You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The name basically says it already, currently customData is only available for players of a team and a run itself, however not for a team in itself.
Depending on how many players there are per team it might not be the best decision to give every player the custom Data that a team is only needed once per team.
The text was updated successfully, but these errors were encountered:
Well right now the player custom data doesn't get imported automatically from any schedule or external source so, uh, I guess there's no "issue" because it doesn't have it yet. Just adding the structure is fine.
My usecase (albeit a bit special) is a direct import in speedcontrol format already, so I have all the data at hand already.
As said my usecase is rather special, but since player customData exists already, I feel like team customData should exist as well.
The name basically says it already, currently customData is only available for players of a team and a run itself, however not for a team in itself.
Depending on how many players there are per team it might not be the best decision to give every player the custom Data that a team is only needed once per team.
The text was updated successfully, but these errors were encountered: