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Progression for Each Run #30

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stats opened this issue Jan 15, 2020 · 0 comments
Open

Progression for Each Run #30

stats opened this issue Jan 15, 2020 · 0 comments
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client An issue effecting the unity client enhancement New feature or request server An issue effecting the server

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stats commented Jan 15, 2020

The game needs to have some kind of run based progression.

Idea -

After every 5 waves there is a boss wave.
After defeating a boss you gain a random Aquan Core.

The core allows the player to choose 1 of 3 upgrades based on the core type. Upgrades provide a range of bonuses to keep it fun.

Red Core -

  • 2 to 5% increased damage
  • 5 to 10% increased fire rate
  • 5 to 10% increased range
  • 1 to 5% chance to deal double damage
  • +1-2 level damage
  • +1-2 level range
  • +1-2 level fire rate

Blue Core -

  • 1 to 3 increased shields
  • 10% chance for shield not to be depleted on hit
  • 5 to 10% decrease in shield recharge
  • 5% chance for 2 shields to regenerate instead of 1
  • +1-2 level shield
  • +1-2 level shield recharge

Green Core -

  • 2 to 5% increase in speed
  • 2 to 5% increase in accelleration
  • +1-2 level speed
  • +1-2 level accelleration
@stats stats added client An issue effecting the unity client enhancement New feature or request server An issue effecting the server labels Feb 10, 2020
@stats stats self-assigned this Mar 4, 2020
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Labels
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