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When editing any script in Unity, it does a rebuild of every scripts and raises Null references exceptions?
It seems to happen because it recompiles SceneToGltfWiz.cs script while it's still attached to the exporter game object.
Potential fix: check if exporter is null in OnGUI() and recreate it if needed. It avoids the exporter to close and reopen, needing the user to relog with oauth.
The text was updated successfully, but these errors were encountered:
When editing any script in Unity, it does a rebuild of every scripts and raises
Null references
exceptions?It seems to happen because it recompiles
SceneToGltfWiz.cs
script while it's still attached to the exporter game object.Potential fix: check if
exporter
is null inOnGUI()
and recreate it if needed. It avoids the exporter to close and reopen, needing the user to relog with oauth.The text was updated successfully, but these errors were encountered: