You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hmm, I forgot about stencil buffers. If you want to write something, I would put it the showcase folder. As for what to base it on I'm not sure. I'm honestly not familiar with all the use cases for stencil buffers outside of highlighting objects.
The framework crate in the showcase folder has a bunch of utility functions to help you get started. You could also take the latest tutorial and use that as a base.
Hello, first of all thank you for this great resource!
I would be happy to write a tutorial about stencil buffers as linked here: https://sotrh.github.io/learn-wgpu/beginner/tutorial8-depth/#a-pixels-depth
Are you already at it? On which tutorial should I base the tutorial?
The text was updated successfully, but these errors were encountered: