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TODO
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TODO
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08/06/22
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game/
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[DONE] Clarify rules for reducing Hunger when consuming a Food Item.
30/05/22
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game/
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[TODO] Improve rules for Confused Effect, currently redundant with Charmed.
[TODO] Codify checking Effects during Combat (at start of Round).
22/05/22
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game/
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[DONE] Transfer Triggered Effects Section to Character Features Section.
21/05/22
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game/
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[TODO] Codify how space and time work. In the game!
19/05/22
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game/
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[TODO] Clarify leaving a Room before a generated Event is resolved.
[DONE] Clarify how Authothysis makes a tunnel entrance unpassable
* It creates an Obstacle.
[TODO] Codify how Nest Level ratings are determined.
16/05/22
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game/
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[DONE] Clarify what Quantification die to Roll to Set, Increase, or Decrease Features.
[DONE] Clarify the order in which multiple Costs, Risks and Reward are generated.
[NEVERMIND] Consider making all Items edible and typed only as "Meat" and "Plant".
> Nevermind because I don't like that.
14/05/22
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codez/
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[DONE] Append "TBD" to names of sections that are To Be Done to warn the reader.
13/05/22
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[DONE] Write up rules for character death.
12/05/22
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game/
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[TODO] Combat rules must explain Damage, wounds, Hit and Miss variants.
codez/
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[DONE] Number Chapter, Section etc. to facilitate searching rulebook.
11/05/22
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codez/
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[NEVERMIND] For the love of goD make the vim syntax file sane.
* Because it will never be sane.
[TODO] Add syntax highlighting file for Notepad++, other editors (?).
07/05/22
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game/
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[DONE] Flesh out Inventory Item rules (needed for Events rules).
[NEVERMIND] Add section_tags to facilitate searching rulebook.
* Nevermind because numbered sections are a better option.
[TODO] Write up behaviour cycles for Termites.
06/05/22
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game/
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[DONE] Flesh out Events rules.
* Meaning the rules for specific Costs, Risks and Rewards, not the rules for
generating Events in Survival and Exploration.
[NEVERMIND] Write up a brief description of Food Items.
* Nevermind because this is now rolled up into Food Item generation.
[DONE] Write up Ants class description.
[TODO] Write up Ladybug class description.
[TODO] Write up rules for swarms.
[TODO] Write up Termite Alates (King, Queen).
[TODO] Flesh out Termites description (Nests, behaviour, etc).
[TODO] Write up supported Action rules ("Acting in tandem" Section).
[TODO] Write up Character Chapter introduction section (clarify chargen).
[TODO] Write up Hunting and Foraging minigame rules.
[TODO] Write up Resting and Healing minigame rules.
[TODO] Write up Character Features Chapter.
[TODO] Complete Clients and Jobs Section in Setting Chapter.
[TODO] Start up Ants Subsection in Enemies Section.
[TODO] Start up Bees Subsection in Enemies Section.
codez/
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[DONE] Automate ToC generation.
[DONE] Automate incrementing count of Tables, boxes, Figures.
[DONE] Automate typesetting of Chapter, Section etc. headers.
[DONE] Automatically insert charsheet template (as with class charsheets)
[TODO] Automatically insert enemies' Features, Attacks, special rules.
[TODO] Automatically insert and populate Tables.
[TODO] Automatically insert Figures (including future illustrations).
[TODO] Automatically insert and populate minigame formulae.
[TODO] Simulate game to collect statistics (a.k.a. automate playtesting).
[TODO] Do the text formatting in the code, rather than vim.
[TODO] Implement hyphenation, enabling text justification.
[TODO] Add vim tags for easier searches.
[DONE] Add syntax highlighting file for vim.