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The easiest way to get started is to download our .miz mission templates. Open a template in the mission editor and you can see how everything works and start creating your mission right away.
Copy and paste these codes snippets into your waypoint actions.
Copy and paste this into a Run Script command (advanced waypoint actions) to drop 8 troops from a ground vehicle or aircraft. Works with both friendly and enemy craft.
local this_group = ... RotorOps.deployTroops(8, this_group)
This is handy to add friendly or enemy reinforcements in combination with mission triggers. Mission templates will include at least one example of this usage.
The Conflict game type sets AI tasks automatically for units inside of the staging area or Conflict Zones. You can use these snippets for groups outside of these zones or for your missions that are not running a Conflict game.
Copy and paste this into a Run Script command (advanced waypoint actions) for a group to wander an area
local this_group = ... RotorOps.aiTask(this_group, "patrol")
Copy and paste this into a Run Script command (advanced waypoint actions) for a group to seek out enemies in an area
local this_group = ... RotorOps.aiTask(this_group, "aggressive")
Copy and paste this into a Run Script command (advanced waypoint actions) for a group to seek out enemies in a trigger zone
local this_group = ... local zone_name = "changeme" --add the name of your zone RotorOps.aiTask(this_group, "aggressive", zone_name)