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Currently, windowing is using GLFW. This has various issues, so I'd like to move us to SDL.
We currently have a semi-functional SDL2 implementation in the code, but it's only half finished. We also don't ship SDL2 native binaries, so we can't move the game over to it.
Ideally we'd switch the game over to SDL3 while we're at it. The binary thing is kinda blocked behind #4997.
The text was updated successfully, but these errors were encountered:
Currently, windowing is using GLFW. This has various issues, so I'd like to move us to SDL.
We currently have a semi-functional SDL2 implementation in the code, but it's only half finished. We also don't ship SDL2 native binaries, so we can't move the game over to it.
Ideally we'd switch the game over to SDL3 while we're at it. The binary thing is kinda blocked behind #4997.
The text was updated successfully, but these errors were encountered: