Real-time Volumetric Video Streaming Implementation using Unity and LiteNetLib (Reliable UDP Library).
- Unity 2018.4.21f1
- Azure Kinect SDK 1.4.0
- Windows 10
- Windows 10 (Local server)
- Amazon Linux (Amazon GameLift)
このプロジェクトには、以下のアセットが含まれています。
The following assets are included in this project.
-
AzureKinect4Unity
Licensed under the MIT License. Copyright (c) 2020 Soichiro Sugimoto. -
DepthStreamCompression
Licensed under the MIT License. Copyright (c) 2020 Soichiro Sugimoto. -
Microsoft Azure Kinect Sensor SDK
Microsoft Azure Kinect Sensor SDK files (the .dll files contained in the Assets/Plugins/AzureKinectSDK.1.4.0 directory) are distributed under the Microsoft Software License Terms.Please see the following license page for complete terms.
https://www.nuget.org/packages/Microsoft.Azure.Kinect.Sensor/1.4.0/License -
System.Buffers.4.4.0
Licensed under the MIT License. Copyright (c) .NET Foundation and Contributors. -
System.Memory.4.5.3
Licensed under the MIT License. Copyright (c) .NET Foundation and Contributors. -
System.Numerics.Vectors.4.5.0
Licensed under the MIT License. Copyright (c) .NET Foundation and Contributors. -
System.Runtime.CompilerServices.Unsafe.4.5.2
Licensed under the MIT License. Copyright (c) .NET Foundation and Contributors. -
LiteNetLib 0.8.3
Licensed under the MIT License. Copyright (c) Ruslan Pyrch. -
Amazon GameLift CSharp Server SDK Version 3.4.0
Licensed under the Apache License 2.0. Copyright (c) Amazon.com, Inc. or its affiliates.
This product includes software developed by Amazon Technologies, Inc (http://www.amazon.com/).
このプロジェクトは、サードパーティのアセットを除き、MIT Licenseでライセンスされています。
This project is licensed under the MIT License, excluding third party assets.