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ability_item_usage_troll_warlord.lua
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ability_item_usage_troll_warlord.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.5d
-- Author: adamqqq Email:[email protected]
-- Contributor: zmcmcc Email:[email protected]
-- Thanks the author of Bot Experiment. I referred to his code.
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require( GetScriptDirectory().."/utility" )
require(GetScriptDirectory() .. "/ability_item_usage_generic")
local debugmode=false
local npcBot = GetBot()
local Talents ={}
local Abilities ={}
local AbilitiesReal ={}
ability_item_usage_generic.InitAbility(Abilities,AbilitiesReal,Talents)
local AbilityToLevelUp=
{
Abilities[2],
Abilities[4],
Abilities[1],
Abilities[2],
Abilities[2],
Abilities[5],
Abilities[2],
Abilities[4],
Abilities[4],
"talent",
Abilities[4],
Abilities[5],
Abilities[1],
Abilities[1],
"talent",
Abilities[1],
"nil",
Abilities[5],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree={
function()
return Talents[1]
end,
function()
return Talents[3]
end,
function()
return Talents[6]
end,
function()
return Talents[7]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp,TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast={} cast.Desire={} cast.Target={} cast.Type={}
local Consider ={}
local CanCast={utility.NCanCast,utility.NCanCast,utility.NCanCast,utility.UCanCast,utility.NCanCast}
local enemyDisabled=utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1]=function()
local abilityNumber=1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
--WARStatus true = melee form, otherwise = range form
local inMelee = false;
if npcBot:GetAttackRange() < 320 then
inMelee = true;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local Radius = ability:GetAOERadius();
local HeroHealth=10000
local CreepHealth=10000
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(1600,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(1600,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
-- if there is no enemys and I'm in range, then change to melee.
-- if there is enemys and I'm in melee, then change to range.
-- change state by nearby enemy.
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 600, true, BOT_MODE_NONE );
-- if #tableNearbyEnemyHeroes == 0 and not inMelee then
-- return 0.40;
-- elseif #tableNearbyEnemyHeroes > 0 and inMelee
-- then
-- return 0.41;
-- end
--------------------------------------
-- Mode based usage
--------------------------------------
-- change state by enemy attack range.
if ( npcBot:GetActiveMode() == BOT_MODE_LANING ) then
local longestAR = 0;
for _,enemy in pairs(tableNearbyEnemyHeroes)
do
local enemyAR = enemy:GetAttackRange();
if enemyAR > longestAR then
longestAR = enemyAR;
end
end
if longestAR < 320 and not inMelee then
return 0.44;
elseif longestAR > 320 and inMelee then
return 0.45;
end
end
-- if ( npcBot:GetActiveMode() == BOT_MODE_LANING ) then
-- local longestAR = 0;
-- for _,enemy in pairs(tableNearbyEnemyHeroes)
-- do
-- local enemyAR = enemy:GetAttackRange();
-- if enemyAR > longestAR then
-- longestAR = enemyAR;
-- end
-- end
-- if longestAR < 320 and inMelee then
-- return BOT_ACTION_DESIRE_MODERATE;
-- end
-- end
-- if ( npcBot:GetActiveMode() == BOT_MODE_LANING ) then
-- if (inMelee and not AbilitiesReal[3]:IsFullyCastable()) or (inMelee and HealthPercentage < 0.7)
-- then
-- return BOT_ACTION_DESIRE_LOW;
-- else
-- return BOT_ACTION_DESIRE_NONE;
-- end
-- end
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT)
then
if #tableNearbyEnemyHeroes > 0
then
if AbilitiesReal[2]:IsFullyCastable() and not AbilitiesReal[3]:IsFullyCastable() and inMelee then
return 0.51;
elseif AbilitiesReal[3]:IsFullyCastable() and not AbilitiesReal[2]:IsFullyCastable() and not inMelee then
return 0.52;
else
return 0;
end
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT )
then
if #tableNearbyEnemyHeroes > 2 and inMelee then
return 0.55;
elseif not inMelee then
return 0;
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcTarget = npcBot:GetTarget();
if ( npcTarget ~= nil and npcTarget:IsHero() )
then
local Dist = GetUnitToUnitDistance(npcTarget, npcBot);
if enemyDisabled(npcTarget) or npcTarget:IsChanneling() then
if not inMelee then
return 0.56;
end
else
if Dist < 200 and not inMelee then
return 0.57;
elseif Dist >= 200 and inMelee then
return 0.58;
end
end
end
end
return BOT_ACTION_DESIRE_NONE
end
Consider[2]=function()
local abilityNumber=2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() or not ability:IsActivated() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local Radius = ability:GetAOERadius();
local HeroHealth=10000
local CreepHealth=10000
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(CastRange+0,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange+0,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT )
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( CastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 1.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetLocation();
end
end
end
--try to kill enemy hero
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) or (HeroHealth<=WeakestEnemy:GetActualIncomingDamage(GetComboDamage(),DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana))
then
return BOT_ACTION_DESIRE_HIGH,WeakestEnemy:GetLocation();
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcTarget = npcBot:GetTarget();
if ( npcTarget ~= nil )
then
if ( CanCast[abilityNumber]( npcTarget ) )
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetLocation();
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[3]=function()
local abilityNumber=3
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() or not ability:IsActivated() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange()
local Damage = ability:GetAbilityDamage()
local Radius = ability:GetSpecialValueInt( "max_range" ) - 80;
local CastPoint = ability:GetCastPoint()
local HeroHealth=10000
local CreepHealth=10000
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(Radius,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(Radius+300,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- Check for a channeling enemy
for _,npcEnemy in pairs( enemys )
do
if ( npcEnemy:IsChanneling() and CanCast[abilityNumber]( npcEnemy ))
then
return BOT_ACTION_DESIRE_HIGH
end
end
--Try to kill enemy hero
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) or (HeroHealth<=WeakestEnemy:GetActualIncomingDamage(GetComboDamage(),DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana))
then
return BOT_ACTION_DESIRE_HIGH
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
--protect myself
if((npcBot:WasRecentlyDamagedByAnyHero(2) and #enemys>=1) or #enemys >=2)
then
for _,npcEnemy in pairs( enemys )
do
if ( CanCast[abilityNumber]( npcEnemy ) )
then
return BOT_ACTION_DESIRE_HIGH
end
end
end
-- If we're farming and can hit 2+ creeps
if ( npcBot:GetActiveMode() == BOT_MODE_FARM )
then
if ( #creeps >= 2 )
then
if(CreepHealth<=WeakestCreep:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana)
then
return BOT_ACTION_DESIRE_LOW
end
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil )
then
if ( CanCast[abilityNumber]( npcEnemy ) and GetUnitToUnitDistance(npcBot,npcEnemy)<=Radius)
then
return BOT_ACTION_DESIRE_MODERATE
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[5]=function()
local abilityNumber=5
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability=AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = 300
local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
local enemys = npcBot:GetNearbyHeroes(CastRange+300,true,BOT_MODE_NONE)
local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange+300,true)
local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
--Try to kill enemy hero
if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT )
then
if (WeakestEnemy~=nil)
then
if ( CanCast[abilityNumber]( WeakestEnemy ) )
then
if(npcBot:GetMana()>ComboMana)
then
return BOT_ACTION_DESIRE_HIGH
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH )
then
if ( npcBot:WasRecentlyDamagedByAnyHero( 2.0 ))
then
return BOT_ACTION_DESIRE_HIGH;
end
end
-- If we're going after someone
if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK )
then
local npcEnemy = npcBot:GetTarget();
if ( npcEnemy ~= nil and GetUnitToUnitDistance(npcBot,npcEnemy)<=800 and HealthPercentage<=0.2 )
then
return BOT_ACTION_DESIRE_MODERATE
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function AbilityUsageThink()
-- Check if we're already using an ability
if ( npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() )
then
return
end
ComboMana=GetComboMana()
AttackRange=npcBot:GetAttackRange()
ManaPercentage=npcBot:GetMana()/npcBot:GetMaxMana()
HealthPercentage=npcBot:GetHealth()/npcBot:GetMaxHealth()
cast=ability_item_usage_generic.ConsiderAbility(AbilitiesReal,Consider)
---------------------------------debug--------------------------------------------
if(debugmode==true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal,cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal,cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end