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abyss.c
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abyss.c
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/* omega copyright (C) by Laurence Raphael Brothers, 1987,1988,1989 */
/* abyss.c */
/* some functions to make the abyss level and run the final challenge */
#ifdef MSDOS_SUPPORTED_ANTIQUE
#include <sys/types.h>
#include <malloc.h>
#ifdef SAVE_LEVELS
#include <sys/timeb.h>
#include <dos.h>
#endif
#endif
#include "glob.h"
/* loads the abyss level into Level*/
void load_abyss(void)
{
int i,j;
char site;
map *abyss;
TempLevel = Level;
if (ok_to_free(TempLevel)) {
#ifndef SAVE_LEVELS
free_level(TempLevel);
#endif
TempLevel = NULL;
}
#ifndef SAVE_LEVELS
Level = ((plv) checkmalloc(sizeof(levtype)));
#else
msdos_changelevel(TempLevel,0,-1);
Level = &TheLevel;
#endif
clear_level(Level);
abyss = map_open(MAP_abyss);
map_setLevel(abyss,0);
Level->level_width = map_getWidth(abyss);
Level->level_length = map_getLength(abyss);
for(j=0;j<Level->level_length;j++) {
for(i=0;i<Level->level_width;i++) {
site = map_getSiteChar(abyss,i,j);
Level->site[i][j].roomnumber = RS_ADEPT;
switch(site) {
case '0':
Level->site[i][j].locchar = VOID_CHAR;
Level->site[i][j].p_locf = L_VOID;
break;
case 'V':
Level->site[i][j].locchar = VOID_CHAR;
Level->site[i][j].p_locf = L_VOID_STATION;
break;
case '1':
Level->site[i][j].locchar = FLOOR;
Level->site[i][j].p_locf = L_VOICE1;
break;
case '2':
Level->site[i][j].locchar = FLOOR;
Level->site[i][j].p_locf = L_VOICE2;
break;
case '3':
Level->site[i][j].locchar = FLOOR;
Level->site[i][j].p_locf = L_VOICE3;
break;
case '~':
Level->site[i][j].locchar = WATER;
Level->site[i][j].p_locf = L_WATER_STATION;
break;
case ';':
Level->site[i][j].locchar = FIRE;
Level->site[i][j].p_locf = L_FIRE_STATION;
break;
case '"':
Level->site[i][j].locchar = HEDGE;
Level->site[i][j].p_locf = L_EARTH_STATION;
break;
case '6':
Level->site[i][j].locchar = WHIRLWIND;
Level->site[i][j].p_locf = L_AIR_STATION;
break;
case '#':
Level->site[i][j].locchar = WALL;
break;
case '.':
Level->site[i][j].locchar = FLOOR;
break;
}
}
}
map_close(abyss);
}
#ifdef SAVE_LEVELS
/* This stuff is in this file because the file was really small. */
void msdos_init(void)
{
int i;
/* Allocate the inner level of pointers for TheLevel */
for (i = 0; i < MAXWIDTH; i++)
TheLevel.site[i] = (plc)checkmalloc(MAXLENGTH * sizeof(loctype));
/* Remove old level files */
kill_all_levels();
}
void kill_all_levels(void)
{
kill_levels("om*.lev");
}
void kill_levels(char *str)
{
int i;
struct find_t buf;
/* Remove old level files laying around */
sprintf(Str1,"%s%s",Omegalib,str);
for (i = _dos_findfirst(Str1,_A_NORMAL,&buf); !i; i = _dos_findnext(&buf))
{
sprintf(Str2,"%s%s",Omegalib,buf.name);
remove(Str2);
}
}
#define MEM_CHECK_AMOUNT 0xf000
void check_memory(void)
{
char *mems[50];
long amount = 0;
int num_mems = 0;
unsigned try;
sprintf(Str1,"Heapchk returned %d.",_heapchk());
mprint(Str1);
try = MEM_CHECK_AMOUNT;
while (try > 10000)
{
while (try > 0 && (mems[num_mems] = checkmalloc(try)) == NULL)
try -= 0x400;
amount += try;
num_mems++;
}
while (--num_mems >= 0)
if (mems[num_mems] != NULL)
free(mems[num_mems]);
sprintf(Str1,"Free mem approx %dK",(int)(amount / 0x400));
mprint(Str1);
}
static FILE *open_levfile(int env, int depth, int rw)
{
sprintf(Str1,"%som%03d%03d.lev",Omegalib,env,depth);
return(fopen(Str1,(rw) ? "wb" : "rb"));
}
/* Saves oldlevel (unless NULL), and reads in the new level,
unless depth is < 0. */
plv msdos_changelevel(plv oldlevel, int newenv, int newdepth)
{
FILE *fp;
if (oldlevel != NULL)
{
if (oldlevel->environment == newenv &&
oldlevel->depth == newdepth)
return(oldlevel);
if ((fp = open_levfile(oldlevel->environment,oldlevel->depth,1)) != NULL)
{
save_level(fp,oldlevel);
fclose(fp);
}
else
mprint("Cannot save level!!!");
/* Free up monsters and items */
free_level(oldlevel);
}
if (newdepth >= 0)
{
if ((fp = open_levfile(newenv,newdepth,0)) == NULL)
return(NULL);
restore_level(fp);
fclose(fp);
return(Level);
}
return(NULL);
}
#endif
#ifdef DJGPP
void check_memory(void)
{
clear_screen();
print1("There should be over 300 K free on the drive.");
print2("Save _before_ the free space gets below 300 K.");
morewait();
system("dir");
morewait();
clear_screen();
xredraw();
}
#endif