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add the EPathRotationConstraintType enum
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stephengold committed Nov 3, 2024
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/*
Copyright (c) 2024 Stephen Gold
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
package com.github.stephengold.joltjni.enumerate;

/**
* Enumerate options for constraining the rotation of body2 in a
* {@code PathConstraint}.
*
* @author Stephen Gold [email protected]
*/
public enum EPathRotationConstraintType {
// *************************************************************************
// values - sequence must match "Jolt/Physics/Constaints/PathConstraint.h"

/**
* don't constrain body rotation
*/
Free,
/**
* allow rotation only around the tangent vector (following the path)
*/
ConstrainAroundTangent,
/**
* allow rotation only around the normal vector (perpendicular to the path)
*/
ConstrainAroundNormal,
/**
* allow rotation only around the binormal vector (perpendicular to the
* path)
*/
ConstrainAroundBinormal,
/**
* fully constrain rotation to the path (including its normal and tangent
* vectors)
*/
ConstrainToPath,
/**
* fully constrain rotation to match body1
*/
FullyConstrained
}

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