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hammertime.csproj
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hammertime.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{A1D1E458-57A1-40BE-BC8B-93E30E69C83B}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>hammertime</RootNamespace>
<AssemblyName>hammertime</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\bin\Debug\hammertime\</OutputPath>
<IntermediateOutputPath>..\..\obj\Debug\hammertime\</IntermediateOutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\bin\Release\hammertime\</OutputPath>
<IntermediateOutputPath>..\..\obj\Release\hammertime\</IntermediateOutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="VintagestoryAPI">
<HintPath>d:\Games\Vintagestory\VintagestoryAPI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>C:\Users\kirill\AppData\Roaming\Vintagestory\VintagestoryAPI.dll</HintPath>
</Reference>
<Reference Include="VSSurvivalMod">
<HintPath>d:\Games\Vintagestory\Mods\VSSurvivalMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSEssentials">
<HintPath>d:\Games\Vintagestory\Mods\VSEssentials.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSCreativeMod">
<HintPath>d:\Games\Vintagestory\Mods\VSCreativeMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>d:\Games\Vintagestory\Lib\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include="assets\hammertime\itemtypes\toolhead\digginghammerhead.json" />
<Content Include="assets\hammertime\itemtypes\toolhead\diggingshovelhead.json" />
<Content Include="assets\hammertime\itemtypes\tool\diggingshovel.json" />
<Content Include="assets\hammertime\recipes\grid\tool\diggingshovel.json" />
<Content Include="assets\hammertime\recipes\grid\tool\digginghammer.json" />
<Content Include="assets\hammertime\recipes\smithing\digginghamer.json" />
<Content Include="assets\hammertime\recipes\smithing\diggingshovel.json" />
<Content Include="assets\hammertime\shapes\item\tool\digginghammer.json" />
<Content Include="assets\hammertime\shapes\item\tool\diggingshovel.json" />
<Content Include="modinfo.json" />
</ItemGroup>
<ItemGroup>
<None Include="assets\hammertime\itemtypes\tool\digginghammer.json" />
<None Include="assets\hammertime\lang\en.json" />
<None Include="assets\hammertime\lang\ru.json" />
</ItemGroup>
<ItemGroup>
<Compile Include="src\HammerTime.cs" />
<Compile Include="src\items\DiggerItem.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="assets\hammertime\blocktypes\clay" />
<Folder Include="assets\hammertime\recipes\clayforming" />
<Folder Include="assets\hammertime\textures\item\tool" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>