From 56028b0169ebc7ceb5864ec9db8d543d5e9bdd9c Mon Sep 17 00:00:00 2001 From: adpthegreat Date: Thu, 12 Sep 2024 06:06:16 -0400 Subject: [PATCH] fix:prettier --- .../verifiable-randomness-functions.md | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/content/courses/connecting-to-offchain-data/verifiable-randomness-functions.md b/content/courses/connecting-to-offchain-data/verifiable-randomness-functions.md index effe8698d..8bb80f50a 100644 --- a/content/courses/connecting-to-offchain-data/verifiable-randomness-functions.md +++ b/content/courses/connecting-to-offchain-data/verifiable-randomness-functions.md @@ -50,8 +50,8 @@ called a seed and then use mathematical formulas to generate subsequent numbers in the sequence. Given the same seed, a PRNG will always produce the same sequence of numbers. It's important to seed with something close to true entropy: an admin-provided "random" input, the last system log, some combination -of your system's clock time and other factors, etc.. Fun fact: some older video games -have been broken because speedrunners found out how their randomness was +of your system's clock time and other factors, etc.. Fun fact: some older video +games have been broken because speedrunners found out how their randomness was calculated. One game in particular used the number of steps you've taken in the game as a seed. @@ -1227,7 +1227,7 @@ imports, and adds a new function called `delay`. ```typescript import * as anchor from "@coral-xyz/anchor"; -import { Program , BN } from "@coral-xyz/anchor"; +import { Program, BN } from "@coral-xyz/anchor"; import { BurryEscrow } from "../target/types/burry_escrow"; import { Big } from "@switchboard-xyz/common"; import { @@ -1639,4 +1639,3 @@ If you get stuck, we have the solution in the Push your code to GitHub and [tell us what you thought of this lesson](https://form.typeform.com/to/IPH0UGz7#answers-lesson=5af49eda-f3e7-407d-8cd7-78d0653ee17c)! -