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ability_item_usage_monkey_king.lua
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ability_item_usage_monkey_king.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.3 New Structure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local utility = require( GetScriptDirectory().."/utility" )
require(GetScriptDirectory() .. "/ability_item_usage_generic")
local debugmode=false
local npcBot = GetBot()
local Talents ={}
local Abilities ={}
local AbilitiesReal ={}
ability_item_usage_generic.InitAbility(Abilities,AbilitiesReal,Talents)
local AbilityToLevelUp=
{
Abilities[4],
Abilities[1],
Abilities[4],
Abilities[1],
Abilities[4],
Abilities[2],
Abilities[4],
Abilities[1],
Abilities[1],
"talent",
Abilities[6],
Abilities[6],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
"nil",
Abilities[6],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree={
function()
return Talents[2]
end,
function()
return Talents[4]
end,
function()
return Talents[5]
end,
function()
return Talents[8]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp,TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast={} cast.Desire={} cast.Target={} cast.Type={}
local Consider ={}
local CanCast={utility.NCanCast,utility.NCanCast,utility.NCanCast,utility.UCanCast}
local enemyDisabled=utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
function GetFurthestTree(trees)
if Ancient == nil then return nil end;
local furthest = nil;
local fDist = 10000;
for _,tree in pairs(trees)
do
local dist = GetUnitToLocationDistance(Ancient, GetTreeLocation(tree));
if dist < fDist then
furthest = tree;
fDist = dist;
end
end
return furthest;
end
function IsTargetDebuffStackEnough( npcTarget, sModifierName ,count )
if(npcTarget~=nil and count~=nil)
then
local nModifier=npcTarget:GetModifierByName(sModifierName)
if(nModifier~=nil)
then
if(npcTarget:GetModifierStackCount(nModifier)>=count)
then
return true
end
end
end
return false;
end
Consider[1]=function()
local abilityNumber=1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local Radius = ability:GetAOERadius()
local CastPoint = ability:GetCastPoint()
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(1600,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(1600,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- Check for a channeling enemy
for _,npcEnemy in pairs( enemys )
do
if ( npcEnemy:IsChanneling() )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy:GetLocation();
end
end
--try to kill enemy hero
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) and not enemyDisabled(WeakestEnemy) )
then
if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) or (npcBot:HasModifier('modifier_monkey_king_quadruple_tap_bonuses') or IsTargetDebuffStackEnough(WeakestEnemy,"modifier_monkey_king_quadruple_tap_counter",4)))
then
return BOT_ACTION_DESIRE_HIGH,WeakestEnemy:GetExtrapolatedLocation(CastPoint);
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
for _,npcEnemy in pairs( enemys )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
if ( CanCast[abilityNumber]( npcEnemy ) and not enemyDisabled(npcEnemy))
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetExtrapolatedLocation(CastPoint);
end
end
end
end
-- If we're farming and can kill 3+ creeps
if ( npcBot:GetActiveMode() == BOT_MODE_FARM )
then
if((ManaPercentage>0.5 or npcBot:GetMana()>ComboMana))
then
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), CastRange, Radius, CastPoint, 0 );
if ( locationAoE.count >= 3 ) then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_LANING )
then
if(ManaPercentage>0.7 or npcBot:GetMana()>ComboMana)
then
if(WeakestEnemy~=nil and CanCast[abilityNumber]( WeakestEnemy ) and not enemyDisabled(WeakestEnemy) and (npcBot:HasModifier('modifier_monkey_king_quadruple_tap_bonuses') or IsTargetDebuffStackEnough(WeakestEnemy,"modifier_monkey_king_quadruple_tap_counter",4)))
then
return BOT_ACTION_DESIRE_LOW,WeakestEnemy:GetExtrapolatedLocation(CastPoint)
end
end
end
-- If we're pushing or defending a lane and can hit 4+ creeps
if ( npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT )
then
if((ManaPercentage>0.7 or npcBot:GetMana()>ComboMana))
then
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), CastRange, Radius, CastPoint, 0 );
if ( locationAoE.count >= 5 and #enemys >=2 and npcBot:HasModifier('modifier_monkey_king_quadruple_tap_bonuses') )
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), CastRange, Radius, CastPoint, 0 );
if ( locationAoE.count >= 2 and npcBot:HasModifier('modifier_monkey_king_quadruple_tap_bonuses')) then
return BOT_ACTION_DESIRE_MODERATE, locationAoE.targetloc;
end
local npcTarget = npcBot:GetTarget();
if ( npcTarget ~= nil )
then
if(npcBot:HasModifier('modifier_monkey_king_quadruple_tap_bonuses') or IsTargetDebuffStackEnough(npcTarget,"modifier_monkey_king_quadruple_tap_counter",4))
then
if ( CanCast[abilityNumber]( npcTarget ) and not enemyDisabled(npcTarget) and GetUnitToUnitDistance(npcBot,npcEnemy)<=CastRange)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation(CastPoint);
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[2]=function()
local abilityNumber=2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() or not AbilitiesReal[3]:IsFullyCastable() or npcBot:IsRooted() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( CastRange, true, BOT_MODE_NONE );
if tableNearbyEnemyHeroes == nil then
return BOT_ACTION_DESIRE_NONE, 0;
end
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH and npcBot:DistanceFromFountain() > 1000 and #tableNearbyEnemyHeroes >= 1
then
local tableNearbyTrees = npcBot:GetNearbyTrees( CastRange );
local furthest = GetFurthestTree(tableNearbyTrees);
if furthest ~= nil then
return BOT_ACTION_DESIRE_MODERATE, furthest;
end
end
-- If we're in a teamfight, use it on the scariest enemy
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes( 1000, false, BOT_MODE_ATTACK );
