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So, issue with states out of sync, is probably us (front-end) not detecting when it's gone offline. And then we should reconnect on coming back again. You can test that by:
It's your turn to play
Go offline on your browser
Go back online
You can now "play" multiple times, that's what happening on the server and what other players/spectators would see.
So, issue with states out of sync, is probably us (front-end) not detecting when it's gone offline. And then we should reconnect on coming back again. You can test that by:
That's why I could not reproduce locally, because apparently offline mode does not work for WS
https://stackoverflow.com/questions/38729050/chrome-disabling-web-sockets-or-closing-a-web-socket-connection
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