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Use GENTITYNUM_BITS for jumppad_ent bits.
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git-svn-id: svn://svn.icculus.org/quake3/trunk@2204 edf5b092-35ff-0310-97b2-ce42778d08ea
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ztm committed Dec 3, 2011
1 parent 60b4817 commit 969cb94
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion code/qcommon/msg.c
Original file line number Diff line number Diff line change
Expand Up @@ -1190,7 +1190,7 @@ netField_t playerStateFields[] =
{ PSF(grapplePoint[0]), 0 },
{ PSF(grapplePoint[1]), 0 },
{ PSF(grapplePoint[2]), 0 },
{ PSF(jumppad_ent), 10 },
{ PSF(jumppad_ent), GENTITYNUM_BITS },
{ PSF(loopSound), 16 }
};

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