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creepTypes.js
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/*
* Module code goes here. Use 'module.exports' to export things:
* module.exports.thing = 'a thing';
*
* You can import it from another modules like this:
* var mod = require('big.worker');
* mod.thing == 'a thing'; // true
*/
module.exports = function() {
StructureSpawn.prototype.createFastRunner =
function(energy, roleName) {
var numParts = Math.floor(energy / 200);
var body = [];
for (let i = 0; i < numParts; i++) {
body.push(CARRY);
}
for (let i = 0; i < numParts; i++) {
body.push(MOVE);
body.push(MOVE);
}
return this.createCreep(body, undefined, { role: roleName, working: false, health: "full"});
};
StructureSpawn.prototype.createLdHarvester =
function(energy, numWorkParts, home, target, sourceId) {
var body = [];
for (let i = 0; i < numWorkParts; i++) {
body.push(WORK);
}
energy -= 100 * numWorkParts;
var numParts = Math.floor(energy / 100);
for (let i = 0; i < numParts; i++) {
body.push(CARRY);
}
for (let i = 0; i < numParts; i++) {
body.push(MOVE);
}
return this.createCreep(body, undefined, {
role: 'ldharvester',
home: home,
target: target,
sourceID: sourceId,
working: false,
health: "full"});
};
StructureSpawn.prototype.createSlowMiner =
function(energy, roleName) {
var numParts = Math.floor(energy / 200);
var body = [];
for (let i = 0; i < numParts; i++) {
body.push(WORK);
body.push(WORK);
}
body.push(CARRY);
for (let i = 0; i < numParts; i++) {
body.push(MOVE);
}
return this.createCreep(body, undefined, { role: roleName, working: false, health: "full"});
};
StructureSpawn.prototype.createBigWorker =
function(energy, roleName) {
var numParts = Math.floor(energy / 200);
var body = [];
for (let i = 0; i < numParts; i++) {
body.push(WORK);
body.push(CARRY);
}
for (let i = 0; i < numParts; i++) {
body.push(MOVE);
}
return this.createCreep(body, undefined, { role: roleName, working: false, health: "full"});
};
StructureSpawn.prototype.createClaimer =
function(target) {
return this.createCreep([MOVE, CLAIM], undefined, {role:'claimer', target: target});
};
};