diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index 8a64d341232..be6fb5447f8 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -20,7 +20,7 @@ var/global/list/image/splatter_cache=list() var/list/datum/disease2/disease/virus2 = list() var/amount = 5 var/drytime - sanity_damage = 0.5 + sanity_damage = 0.25 // List of are shoe prints we got var/list/shoe_types = list() diff --git a/code/game/objects/effects/decals/Cleanable/misc.dm b/code/game/objects/effects/decals/Cleanable/misc.dm index b2e392e29c3..48c579f8cd9 100755 --- a/code/game/objects/effects/decals/Cleanable/misc.dm +++ b/code/game/objects/effects/decals/Cleanable/misc.dm @@ -200,7 +200,7 @@ icon_state = "vomit_1" random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4") var/list/viruses = list() - sanity_damage = 1 + sanity_damage = 0.5 Destroy() . = ..() diff --git a/code/game/objects/effects/decals/remains.dm b/code/game/objects/effects/decals/remains.dm index b2be776bfa6..aa9e1036dd1 100644 --- a/code/game/objects/effects/decals/remains.dm +++ b/code/game/objects/effects/decals/remains.dm @@ -4,11 +4,11 @@ icon = 'icons/effects/blood.dmi' icon_state = "remains" anchored = 0 - sanity_damage = 1 + sanity_damage = 0.5 /obj/item/remains/human desc = "They look like human remains. Some poor soul expired here, a million miles from home." - sanity_damage = 5 + sanity_damage = 2.5 /obj/item/remains/xeno desc = "They look like the remains of something... alien. They have a strange aura about them." diff --git a/code/modules/sanity/sanity_mob.dm b/code/modules/sanity/sanity_mob.dm index b5ae43d8649..457c2b020ad 100644 --- a/code/modules/sanity/sanity_mob.dm +++ b/code/modules/sanity/sanity_mob.dm @@ -53,7 +53,7 @@ GLOBAL_VAR_INIT(GLOBAL_INSIGHT_MOD, 1) var/sanity_passive_gain_multiplier = 1 var/sanity_invulnerability = 0 var/level - var/max_level = 150 //Soj change to give a bit more breathing room + var/max_level = 200 //Soj change to make sanity less of a wacky rollercoaster. var/level_change = 0 var/insight @@ -75,7 +75,7 @@ GLOBAL_VAR_INIT(GLOBAL_INSIGHT_MOD, 1) var/positive_prob_multiplier = 1 var/negative_prob = 30 - var/view_damage_threshold = 20 + var/view_damage_threshold = 35 var/environment_cap_coeff = 1 //How much we are affected by environmental cognitohazards. Multiplies the above threshold var/say_time = 0