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RCT1 sprites had the border gradient baked into the sprite. This ideally should be reversed, likely manually in some cases where prototype graphics are used.
List of thumbnails not yet converted as of this writing:
rct1.ride.chairlift_cars
rct1.ride.corkscrew_trains
rct1.ride.dignhies
rct1.ride.dodgems
rct1.ride.logs
rct1.ride.mine_trains
rct1.ride.mouse_cars
rct1.ride.reverse_freefall_car
rct1.ride.small_monorail_cars
rct1.ride.sports_cars
rct1.ride.stand_up_trains
rct1.ride.steam_trains
rct1.ride.steel_rc
rct1.ride.suspended_swinging_cars
rct1.ride.vertical_drop_trains
rct1.ride.wooden_rc_trains
rct1aa.ride.bicycles
rct1aa.ride.flying_saucers
rct1aa.ride.mini_helicopters
rct1aa.ride.reverser_cars
rct1aa.ride.side_friction_cars
rct1aa.ride.splash_boats
rct1aa.ride.steel_wild_mouse_cars
rct1aa.ride.twister_trains
rct1aa.ride.wooden_articulated_trains
rct1ll.ride.4_across_invert_trains
rct1ll.ride.air_powered_trains
rct1ll.ride.coaster_boats
rct1ll.ride.inverted_hairpin_cars
rct1ll.ride.rafts
(lay-down coaster)
(river rapids)
(virginia reel)
The text was updated successfully, but these errors were encountered:
One useful thing to note is that some of the thumbnails were taken from pre-built rides in some of rct1's scenarios, mainly megaworld park from what i remember.
Here's three examples from megaworld park that i noticed.
Granted some of them seem to have changed during the window between RCT1's pre-release development and LL's release which included megaworld park as some of the ride colors are different and there's a missing tree in the megaworld bobsleigh but they should still prove to be very useful for reconstructing the original thumbnails without the pre-baked border gradient.
RCT1 sprites had the border gradient baked into the sprite. This ideally should be reversed, likely manually in some cases where prototype graphics are used.
List of thumbnails not yet converted as of this writing:
The text was updated successfully, but these errors were encountered: