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Investigate removing CollisionWake #5601

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metalgearsloth opened this issue Jan 10, 2025 · 0 comments
Open

Investigate removing CollisionWake #5601

metalgearsloth opened this issue Jan 10, 2025 · 0 comments
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Area: Physics Relating to movement and collisions. Issue: Performance Things are slow.

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@metalgearsloth
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It's an artifact from when every single item entity being on the dynamictree made the game unplayable.

It might be better these days but having to manually bookkeep it is somewhat annoying and leads to having to work around it for stuff like conveyors or grid overlap for example.

StaticSundries tree probably needs to remain (e.g. for subfloor anchored entities or w/e) but I think we could re-benchmark rolling SundriesTree into DynamicTree.

@PJB3005 PJB3005 added Issue: Performance Things are slow. Area: Physics Relating to movement and collisions. labels Jan 16, 2025
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Labels
Area: Physics Relating to movement and collisions. Issue: Performance Things are slow.
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