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GL flags don't get set up right when certain shaders are active #88

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squeek502 opened this issue May 26, 2017 · 0 comments
Open

GL flags don't get set up right when certain shaders are active #88

squeek502 opened this issue May 26, 2017 · 0 comments

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@squeek502
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See tterrag1098/Blur#2 (specifically tterrag1098/Blur#2 (comment))

Only affects 1.7.10 to 1.9.4, and AppleSkin beyond that.

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