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An issue exists where a WebSocket connection will be lost and the game room will be closed.
Not sure why the WebSocket is being lost.
It is suspected that it has something to do with the websocket ping/pong. Some debugging code will need to be added to either Colyseus-Unity3d or to the Colyseus server to figure out if it is the client or server which is closing the connection.
The text was updated successfully, but these errors were encountered:
The reconnect appears to work. There were some visual entities added to the screen on reconnect. Changed the client to use uuid instead of ship objects when creating or removing items. More testing is needed to verify this fixes the issue.
An issue exists where a WebSocket connection will be lost and the game room will be closed.
Not sure why the WebSocket is being lost.
It is suspected that it has something to do with the websocket ping/pong. Some debugging code will need to be added to either Colyseus-Unity3d or to the Colyseus server to figure out if it is the client or server which is closing the connection.
The text was updated successfully, but these errors were encountered: