diff --git a/maps/_DeepForest/map/_Deep_Forest.dmm b/maps/_DeepForest/map/_Deep_Forest.dmm index e862f1aa39d..3ff187d99d6 100644 --- a/maps/_DeepForest/map/_Deep_Forest.dmm +++ b/maps/_DeepForest/map/_Deep_Forest.dmm @@ -129,6 +129,14 @@ "aho" = ( /obj/item/storage/fancy/mre_cracker, /turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) +"ahL" = ( +/obj/effect/decal/cleanable/dirt, +/obj/item/gun/projectile/automatic/nordwind/strelki/sawn, +/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -218,6 +226,10 @@ "amQ" = ( /obj/random/junk, /obj/random/junk, +/obj/item/clothing/head/helmet/bulletproof, +/obj/random/boxes/low_chance, +/obj/random/gun_cheap/low_chance, +/obj/random/melee/low_chance, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -271,6 +283,13 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper) +"ape" = ( +/obj/random/dungeon_armor_mods/low_chance, +/turf/simulated/floor/tiled/dark/brown_perforated, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "apW" = ( /obj/random/mob/voidwolf/low_chance, /turf/simulated/floor/tiled/white, @@ -685,6 +704,14 @@ /obj/random/structures, /turf/simulated/floor/plating/under, /area/nadezhda/outside/one_star) +"aIM" = ( +/obj/random/junk, +/obj/random/melee/low_chance, +/turf/simulated/floor/tiled/dark/brown_perforated, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "aIS" = ( /obj/item/trash/mre/os, /turf/simulated/floor/wood/wild5, @@ -778,6 +805,8 @@ /obj/random/ammo/low_chance, /obj/random/ammo/low_chance, /obj/item/ammo_magazine/ammobox/antim_small, +/obj/random/gun_cheap/low_chance, +/obj/random/gun_cheap/low_chance, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -949,6 +978,7 @@ "aVm" = ( /obj/structure/filingcabinet/chestdrawer, /obj/item/clothing/glasses/welding/superior/shades, +/obj/item/tool/multitool/uplink, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -1030,6 +1060,12 @@ /obj/machinery/recharger, /obj/structure/table/standard, /obj/effect/decal/cleanable/dirt, +/obj/random/melee, +/obj/random/material/low_chance, +/obj/random/material/low_chance, +/obj/random/material/low_chance, +/obj/random/material/low_chance, +/obj/random/pouch/hardcase/low_chance, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -1240,6 +1276,16 @@ /obj/item/mine/excelsior, /obj/item/trash/semki, /turf/simulated/floor/tiled/dark/brown_perforated, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) +"bly" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/cleanable/dirt, +/obj/machinery/mech_recharger, +/obj/random/mecha/damaged/low_chance, +/turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -1258,7 +1304,6 @@ /turf/simulated/floor/wood/wild3, /area/nadezhda/dungeon/outside/safehouse) "bmh" = ( -/obj/item/mine/excelsior, /obj/item/trash/mre/alt, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ @@ -1524,6 +1569,17 @@ /obj/random/mob/prepper_boss_lowchance, /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/prepper/vault/floor3) +"bwE" = ( +/obj/random/junk, +/obj/random/junk, +/obj/item/clothing/suit/armor/platecarrier, +/obj/item/clothing/suit/chameleon, +/obj/random/closet_maintloot, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "bwH" = ( /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/filth, @@ -1661,10 +1717,8 @@ /turf/simulated/floor/wood/wild5, /area/colony/exposedsun/pastgate) "bFR" = ( -/obj/item/mine/excelsior{ - armed = 1 - }, /obj/item/trash/mre_shokoladka, +/obj/item/mine/armed, /turf/simulated/floor/rock/dark, /area/asteroid/rogue) "bFW" = ( @@ -1804,6 +1858,11 @@ d2 = 2; icon_state = "0-2" }, +/obj/machinery/power/apc{ + dir = 8; + name = "West APC"; + pixel_x = -28 + }, /turf/simulated/floor/plating/under, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -1955,13 +2014,13 @@ /turf/simulated/floor/asteroid/dirt, /area/asteroid/rogue) "bTz" = ( -/obj/effect/decal/cleanable/rubble, -/obj/item/mine/excelsior{ - armed = 1 - }, -/obj/effect/decal/cleanable/rubble, -/turf/simulated/floor/rock/manmade/ruin2, -/area/asteroid/rogue) +/obj/effect/decal/cleanable/dirt, +/obj/item/mine/armed, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "bTH" = ( /obj/structure/closet/firecloset, /turf/simulated/floor/plating/under, @@ -2138,6 +2197,15 @@ /obj/random/scrap/dense_weighted, /turf/simulated/floor/tiled/dark/monofloor, /area/nadezhda/dungeon/outside/prepper/vault/floor5) +"cco" = ( +/obj/effect/decal/cleanable/dirt, +/obj/item/bananapeel, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "ccK" = ( /obj/structure/closet/secure_closet/freezer/meat, /turf/simulated/floor/tiled/cafe, @@ -2186,6 +2254,14 @@ /obj/machinery/reagentgrinder, /turf/simulated/floor/tiled/white/gray_platform, /area/nadezhda/dungeon/outside/zoo) +"cgh" = ( +/obj/random/junk, +/obj/random/gun_parts/low, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "cgw" = ( /obj/structure/flora/ausbushes/fullgrass, /obj/structure/flora/small/bushb3, @@ -2454,10 +2530,8 @@ /turf/unsimulated/wall/jungle, /area/nadezhda/outside/meadow) "cqX" = ( -/obj/item/mine/excelsior{ - armed = 1 - }, /obj/item/trash/mre, +/obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -2470,9 +2544,6 @@ /area/nadezhda/dungeon/outside/monster_cave) "crF" = ( /obj/item/trash/tray, -/obj/item/mine/excelsior{ - armed = 1 - }, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -2566,6 +2637,11 @@ /obj/structure/table/standard, /obj/random/medical, /obj/random/medical, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, +/obj/random/medical_lowcost, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -2865,6 +2941,11 @@ "cEZ" = ( /obj/structure/table/standard, /obj/random/medical/low_chance, +/obj/random/gun_cheap/low_chance, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, +/obj/random/medical_lowcost, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -3015,6 +3096,10 @@ /obj/structure/table/standard, /obj/random/medical/low_chance, /obj/machinery/light, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, +/obj/random/medical_lowcost, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -3041,6 +3126,11 @@ /obj/structure/table/standard, /obj/random/medical, /obj/item/computer_hardware/hard_drive/portable/design/medical/advanced, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, +/obj/random/medical_lowcost, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -3197,7 +3287,7 @@ /area/nadezhda/outside/meadow) "cTi" = ( /obj/machinery/door/airlock, -/obj/item/mine/excelsior, +/obj/item/mine/armed, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -3392,6 +3482,11 @@ /obj/random/medical, /obj/random/medical, /obj/item/storage/firstaid, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, +/obj/random/medical_lowcost, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -3542,9 +3637,7 @@ /turf/simulated/floor/tiled/derelict/white_red_edges, /area/nadezhda/outside/one_star) "djA" = ( -/obj/item/mine/excelsior{ - armed = 1 - }, +/obj/item/mine/armed, /turf/simulated/floor/rock/dark, /area/asteroid/rogue) "djP" = ( @@ -4305,6 +4398,7 @@ /obj/machinery/light{ dir = 8 }, +/obj/random/gun_parts/low, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -4987,6 +5081,15 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/wood/wild1, /area/nadezhda/dungeon/outside/prepper/vault/floor3) +"eAc" = ( +/obj/structure/bed, +/obj/item/bedsheet, +/obj/item/tool_upgrade/armor/bullet, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "eAm" = ( /obj/structure/bed/chair, /turf/simulated/floor/tiled/white/panels, @@ -5012,6 +5115,9 @@ /obj/structure/table/rack, /obj/effect/decal/cleanable/filth, /obj/item/gun_upgrade/trigger/boom, +/obj/random/cloth/armor/low_chance, +/obj/random/cloth/helmet/low_chance, +/obj/item/storage/box/syndie_kit/imp_uplink, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -5051,6 +5157,13 @@ }, /turf/simulated/floor/tiled/dark/gray_platform, /area/nadezhda/dungeon/outside/prepper) +"eFP" = ( +/obj/random/pouch/hardcase/low_chance, +/turf/simulated/floor/tiled/dark/brown_perforated, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "eGG" = ( /obj/machinery/door/airlock/multi_tile/metal, /obj/effect/decal/cleanable/liquid_fuel, @@ -5058,9 +5171,10 @@ /turf/simulated/floor/tiled/dark/monofloor, /area/nadezhda/dungeon/outside/prepper) "eGQ" = ( -/obj/item/mine/excelsior, -/obj/item/trash/material/metal, -/turf/simulated/floor/tiled/dark/brown_perforated, +/obj/effect/decal/cleanable/dirt, +/obj/item/ammo_casing, +/obj/item/mine/armed, +/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -5135,6 +5249,15 @@ icon_state = "9,23" }, /area/colony/exposedsun/crashed_shop/outsider) +"eLD" = ( +/obj/effect/decal/cleanable/dirt, +/obj/random/closet, +/obj/random/melee/low_chance, +/turf/simulated/floor/tiled/dark/brown_perforated, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "eLI" = ( /obj/structure/table/steel_reinforced, /obj/machinery/microwave, @@ -5268,15 +5391,10 @@ /turf/simulated/floor/wood/wild4, /area/nadezhda/outside/meadow) "eVr" = ( -/obj/effect/decal/cleanable/dirt, -/obj/item/mine/excelsior{ - armed = 1 - }, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) +/obj/random/junkfood, +/obj/item/mine/armed, +/turf/simulated/floor/rock/dark, +/area/asteroid/rogue) "eVM" = ( /obj/effect/decal/cleanable/dirt, /obj/random/scrap/sparse_even, @@ -5450,6 +5568,7 @@ /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/filth, /obj/effect/decal/cleanable/filth, +/obj/random/gun_parts/low, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -5652,6 +5771,16 @@ /obj/machinery/light, /turf/simulated/floor/tiled/white/gray_platform, /area/nadezhda/dungeon/outside/zoo) +"fmc" = ( +/obj/structure/bed, +/obj/item/bedsheet, +/obj/effect/decal/cleanable/dirt, +/obj/random/cloth/glasses/low_chance, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "fmd" = ( /obj/effect/decal/cleanable/dirt, /turf/simulated/wall/r_wall, @@ -5753,11 +5882,9 @@ name = "Abandoned Bunker" }) "fsd" = ( -/obj/machinery/door/airlock/centcom, -/obj/item/mine/excelsior{ - armed = 1 - }, -/turf/simulated/floor/tiled/dark, +/obj/random/closet, +/obj/random/pouch/hardcase/low_chance, +/turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -5835,6 +5962,15 @@ /obj/structure/flora/big/bush3, /turf/simulated/floor/asteroid/dirt, /area/nadezhda/outside/meadow) +"fvE" = ( +/obj/effect/decal/cleanable/dirt, +/obj/random/junk, +/obj/random/gun_parts/low, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "fvS" = ( /turf/simulated/floor/tiled/derelict/red_white_edges, /area/asteroid/rogue) @@ -5934,6 +6070,15 @@ /obj/random/spider_trap_burrowing/low_chance, /turf/simulated/floor/asteroid/dirt, /area/nadezhda/outside/meadow) +"fBt" = ( +/obj/structure/bed, +/obj/item/bedsheet, +/obj/random/cloth/belt/low_chance, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "fBw" = ( /obj/random/closet_maintloot, /turf/simulated/floor/tiled/dark, @@ -6121,6 +6266,16 @@ /obj/structure/flora/ausbushes/brflowers, /turf/simulated/floor/asteroid/dirt/mud, /area/nadezhda/outside/meadow) +"fIb" = ( +/obj/machinery/light{ + dir = 1 + }, +/obj/random/gun_combat/low_chance, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "fJf" = ( /obj/effect/decal/cleanable/cobweb, /turf/simulated/floor/asteroid/dirt, @@ -6161,9 +6316,6 @@ /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor4) "fLB" = ( -/obj/item/mine/excelsior{ - armed = 1 - }, /obj/item/trash/mre, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ @@ -6268,8 +6420,17 @@ /obj/structure/flora/small/bushb2, /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/meadow) +"fQu" = ( +/obj/effect/decal/cleanable/ash, +/obj/item/mine/armed, +/turf/simulated/floor/tiled/dark/brown_perforated, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "fQG" = ( /obj/item/trash/os_coco_wrapper, +/obj/random/gun_parts/low, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -6436,6 +6597,7 @@ "fWQ" = ( /obj/effect/decal/cleanable/dirt, /obj/structure/closet/random_milsupply, +/obj/item/tool_upgrade/armor/bullet, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -6529,6 +6691,16 @@ /obj/machinery/light/small, /turf/simulated/floor/wood/wild5, /area/nadezhda/outside/meadow) +"gcp" = ( +/obj/structure/bed, +/obj/item/bedsheet, +/obj/effect/decal/cleanable/dirt, +/obj/random/cloth/armor/low_chance, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "gcw" = ( /obj/item/mine_old{ layer = 2.6 @@ -7061,6 +7233,16 @@ }, /turf/simulated/wall/r_wall, /area/nadezhda/dungeon/outside/prepper) +"gAf" = ( +/obj/random/closet, +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/cleanable/dirt, +/obj/random/melee/low_chance, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "gAg" = ( /obj/random/lowkeyrandom, /turf/simulated/floor/tiled/dark, @@ -7241,11 +7423,9 @@ /turf/simulated/floor/tiled/cafe, /area/nadezhda/dungeon/outside/safehouse) "gIS" = ( -/obj/item/mine/excelsior{ - armed = 1 - }, -/obj/machinery/door/airlock, -/turf/simulated/floor/tiled/dark, +/obj/structure/scrap_cube, +/obj/random/pouch/hardcase/low_chance, +/turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -7271,6 +7451,15 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper) +"gLy" = ( +/obj/structure/scrap_cube, +/obj/effect/decal/cleanable/dirt, +/obj/random/uplink/low_chance, +/turf/simulated/floor/tiled/dark/brown_perforated, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "gLJ" = ( /obj/structure/table/reinforced, /obj/item/reagent_containers/glass/bucket, @@ -7620,6 +7809,16 @@ /obj/effect/decal/cleanable/filth, /obj/effect/decal/cleanable/generic, /turf/simulated/floor/tiled/dark/brown_perforated, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) +"hcF" = ( +/obj/effect/decal/cleanable/dirt, +/obj/random/junk, +/obj/random/closet, +/obj/random/melee/low_chance, +/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -7648,6 +7847,13 @@ /obj/structure/flora/small/bushb2, /turf/unsimulated/wall/jungle, /area/nadezhda/outside/meadow) +"hdo" = ( +/obj/random/gun_parts/low, +/turf/simulated/floor/tiled/dark/brown_perforated, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "hdO" = ( /obj/structure/railing/grey{ dir = 1 @@ -7683,6 +7889,14 @@ /obj/structure/flora/small/bushc3, /turf/unsimulated/wall/jungle, /area/nadezhda/outside/meadow) +"heK" = ( +/obj/random/closet, +/obj/random/pouch/hardcase/low_chance, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "hfl" = ( /obj/random/cloth/armor, /obj/random/gun_energy_cheap/low_chance, @@ -7729,9 +7943,7 @@ /area/nadezhda/dungeon/outside/prepper/vault/entryway) "hjc" = ( /obj/machinery/door/unpowered/simple/wood, -/obj/item/mine/excelsior{ - armed = 1 - }, +/obj/item/mine/armed, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -7929,6 +8141,13 @@ "hox" = ( /mob/living/carbon/superior_animal/human/excelsior/excel_ak, /turf/simulated/floor/tiled/dark/brown_perforated, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) +"hoF" = ( +/obj/item/ammo_magazine/ammobox/rifle_75/lethal, +/turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -8147,20 +8366,21 @@ "hAV" = ( /obj/structure/table/standard, /obj/random/medical, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, +/obj/random/medical_lowcost, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" }) "hBa" = ( -/obj/item/mine/excelsior{ - armed = 1 - }, -/turf/simulated/floor/tiled/dark/brown_platform, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) +/obj/structure/boulder, +/obj/item/mine/armed, +/turf/simulated/floor/asteroid/dirt/dark, +/area/asteroid/rogue) "hBX" = ( /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark, @@ -8304,6 +8524,7 @@ /obj/structure/scrap_cube, /obj/effect/decal/cleanable/filth, /obj/effect/decal/cleanable/filth, +/obj/random/pouch/hardcase/low_chance, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -8379,6 +8600,8 @@ "hOg" = ( /obj/structure/table/standard, /obj/random/surgery_tool/low_chance, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -8521,6 +8744,13 @@ /obj/structure/closet/crate/trashcart, /turf/simulated/floor/wood/wild5, /area/nadezhda/dungeon/outside/smuggler_zone_u) +"hTF" = ( +/obj/random/gun_parts/low, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "hTZ" = ( /obj/machinery/light{ dir = 8; @@ -8579,6 +8809,14 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper) +"hXM" = ( +/obj/effect/decal/cleanable/dirt, +/obj/random/pouch/hardcase/low_chance, +/turf/simulated/floor/tiled/dark/brown_perforated, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "hXN" = ( /obj/random/oddity_guns, /turf/simulated/floor/asteroid/dirt, @@ -8795,6 +9033,7 @@ /obj/item/gun/projectile/makarov/preloaded, /obj/item/ammo_magazine/pistol_35/lethal, /obj/item/ammo_casing, +/obj/random/cigarettes, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -8835,7 +9074,6 @@ /area/nadezhda/dungeon/outside/prepper/vault/floor4) "iiZ" = ( /obj/effect/decal/cleanable/dirt, -/obj/item/mine/excelsior, /obj/item/trash/candy/proteinbar, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ @@ -8975,6 +9213,14 @@ /obj/random/cloth/armor, /turf/simulated/floor/tiled/dark/gray_platform, /area/nadezhda/dungeon/outside/prepper) +"ipS" = ( +/obj/random/junk, +/obj/random/boxes/low_chance, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "iqh" = ( /obj/structure/table/woodentable, /obj/item/storage/firstaid/combat, @@ -9139,6 +9385,14 @@ /obj/item/storage/box/donkpockets, /turf/simulated/floor/wood/wild5, /area/nadezhda/dungeon/outside/smuggler_zone) +"iwU" = ( +/obj/random/closet, +/obj/random/melee/low_chance, +/turf/simulated/floor/tiled/dark/brown_perforated, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "iwV" = ( /obj/structure/flora/small/bushb1, /obj/structure/flora/small/bushb1, @@ -9380,6 +9634,7 @@ /obj/structure/bed, /obj/item/bedsheet, /obj/item/gun/projectile/boltgun, +/obj/random/cloth/armor/low_chance, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -9644,9 +9899,6 @@ /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/meadow) "iWS" = ( -/obj/item/mine/excelsior{ - armed = 1 - }, /obj/item/trash/pistachios, /turf/simulated/floor/rock/dark, /area/asteroid/rogue) @@ -9878,7 +10130,9 @@ /turf/simulated/floor/wood/wild5, /area/nadezhda/dungeon/outside/safehouse) "jfz" = ( -/obj/effect/decal/cleanable/generic, +/obj/random/closet, +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -9926,6 +10180,7 @@ "jgN" = ( /obj/effect/decal/cleanable/dirt, /obj/item/bananapeel, +/obj/item/mine/armed, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -10112,6 +10367,8 @@ /obj/structure/extinguisher_cabinet{ pixel_y = 30 }, +/obj/random/boxes/low_chance, +/obj/random/melee/low_chance, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -10124,7 +10381,7 @@ /area/nadezhda/dungeon/outside/prepper/vault/floor3) "jlL" = ( /obj/effect/window_lwall_spawn/reinforced/polarized, -/turf/simulated/floor/tiled/dark/brown_platform, +/turf/space, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -10209,6 +10466,17 @@ /obj/machinery/power/port_gen/pacman/scrap, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) +"jpT" = ( +/obj/structure/bed, +/obj/item/bedsheet, +/obj/effect/decal/cleanable/dirt, +/obj/random/cloth/belt/low_chance, +/obj/random/melee/low_chance, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "jqD" = ( /obj/structure/table/standard, /obj/item/oddity/common/old_radio, @@ -10327,6 +10595,13 @@ /obj/item/oddity/common/book_bible, /turf/simulated/floor/wood, /area/nadezhda/dungeon/outside/prepper) +"jyM" = ( +/obj/random/pouch/hardcase, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "jyY" = ( /obj/structure/closet/crate/hydroponics, /obj/item/tool/shovel/spade, @@ -10595,6 +10870,14 @@ }, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault/floor3) +"jNt" = ( +/obj/effect/decal/cleanable/liquid_fuel, +/obj/random/gun_combat/low_chance, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "jND" = ( /obj/structure/closet/crate/serbcrate, /obj/item/rig_module/device/drill, @@ -10909,10 +11192,9 @@ /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) "kdd" = ( -/obj/item/mine/excelsior{ - armed = 1 - }, -/turf/simulated/floor/tiled/dark/brown_perforated, +/obj/machinery/light, +/obj/random/pouch/hardcase, +/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -10984,6 +11266,7 @@ /area/nadezhda/dungeon/outside/zoo) "kfA" = ( /obj/machinery/door/airlock/centcom, +/obj/item/mine/armed, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -11064,6 +11347,7 @@ "kjp" = ( /obj/item/implanter/excelsior/broken, /obj/structure/table/rack, +/obj/random/lathe_disk/advanced/excelsior, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -11257,6 +11541,7 @@ /obj/structure/table/marble, /obj/item/storage/pouch/ammo, /obj/random/contraband, +/obj/random/pouch/hardcase, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -11520,11 +11805,9 @@ /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) "kEO" = ( -/obj/machinery/door/airlock, -/obj/item/mine/excelsior{ - armed = 1 - }, -/turf/simulated/floor/tiled/dark, +/obj/effect/decal/cleanable/filth, +/obj/random/pouch/hardcase/low_chance, +/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -11862,6 +12145,14 @@ /obj/item/reagent_containers/food/drinks/drinkingglass/mug, /obj/item/reagent_containers/food/drinks/drinkingglass/mug, /turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) +"kVv" = ( +/obj/structure/scrap_cube, +/obj/random/uplink/low_chance, +/turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -12070,6 +12361,8 @@ /obj/structure/table/standard, /obj/item/computer_hardware/hard_drive/portable/design/guns/ex_vintorez, /obj/item/book/manual/nonfiction/thescienceofright, +/obj/random/gun_fancy/low_chance, +/obj/random/gun_fancy/low_chance, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -12241,9 +12534,7 @@ /area/nadezhda/dungeon/outside/prepper/vault/floor5) "loq" = ( /obj/landmark/corpse/excelsior, -/obj/item/mine/excelsior{ - armed = 1 - }, +/obj/item/mine/armed, /turf/simulated/floor/rock/dark, /area/asteroid/rogue) "loD" = ( @@ -12294,9 +12585,9 @@ /turf/simulated/floor/tiled/dark/gray_platform, /area/nadezhda/dungeon/outside/prepper) "lrx" = ( -/obj/machinery/door/airlock, -/obj/item/mine/excelsior, -/turf/simulated/floor/tiled/dark/brown_platform, +/obj/effect/decal/cleanable/dirt, +/obj/item/mine/armed, +/turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -12531,8 +12822,8 @@ /turf/simulated/floor/wood/wild5, /area/nadezhda/dungeon/outside/smuggler_zone) "lEJ" = ( -/obj/item/mine/excelsior, /obj/effect/decal/cleanable/generic, +/obj/item/mine/armed, /turf/simulated/floor/rock/manmade/ruin2, /area/asteroid/rogue) "lEN" = ( @@ -12786,6 +13077,13 @@ /obj/item/gun/projectile/boltgun/heavysniper, /obj/item/gun/projectile/automatic/vintorez/NM_colony, /obj/structure/closet/crate, +/obj/item/gun/projectile/automatic/ak47, +/obj/random/gun_cheap/low_chance, +/obj/random/gun_cheap/low_chance, +/obj/random/gun_combat/low_chance, +/obj/random/gun_combat/low_chance, +/obj/random/gun_combat/low_chance, +/obj/random/gun_combat/low_chance, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -13035,6 +13333,14 @@ /obj/machinery/door/airlock/glass, /turf/simulated/floor/tiled/techmaint_cargo, /area/nadezhda/dungeon/outside/zoo) +"mbY" = ( +/obj/random/junk, +/obj/random/closet_maintloot, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "mey" = ( /obj/random/scrap/sparse_even, /turf/simulated/floor/tiled/dark/brown_perforated, @@ -13325,6 +13631,14 @@ /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor4) +"mqX" = ( +/obj/machinery/light, +/obj/item/mine/armed, +/turf/simulated/floor/tiled/dark/brown_perforated, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "mqZ" = ( /obj/effect/decal/cleanable/dirt, /obj/structure/table/standard, @@ -13471,6 +13785,7 @@ dir = 1 }, /obj/structure/closet/random_milsupply, +/obj/item/grenade/flashbang, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -14148,6 +14463,14 @@ /obj/item/trash/mre_candy, /turf/simulated/floor/asteroid/grass, /area/colony/exposedsun/pastgate) +"mZo" = ( +/obj/effect/decal/cleanable/dirt, +/obj/random/dungeon_armor_mods/low_chance, +/turf/simulated/floor/tiled/dark/brown_perforated, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "mZu" = ( /obj/structure/table/onestar, /obj/random/junkfood, @@ -14398,6 +14721,7 @@ /area/asteroid/rogue) "nld" = ( /obj/structure/scrap, +/obj/random/pouch/hardcase, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -14430,8 +14754,9 @@ /turf/unsimulated/wall/jungle, /area/nadezhda/outside/meadow) "nlD" = ( -/obj/machinery/power/apc/hyper, -/turf/simulated/wall/r_wall, +/obj/random/dungeon_ammo/low_chance, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -14635,6 +14960,7 @@ /obj/structure/table/marble, /obj/item/gun/projectile/automatic/ak47, /obj/random/contraband, +/obj/item/gun/projectile/automatic/ppsh/NM_colony, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -15210,7 +15536,8 @@ /turf/simulated/floor/beach/water/shallow, /area/nadezhda/dungeon/outside/zoo) "nZp" = ( -/obj/item/gun/projectile/boltgun, +/obj/random/cloth/armor, +/obj/random/cloth/helmet, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -15358,6 +15685,7 @@ "ofK" = ( /obj/machinery/door/airlock/centcom, /obj/effect/decal/cleanable/dirt, +/obj/item/mine/armed, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -15468,7 +15796,8 @@ /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper) "ojC" = ( -/obj/item/mine/excelsior, +/obj/effect/decal/cleanable/dirt, +/obj/random/pouch/hardcase, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -15646,6 +15975,7 @@ /area/nadezhda/dungeon/outside/prepper/vault/floor3) "osM" = ( /obj/effect/decal/cleanable/liquid_fuel, +/obj/random/pouch/hardcase, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -15742,15 +16072,9 @@ /turf/unsimulated/wall/jungle, /area/nadezhda/outside/meadow) "owt" = ( -/obj/item/mine/excelsior{ - armed = 1 - }, -/obj/effect/decal/cleanable/dirt, -/turf/simulated/floor/tiled/dark/brown_perforated, -/area/nadezhda/dungeon/outside/prepper/vault{ - narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; - name = "Abandoned Bunker" - }) +/obj/item/mine/armed, +/turf/simulated/floor/rock/manmade/ruin2, +/area/asteroid/rogue) "owF" = ( /obj/random/flora/jungle_tree, /obj/structure/flora/ausbushes/ywflowers, @@ -16431,9 +16755,9 @@ /turf/simulated/floor/asteroid/dirt/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor4) "oWB" = ( -/obj/random/mecha/damaged/low_chance, /obj/effect/decal/cleanable/dirt, /obj/machinery/mech_recharger, +/obj/random/mecha, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -16750,6 +17074,7 @@ dir = 4; icon_state = "tube1" }, +/obj/random/uplink/low_chance, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -17072,6 +17397,14 @@ /obj/item/gun/projectile/revolver/wayfarer, /obj/item/gun/projectile/revolver/wayfarer, /obj/structure/closet/crate, +/obj/item/gun/projectile/automatic/ak47/saiga/NM_colony, +/obj/item/gun/projectile/automatic/ak47/saiga/NM_colony, +/obj/random/gun_cheap/low_chance, +/obj/random/gun_cheap/low_chance, +/obj/random/gun_combat/low_chance, +/obj/random/gun_combat/low_chance, +/obj/random/gun_combat/low_chance, +/obj/random/gun_combat/low_chance, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -17175,9 +17508,8 @@ /turf/simulated/floor/asteroid/dirt/dark, /area/asteroid/rogue) "pFf" = ( -/obj/item/mine/excelsior, -/obj/item/trash/liquidfood, -/turf/simulated/floor/tiled/dark/brown_perforated, +/obj/item/mine/armed, +/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -17374,6 +17706,7 @@ "pMm" = ( /mob/living/carbon/superior_animal/human/excelsior, /obj/random/dungeon_ammo/low_chance, +/obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -17538,6 +17871,14 @@ }, /turf/simulated/floor/asteroid/grass/dry, /area/nadezhda/dungeon/outside/prepper/vault/floor3) +"pRo" = ( +/obj/effect/decal/cleanable/dirt, +/obj/random/gun_parts/low, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "pRE" = ( /obj/machinery/light/small{ dir = 8 @@ -17802,7 +18143,6 @@ /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper) "qcp" = ( -/obj/item/mine/excelsior, /obj/item/trash/plate, /obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark/brown_platform, @@ -17902,6 +18242,8 @@ /obj/structure/table/rack, /obj/item/gun/projectile/automatic/drozd/NM_colony, /obj/item/gun/projectile/automatic/drozd/NM_colony, +/obj/random/cloth/armor/low_chance, +/obj/random/cloth/helmet/low_chance, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -17918,6 +18260,8 @@ /obj/random/ammo/shotgun/low_chance, /obj/random/ammo_fancy, /obj/random/ammo_fancy, +/obj/random/gun_cheap/low_chance, +/obj/random/gun_cheap/low_chance, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -18513,6 +18857,8 @@ "qHe" = ( /obj/structure/table/standard, /obj/random/surgery_tool, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -18687,6 +19033,9 @@ "qPt" = ( /obj/structure/table/rack, /obj/item/gun/projectile/automatic/drozd/NM_colony, +/obj/random/cloth/armor/low_chance, +/obj/random/cloth/helmet/low_chance, +/obj/random/gun_combat/low_chance, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -18776,7 +19125,6 @@ dir = 4; icon_state = "tube1" }, -/obj/item/mine/excelsior, /obj/machinery/door/airlock, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault{ @@ -19459,9 +19807,6 @@ /turf/simulated/floor/tiled/dark/gray_platform, /area/nadezhda/dungeon/outside/prepper) "rAJ" = ( -/obj/item/mine/excelsior{ - armed = 1 - }, /obj/effect/decal/cleanable/dirt, /obj/item/trash/pistachios, /turf/simulated/floor/tiled/dark/brown_platform, @@ -19815,6 +20160,9 @@ /obj/effect/decal/cleanable/dirt, /obj/random/gun_parts, /obj/item/gun_upgrade/barrel/faulty, +/obj/item/grenade/frag, +/obj/item/grenade/frag, +/obj/random/melee/low_chance, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -19872,7 +20220,6 @@ /turf/simulated/floor/tiled/white/panels, /area/nadezhda/dungeon/outside/prepper/vault/floor3) "rVZ" = ( -/obj/item/mine/excelsior, /obj/item/trash/material/metal, /obj/effect/decal/cleanable/blood, /obj/effect/decal/cleanable/dirt, @@ -19885,9 +20232,6 @@ /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/filth, /obj/random/junk, -/obj/item/mine/excelsior{ - armed = 1 - }, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -20039,6 +20383,7 @@ "sdu" = ( /obj/effect/decal/cleanable/filth, /obj/random/dungeon_ammo/low_chance, +/obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -20389,6 +20734,8 @@ "ssO" = ( /obj/structure/table/rack, /obj/item/gun/projectile/automatic/vintorez, +/obj/random/cloth/armor/low_chance, +/obj/random/cloth/helmet/low_chance, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -20411,9 +20758,14 @@ /turf/simulated/floor/plating/under, /area/colony/exposedsun/crashed_shop/outsider) "stv" = ( -/obj/item/mine/excelsior, -/turf/simulated/floor/asteroid/dirt/dark, -/area/asteroid/rogue) +/obj/effect/decal/cleanable/dirt, +/obj/item/trash/material/metal, +/obj/item/mine/armed, +/turf/simulated/floor/tiled/dark/brown_perforated, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "stz" = ( /obj/random/traps, /turf/simulated/floor/asteroid/dirt/dark, @@ -20713,6 +21065,14 @@ /obj/effect/decal/cleanable/rubble, /turf/simulated/floor/asteroid/dirt, /area/nadezhda/dungeon/outside/monster_cave) +"sHB" = ( +/obj/random/closet, +/obj/random/melee/low_chance, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "sIW" = ( /obj/machinery/power/smes/buildable, /obj/structure/cable/yellow, @@ -20954,10 +21314,7 @@ /area/nadezhda/dungeon/outside/prepper/vault/floor3) "sUx" = ( /obj/structure/table/reinforced, -/obj/item/storage/firstaid{ - pixel_x = -8; - pixel_y = 8 - }, +/obj/random/medical_lowcost, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -21033,10 +21390,8 @@ /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) "sZH" = ( -/obj/item/mine/excelsior{ - armed = 1 - }, -/obj/item/trash/liquidfood, +/obj/random/pouch/hardcase, +/obj/random/pouch/hardcase, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -21331,9 +21686,18 @@ /obj/item/frame/apc, /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor4) +"tnh" = ( +/obj/random/junk, +/obj/random/closet_maintloot, +/turf/simulated/floor/tiled/dark/brown_perforated, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "tnz" = ( /obj/effect/decal/cleanable/rubble, /obj/item/trash/icecreambowl, +/obj/item/mine/armed, /turf/simulated/floor/rock/dark, /area/asteroid/rogue) "tnY" = ( @@ -21527,6 +21891,8 @@ /obj/random/surgery_tool/low_chance, /obj/item/tool/saw/circular/medical, /obj/structure/table/standard, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -21705,6 +22071,18 @@ /obj/structure/dogbed, /obj/structure/flora/pumpkin, /turf/simulated/floor/wood/wild1, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) +"tFS" = ( +/obj/structure/table/standard, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, +/obj/random/medical/low_chance, +/obj/random/medical_lowcost, +/turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -21886,6 +22264,15 @@ }, /turf/simulated/floor/tiled/derelict/white_red_edges, /area/nadezhda/outside/one_star) +"tPN" = ( +/obj/structure/bed, +/obj/item/bedsheet, +/obj/random/gun_combat/low_chance, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "tQf" = ( /obj/structure/flora/big/bush2, /obj/structure/flora/small/busha3, @@ -22018,6 +22405,7 @@ /obj/item/implantcase/excelsior/broken, /obj/structure/table/rack, /obj/item/gun/projectile/automatic/ak47/NM_colony, +/obj/random/lathe_disk/advanced/excelsior, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -22223,11 +22611,12 @@ /obj/effect/decal/cleanable/rubble, /obj/item/tool/sword/saber, /obj/effect/decal/cleanable/blood, -/obj/landmark/corpse/chef, /mob/living/carbon/superior_animal/giant_spider/tarantula/burrowing, /obj/machinery/light{ dir = 1 }, +/obj/item/clothing/head/costume/history/jester/court, +/obj/item/remains/human, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -22531,6 +22920,14 @@ tag = "icon-cargoshwall6" }, /area/colony/exposedsun/crashed_shop/outsider) +"urD" = ( +/obj/effect/decal/cleanable/dirt, +/obj/random/gun_parts/low, +/turf/simulated/floor/tiled/dark/brown_perforated, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "usA" = ( /obj/structure/railing/grey{ dir = 1; @@ -23019,6 +23416,15 @@ /obj/random/traps, /turf/simulated/floor/asteroid/grass, /area/nadezhda/outside/meadow) +"uOi" = ( +/obj/structure/bed, +/obj/item/bedsheet, +/obj/random/cloth/armor/low_chance, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "uOw" = ( /obj/structure/table/rack/shelf, /obj/item/clothing/suit/space/void/engineering, @@ -23231,6 +23637,7 @@ /obj/random/dungeon_ammo/low_chance, /obj/random/dungeon_ammo/low_chance, /obj/random/closet_maintloot, +/obj/landmark/storyevent/midgame_stash_spawn, /turf/simulated/floor/asteroid/dirt/dark, /area/asteroid/rogue) "uWM" = ( @@ -23454,6 +23861,13 @@ /obj/item/clothing/suit/armor/heavy, /turf/simulated/floor/tiled/derelict/red_white_edges, /area/asteroid/rogue) +"vic" = ( +/obj/random/gun_combat/low_chance, +/turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "vih" = ( /obj/structure/table/glass, /obj/random/rations, @@ -23673,7 +24087,7 @@ /area/nadezhda/outside/meadow) "vqZ" = ( /obj/machinery/door/airlock/centcom, -/obj/item/mine/excelsior, +/obj/item/mine/armed, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -23969,6 +24383,17 @@ /obj/effect/decal/cleanable/rubble, /turf/simulated/floor/asteroid/dirt/burned, /area/colony/exposedsun/crashed_shop/outsider) +"vGD" = ( +/obj/machinery/power/apc{ + dir = 8; + name = "West APC"; + pixel_x = -28 + }, +/turf/simulated/wall/r_wall, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) "vHs" = ( /obj/landmark/corpse/excelsior, /turf/simulated/floor/tiled/dark/brown_perforated, @@ -24063,6 +24488,7 @@ "vLG" = ( /obj/item/trash/mre/alt, /obj/effect/decal/cleanable/rubble, +/obj/item/mine/armed, /turf/simulated/floor/rock/dark, /area/asteroid/rogue) "vLX" = ( @@ -24149,6 +24575,7 @@ /area/nadezhda/dungeon/outside/smuggler_zone_u) "vPo" = ( /obj/structure/table/reinforced, +/obj/random/gun_parts/low, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -24619,6 +25046,10 @@ /obj/structure/table/rack, /obj/effect/decal/cleanable/dirt, /obj/item/clothing/glasses/powered/night, +/obj/random/cloth/armor/low_chance, +/obj/random/cloth/helmet/low_chance, +/obj/random/cloth/glasses/low_chance, +/obj/random/gun_combat/low_chance, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -24720,10 +25151,8 @@ /turf/simulated/floor/tiled/dark, /area/nadezhda/dungeon/outside/prepper/vault/floor3) "wsa" = ( -/obj/item/mine/excelsior{ - armed = 1 - }, -/obj/random/junk, +/obj/machinery/door/airlock, +/obj/item/mine/armed, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -24823,6 +25252,11 @@ "wvi" = ( /obj/structure/table/rack, /obj/item/gun/energy/stunrevolver, +/obj/random/cloth/armor/low_chance, +/obj/random/cloth/helmet/low_chance, +/obj/random/cloth/glasses/low_chance, +/obj/random/gun_combat/low_chance, +/obj/random/medical, /turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -25617,6 +26051,8 @@ /obj/structure/table/woodentable, /obj/item/clothing/under/excelsior/officer, /obj/item/clothing/head/exceslior/excelsior_officer, +/obj/item/tool_upgrade/armor/melee, +/obj/item/tool_upgrade/armor/melee, /turf/simulated/floor/wood/wild1, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -26358,6 +26794,8 @@ /obj/structure/extinguisher_cabinet{ pixel_x = 24 }, +/obj/structure/flora/pottedplant/decorative, +/obj/random/closet_maintloot, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -26386,6 +26824,7 @@ "xSJ" = ( /obj/effect/decal/cleanable/dirt, /obj/item/trash/sosjerky, +/obj/effect/decal/cleanable/dirt, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -26405,6 +26844,7 @@ /obj/item/bedsheet, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/dirt, +/obj/random/cloth/belt/low_chance, /turf/simulated/floor/tiled/dark/brown_platform, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; @@ -26617,6 +27057,13 @@ "ydw" = ( /obj/structure/closet/crate/trashcart, /turf/simulated/floor/tiled/dark/brown_platform, +/area/nadezhda/dungeon/outside/prepper/vault{ + narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; + name = "Abandoned Bunker" + }) +"ydI" = ( +/obj/item/mine/armed, +/turf/simulated/floor/tiled/dark/brown_perforated, /area/nadezhda/dungeon/outside/prepper/vault{ narrate = "A great, massive structure. Rotting and decayed, though seemingly maintained to some minimum, the whole vault feels as if it could collapse around you at any moment, the