diff --git a/code/modules/projectiles/projectile/bullettypes.dm b/code/modules/projectiles/projectile/bullettypes.dm index 1ba47ca5f08..ef53c535101 100644 --- a/code/modules/projectiles/projectile/bullettypes.dm +++ b/code/modules/projectiles/projectile/bullettypes.dm @@ -343,9 +343,9 @@ /obj/item/projectile/bullet/light_rifle_257 icon_state = "bullet_carbine" - damage_types = list(BRUTE = 21) + damage_types = list(BRUTE = 25) armor_divisor = 1 - wounding_mult = WOUNDING_SMALL + wounding_mult = WOUNDING_NORMAL penetrating = 1 can_ricochet = TRUE step_delay = 0.3 @@ -363,7 +363,7 @@ recoil = 4 /obj/item/projectile/bullet/light_rifle_257/hv - damage_types = list(BRUTE = 17) + damage_types = list(BRUTE = 19) armor_divisor = 2.5 penetrating = 2 hitscan = TRUE @@ -409,9 +409,9 @@ /obj/item/projectile/bullet/light_rifle_257/lethal name = "hollow-point bullet" - damage_types = list(BRUTE = 17) + damage_types = list(BRUTE = 19) armor_divisor = 0.5 - wounding_mult = WOUNDING_SERIOUS + wounding_mult = WOUNDING_WIDE penetrating = 0 can_ricochet = FALSE embed = TRUE @@ -433,7 +433,7 @@ recoil = 7 /obj/item/projectile/bullet/light_rifle_257/scrap - damage_types = list(BRUTE = 14) + damage_types = list(BRUTE = 15) armor_divisor = 0.5 affective_damage_range = 4 affective_ap_range = 4 @@ -445,7 +445,7 @@ /// 7.62x39mm Rifle /// /obj/item/projectile/bullet/rifle_75 - damage_types = list(BRUTE = 25) + damage_types = list(BRUTE = 27) armor_divisor = 1.25 wounding_mult = WOUNDING_SERIOUS penetrating = 1 @@ -456,7 +456,7 @@ recoil = 10 /obj/item/projectile/bullet/rifle_75/hv - damage_types = list(BRUTE = 19) + damage_types = list(BRUTE = 21) armor_divisor = 3 penetrating = 2 hitscan = TRUE @@ -510,9 +510,9 @@ /obj/item/projectile/bullet/rifle_75/lethal name = "hollow-point bullet" - damage_types = list(BRUTE = 19) + damage_types = list(BRUTE = 21) armor_divisor = 0.65 - wounding_mult = WOUNDING_WIDE + wounding_mult = WOUNDING_EXTREME penetrating = 0 can_ricochet = FALSE embed = TRUE @@ -532,7 +532,7 @@ recoil = 9 /obj/item/projectile/bullet/rifle_75/scrap - damage_types = list(BRUTE = 14) + damage_types = list(BRUTE = 17) armor_divisor = 0.5 affective_damage_range = 3 affective_ap_range = 3 @@ -542,9 +542,9 @@ /obj/item/projectile/bullet/heavy_rifle_408 icon_state = "bullet_heavy" - damage_types = list(BRUTE = 28) + damage_types = list(BRUTE = 30) armor_divisor = 1.4 - wounding_mult = WOUNDING_SERIOUS + wounding_mult = WOUNDING_WIDE penetrating = 2 can_ricochet = TRUE step_delay = 0.3 @@ -579,7 +579,7 @@ /obj/item/projectile/bullet/heavy_rifle_408/hv name = "sabot penetrator" - damage_types = list(BRUTE = 20) + damage_types = list(BRUTE = 24) armor_divisor = 3.5 penetrating = 3 hitscan = TRUE @@ -591,9 +591,9 @@ /obj/item/projectile/bullet/heavy_rifle_408/lethal name = "hollow-point bullet" - damage_types = list(BRUTE = 20) + damage_types = list(BRUTE = 24) armor_divisor = 0.7 - wounding_mult = WOUNDING_WIDE + wounding_mult = WOUNDING_DEVESTATING penetrating = 0 can_ricochet = FALSE embed = TRUE @@ -614,7 +614,7 @@ recoil = 15 /obj/item/projectile/bullet/heavy_rifle_408/scrap - damage_types = list(BRUTE = 15) + damage_types = list(BRUTE = 20) armor_divisor = 0.75 affective_damage_range = 4 affective_ap_range = 4 @@ -623,7 +623,7 @@ ///Snowflake /// /obj/item/projectile/bullet/c10x24 - damage_types = list(BRUTE = 20) + damage_types = list(BRUTE = 25) armor_divisor = 2 wounding_mult = WOUNDING_SMALL penetrating = 2 @@ -1436,4 +1436,4 @@ /obj/item/projectile/bullet/reusable/arrow/explosive/smoke/Destroy() ..() if (smoke) - QDEL_NULL(smoke) + QDEL_NULL(smoke) \ No newline at end of file