From e1f429b6b3a7759587d26a99e741d66e37a32add Mon Sep 17 00:00:00 2001 From: Ed <96445749+TheShuEd@users.noreply.github.com> Date: Thu, 18 Jul 2024 01:37:03 +0300 Subject: [PATCH] DungeonSystem.Rooms bugfix (#30125) Update DungeonSystem.Rooms.cs --- Content.Server/Procedural/DungeonSystem.Rooms.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/Procedural/DungeonSystem.Rooms.cs b/Content.Server/Procedural/DungeonSystem.Rooms.cs index 8a1606c48891..20d64acff15e 100644 --- a/Content.Server/Procedural/DungeonSystem.Rooms.cs +++ b/Content.Server/Procedural/DungeonSystem.Rooms.cs @@ -118,7 +118,7 @@ public void SpawnRoom( // go BRRNNTTT on existing stuff if (clearExisting) { - var gridBounds = new Box2(Vector2.Transform(Vector2.Zero, roomTransform), Vector2.Transform(room.Size, roomTransform)); + var gridBounds = new Box2(Vector2.Transform(-room.Size/2, roomTransform), Vector2.Transform(room.Size/2, roomTransform)); _entitySet.Clear(); // Polygon skin moment gridBounds = gridBounds.Enlarged(-0.05f);