shuffling of steel-clad boots echoes through the halls."; name = "Abandoned Bunker" @@ -47888,7 +48335,7 @@ qbU qbU dpk ldM -ldM +eVr qbU dpk qbU @@ -48730,7 +49177,7 @@ qbU qbU qbU uVX -djA +uVX qbU qbU qbU @@ -50395,7 +50842,7 @@ qbU qbU qbU cKr -bTz +cKr iFU coU coU @@ -50605,7 +51052,7 @@ qbU iFU baC wRP -iFU +owt coU coU coU @@ -51230,7 +51677,7 @@ xtV xtV aHN pdh -fsd +kfA kfA pdh aHN @@ -51859,8 +52306,8 @@ xQf pHI jva hgL -pHI -pFf +lrx +avp hgL dnC hgL @@ -52272,7 +52719,7 @@ xtV wvJ hgL hgL -ojC +hgL hgL sUx hgL @@ -52915,7 +53362,7 @@ ehe qjc hgL hgL -owt +mZo hgL ngA xtV @@ -53117,13 +53564,13 @@ hgL jcD utC hgL -pHI +lrx rLO xtV -eGQ +byy hgL wtC -pHI +ojC dpI vHs axV @@ -53316,7 +53763,7 @@ coU xtV aHN szl -szl +wsa aHN aHN aHN @@ -53536,7 +53983,7 @@ jQS nQY oNj oNj -oNj +hTF xtV cEx dpI @@ -53735,7 +54182,7 @@ xtV hOw aDy thh -oNj +pFf snd dGD nJu @@ -53749,7 +54196,7 @@ jio xtV gjj fLB -hgL +ape jgj hgL hgL @@ -53948,7 +54395,7 @@ oNj aWi oNj oNj -oNj +hTF oNj bRP cvA @@ -53960,7 +54407,7 @@ ufe pHI pHI hgL -sZH +avp pHI chw xtV @@ -54151,7 +54598,7 @@ coU coU xtV snd -snd +cgh snd oNj snd @@ -54161,7 +54608,7 @@ iiZ kBY mKd uhF -bRP +bTz aFi nJu xtV @@ -54574,21 +55021,21 @@ nPJ azg kLe aHN -sJY +snd opq aHN -azg +gcp fyX rgT jmx -rgT +fBt cGo aHN cUA rRO qPt qgn -kdd +hgL utC xtV coU @@ -54786,14 +55233,14 @@ aHN kZp blC hwy -rgT +eAc oNj -azg +fmc oNj -rgT +tPN snd aHN -hgL +hoF dpI pHI utC @@ -55003,7 +55450,7 @@ oNj snd aHN iAz -hgL +sXz hgL hgL pHI @@ -55201,14 +55648,14 @@ tIm rgT oNj aHN -wsa +snd bRP aHN uOI -oNj +jyM rgT bRP -azg +jpT kSE aHN iAz @@ -55216,7 +55663,7 @@ hgL dnC qjc rWf -jgj +tnh xtV coU coU @@ -55410,14 +55857,14 @@ tIm iHb qvg aHN -oNj +pFf bRP aHN -rgT -oNj -rgT +fBt +pFf +tPN oNj -rgT +uOi qio aHN vsV @@ -56034,19 +56481,19 @@ xtV dKT oNj nJu -aFi +fvE oNj -szl +wsa bRP bRP oNj cZS -hva +eGQ qcp bvs snd oNj -szl +wsa oNj oNj aHN @@ -56055,8 +56502,8 @@ iDM hgL xtV ugY -stv -jkn +euc +hBa jkn qbU iII @@ -56254,10 +56701,10 @@ oNj hva nJu mUI -hBa +oNj szl snd -aFi +hcF aHN qts hgL @@ -56470,7 +56917,7 @@ qvg aHN nZp iDM -ima +eLD xtV coU coU @@ -56664,9 +57111,9 @@ ksu nuW bRP aHN -oNj +pFf pmY -oNj +vic ice aHN oNj @@ -56874,16 +57321,16 @@ hQX opq hwy hOw -osM +jNt oNj kfH aHN -laf +fIb beH -oNj -opq +pFf +kdd hwy -oNj +oPF oNj aHN kAK @@ -57089,13 +57536,13 @@ cEA aHN oXO qvM -bRP +ahL cEA aHN iey qGH oNj -xCX +kEO oNj oNj xtV @@ -57303,7 +57750,7 @@ xtV xtV oel bRP -sJY +snd hva vBH afk @@ -57502,14 +57949,14 @@ ctv hAV sNe cEZ -cEZ +tFS cLV oKr fXg ydw -oNj -oNj -kEO +bRP +bTz +tQp bRP hva oNj @@ -57710,21 +58157,21 @@ oNj oNj xCX bRP -eVr +bRP oNj oNj szl oNj crF oNj -hBa -tQp +bRP +cTi snd oNj thh snd bRP -amQ +bwE xtV qbU coU @@ -57915,14 +58362,14 @@ xtV hOg kfS ceR -oNj +pFf oNj oNj aho oNj xav oNj -szl +wsa bRP kNe oNj @@ -58135,10 +58582,10 @@ xtV jlf oNj bRP -bRP +pRo xtV xRl -snd +mbY axL igW lPa @@ -58341,10 +58788,10 @@ oNj nhe opq tCZ -snd +ipS kaq bRP -hBa +oNj xtV xtV xtV @@ -58553,13 +59000,13 @@ xtV amQ bRP uWM -bRR +nlD xtV kBi pZG -jgj -jgj -ckM +aIM +aIM +bly oWB xtV qbU @@ -58761,7 +59208,7 @@ izA xtV ufW bRP -oNj +bRP sdu cTi hgL @@ -59178,15 +59625,15 @@ woR vnE xtV aOF -oNj -oNj +bRP +pRo kts xtV lNk nYl lQj pAv -hgL +sZH tTP xtV qbU @@ -59387,7 +59834,7 @@ xtV xtV xtV xtV -oNj +pRo nxU xtV xtV @@ -60005,14 +60452,14 @@ coU xtV kjp hox -hgL +ydI hgL tCZ hgL nAW hgL hgL -ubp +fsd xtV snd oNj @@ -60215,13 +60662,13 @@ xtV kjp hgL hgL -kdd +hgL xtV ugC pHI cDT hgL -ubp +iwU xtV laf hDc @@ -60424,15 +60871,15 @@ xtV tWQ hgL pHI -yhY +mqX xtV fQG jnq -pHI +lrx hgL ima xtV -lrx +szl xEH xtV xtV @@ -60634,7 +61081,7 @@ lgv hgL hgL pHI -lrx +szl oNj oNj bRP @@ -60644,13 +61091,13 @@ hDc oNj oNj bRP -jgN -uhF +cco +dbE cqX +bRP oNj -oNj -oNj -sNe +bRP +aOF xtV coU coU @@ -60841,7 +61288,7 @@ coU xtV jkv gid -kdd +hgL pZG xtV laf @@ -60853,11 +61300,11 @@ bRP bRP snc qxH -oNj -xCX -oNj -oNj -oNj +pRo +mKd +bTz +bRP +bRP xSJ lIh xtV @@ -61067,8 +61514,8 @@ xtV xtV mED oNj -oNj -bRR +bRP +nlD xtV coU coU @@ -61256,7 +61703,7 @@ nxY coU coU coU -nlD +xtV bMw xCH fDD @@ -61269,15 +61716,15 @@ srx bRP dup aOF -oNj -lMF -lMF -lMF +bRP +jfz +gAf +sHB syp jlL oNj oNj -dez +wdn xtV coU coU @@ -61471,7 +61918,7 @@ pHI pHI pHI cLU -hgL +ydI xtV oNj kaq @@ -61479,7 +61926,7 @@ oNj aqi xav xcF -oNj +bRP aWi oNj xav @@ -61676,7 +62123,7 @@ coU coU tCZ rEF -aGn +fQu hgL pHI pHI @@ -61685,7 +62132,7 @@ cjK mng rdH oNj -bRP +bTz bRP bRP wdn @@ -61891,14 +62338,14 @@ dnC hgL hgL xtV -gIS +tQp qTm xtV oNj nPm mED sDd -hBa +oNj bRP oNj bRP @@ -62100,16 +62547,16 @@ dpI iDM hgL blx -hgL +ydI hgL uJW cam snd xtV oRj -bRP +pRo oNj -jfz +cZS jgN oNj xCX @@ -62304,9 +62751,9 @@ coU xtV wEw pHI -pHI -kdd -pHI +lrx +hgL +urD pHI iDM hgL @@ -62530,7 +62977,7 @@ kNe oNj oNj cEk -lMF +heK lMF xtV bZw @@ -62946,7 +63393,7 @@ ssP hyA mOu bsR -hgL +eFP wvJ vHs jjD @@ -63137,7 +63584,7 @@ nxY coU coU coU -xtV +vGD umz pHI hgL @@ -63147,10 +63594,10 @@ hgL ssP dnC hgL -pHI +lrx hgL hgL -owt +pHI hgL xNJ pHI @@ -63350,7 +63797,7 @@ xtV vsV hgL hgL -hgL +hdo pHI pnU sEk @@ -63776,7 +64223,7 @@ reX qjc sEk hgL -hgL +hdo pHI fcX jnq @@ -63976,7 +64423,7 @@ coU xtV gHH wvJ -gHH +kVv ljm wvJ gHH @@ -63984,7 +64431,7 @@ wnh kQA xiC pBg -knp +stv llF pBg xBs @@ -64202,8 +64649,8 @@ gHH wvJ wvJ srt -kQA -gHH +gLy +gIS xtV coU coU @@ -64394,13 +64841,13 @@ coU xtV nCC hgL -pHI +lrx ssP dpI pHI nGT pHI -owt +pHI iDM nuB dnC @@ -64408,8 +64855,8 @@ dnC hgL ouu exc -hgL -pHI +ydI +hXM scg ckM rww