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ability_item_usage_mirana.lua
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ability_item_usage_mirana.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.3 New Structure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require( GetScriptDirectory().."/utility" )
require(GetScriptDirectory() .. "/ability_item_usage_generic")
local debugmode=false
local npcBot = GetBot()
local Talents ={}
local Abilities ={}
local AbilitiesReal ={}
ability_item_usage_generic.InitAbility(Abilities,AbilitiesReal,Talents)
local AbilityToLevelUp=
{
Abilities[2],
Abilities[3],
Abilities[1],
Abilities[1],
Abilities[1],
Abilities[4],
Abilities[1],
Abilities[3],
Abilities[3],
"talent",
Abilities[3],
Abilities[4],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
"nil",
Abilities[4],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree={
function()
return Talents[1]
end,
function()
return Talents[4]
end,
function()
return Talents[6]
end,
function()
return Talents[7]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp,TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast={} cast.Desire={} cast.Target={} cast.Type={}
local Consider ={}
local CanCast={utility.NCanCast,utility.NCanCast,utility.NCanCast,utility.UCanCast}
local enemyDisabled=utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1]=function()
local abilityNumber=1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = 0
local Damage = ability:GetAbilityDamage()
local Radius = ability:GetAOERadius()
local CastPoint = ability:GetCastPoint()
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(Radius,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(Radius,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--Try to kill enemy hero
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(Damage,DAMAGE_TYPE_PHYSICAL) or (HeroHealth<=WeakestEnemy:GetActualIncomingDamage(GetComboDamage(),DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana))
then
return BOT_ACTION_DESIRE_HIGH,WeakestEnemy
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
--protect myself
if((npcBot:WasRecentlyDamagedByAnyHero(2) and #enemys>=1) or #enemys >=2)
then
for _,npcEnemy in pairs( enemys )
do
if ( CanCast[abilityNumber]( npcEnemy ) )
then
return BOT_ACTION_DESIRE_HIGH,"immediately"
end
end
end
-- If my mana is enough,use it at enemy
if ( npcBot:GetActiveMode() == BOT_MODE_LANING )
then
if((ManaPercentage>0.6 or npcBot:GetMana()>ComboMana))
then
if ((WeakestEnemy~=nil and CanCast[abilityNumber]( WeakestEnemy ) and GetUnitToUnitDistance(npcBot,WeakestEnemy)<Radius-CastPoint*WeakestEnemy:GetCurrentMovementSpeed()) or
(WeakestCreep~=nil and CreepHealth<=Damage) )
then
return BOT_ACTION_DESIRE_LOW,WeakestEnemy
end
end
end
-- If we're farming and can hit 2+ creeps
if ( npcBot:GetActiveMode() == BOT_MODE_FARM or npcBot:GetActiveMode() == BOT_MODE_LANING)
then
if ( #creeps >= 2 )
then
if(CreepHealth<=WeakestCreep:GetActualIncomingDamage(Damage,DAMAGE_TYPE_PHYSICAL) and (ManaPercentage>0.4 or npcBot:GetMana()>ComboMana))
then
return BOT_ACTION_DESIRE_LOW,WeakestCreep
end
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
if ( CanCast[abilityNumber]( npcEnemy ) and GetUnitToUnitDistance(npcBot,npcEnemy)<=Radius)
then
return BOT_ACTION_DESIRE_MODERATE,npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function IsEnemyCreepBetweenMeAndTarget(hSource, hTarget, vLoc, nRadius)
local vStart = hSource:GetLocation();
local vEnd = vLoc;
local creeps = hSource:GetNearbyLaneCreeps(1600, true);
for i,creep in pairs(creeps) do
local tResult = PointToLineDistance(vStart, vEnd, creep:GetLocation());
if tResult ~= nil and tResult.within and tResult.distance <= nRadius + 50 then
return true;
end
end
creeps = hTarget:GetNearbyLaneCreeps(1600, false);
for i,creep in pairs(creeps) do
local tResult = PointToLineDistance(vStart, vEnd, creep:GetLocation());
if tResult ~= nil and tResult.within and tResult.distance <= nRadius + 50 then
return true;
end
