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Null references and need to relog when rebuild #10

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AurL opened this issue Feb 8, 2017 · 0 comments
Open

Null references and need to relog when rebuild #10

AurL opened this issue Feb 8, 2017 · 0 comments
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@AurL
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AurL commented Feb 8, 2017

When editing any script in Unity, it does a rebuild of every scripts and raises Null references exceptions?
It seems to happen because it recompiles SceneToGltfWiz.cs script while it's still attached to the exporter game object.

Potential fix: check if exporter is null in OnGUI() and recreate it if needed. It avoids the exporter to close and reopen, needing the user to relog with oauth.

@AurL AurL added the bug label Feb 8, 2017
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