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Vehicle lengths #16

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spacek531 opened this issue Apr 16, 2022 · 3 comments
Open

Vehicle lengths #16

spacek531 opened this issue Apr 16, 2022 · 3 comments

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@spacek531
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I imagine the vehicle placement system is the same between RCT1 and RCT2. Still, it would be very tedious to measure the distances between vehicles using an imported SV4 park. It would be nice if these values can be ascertained for all RCT1 vehicles.

@ZeeMaji
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ZeeMaji commented Jun 5, 2022

As of #61 nearly all of the RCT1 vehicle spacing values have been added to the objects.

The only remaining ones are the vehicles that had invisible cars added to them for scenery wall door compatibility and they are:
rct1.ride.ctcar
rct1.ride.rcr
rct1.ride.spcar
rct1.ride.truck
rct1.ride.wmmine
rct1.ride.wmouse
rct1aa.ride.helicar
rct1aa.ride.smouse
rct1aa.ride.vcr

@spacek531
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Are you satisfied with the current vehicle lengths? If you are, I will close this issue.

@ZeeMaji
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ZeeMaji commented Aug 28, 2022

I am, the only ones that can't have their length changed are ones we've kept the rct2 values on for scenery wall door compatibility.
With most of them being powered non-coaster rides which don't even depend on station length for max cars this only really affects the wild mouse coaster cars, but i'm not sure if it really even affects them that much. So feel free to close it.

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