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After quite a struggle I managed to get ofxOpenVR to work. There were a couple of small things I had to change to get it to compile, for example: my system didn't know the functions Sleep() (removed it) and stricmp (replaced it with strcasecmp). I didn't make a pull request as I'm not sure if it is platform dependent or anything like that (but you can see the changes here).
One problem I'm having is that the framerate is quite low (around 30/31 fps). The SteamVR Tutorial seems a little slower than the Windows version as well, but still far above the 30fps.
I was wondering if you had any ideas about where to look for bottlenecks in ofxOpenVR, or do you think this is a problem with OpenVR?
The text was updated successfully, but these errors were encountered:
@tgfrerer has started work on a Vulkan renderer for openFrameworks and I think the best way forward would be to make sure ofxOpenVR can work with Vulkan, as this will give it an immense speed boost. Though I think the conversion is too technical for me, I'm going to see how far I can get.
After quite a struggle I managed to get ofxOpenVR to work. There were a couple of small things I had to change to get it to compile, for example: my system didn't know the functions
Sleep()
(removed it) andstricmp
(replaced it withstrcasecmp
). I didn't make a pull request as I'm not sure if it is platform dependent or anything like that (but you can see the changes here).One problem I'm having is that the framerate is quite low (around 30/31 fps). The SteamVR Tutorial seems a little slower than the Windows version as well, but still far above the 30fps.
I was wondering if you had any ideas about where to look for bottlenecks in ofxOpenVR, or do you think this is a problem with OpenVR?
The text was updated successfully, but these errors were encountered: