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langfiles: Correct documented default nits in DESC_GSHDRSCNITS
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Default value was changed from 203 to 400, and STL
was updated to reflect this in #855.

Discovered while working on #1104.
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sonic2kk committed May 12, 2024
1 parent 5ea6486 commit 0b3661e
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Showing 10 changed files with 10 additions and 10 deletions.
2 changes: 1 addition & 1 deletion lang/chinese.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1026,7 +1026,7 @@ DESC_GSHDR="启用HDR输出(需要启用 GameScope WSI 层以获得客户端
GUI_GSHDRWGFS="为 SDR 启用宽幅伽马"
DESC_GSHDRWGFS="将 SDR sRGB 内容视为具有 Rec.2020 原色 - 以准确性为代价,使色彩更加生动"
GUI_GSHDRSCNITS="HDR SDR Nits"
DESC_GSHDRSCNITS="以尼特为单位设置 SDR 内容的亮度 - 默认为 203"
DESC_GSHDRSCNITS="以尼特为单位设置 SDR 内容的亮度 - 默认为 400"
GUI_GSMSF="最大比例系数"
DESC_GSMSF="最大比例系数(0为未使用)"
GUI_GSFOOR="强制方向"
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2 changes: 1 addition & 1 deletion lang/dutch.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1025,7 +1025,7 @@ DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support fro
GUI_GSHDRWGFS="Enable Wide Gammut for SDR"
DESC_GSHDRWGFS="Treat SDR sRGB content as having Rec.2020 primaries - Makes colors more vivid at the cost of correctness"
GUI_GSHDRSCNITS="HDR SDR Nits"
DESC_GSHDRSCNITS="Set the luminance of SDR content in nits - Default is 203"
DESC_GSHDRSCNITS="Set the luminance of SDR content in nits - Default is 400"
GUI_GSMSF="Max Scale Factor"
DESC_GSMSF="Maximum Scale Factor (0 is unused)"
GUI_GSFOOR="Force Orientation"
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2 changes: 1 addition & 1 deletion lang/english.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1025,7 +1025,7 @@ DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support fro
GUI_GSHDRWGFS="Enable Wide Gammut for SDR"
DESC_GSHDRWGFS="Treat SDR sRGB content as having Rec.2020 primaries - Makes colors more vivid at the cost of correctness"
GUI_GSHDRSCNITS="HDR SDR Nits"
DESC_GSHDRSCNITS="Set the luminance of SDR content in nits - Default is 203"
DESC_GSHDRSCNITS="Set the luminance of SDR content in nits - Default is 400"
GUI_GSMSF="Max Scale Factor"
DESC_GSMSF="Maximum Scale Factor (0 is unused)"
GUI_GSFOOR="Force Orientation"
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2 changes: 1 addition & 1 deletion lang/englishUK.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1025,7 +1025,7 @@ DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support fro
GUI_GSHDRWGFS="Enable Wide Gammut for SDR"
DESC_GSHDRWGFS="Treat SDR sRGB content as having Rec.2020 primaries - Makes colors more vivid at the cost of correctness"
GUI_GSHDRSCNITS="HDR SDR Nits"
DESC_GSHDRSCNITS="Set the luminance of SDR content in nits - Default is 203"
DESC_GSHDRSCNITS="Set the luminance of SDR content in nits - Default is 400"
GUI_GSMSF="Max Scale Factor"
DESC_GSMSF="Maximum Scale Factor (0 is unused)"
GUI_GSFOOR="Force Orientation"
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2 changes: 1 addition & 1 deletion lang/french.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1024,7 +1024,7 @@ DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support fro
GUI_GSHDRWGFS="Enable Wide Gammut for SDR"
DESC_GSHDRWGFS="Treat SDR sRGB content as having Rec.2020 primaries - Makes colors more vivid at the cost of correctness"
GUI_GSHDRSCNITS="HDR SDR Nits"
DESC_GSHDRSCNITS="Set the luminance of SDR content in nits - Default is 203"
DESC_GSHDRSCNITS="Set the luminance of SDR content in nits - Default is 400"
GUI_GSMSF="Max Scale Factor"
DESC_GSMSF="Maximum Scale Factor (0 is unused)"
GUI_GSFOOR="Force Orientation"
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2 changes: 1 addition & 1 deletion lang/german.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1027,7 +1027,7 @@ DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support fro
GUI_GSHDRWGFS="Enable Wide Gammut for SDR"
DESC_GSHDRWGFS="Treat SDR sRGB content as having Rec.2020 primaries - Makes colors more vivid at the cost of correctness"
GUI_GSHDRSCNITS="HDR SDR Nits"
DESC_GSHDRSCNITS="Set the luminance of SDR content in nits - Default is 203"
DESC_GSHDRSCNITS="Set the luminance of SDR content in nits - Default is 400"
GUI_GSMSF="Max Scale Factor"
DESC_GSMSF="Maximum Scale Factor (0 is unused)"
GUI_GSFOOR="Force Orientation"
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2 changes: 1 addition & 1 deletion lang/italian.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1025,7 +1025,7 @@ DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support fro
GUI_GSHDRWGFS="Enable Wide Gammut for SDR"
DESC_GSHDRWGFS="Treat SDR sRGB content as having Rec.2020 primaries - Makes colors more vivid at the cost of correctness"
GUI_GSHDRSCNITS="HDR SDR Nits"
DESC_GSHDRSCNITS="Set the luminance of SDR content in nits - Default is 203"
DESC_GSHDRSCNITS="Set the luminance of SDR content in nits - Default is 400"
GUI_GSMSF="Max Scale Factor"
DESC_GSMSF="Maximum Scale Factor (0 is unused)"
GUI_GSFOOR="Force Orientation"
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2 changes: 1 addition & 1 deletion lang/polish.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1025,7 +1025,7 @@ DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support fro
GUI_GSHDRWGFS="Enable Wide Gammut for SDR"
DESC_GSHDRWGFS="Treat SDR sRGB content as having Rec.2020 primaries - Makes colors more vivid at the cost of correctness"
GUI_GSHDRSCNITS="HDR SDR Nits"
DESC_GSHDRSCNITS="Set the luminance of SDR content in nits - Default is 203"
DESC_GSHDRSCNITS="Set the luminance of SDR content in nits - Default is 400"
GUI_GSMSF="Max Scale Factor"
DESC_GSMSF="Maximum Scale Factor (0 is unused)"
GUI_GSFOOR="Force Orientation"
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2 changes: 1 addition & 1 deletion lang/russian.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1025,7 +1025,7 @@ DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support fro
GUI_GSHDRWGFS="Enable Wide Gammut for SDR"
DESC_GSHDRWGFS="Treat SDR sRGB content as having Rec.2020 primaries - Makes colors more vivid at the cost of correctness"
GUI_GSHDRSCNITS="HDR SDR Nits"
DESC_GSHDRSCNITS="Set the luminance of SDR content in nits - Default is 203"
DESC_GSHDRSCNITS="Set the luminance of SDR content in nits - Default is 400"
GUI_GSMSF="Max Scale Factor"
DESC_GSMSF="Maximum Scale Factor (0 is unused)"
GUI_GSFOOR="Force Orientation"
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2 changes: 1 addition & 1 deletion steamtinkerlaunch
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@
PREFIX="/usr"
PROGNAME="SteamTinkerLaunch"
NICEPROGNAME="Steam Tinker Launch"
PROGVERS="v14.0.20240512-1"
PROGVERS="v14.0.20240512-2"
PROGCMD="${0##*/}"
PROGINTERNALPROTNAME="Proton-stl"
SHOSTL="stl"
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