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proto.go
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package main
import (
"io"
"os"
"fmt"
"bytes"
"encoding/binary"
"compress/zlib"
)
const (
// Sometimes it is useful to convert block coordinates to pixels
PixelsPerBlock = 32
// Currently only this protocol version is supported
protocolVersion = 2
// Packet type IDs
packetIDKeepAlive = 0x0
packetIDLogin = 0x1
packetIDHandshake = 0x2
packetIDChatMessage = 0x3
packetIDTimeUpdate = 0x4
packetIDPlayerInventory = 0x5
packetIDSpawnPosition = 0x6
packetIDFlying = 0xa
packetIDPlayerPosition = 0xb
packetIDPlayerLook = 0xc
packetIDPlayerPositionLook = 0xd
packetIDPlayerDigging = 0xe
packetIDPlayerBlockPlacement = 0xf
packetIDHoldingChange = 0x10
packetIDArmAnimation = 0x12
packetIDNamedEntitySpawn = 0x14
packetIDDestroyEntity = 0x1d
packetIDEntityLook = 0x20
packetIDEntityTeleport = 0x22
packetIDPreChunk = 0x32
packetIDMapChunk = 0x33
packetIDDisconnect = 0xff
// Inventory types
inventoryTypeMain = -1
inventoryTypeArmor = -2
inventoryTypeCrafting = -3
)
// Callers must implement this interface to receive packets
type PacketHandler interface {
PacketKeepAlive()
PacketChatMessage(message string)
PacketFlying(flying bool)
PacketPlayerPosition(position *XYZ, stance float64, flying bool)
PacketPlayerLook(orientation *Orientation, flying bool)
PacketPlayerDigging(status byte, x int32, y byte, z int32, face byte)
PacketPlayerBlockPlacement(blockItemID int16, x int32, y byte, z int32, direction byte)
PacketHoldingChange(blockItemID int16)
PacketArmAnimation(forward bool)
PacketDisconnect(reason string)
}
func boolToByte(b bool) byte {
if b {
return 1
}
return 0
}
func byteToBool(b byte) bool {
return b != 0
}
func ReadString(reader io.Reader) (s string, err os.Error) {
var length int16
err = binary.Read(reader, binary.BigEndian, &length)
if err != nil {
return
}
bs := make([]byte, uint16(length))
_, err = io.ReadFull(reader, bs)
return string(bs), err
}
func WriteString(writer io.Writer, s string) (err os.Error) {
bs := []byte(s)
err = binary.Write(writer, binary.BigEndian, int16(len(bs)))
if err != nil {
return
}
_, err = writer.Write(bs)
return
}
func ReadHandshake(reader io.Reader) (username string, err os.Error) {
var packetID byte
err = binary.Read(reader, binary.BigEndian, &packetID)
if err != nil {
return
}
if packetID != packetIDHandshake {
panic(fmt.Sprintf("ReadHandshake: invalid packet ID %#x", packetID))
}
return ReadString(reader)
}
func WriteHandshake(writer io.Writer, reply string) (err os.Error) {
err = binary.Write(writer, binary.BigEndian, byte(packetIDHandshake))
if err != nil {
return
}
return WriteString(writer, reply)
}
func ReadLogin(reader io.Reader) (username, password string, err os.Error) {
var packet struct {
PacketID byte
Version int32
}
err = binary.Read(reader, binary.BigEndian, &packet)
if err != nil {
return
}
if packet.PacketID != packetIDLogin {
panic(fmt.Sprintf("ReadLogin: invalid packet ID %#x", packet.PacketID))
}
if packet.Version != protocolVersion {
panic(fmt.Sprintf("ReadLogin: unsupported protocol version %#x", packet.Version))
}
username, err = ReadString(reader)
if err != nil {
return
}
password, err = ReadString(reader)
return
}
func WriteLogin(writer io.Writer) (err os.Error) {
_, err = writer.Write([]byte{packetIDLogin, 0, 0, 0, 0, 0, 0, 0, 0})
return err
}
func WriteSpawnPosition(writer io.Writer, position *XYZ) os.Error {
var packet = struct {
PacketID byte
X int32
Y int32
Z int32
}{
packetIDSpawnPosition,
int32(position.x),
int32(position.y),
int32(position.z),
}
return binary.Write(writer, binary.BigEndian, &packet)
}
func WriteTimeUpdate(writer io.Writer, time int64) os.Error {
var packet = struct {
PacketID byte
Time int64
}{
packetIDTimeUpdate,
time,
}
return binary.Write(writer, binary.BigEndian, &packet)
}
func WritePlayerInventory(writer io.Writer) (err os.Error) {
type InventoryType struct {
inventoryType int32
count int16
}
var inventories = []InventoryType{
InventoryType{inventoryTypeMain, 36},
InventoryType{inventoryTypeArmor, 4},
InventoryType{inventoryTypeCrafting, 4},
}
for _, inventory := range inventories {
var packet = struct {
PacketID byte
InventoryType int32
Count int16
}{
packetIDPlayerInventory,
inventory.inventoryType,
inventory.count,
}
err = binary.Write(writer, binary.BigEndian, &packet)
if err != nil {
return
}
for i := int16(0); i < inventory.count; i++ {
err = binary.Write(writer, binary.BigEndian, int16(-1))
if err != nil {
return
}
}
}
return
}
func WritePlayerPosition(writer io.Writer, position *XYZ, stance float64, flying bool) os.Error {
var packet = struct {
PacketID byte
X float64
Y float64
Stance float64
Z float64
Flying byte
}{
packetIDPlayerPosition,
position.x,
position.y,
stance,
position.z,
boolToByte(flying),
}
return binary.Write(writer, binary.BigEndian, &packet)
}
func WritePlayerPositionLook(writer io.Writer, position *XYZ, orientation *Orientation, stance float64, flying bool) os.Error {
var packet = struct {
PacketID byte
X float64
Y float64
Stance float64
Z float64
Rotation float32
Pitch float32
Flying byte
}{
packetIDPlayerPositionLook,
position.x,
position.y,
stance,
position.z,
orientation.rotation,
orientation.pitch,
boolToByte(flying),
}
return binary.Write(writer, binary.BigEndian, &packet)
}
func WriteEntityLook(writer io.Writer, entityID EntityID, orientation *Orientation) os.Error {
var packet = struct {
PacketID byte
EntityID int32
Rotation byte
Pitch byte
}{
packetIDEntityLook,
int32(entityID),
byte(orientation.rotation * 256 / 360),
byte(orientation.pitch * 64 / 90),
}
return binary.Write(writer, binary.BigEndian, &packet)
}
func WriteEntityTeleport(writer io.Writer, entityID EntityID, position *XYZ, orientation *Orientation) os.Error {
var packet = struct {
PacketID byte
EntityID int32
X int32
Y int32
Z int32
Rotation byte
Pitch byte
}{
packetIDEntityTeleport,
int32(entityID),
int32(position.x * PixelsPerBlock),
int32(position.y * PixelsPerBlock),
int32(position.z * PixelsPerBlock),
byte(orientation.rotation * 256 / 360),
byte(orientation.pitch * 64 / 90),
}
return binary.Write(writer, binary.BigEndian, &packet)
}
func WritePreChunk(writer io.Writer, x ChunkCoord, z ChunkCoord, willSend bool) os.Error {
var packet = struct {
PacketID byte
X int32
Z int32
WillSend byte
}{
packetIDPreChunk,
int32(x),
int32(z),
boolToByte(willSend),
}
return binary.Write(writer, binary.BigEndian, &packet)
}
func WriteMapChunk(writer io.Writer, chunk *Chunk) (err os.Error) {
buf := &bytes.Buffer{}
compressed, err := zlib.NewWriter(buf)
if err != nil {
return
}
compressed.Write(chunk.Blocks)
compressed.Write(chunk.BlockData)
compressed.Write(chunk.BlockLight)
compressed.Write(chunk.SkyLight)
compressed.Close()
bs := buf.Bytes()
var packet = struct {
PacketID byte
X int32
Y int16
Z int32
SizeX byte
SizeY byte
SizeZ byte
CompressedLength int32
}{
packetIDMapChunk,
int32(chunk.X * ChunkSizeX),
0,
int32(chunk.Z * ChunkSizeZ),
ChunkSizeX - 1,
ChunkSizeY - 1,
ChunkSizeZ - 1,
int32(len(bs)),
}
err = binary.Write(writer, binary.BigEndian, &packet)
if err != nil {
return
}
err = binary.Write(writer, binary.BigEndian, bs)
return
}
func WriteNamedEntitySpawn(writer io.Writer, entityID EntityID, name string, position *XYZ, orientation *Orientation, currentItem int16) (err os.Error) {
var packetStart = struct {
PacketID byte
EntityID int32
}{
packetIDNamedEntitySpawn,
int32(entityID),
}
err = binary.Write(writer, binary.BigEndian, &packetStart)
if err != nil {
return
}
err = WriteString(writer, name)
if err != nil {
return
}
var packetFinish = struct {
X int32
Y int32
Z int32
Rotation byte
Pitch byte
CurrentItem int16
}{
int32(position.x * PixelsPerBlock),
int32(position.y * PixelsPerBlock),
int32(position.z * PixelsPerBlock),
byte(orientation.rotation),
byte(orientation.pitch),
currentItem,
}
err = binary.Write(writer, binary.BigEndian, &packetFinish)
return
}
func WriteDestroyEntity(writer io.Writer, entityID EntityID) os.Error {
var packet = struct {
PacketID byte
EntityID int32
}{
packetIDDestroyEntity,
int32(entityID),
}
return binary.Write(writer, binary.BigEndian, &packet)
}
func ReadKeepAlive(reader io.Reader, handler PacketHandler) (err os.Error) {
handler.PacketKeepAlive()
return
}
func ReadChatMessage(reader io.Reader, handler PacketHandler) (err os.Error) {
var length int16
err = binary.Read(reader, binary.BigEndian, &length)
if err != nil {
return
}
bs := make([]byte, length)
_, err = io.ReadFull(reader, bs)
if err != nil {
return
}
// TODO sanitize chat message
handler.PacketChatMessage(string(bs))
return
}
func WriteChatMessage(writer io.Writer, message string) (err os.Error) {
err = binary.Write(writer, binary.BigEndian, byte(packetIDChatMessage))
if err != nil {
return
}
err = WriteString(writer, message)
return
}
func ReadFlying(reader io.Reader, handler PacketHandler) (err os.Error) {
var packet struct {
Flying byte
}
err = binary.Read(reader, binary.BigEndian, &packet)
if err != nil {
return
}
handler.PacketFlying(byteToBool(packet.Flying))
return
}
func ReadPlayerPosition(reader io.Reader, handler PacketHandler) (err os.Error) {
var packet struct {
X float64
Y float64
Stance float64
Z float64
Flying byte
}
err = binary.Read(reader, binary.BigEndian, &packet)
if err != nil {
return
}
handler.PacketPlayerPosition(&XYZ{packet.X, packet.Y, packet.Z}, packet.Stance, byteToBool(packet.Flying))
return
}
func ReadPlayerLook(reader io.Reader, handler PacketHandler) (err os.Error) {
var packet struct {
Rotation float32
Pitch float32
Flying byte
}
err = binary.Read(reader, binary.BigEndian, &packet)
if err != nil {
return
}
handler.PacketPlayerLook(&Orientation{packet.Rotation, packet.Pitch}, byteToBool(packet.Flying))
return
}
func ReadPlayerPositionLook(reader io.Reader, handler PacketHandler) (err os.Error) {
var packet struct {
X float64
Y float64
Stance float64
Z float64
Rotation float32
Pitch float32
Flying byte
}
err = binary.Read(reader, binary.BigEndian, &packet)
if err != nil {
return
}
handler.PacketPlayerPosition(&XYZ{packet.X, packet.Y, packet.Z}, packet.Stance, byteToBool(packet.Flying))
handler.PacketPlayerLook(&Orientation{packet.Rotation, packet.Pitch}, byteToBool(packet.Flying))
return
}
func ReadPlayerDigging(reader io.Reader, handler PacketHandler) (err os.Error) {
var packet struct {
Status byte
X int32
Y byte
Z int32
Face byte
}
err = binary.Read(reader, binary.BigEndian, &packet)
if err != nil {
return
}
handler.PacketPlayerDigging(packet.Status, packet.X, packet.Y, packet.Z, packet.Face)
return
}
func ReadPlayerBlockPlacement(reader io.Reader, handler PacketHandler) (err os.Error) {
var packet struct {
ID int16
X int32
Y byte
Z int32
Direction byte
}
err = binary.Read(reader, binary.BigEndian, &packet)
if err != nil {
return
}
handler.PacketPlayerBlockPlacement(packet.ID, packet.X, packet.Y, packet.Z, packet.Direction)
return
}
func ReadHoldingChange(reader io.Reader, handler PacketHandler) (err os.Error) {
var packet struct {
EntityID int32
BlockItemID int16
}
err = binary.Read(reader, binary.BigEndian, &packet)
if err != nil {
return
}
handler.PacketHoldingChange(packet.BlockItemID)
return
}
func ReadArmAnimation(reader io.Reader, handler PacketHandler) (err os.Error) {
var packet struct {
EntityID int32
Forward byte
}
err = binary.Read(reader, binary.BigEndian, &packet)
if err != nil {
return
}
handler.PacketArmAnimation(byteToBool(packet.Forward))
return
}
func ReadDisconnect(reader io.Reader, handler PacketHandler) (err os.Error) {
reason, err := ReadString(reader)
if err != nil {
return
}
handler.PacketDisconnect(reason)
return
}
// Packet reader functions
var readFns = map[byte]func(io.Reader, PacketHandler) os.Error{
packetIDKeepAlive: ReadKeepAlive,
packetIDChatMessage: ReadChatMessage,
packetIDFlying: ReadFlying,
packetIDPlayerPosition: ReadPlayerPosition,
packetIDPlayerLook: ReadPlayerLook,
packetIDPlayerPositionLook: ReadPlayerPositionLook,
packetIDPlayerDigging: ReadPlayerDigging,
packetIDPlayerBlockPlacement: ReadPlayerBlockPlacement,
packetIDHoldingChange: ReadHoldingChange,
packetIDArmAnimation: ReadArmAnimation,
packetIDDisconnect: ReadDisconnect,
}
func ReadPacket(reader io.Reader, handler PacketHandler) (err os.Error) {
var packetID byte
err = binary.Read(reader, binary.BigEndian, &packetID)
if err != nil {
return err
}
fn, ok := readFns[packetID]
if !ok {
return os.NewError(fmt.Sprintf("unhandled packet type %#x", packetID))
}
err = fn(reader, handler)
return
}