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UnrealGameSync.sln
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UnrealGameSync.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31205.134
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MetadataServer", "MetadataServer\MetadataServer.csproj", "{C95B3BC3-7911-473B-8D1A-57DB4E142030}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C95B3BC3-7911-473B-8D1A-57DB4E142030}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C95B3BC3-7911-473B-8D1A-57DB4E142030}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C95B3BC3-7911-473B-8D1A-57DB4E142030}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C95B3BC3-7911-473B-8D1A-57DB4E142030}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {6E1ABADE-6FD3-4895-90AE-8469AAD8094E}
EndGlobalSection
EndGlobal