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Window.cpp
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Window.cpp
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#include "Window.h"
#include<iostream>
Window::Window()
{
width = 800;
height = 600;
xChange = 0.0f;
yChange = 0.0f;
mouseLeftClick = false;
for (size_t i = 0; i < 1024; i++) {
keys[i] = 0;
}
}
Window::Window(GLint windowWidth, GLint windowHeight)
{
width = windowWidth;
height = windowHeight;
xChange = 0.0f;
yChange = 0.0f;
mouseLeftClick = false;
for (size_t i = 0; i < 1024; i++) {
keys[i] = 0;
}
}
int Window::intitialise() {
// Initialise GLFW
if (!glfwInit())
{
printf("GLFW initialisation failed!");
glfwTerminate();
return 1;
}
// Setup GLFW window properties
// OpenGL version
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
// Core Profile
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// Allow Forward Compatbility
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
// Create the window
mainWindow = glfwCreateWindow(width, height, "Test Window", NULL, NULL);
if (!mainWindow)
{
printf("GLFW window creation failed!");
glfwTerminate();
return 1;
}
// Get Buffer Size information
glfwGetFramebufferSize(mainWindow, &bufferWidth, &bufferHeight);
//Handle user input
createCallbacks();
// Set context for GLEW to use
glfwMakeContextCurrent(mainWindow);
// tell GLFW to capture our mouse
glfwSetInputMode(mainWindow, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
// glad: load all OpenGL function pointers
// ---------------------------------------
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
printf("Failed to initialize GLAD");
return -1;
}
//if (glfwRawMouseMotionSupported())
// glfwSetInputMode(mainWindow, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
/*GLFWcursor* cursor = glfwCreateStandardCursor(GLFW_CROSSHAIR_CURSOR);
glfwSetCursor(mainWindow, cursor);*/
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Setup Viewport size
glViewport(0, 0, bufferWidth, bufferHeight);
glfwSetWindowUserPointer(mainWindow, this); // to know which object called
}
// glfw: whenever the window size changed (by OS or user resize) this callback function executes
// ---------------------------------------------------------------------------------------------
void Window::framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
// make sure the viewport matches the new window dimensions; note that width and
// height will be significantly larger than specified on retina displays.
glViewport(0, 0, width, height);
}
void Window::createCallbacks()
{
glfwSetKeyCallback(mainWindow, handleKeys);
glfwSetCursorPosCallback(mainWindow, handleMouse);
glfwSetMouseButtonCallback(mainWindow, handleMouseClick);
glfwSetScrollCallback(mainWindow, scroll_callback);
glfwSetFramebufferSizeCallback(mainWindow, framebuffer_size_callback);
}
GLfloat Window::getXChange() {
GLfloat theChange = xChange;
xChange = 0.0f;
return theChange;
}
GLfloat Window::getYChange() {
GLfloat theChange = yChange;
yChange = 0.0f;
return theChange;
}
GLfloat Window::getZoomChange() {
return zoomChange;
}
void Window::handleKeys(GLFWwindow* window, int key, int code, int action, int mode)
{
Window* theWindow = static_cast<Window*>(glfwGetWindowUserPointer(window));
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) {
glfwSetWindowShouldClose(window, GL_TRUE);
}
if (key >= 0 && key < 1024) {
if (action == GLFW_PRESS) {
theWindow->keys[key] = true;
}
if (action == GLFW_RELEASE) {
theWindow->keys[key] = false;
}
}
}
void Window::handleMouse(GLFWwindow* window, double xPos, double yPos)
{
Window* theWindow = static_cast<Window*>(glfwGetWindowUserPointer(window));
if (theWindow->mousedFirstMoved) {
theWindow->lastX = xPos;
theWindow->lastY = yPos;
theWindow->mousedFirstMoved = false;
}
theWindow->xChange = xPos - theWindow->lastX;
theWindow->yChange = theWindow->lastY - yPos;
theWindow->lastX = xPos;
theWindow->lastY = yPos;
}
void Window::handleMouseClick(GLFWwindow* window, int button, int action, int mode)
{
Window* theWindow = static_cast<Window*>(glfwGetWindowUserPointer(window));
//if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS)
//{
// theWindow->mouseLeftClick = true;
//}
if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_RELEASE)
{
theWindow->mouseLeftClick = true;
}
}
// glfw: whenever the mouse scroll wheel scrolls, this callback is called
// ----------------------------------------------------------------------
void Window::scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
{
Window* theWindow = static_cast<Window*>(glfwGetWindowUserPointer(window));
theWindow->zoomChange = (float)yoffset;
}
Window::~Window()
{
glfwDestroyWindow(mainWindow);
glfwTerminate();
}