE.count >= 3)
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
if ( CanCast[abilityNumber]( npcEnemy ) )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy:GetLocation()+GetSafeVector(npcBot,Radius);
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[3]=function()
local abilityNumber=3
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local HeroHealth=10000
local CreepHealth=10000
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(CastRange+300,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange+300,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--try to kill enemy hero
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) or (HeroHealth<=WeakestEnemy:GetActualIncomingDamage(GetComboDamage(),DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana))
then
return BOT_ACTION_DESIRE_HIGH;
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
--Laning
if ( npcBot:GetActiveMode() == BOT_MODE_LANING )
then
if((ManaPercentage>0.4 or npcBot:GetMana()>ComboMana) and #enemys >=2)
then
return BOT_ACTION_DESIRE_LOW;
end
end
-- If we're pushing or defending a lane and can hit 4+ creeps, go for it
if ( npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_FARM )
then
if ( #enemys==0 and #creeps>=2 and (ManaPercentage>0.4 or npcBot:GetMana()>ComboMana))
then
return BOT_ACTION_DESIRE_LOW;
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
if ( CanCast[abilityNumber]( npcEnemy ) )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
return BOT_ACTION_DESIRE_NONE;
end
Consider[4]=function()
local abilityNumber=4
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local HeroHealth=10000
local CreepHealth=10000
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(1600,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(1600,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
if(npcBot.ult==nil)
then
npcBot.ult={}
end
for _,i in pairs(npcBot.ult)
do
if(DotaTime()>=i[1]+45)
then
table.remove(npcBot.ult,_)
end
end
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--Try to kill enemy hero
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) or (HeroHealth<=WeakestEnemy:GetActualIncomingDamage(GetComboDamage(),DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana))
then
local d=GetUnitToUnitDistance(npcBot,WeakestEnemy)
return BOT_ACTION_DESIRE_HIGH,utility.GetUnitsTowardsLocation(npcBot,WeakestEnemy,d+300)
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= 0.75 and #npcBot.ult==0)
then
if ( npcBot:WasRecentlyDamagedByAnyHero(2) or #enemys >=1)
then
return BOT_ACTION_DESIRE_HIGH, utility.GetUnitsTowardsLocation(enemys[1],npcBot,CastRange);
end
end
-- If we're pushing or defending a lane
if ( npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_LANING or
npcBot:GetActiveMode() == BOT_MODE_FARM)
then
if(#npcBot.ult<1 and (npcBot.ult_time==nil or DotaTime()-npcBot.ult_time>=2))
then
npcBot.ult_time=DotaTime()
return BOT_ACTION_DESIRE_HIGH, npcBot:GetLocation()+utility.GetSafeVector(npcBot,1500)
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
local d=GetUnitToUnitDistance(npcBot,npcEnemy)
if ( CanCast[abilityNumber]( npcEnemy ) and not enemyDisabled(npcEnemy) and d< CastRange + 75*#allys)
then
return BOT_ACTION_DESIRE_MODERATE, utility.GetUnitsTowardsLocation(npcBot,npcEnemy,d+300)
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function Consider5_r()
local abilityNumber=5
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if (not ability:IsFullyCastable()) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local HeroHealth=10000
local CreepHealth=10000
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(1600,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(1600,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--Try to kill enemy hero
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) or (HeroHealth<=WeakestEnemy:GetActualIncomingDamage(GetComboDamage(),DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana))
then
return BOT_ACTION_DESIRE_HIGH,WeakestEnemy:GetLocation()
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= 0.5)
then
if ( npcBot:WasRecentlyDamagedByAnyHero(2) or #enemys >=1)
then
return BOT_ACTION_DESIRE_HIGH,utility.Fountain(GetTeam())
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
local d=GetUnitToUnitDistance(npcBot,npcEnemy)
if ( CanCast[abilityNumber]( npcEnemy ) and not enemyDisabled(npcEnemy) and d< CastRange + 75*#allys)
then
return BOT_ACTION_DESIRE_MODERATE, utility.GetUnitsTowardsLocation(npcBot,npcEnemy,d+300)
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[5]=function()
if(npcBot:HasModifier("modifier_ember_spirit_fire_remnant_timer")==false and npcBot.ult~=nil)
then
--print("remove"..DotaTime().." "..#npcBot.ult)
npcBot.ult={}
return BOT_ACTION_DESIRE_NONE, 0;
end
if(npcBot.ult==nil or #npcBot.ult==0)
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local desire,location=Consider5_r()
if(desire==0)
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local min_distance =10000
local q=-1
for _,i in pairs(npcBot.ult)
do
if(DotaTime()>i[1]+i[3])
then
d=utility.PointToPointDistance(i[2],location)
if(d<min_distance)
then
min_distance=d
q=_
end
end
end
if(q~=-1)
then
return desire,location
else
return BOT_ACTION_DESIRE_NONE, 0;
end
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end