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I've never used libgdx. Perhaps could could elaborate on what you're requesting.
My thoughts so far: I assume there wouldn't be much synergy in supporting both libgdx and JMonkeyEngine in a single library or even in a single project. Aren't the underlying classes (to represent animations, bones, tracks, etcetera) different? If so, it would make more sense to create a completely independent project for libgdx.
Because jmonkey engine poorly supports mobile devices
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