In addition to the "simple"
interface, signal_connect
supports an approach that allows your callback function to be directly
compiled to machine code. Not only is this more efficient, but it can
occasionally be useful in avoiding problems (see issue #161).
This alternative syntax is as follows:
signal_connect(cb, widget, signalname, return_type, parameter_type_tuple, after, user_data=widget)
where:
cb
is your callback function. This will be compiled withcfunction
, and you need to follow its rules. In particular, you should use a generic function (i.e., one defined asfunction foo(x,y,z) ... end
), and the arguments and return type should match the GTK+ documentation for the widget and signal (see examples). In contrast with the simpler interface, when writing these callbacks you must include theuser_data
argument. See examples below.widget
is the widget that will send the signalsignalname
is a string or symbol identifying the signal, e.g.,"clicked"
or"button-press-event"
return_type
is the type of the value returned by your callback. UsuallyVoid
(forvoid
) orCint
(forgboolean
)parameter_type_tuple
specifies the types of the middle arguments to the callback function, omitting the first (the widget) and last (user_data
). For example, for"clicked"
we haveparameter_type_tuple = ()
(because there are no middle arguments) and for"button-press-event"
we haveparameter_type_tuple = (Ptr{GdkEventButton},)
.after
is a boolean,true
if you want your callback to run after the default handler for your signal. When in doubt, specifyfalse
.user_data
contains any additional information your callback needs to operate. For example, you can pass other widgets, tuples of values, etc. If omitted, it defaults towidget
.
The callback's arguments need to match the GTK documentation, with the
exception of the user_data
argument. (Rather than being a pointer,
user_data
will automatically be converted back to an object.)
For example, consider a GUI in which pressing a button updates a counter:
box = @Box(:h)
button = @Button("click me")
label = @Label("0")
push!(box, button)
push!(box, label)
win = @Window(box, "Callbacks")
showall(win)
const counter = [0] # Pack counter value inside array to make it a reference
# "clicked" callback declaration is
# void user_function(GtkButton *button, gpointer user_data)
# But user_data gets converted into a Julia object automatically
function button_cb(widgetptr::Ptr, user_data)
widget = convert(Button, widgetptr) # pointer -> object
lbl, cntr = user_data # unpack the user_data tuple
cntr[] = cntr[]+1 # increment counter[1]
setproperty!(lbl, :label, string(cntr[]))
nothing # return type is void
end
signal_connect(button_cb, button, "clicked", Void, (), false, (label, counter))
You should note that the value of counter[]
matches the display in
the GUI.
If your callback function takes an event
argument, it is important
to declare its type correctly. An easy way to do that is to first
write a callback using the "simple" interface, e.g.,
signal_connect(win, "delete-event") do widget, event
@show typeof(event)
@show event
end
and then use the reported type in parameter_type_tuple
.
The "simple" callback interface includes protections against
corrupting Gtk state from errors, but this cfunction
-based approach
does not. Consequently, you may wish to use @guarded
when writing
these functions. (Canvas draw functions and
mouse event-handling are called through this interface, which is why
you should use @guarded
there.) For functions that should return a
value, you can specify the value to be returned on error as the first
argument. For example:
const unhandled = convert(Int32, false)
@guarded unhandled function my_callback(widgetptr, ...)
...
end