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Hello, did you consider approach to provide just one <path> element instead of the separate one for every arrow? Maybe it would improve the performance because in my case I have hundred of arrows.
textpath even after optimization is not enough - just because of SVG, it freezes my screen.
Polylinedecorator is better because it at least renders and allows some interaction, but lags when I change view - same as your lib.
So I assume it is also about the elements count; the best solution would be to use webgl but, we are in leaflet. So maybe limitting the elements size is the solution? Without any arrows (just a polyline) there is no lag in my case.
The text was updated successfully, but these errors were encountered:
There is probably a lot of ways to significantly optimize leaflet-arrowheads. I'm sure its possible to do what you're saying, but I really don't have the bandwidth ATM to to that kind of overhaul. I haven't noticed any lag, but I haven't pushed the limits how how many arrows I've tried to draw. Perhaps preferCanvas would help?
I'll leave this open for awhile and think about it.
I tried some time ago prefer canvas in my app, and it did not change a lot (anything) so I even did not thnik about it. Hovever, i fetched decoratepolyline source code and added "batch" path, and the inprove is significant - a lot less object to track for example.
Hello, did you consider approach to provide just one
<path>
element instead of the separate one for every arrow? Maybe it would improve the performance because in my case I have hundred of arrows.So I assume it is also about the elements count; the best solution would be to use webgl but, we are in leaflet. So maybe limitting the elements size is the solution? Without any arrows (just a polyline) there is no lag in my case.
The text was updated successfully, but these errors were encountered: