From 945b32f255edda111497303aba7c02ac1972dda4 Mon Sep 17 00:00:00 2001 From: CDB <87905328+cdb-is-not-good@users.noreply.github.com> Date: Mon, 15 Jan 2024 13:41:51 -0800 Subject: [PATCH] Update _Deep_Forest.dmm (#4942) Removes the last mine that Elk missed when clearing up the excel outpost. The one that has been making our tests fail for months and that I till now have been too lazy to remove. --- maps/_DeepForest/map/_Deep_Forest.dmm | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/maps/_DeepForest/map/_Deep_Forest.dmm b/maps/_DeepForest/map/_Deep_Forest.dmm index 179a308807b..40f0fd6cd01 100644 --- a/maps/_DeepForest/map/_Deep_Forest.dmm +++ b/maps/_DeepForest/map/_Deep_Forest.dmm @@ -11678,10 +11678,8 @@ /area/nadezhda/dungeon/outside/prepper/vault/floor2) "koI" = ( /obj/random/junk, -/obj/item/mine/excelsior{ - armed = 1 - }, /obj/item/ammo_casing, +/obj/item/mine/armed, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls.";