end
return false;
end
Consider[2]=function()
local abilityNumber=2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
-- Get some of its values
local nRadius = ability:GetSpecialValueInt( "arrow_width" );
local speed = ability:GetSpecialValueInt( "arrow_speed" );
local nDamage = ability:GetAbilityDamage();
local nCastRange = ability:GetSpecialValueInt("arrow_range")
local nCastPoint = ability:GetCastPoint();
-- Check for a channeling enemy
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1600, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcEnemy:IsChanneling() and not IsEnemyCreepBetweenMeAndTarget(npcBot, npcEnemy, npcEnemy:GetLocation(), nRadius) )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy:GetLocation();
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if(npcTarget~= nil)
then
if ( npcTarget:IsRoshan() and CanCast[abilityNumber](npcTarget) and GetUnitToUnitDistance(npcBot,npcTarget)<nCastRange)
then
return BOT_ACTION_DESIRE_LOW, npcTarget:GetLocation();
end
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcTarget = npcBot:GetTarget();
if npcTarget~= nil and CanCast[abilityNumber](npcTarget) and GetUnitToUnitDistance(npcBot,npcTarget)<nCastRange
then
local distance = GetUnitToUnitDistance(npcTarget, npcBot)
local moveCon = npcTarget:GetMovementDirectionStability();
local pLoc = npcTarget:GetExtrapolatedLocation( nCastPoint + ( distance / speed ) );
if moveCon < 0.95 then
pLoc = npcTarget:GetLocation();
end
if not IsEnemyCreepBetweenMeAndTarget(npcBot, npcTarget, pLoc, nRadius) then
return BOT_ACTION_DESIRE_MODERATE, pLoc;
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[3]=function()
local abilityNumber=3
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetSpecialValueInt( "leap_distance" );
local Damage = ability:GetAbilityDamage();
local CastPoint = ability:GetCastPoint();
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(CastRange+300,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange+300,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
local ancient = GetAncient(GetTeam());
if ( npcBot:WasRecentlyDamagedByAnyHero( 2.0 ) and npcBot:IsFacingLocation(ancient:GetLocation(),10))
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
local distance=GetUnitToUnitDistance(npcBot,npcEnemy)
if ( CanCast[abilityNumber]( npcEnemy ) and distance>CastRange and distance<1.5*CastRange and npcBot:IsFacingLocation(npcEnemy:GetLocation(),10))
then
local tableNearbyEnemyHeroes = npcEnemy:GetNearbyHeroes( 1000, false, BOT_MODE_NONE );
if ( tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes <= 2 )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[4]=function()
local abilityNumber=4
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = 0
local Damage = ability:GetAbilityDamage()
local Radius = 1000;
local CastPoint = ability:GetCastPoint()
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(Radius,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(Radius,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH and #enemys>=1)
then
if ( npcBot:WasRecentlyDamagedByAnyHero( 2.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
if ( CanCast[abilityNumber]( npcEnemy ) and GetUnitToUnitDistance(npcBot,npcEnemy)<=3000 and GetUnitToUnitDistance(npcBot,npcEnemy)>=1600)
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function AbilityUsageThink()
-- Check if we're already using an ability
if ( npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() )
then
return
end
ComboMana=GetComboMana()
AttackRange=npcBot:GetAttackRange()
ManaPercentage=npcBot:GetMana()/npcBot:GetMaxMana()
HealthPercentage=npcBot:GetHealth()/npcBot:GetMaxHealth()
cast=ability_item_usage_generic.ConsiderAbility(AbilitiesReal,Consider)
---------------------------------debug--------------------------------------------
if(debugmode==true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal,cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal,cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end