if ( #tableNearbyAttackingAlliedHeroes >= 2 )
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( CastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( GetUnitToUnitDistance(npcBot,npcEnemy)<=CastRange )
then
local tableNearbyTrees = npcEnemy:GetNearbyTrees( CastRange );
if tableNearbyTrees ~= nil and #tableNearbyTrees >= 1 then
return BOT_ACTION_DESIRE_MODERATE, tableNearbyTrees[1];
end
end
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcTarget = npcBot:GetTarget();
if ( npcTarget~=nil and CanCast[abilityNumber]( npcTarget ) and GetUnitToUnitDistance(npcBot,npcTarget)<=CastRange )
then
local tableNearbyTrees = npcTarget:GetNearbyTrees( CastRange );
if tableNearbyTrees ~= nil and #tableNearbyTrees >= 1 then
return BOT_ACTION_DESIRE_MODERATE, tableNearbyTrees[1];
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[3]=function()
local abilityNumber=3
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() or ability:IsHidden() or ability:IsActivated() == false then
return BOT_ACTION_DESIRE_NONE, 0;
end
-- Get some of its values
local CastRange = ability:GetSpecialValueInt("max_distance");
local Radius = ability:GetSpecialValueInt("impact_radius");
local nCastPoint = ability:GetChannelTime( );
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
if tableNearbyEnemyHeroes == nil then
return BOT_ACTION_DESIRE_NONE, 0;
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH and #tableNearbyEnemyHeroes >= 1
then
local location = npcBot:GetXUnitsTowardsLocation( GetAncient(GetTeam()):GetLocation(), CastRange );
return BOT_ACTION_DESIRE_MODERATE, location;
end
-- If we're in a teamfight, use it on the scariest enemy
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes( 1000, false, BOT_MODE_ATTACK );
if ( #tableNearbyAttackingAlliedHeroes >= 2 )
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), CastRange, Radius, 0, 0 );
if ( locationAoE.count >= 2 )
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcTarget = npcBot:GetTarget();
if npcTarget~=nil and CanCast[abilityNumber]( npcTarget ) and GetUnitToUnitDistance(npcBot,npcTarget)<=CastRange
then
if enemyDisabled(npcTarget) or npcTarget:GetMovementDirectionStability() < 1.0 then
return BOT_ACTION_DESIRE_HIGH, npcTarget:GetLocation( );
else
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation( nCastPoint );
end
end
end
--
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[7]=function()
local abilityNumber=7
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() or ability:IsHidden() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local trees = npcBot:GetNearbyTrees(50);
if trees == nil or #trees == 0 then
return BOT_ACTION_DESIRE_NONE;
end
local Radius = 375;
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
return BOT_ACTION_DESIRE_MODERATE
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcTarget = npcBot:GetTarget();
if npcTarget~=nil and CanCast[abilityNumber]( npcTarget ) and
( GetUnitToLocationDistance(npcTarget, PSLoc) >= ( 375 - 125 ) or npcTarget:GetHealth() <= 175 )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
return BOT_ACTION_DESIRE_NONE;
end
Consider[5]=function()
local abilityNumber=5
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() or ability:IsHidden() then
return BOT_ACTION_DESIRE_NONE, 0;
end
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
local tableNearbyEnemy = npcBot:GetNearbyHeroes( 1200, true, BOT_MODE_NONE );
if #tableNearbyEnemy >= 1 then
return BOT_ACTION_DESIRE_MODERATE
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT )
then
local tableNearbyAlly = npcBot:GetNearbyHeroes( 1000, false, BOT_MODE_NONE );
local tower = npcBot:GetNearbyTowers(1000, false);
if tower ~= nil and tableNearbyAlly ~= nil and #tower >= 1 and #tableNearbyAlly >= 2 then
return BOT_ACTION_DESIRE_MODERATE
end
end
return BOT_ACTION_DESIRE_NONE;
end
Consider[8]=function()
local abilityNumber=8
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() or ability:IsHidden() then
return BOT_ACTION_DESIRE_NONE, 0;
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcTarget = npcBot:GetTarget();
if npcTarget~=nil and GetUnitToUnitDistance(npcBot,npcTarget)>=1200
then
return BOT_ACTION_DESIRE_MODERATE
end
end
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH ) and not npcBot:WasRecentlyDamagedByAnyHero(4.0)
then
return BOT_ACTION_DESIRE_MODERATE
end
return BOT_ACTION_DESIRE_NONE;
end
Consider[6]=function()
local abilityNumber=6
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = 0
local Radius = ability:GetAOERadius()-50;
local CastPoint = ability:GetCastPoint()
local HeroHealth=10000
local CreepHealth=10000
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(CastRange+300,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), CastRange, Radius, CastPoint, 0 );
if ( locationAoE.count >= 2 )
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc
end
end
-- If we're pushing or defending a lane and can hit 4+ creeps, go for it
if ( npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT )
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), CastRange, Radius, CastPoint, 0 );
if ( locationAoE.count >= 3 )
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), CastRange, Radius, CastPoint, 0 );
if ( locationAoE.count >= 2 ) then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function AbilityUsageThink()
-- Check if we're already using an ability
if ( npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() )
then
return
end
ComboMana=GetComboMana()
AttackRange=npcBot:GetAttackRange()
ManaPercentage=npcBot:GetMana()/npcBot:GetMaxMana()
HealthPercentage=npcBot:GetHealth()/npcBot:GetMaxHealth()
cast=ability_item_usage_generic.ConsiderAbility(AbilitiesReal,Consider)
---------------------------------debug--------------------------------------------
if(debugmode==true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal,cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal,cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end